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- '\" e
- '\"! eqn | mmdoc
- '\"macro stdmacro
- .ds Vn Version 1.2
- .ds Dt 24 September 1999
- .ds Re Release 1.2.1
- .ds Dp Jan 14 18:30
- .ds Dm 01 viewport.
- .ds Xs 35742 4 viewport.gl
- .TH GLVIEWPORT 3G
- .SH NAME
- .B "glViewport
- \- set the viewport
- .SH C SPECIFICATION
- void \f3glViewport\fP(
- GLint \fIx\fP,
- .nf
- .ta \w'\f3void \fPglViewport( 'u
- GLint \fIy\fP,
- GLsizei \fIwidth\fP,
- GLsizei \fIheight\fP )
- .fi
- .EQ
- delim $$
- .EN
- .SH PARAMETERS
- .TP \w'\f2x\fP\ \f2y\fP\ \ 'u
- \f2x\fP, \f2y\fP
- Specify the lower left corner of the viewport rectangle,
- in pixels. The initial value is (0,0).
- .TP
- \f2width\fP, \f2height\fP
- Specify the width and height
- of the viewport.
- When a GL context is first attached to a window,
- \f2width\fP and \f2height\fP are set to the dimensions of that window.
- .SH DESCRIPTION
- \%\f3glViewport\fP specifies the affine transformation of $x$ and $y$ from
- normalized device coordinates to window coordinates.
- Let ($x sub nd$, $y sub nd$) be normalized device coordinates.
- Then the window coordinates ($x sub w$, $y sub w$) are computed as follows:
- .sp
- .ce
- .EQ
- x sub w ~=~ ( x sub nd ~+~ 1 ) left ( "width" over 2 right ) ~+~ "x"
- .EN
- .sp
- .ce
- .EQ
- y sub w ~=~ ( y sub nd ~+~ 1 ) left ( "height" over 2 right ) ~+~ "y"
- .EN
- .RE
- .P
- Viewport width and height are silently clamped
- to a range that depends on the implementation.
- To query this range, call \%\f3glGet\fP with argument
- \%\f3GL_MAX_VIEWPORT_DIMS\fP.
- .SH ERRORS
- \%\f3GL_INVALID_VALUE\fP is generated if either \f2width\fP or \f2height\fP is negative.
- .P
- \%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glViewport\fP
- is executed between the execution of \%\f3glBegin\fP
- and the corresponding execution of \%\f3glEnd\fP.
- .bp
- .SH ASSOCIATED GETS
- \%\f3glGet\fP with argument \%\f3GL_VIEWPORT\fP
- .br
- \%\f3glGet\fP with argument \%\f3GL_MAX_VIEWPORT_DIMS\fP
- .SH SEE ALSO
- \%\f3glDepthRange(3G)\fP
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