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- // Copyright 2008 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #pragma once
- // Top vertex loaders
- // Metroid Prime: P I16-flt N I16-s16 T0 I16-u16 T1 i16-flt
- #include <algorithm>
- #include <string>
- #include "Common/CommonTypes.h"
- #include "VideoCommon/CPMemory.h"
- #include "VideoCommon/DataReader.h"
- #include "VideoCommon/NativeVertexFormat.h"
- #include "VideoCommon/VertexLoaderBase.h"
- #include "VideoCommon/VertexLoaderUtils.h"
- #ifdef WIN32
- #define LOADERDECL __cdecl
- #else
- #define LOADERDECL
- #endif
- class VertexLoader;
- typedef void (LOADERDECL *TPipelineFunction)(VertexLoader* loader);
- class VertexLoader : public VertexLoaderBase
- {
- public:
- VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
- int RunVertices(DataReader src, DataReader dst, int count) override;
- std::string GetName() const override { return "OldLoader"; }
- bool IsInitialized() override { return true; } // This vertex loader supports all formats
- // They are used for the communication with the loader functions
- float m_posScale;
- float m_tcScale[8];
- int m_tcIndex;
- int m_colIndex;
- // Matrix components are first in GC format but later in PC format - we need to store it temporarily
- // when decoding each vertex.
- u8 m_curtexmtx[8];
- int m_texmtxwrite;
- int m_texmtxread;
- bool m_vertexSkip;
- int m_skippedVertices;
- int m_counter;
- private:
- // Pipeline.
- TPipelineFunction m_PipelineStages[64]; // TODO - figure out real max. it's lower.
- int m_numPipelineStages;
- void CompileVertexTranslator();
- void WriteCall(TPipelineFunction);
- };
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