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- // Copyright 2015 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #pragma once
- #include "Common/Arm64Emitter.h"
- #include "VideoCommon/VertexLoaderBase.h"
- class VertexLoaderARM64 : public VertexLoaderBase, public Arm64Gen::ARM64CodeBlock
- {
- public:
- VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_att);
- protected:
- std::string GetName() const override { return "VertexLoaderARM64"; }
- bool IsInitialized() override { return true; }
- int RunVertices(DataReader src, DataReader dst, int count) override;
- private:
- u32 m_src_ofs = 0;
- u32 m_dst_ofs = 0;
- Arm64Gen::FixupBranch m_skip_vertex;
- Arm64Gen::ARM64FloatEmitter m_float_emit;
- void GetVertexAddr(int array, u64 attribute, Arm64Gen::ARM64Reg reg);
- s32 GetAddressImm(int array, u64 attribute, Arm64Gen::ARM64Reg reg, u32 align);
- int ReadVertex(u64 attribute, int format, int count_in, int count_out, bool dequantize, u8 scaling_exponent, AttributeFormat* native_format, s32 offset = -1);
- void ReadColor(u64 attribute, int format, s32 offset);
- void GenerateVertexLoader();
- };
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