123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957 |
- // Copyright 2010 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <string>
- #include "Common/FileUtil.h"
- #include "Common/MemoryUtil.h"
- #include "Common/StringUtil.h"
- #include "Core/ConfigManager.h"
- #include "Core/HW/Memmap.h"
- #include "VideoCommon/Debugger.h"
- #include "VideoCommon/FramebufferManagerBase.h"
- #include "VideoCommon/HiresTextures.h"
- #include "VideoCommon/RenderBase.h"
- #include "VideoCommon/Statistics.h"
- #include "VideoCommon/TextureCacheBase.h"
- #include "VideoCommon/VideoConfig.h"
- static const u64 TEXHASH_INVALID = 0;
- static const int TEXTURE_KILL_THRESHOLD = 60;
- static const int TEXTURE_POOL_KILL_THRESHOLD = 3;
- static const int FRAMECOUNT_INVALID = 0;
- TextureCache *g_texture_cache;
- GC_ALIGNED16(u8 *TextureCache::temp) = nullptr;
- size_t TextureCache::temp_size;
- TextureCache::TexCache TextureCache::textures_by_address;
- TextureCache::TexCache TextureCache::textures_by_hash;
- TextureCache::TexPool TextureCache::texture_pool;
- TextureCache::TCacheEntryBase* TextureCache::bound_textures[8];
- TextureCache::BackupConfig TextureCache::backup_config;
- static bool invalidate_texture_cache_requested;
- TextureCache::TCacheEntryBase::~TCacheEntryBase()
- {
- }
- void TextureCache::CheckTempSize(size_t required_size)
- {
- if (required_size <= temp_size)
- return;
- temp_size = required_size;
- FreeAlignedMemory(temp);
- temp = (u8*)AllocateAlignedMemory(temp_size, 16);
- }
- TextureCache::TextureCache()
- {
- temp_size = 2048 * 2048 * 4;
- if (!temp)
- temp = (u8*)AllocateAlignedMemory(temp_size, 16);
- TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
- HiresTexture::Init();
- SetHash64Function();
- invalidate_texture_cache_requested = false;
- }
- void TextureCache::RequestInvalidateTextureCache()
- {
- invalidate_texture_cache_requested = true;
- }
- void TextureCache::Invalidate()
- {
- UnbindTextures();
- for (auto& tex : textures_by_address)
- {
- delete tex.second;
- }
- textures_by_address.clear();
- textures_by_hash.clear();
- for (auto& rt : texture_pool)
- {
- delete rt.second;
- }
- texture_pool.clear();
- }
- TextureCache::~TextureCache()
- {
- HiresTexture::Shutdown();
- Invalidate();
- FreeAlignedMemory(temp);
- temp = nullptr;
- }
- void TextureCache::OnConfigChanged(VideoConfig& config)
- {
- if (g_texture_cache)
- {
- if (config.bHiresTextures != backup_config.s_hires_textures ||
- config.bCacheHiresTextures != backup_config.s_cache_hires_textures)
- {
- HiresTexture::Update();
- }
- // TODO: Invalidating texcache is really stupid in some of these cases
- if (config.iSafeTextureCache_ColorSamples != backup_config.s_colorsamples ||
- config.bTexFmtOverlayEnable != backup_config.s_texfmt_overlay ||
- config.bTexFmtOverlayCenter != backup_config.s_texfmt_overlay_center ||
- config.bHiresTextures != backup_config.s_hires_textures ||
- invalidate_texture_cache_requested)
- {
- g_texture_cache->Invalidate();
- TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
- invalidate_texture_cache_requested = false;
- }
- if ((config.iStereoMode > 0) != backup_config.s_stereo_3d ||
- config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth)
- {
- g_texture_cache->DeleteShaders();
- g_texture_cache->CompileShaders();
- }
- }
- backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples;
- backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable;
- backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
- backup_config.s_hires_textures = config.bHiresTextures;
- backup_config.s_cache_hires_textures = config.bCacheHiresTextures;
- backup_config.s_stereo_3d = config.iStereoMode > 0;
- backup_config.s_efb_mono_depth = config.bStereoEFBMonoDepth;
- }
- void TextureCache::Cleanup(int _frameCount)
- {
- TexCache::iterator iter = textures_by_address.begin();
- TexCache::iterator tcend = textures_by_address.end();
- while (iter != tcend)
- {
- if (iter->second->frameCount == FRAMECOUNT_INVALID)
- {
- iter->second->frameCount = _frameCount;
- }
- if (_frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount &&
- // EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted
- !iter->second->IsEfbCopy())
- {
- iter = RemoveTextureFromCache(iter);
- }
- else
- {
- ++iter;
- }
- }
- TexPool::iterator iter2 = texture_pool.begin();
- TexPool::iterator tcend2 = texture_pool.end();
- while (iter2 != tcend2)
- {
- if (iter2->second->frameCount == FRAMECOUNT_INVALID)
- {
- iter2->second->frameCount = _frameCount;
- }
- if (_frameCount > TEXTURE_POOL_KILL_THRESHOLD + iter2->second->frameCount)
- {
- delete iter2->second;
- iter2 = texture_pool.erase(iter2);
- }
- else
- {
- ++iter2;
- }
- }
- }
- void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
- {
- TexCache::iterator
- iter = textures_by_address.begin();
- while (iter != textures_by_address.end())
- {
- if (iter->second->OverlapsMemoryRange(start_address, size))
- {
- iter = RemoveTextureFromCache(iter);
- }
- else
- {
- ++iter;
- }
- }
- }
- bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
- {
- if (addr + size_in_bytes <= range_address)
- return false;
- if (addr >= range_address + range_size)
- return false;
- return true;
- }
- void TextureCache::DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level)
- {
- std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) +
- SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID;
- // make sure that the directory exists
- if (!File::Exists(szDir) || !File::IsDirectory(szDir))
- File::CreateDir(szDir);
- if (level > 0)
- {
- basename += StringFromFormat("_mip%i", level);
- }
- std::string filename = szDir + "/" + basename + ".png";
- if (!File::Exists(filename))
- entry->Save(filename, level);
- }
- static u32 CalculateLevelSize(u32 level_0_size, u32 level)
- {
- return (level_0_size + ((1 << level) - 1)) >> level;
- }
- // Used by TextureCache::Load
- TextureCache::TCacheEntryBase* TextureCache::ReturnEntry(unsigned int stage, TCacheEntryBase* entry)
- {
- entry->frameCount = FRAMECOUNT_INVALID;
- bound_textures[stage] = entry;
- GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
- return entry;
- }
- void TextureCache::BindTextures()
- {
- for (int i = 0; i < 8; ++i)
- {
- if (bound_textures[i])
- bound_textures[i]->Bind(i);
- }
- }
- void TextureCache::UnbindTextures()
- {
- std::fill(std::begin(bound_textures), std::end(bound_textures), nullptr);
- }
- TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
- {
- const FourTexUnits &tex = bpmem.tex[stage >> 2];
- const u32 id = stage & 3;
- const u32 address = (tex.texImage3[id].image_base/* & 0x1FFFFF*/) << 5;
- u32 width = tex.texImage0[id].width + 1;
- u32 height = tex.texImage0[id].height + 1;
- const int texformat = tex.texImage0[id].format;
- const u32 tlutaddr = tex.texTlut[id].tmem_offset << 9;
- const u32 tlutfmt = tex.texTlut[id].tlut_format;
- const bool use_mipmaps = (tex.texMode0[id].min_filter & 3) != 0;
- u32 tex_levels = use_mipmaps ? ((tex.texMode1[id].max_lod + 0xf) / 0x10 + 1) : 1;
- const bool from_tmem = tex.texImage1[id].image_type != 0;
- if (0 == address)
- return nullptr;
- // TexelSizeInNibbles(format) * width * height / 16;
- const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat) - 1;
- const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat) - 1;
- unsigned int expandedWidth = (width + bsw) & (~bsw);
- unsigned int expandedHeight = (height + bsh) & (~bsh);
- const unsigned int nativeW = width;
- const unsigned int nativeH = height;
- // Hash assigned to texcache entry (also used to generate filenames used for texture dumping and custom texture lookup)
- u64 tex_hash = TEXHASH_INVALID;
- u64 full_hash = TEXHASH_INVALID;
- u32 full_format = texformat;
- const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
- // Reject invalid tlut format.
- if (isPaletteTexture && tlutfmt > GX_TL_RGB5A3)
- return nullptr;
- if (isPaletteTexture)
- full_format = texformat | (tlutfmt << 16);
- const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
- const u8* src_data;
- if (from_tmem)
- src_data = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE];
- else
- src_data = Memory::GetPointer(address);
- // TODO: This doesn't hash GB tiles for preloaded RGBA8 textures (instead, it's hashing more data from the low tmem bank than it should)
- tex_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
- u32 palette_size = 0;
- if (isPaletteTexture)
- {
- palette_size = TexDecoder_GetPaletteSize(texformat);
- full_hash = tex_hash ^ GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
- }
- else
- {
- full_hash = tex_hash;
- }
- // GPUs don't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain
- // e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so we limit the mipmap count to 6 there
- tex_levels = std::min<u32>(IntLog2(std::max(width, height)) + 1, tex_levels);
- // Search the texture cache for textures by address
- //
- // Find all texture cache entries for the current texture address, and decide whether to use one of
- // them, or to create a new one
- //
- // In most cases, the fastest way is to use only one texture cache entry for the same address. Usually,
- // when a texture changes, the old version of the texture is unlikely to be used again. If there were
- // new cache entries created for normal texture updates, there would be a slowdown due to a huge amount
- // of unused cache entries. Also thanks to texture pooling, overwriting an existing cache entry is
- // faster than creating a new one from scratch.
- //
- // Some games use the same address for different textures though. If the same cache entry was used in
- // this case, it would be constantly overwritten, and effectively there wouldn't be any caching for
- // those textures. Examples for this are Metroid Prime and Castlevania 3. Metroid Prime has multiple
- // sets of fonts on each other stored in a single texture and uses the palette to make different
- // characters visible or invisible. In Castlevania 3 some textures are used for 2 different things or
- // at least in 2 different ways(size 1024x1024 vs 1024x256).
- //
- // To determine whether to use multiple cache entries or a single entry, use the following heuristic:
- // If the same texture address is used several times during the same frame, assume the address is used
- // for different purposes and allow creating an additional cache entry. If there's at least one entry
- // that hasn't been used for the same frame, then overwrite it, in order to keep the cache as small as
- // possible. If the current texture is found in the cache, use that entry.
- //
- // For efb copies, the entry created in CopyRenderTargetToTexture always has to be used, or else it was
- // done in vain.
- std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)address);
- TexCache::iterator iter = iter_range.first;
- TexCache::iterator oldest_entry = iter;
- int temp_frameCount = 0x7fffffff;
- TexCache::iterator unconverted_copy = textures_by_address.end();
- while (iter != iter_range.second)
- {
- TCacheEntryBase* entry = iter->second;
- if (entry->IsEfbCopy())
- {
- // EFB copies have slightly different rules: the hash doesn't need to match
- // in EFB2Tex mode, and EFB copy formats have different meanings from texture
- // formats.
- if (g_ActiveConfig.bSkipEFBCopyToRam ||
- (tex_hash == entry->hash && (!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion)))
- {
- // TODO: We should check format/width/height/levels for EFB copies. Checking
- // format is complicated because EFB copy formats don't exactly match
- // texture formats. I'm not sure what effect checking width/height/levels
- // would have.
- if (!isPaletteTexture || !g_Config.backend_info.bSupportsPaletteConversion)
- return ReturnEntry(stage, entry);
- // Note that we found an unconverted EFB copy, then continue. We'll
- // perform the conversion later. Currently, we only convert EFB copies to
- // palette textures; we could do other conversions if it proved to be
- // beneficial.
- unconverted_copy = iter;
- }
- else
- {
- // Aggressively prune EFB copies: if it isn't useful here, it will probably
- // never be useful again. It's theoretically possible for a game to do
- // something weird where the copy could become useful in the future, but in
- // practice it doesn't happen.
- FreeTexture(entry);
- iter = textures_by_address.erase(iter);
- continue;
- }
- }
- else
- {
- // For normal textures, all texture parameters need to match
- if (entry->hash == full_hash && entry->format == full_format && entry->native_levels >= tex_levels &&
- entry->native_width == nativeW && entry->native_height == nativeH)
- {
- return ReturnEntry(stage, entry);
- }
- }
- // Find the entry which hasn't been used for the longest time
- if (entry->frameCount != FRAMECOUNT_INVALID && entry->frameCount < temp_frameCount)
- {
- temp_frameCount = entry->frameCount;
- oldest_entry = iter;
- }
- ++iter;
- }
- if (unconverted_copy != textures_by_address.end())
- {
- // Perform palette decoding.
- TCacheEntryBase *entry = unconverted_copy->second;
- TCacheEntryConfig config;
- config.rendertarget = true;
- config.width = entry->config.width;
- config.height = entry->config.height;
- config.layers = FramebufferManagerBase::GetEFBLayers();
- TCacheEntryBase *decoded_entry = AllocateTexture(config);
- decoded_entry->SetGeneralParameters(address, texture_size, full_format);
- decoded_entry->SetDimensions(entry->native_width, entry->native_height, 1);
- decoded_entry->SetHashes(full_hash);
- decoded_entry->frameCount = FRAMECOUNT_INVALID;
- decoded_entry->is_efb_copy = false;
- g_texture_cache->ConvertTexture(decoded_entry, entry, &texMem[tlutaddr], (TlutFormat)tlutfmt);
- textures_by_address.insert(TexCache::value_type((u64)address, decoded_entry));
- return ReturnEntry(stage, decoded_entry);
- }
- // Search the texture cache for normal textures by hash
- //
- // If the texture was fully hashed, the address does not need to match. Identical duplicate textures cause unnecessary slowdowns
- // Example: Tales of Symphonia (GC) uses over 500 small textures in menus, but only around 70 different ones
- if (g_ActiveConfig.iSafeTextureCache_ColorSamples == 0 ||
- std::max(texture_size, palette_size) <= (u32)g_ActiveConfig.iSafeTextureCache_ColorSamples * 8)
- {
- iter_range = textures_by_hash.equal_range(full_hash);
- iter = iter_range.first;
- while (iter != iter_range.second)
- {
- TCacheEntryBase* entry = iter->second;
- // All parameters, except the address, need to match here
- if (entry->format == full_format && entry->native_levels >= tex_levels &&
- entry->native_width == nativeW && entry->native_height == nativeH)
- {
- return ReturnEntry(stage, entry);
- }
- ++iter;
- }
- }
- // If at least one entry was not used for the same frame, overwrite the oldest one
- if (temp_frameCount != 0x7fffffff)
- {
- // pool this texture and make a new one later
- RemoveTextureFromCache(oldest_entry);
- }
- std::shared_ptr<HiresTexture> hires_tex;
- if (g_ActiveConfig.bHiresTextures)
- {
- hires_tex = HiresTexture::Search(
- src_data, texture_size,
- &texMem[tlutaddr], palette_size,
- width, height,
- texformat, use_mipmaps
- );
- if (hires_tex)
- {
- auto& l = hires_tex->m_levels[0];
- if (l.width != width || l.height != height)
- {
- width = l.width;
- height = l.height;
- }
- expandedWidth = l.width;
- expandedHeight = l.height;
- CheckTempSize(l.data_size);
- memcpy(temp, l.data, l.data_size);
- }
- }
- if (!hires_tex)
- {
- if (!(texformat == GX_TF_RGBA8 && from_tmem))
- {
- const u8* tlut = &texMem[tlutaddr];
- TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut, (TlutFormat) tlutfmt);
- }
- else
- {
- u8* src_data_gb = &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE];
- TexDecoder_DecodeRGBA8FromTmem(temp, src_data, src_data_gb, expandedWidth, expandedHeight);
- }
- }
- // how many levels the allocated texture shall have
- const u32 texLevels = hires_tex ? (u32)hires_tex->m_levels.size() : tex_levels;
- // create the entry/texture
- TCacheEntryConfig config;
- config.width = width;
- config.height = height;
- config.levels = texLevels;
- TCacheEntryBase* entry = AllocateTexture(config);
- GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
- textures_by_address.insert(TexCache::value_type((u64)address, entry));
- if (g_ActiveConfig.iSafeTextureCache_ColorSamples == 0 ||
- std::max(texture_size, palette_size) <= (u32)g_ActiveConfig.iSafeTextureCache_ColorSamples * 8)
- {
- entry->textures_by_hash_iter = textures_by_hash.insert(TexCache::value_type(full_hash, entry));
- }
- entry->SetGeneralParameters(address, texture_size, full_format);
- entry->SetDimensions(nativeW, nativeH, tex_levels);
- entry->hash = full_hash;
- entry->is_efb_copy = false;
- entry->is_custom_tex = hires_tex != nullptr;
- // load texture
- entry->Load(width, height, expandedWidth, 0);
- std::string basename = "";
- if (g_ActiveConfig.bDumpTextures && !hires_tex)
- {
- basename = HiresTexture::GenBaseName(
- src_data, texture_size,
- &texMem[tlutaddr], palette_size,
- width, height,
- texformat, use_mipmaps,
- true
- );
- DumpTexture(entry, basename, 0);
- }
- if (hires_tex)
- {
- for (u32 level = 1; level != texLevels; ++level)
- {
- auto& l = hires_tex->m_levels[level];
- CheckTempSize(l.data_size);
- memcpy(temp, l.data, l.data_size);
- entry->Load(l.width, l.height, l.width, level);
- }
- }
- else
- {
- // load mips - TODO: Loading mipmaps from tmem is untested!
- src_data += texture_size;
- const u8* ptr_even = nullptr;
- const u8* ptr_odd = nullptr;
- if (from_tmem)
- {
- ptr_even = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE + texture_size];
- ptr_odd = &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE];
- }
- for (u32 level = 1; level != texLevels; ++level)
- {
- const u32 mip_width = CalculateLevelSize(width, level);
- const u32 mip_height = CalculateLevelSize(height, level);
- const u32 expanded_mip_width = (mip_width + bsw) & (~bsw);
- const u32 expanded_mip_height = (mip_height + bsh) & (~bsh);
- const u8*& mip_src_data = from_tmem
- ? ((level % 2) ? ptr_odd : ptr_even)
- : src_data;
- const u8* tlut = &texMem[tlutaddr];
- TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat, tlut, (TlutFormat)tlutfmt);
- mip_src_data += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
- entry->Load(mip_width, mip_height, expanded_mip_width, level);
- if (g_ActiveConfig.bDumpTextures)
- DumpTexture(entry, basename, level);
- }
- }
- INCSTAT(stats.numTexturesUploaded);
- SETSTAT(stats.numTexturesAlive, textures_by_address.size());
- return ReturnEntry(stage, entry);
- }
- void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
- const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
- {
- // Emulation methods:
- //
- // - EFB to RAM:
- // Encodes the requested EFB data at its native resolution to the emulated RAM using shaders.
- // Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again.
- // Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture
- // Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures.
- //
- // - EFB to texture:
- // Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders.
- // Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again.
- // Since we don't do any further encoding or decoding here, this method is much faster.
- // It also allows enhancing the visual quality by doing scaled EFB copies.
- //
- // - Hybrid EFB copies:
- // 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM)
- // 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range.
- // If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies.
- // 2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB copy was triggered to that address before):
- // 2a) Entry doesn't exist:
- // - Also copy the requested EFB data to a texture object in VRAM (like EFB to texture)
- // - Create a texture cache entry for the target (type = TCET_EC_VRAM)
- // - Store a hash of the encoded RAM data in the texcache entry.
- // 2b) Entry exists AND type is TCET_EC_VRAM:
- // - Like case 2a, but reuse the old texcache entry instead of creating a new one.
- // 2c) Entry exists AND type is TCET_EC_DYNAMIC:
- // - Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry.
- // - Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end up deleting it and reloading the data from RAM anyway.
- // 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you stored when encoding the EFB data to RAM.
- // 3a) If the two hashes match AND type is TCET_EC_VRAM, reuse the VRAM copy you created
- // 3b) If the two hashes differ AND type is TCET_EC_VRAM, screw your existing VRAM copy. Set type to TCET_EC_DYNAMIC.
- // Redecode the source RAM data to a VRAM object. The entry basically behaves like a normal texture now.
- // 3c) If type is TCET_EC_DYNAMIC, treat the EFB copy like a normal texture.
- // Advantage: Non-dynamic EFB copies can be visually enhanced like with EFB to texture.
- // Compatibility is as good as EFB to RAM.
- // Disadvantage: Slower than EFB to texture and often even slower than EFB to RAM.
- // EFB copy cache depends on accurate texture hashing being enabled. However, with accurate hashing you end up being as slow as without a copy cache anyway.
- //
- // Disadvantage of all methods: Calling this function requires the GPU to perform a pipeline flush which stalls any further CPU processing.
- //
- // For historical reasons, Dolphin doesn't actually implement "pure" EFB to RAM emulation, but only EFB to texture and hybrid EFB copies.
- float colmat[28] = {0};
- float *const fConstAdd = colmat + 16;
- float *const ColorMask = colmat + 20;
- ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f;
- ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 255.0f;
- unsigned int cbufid = -1;
- bool efbHasAlpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
- if (srcFormat == PEControl::Z24)
- {
- switch (dstFormat)
- {
- case 0: // Z4
- colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
- cbufid = 0;
- break;
- case 1: // Z8
- case 8: // Z8
- colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
- cbufid = 1;
- break;
- case 3: // Z16
- colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
- cbufid = 2;
- break;
- case 11: // Z16 (reverse order)
- colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
- cbufid = 3;
- break;
- case 6: // Z24X8
- colmat[0] = colmat[5] = colmat[10] = 1.0f;
- cbufid = 4;
- break;
- case 9: // Z8M
- colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
- cbufid = 5;
- break;
- case 10: // Z8L
- colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
- cbufid = 6;
- break;
- case 12: // Z16L - copy lower 16 depth bits
- // expected to be used as an IA8 texture (upper 8 bits stored as intensity, lower 8 bits stored as alpha)
- // Used e.g. in Zelda: Skyward Sword
- colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
- cbufid = 7;
- break;
- default:
- ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", dstFormat);
- colmat[2] = colmat[5] = colmat[8] = 1.0f;
- cbufid = 8;
- break;
- }
- }
- else if (isIntensity)
- {
- fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f / 255.0f;
- switch (dstFormat)
- {
- case 0: // I4
- case 1: // I8
- case 2: // IA4
- case 3: // IA8
- case 8: // I8
- // TODO - verify these coefficients
- colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
- colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
- colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
- if (dstFormat < 2 || dstFormat == 8)
- {
- colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
- fConstAdd[3] = 16.0f / 255.0f;
- if (dstFormat == 0)
- {
- ColorMask[0] = ColorMask[1] = ColorMask[2] = 15.0f;
- ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 15.0f;
- cbufid = 9;
- }
- else
- {
- cbufid = 10;
- }
- }
- else// alpha
- {
- colmat[15] = 1;
- if (dstFormat == 2)
- {
- ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 15.0f;
- ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 15.0f;
- cbufid = 11;
- }
- else
- {
- cbufid = 12;
- }
- }
- break;
- default:
- ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", dstFormat);
- colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
- cbufid = 13;
- break;
- }
- }
- else
- {
- switch (dstFormat)
- {
- case 0: // R4
- colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
- ColorMask[0] = 15.0f;
- ColorMask[4] = 1.0f / 15.0f;
- cbufid = 14;
- break;
- case 1: // R8
- case 8: // R8
- colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
- cbufid = 15;
- break;
- case 2: // RA4
- colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
- ColorMask[0] = ColorMask[3] = 15.0f;
- ColorMask[4] = ColorMask[7] = 1.0f / 15.0f;
- cbufid = 16;
- if (!efbHasAlpha)
- {
- ColorMask[3] = 0.0f;
- fConstAdd[3] = 1.0f;
- cbufid = 17;
- }
- break;
- case 3: // RA8
- colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
- cbufid = 18;
- if (!efbHasAlpha)
- {
- ColorMask[3] = 0.0f;
- fConstAdd[3] = 1.0f;
- cbufid = 19;
- }
- break;
- case 7: // A8
- colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
- cbufid = 20;
- if (!efbHasAlpha)
- {
- ColorMask[3] = 0.0f;
- fConstAdd[0] = 1.0f;
- fConstAdd[1] = 1.0f;
- fConstAdd[2] = 1.0f;
- fConstAdd[3] = 1.0f;
- cbufid = 21;
- }
- break;
- case 9: // G8
- colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
- cbufid = 22;
- break;
- case 10: // B8
- colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
- cbufid = 23;
- break;
- case 11: // RG8
- colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
- cbufid = 24;
- break;
- case 12: // GB8
- colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
- cbufid = 25;
- break;
- case 4: // RGB565
- colmat[0] = colmat[5] = colmat[10] = 1.0f;
- ColorMask[0] = ColorMask[2] = 31.0f;
- ColorMask[4] = ColorMask[6] = 1.0f / 31.0f;
- ColorMask[1] = 63.0f;
- ColorMask[5] = 1.0f / 63.0f;
- fConstAdd[3] = 1.0f; // set alpha to 1
- cbufid = 26;
- break;
- case 5: // RGB5A3
- colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
- ColorMask[0] = ColorMask[1] = ColorMask[2] = 31.0f;
- ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 31.0f;
- ColorMask[3] = 7.0f;
- ColorMask[7] = 1.0f / 7.0f;
- cbufid = 27;
- if (!efbHasAlpha)
- {
- ColorMask[3] = 0.0f;
- fConstAdd[3] = 1.0f;
- cbufid = 28;
- }
- break;
- case 6: // RGBA8
- colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
- cbufid = 29;
- if (!efbHasAlpha)
- {
- ColorMask[3] = 0.0f;
- fConstAdd[3] = 1.0f;
- cbufid = 30;
- }
- break;
- default:
- ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", dstFormat);
- colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
- cbufid = 31;
- break;
- }
- }
- const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth();
- const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight();
- unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
- unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
- // remove all texture cache entries at dstAddr
- std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)dstAddr);
- TexCache::iterator iter = iter_range.first;
- while (iter != iter_range.second)
- {
- iter = RemoveTextureFromCache(iter);
- }
- // create the texture
- TCacheEntryConfig config;
- config.rendertarget = true;
- config.width = scaled_tex_w;
- config.height = scaled_tex_h;
- config.layers = FramebufferManagerBase::GetEFBLayers();
- TCacheEntryBase* entry = AllocateTexture(config);
- // TODO: Using the wrong dstFormat, dumb...
- entry->SetGeneralParameters(dstAddr, 0, dstFormat);
- entry->SetDimensions(tex_w, tex_h, 1);
- entry->SetHashes(TEXHASH_INVALID);
- entry->frameCount = FRAMECOUNT_INVALID;
- entry->is_efb_copy = true;
- entry->is_custom_tex = false;
- entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
- if (g_ActiveConfig.bDumpEFBTarget)
- {
- static int count = 0;
- entry->Save(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
- count++), 0);
- }
- textures_by_address.insert(TexCache::value_type((u64)dstAddr, entry));
- }
- TextureCache::TCacheEntryBase* TextureCache::AllocateTexture(const TCacheEntryConfig& config)
- {
- TexPool::iterator iter = texture_pool.find(config);
- TextureCache::TCacheEntryBase* entry;
- if (iter != texture_pool.end())
- {
- entry = iter->second;
- texture_pool.erase(iter);
- }
- else
- {
- entry = g_texture_cache->CreateTexture(config);
- INCSTAT(stats.numTexturesCreated);
- }
- entry->textures_by_hash_iter = textures_by_hash.end();
- return entry;
- }
- TextureCache::TexCache::iterator TextureCache::RemoveTextureFromCache(TexCache::iterator iter)
- {
- if (iter->second->textures_by_hash_iter != textures_by_hash.end())
- {
- textures_by_hash.erase(iter->second->textures_by_hash_iter);
- iter->second->textures_by_hash_iter = textures_by_hash.end();
- }
- FreeTexture(iter->second);
- return textures_by_address.erase(iter);
- }
- void TextureCache::FreeTexture(TCacheEntryBase* entry)
- {
- entry->frameCount = FRAMECOUNT_INVALID;
- texture_pool.insert(TexPool::value_type(entry->config, entry));
- }
|