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- // Copyright 2008 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #pragma once
- #include <string>
- #include <vector>
- #include "Common/CommonTypes.h"
- #include "VideoCommon/VideoCommon.h"
- struct Statistics
- {
- int numPixelShadersCreated;
- int numPixelShadersAlive;
- int numVertexShadersCreated;
- int numVertexShadersAlive;
- int numTexturesCreated;
- int numTexturesUploaded;
- int numTexturesAlive;
- int numVertexLoaders;
- float proj_0, proj_1, proj_2, proj_3, proj_4, proj_5;
- float gproj_0, gproj_1, gproj_2, gproj_3, gproj_4, gproj_5;
- float gproj_6, gproj_7, gproj_8, gproj_9, gproj_10, gproj_11, gproj_12, gproj_13, gproj_14, gproj_15;
- float g2proj_0, g2proj_1, g2proj_2, g2proj_3, g2proj_4, g2proj_5;
- float g2proj_6, g2proj_7, g2proj_8, g2proj_9, g2proj_10, g2proj_11, g2proj_12, g2proj_13, g2proj_14, g2proj_15;
- std::vector<EFBRectangle> efb_regions;
- struct ThisFrame
- {
- int numBPLoads;
- int numCPLoads;
- int numXFLoads;
- int numBPLoadsInDL;
- int numCPLoadsInDL;
- int numXFLoadsInDL;
- int numPrims;
- int numDLPrims;
- int numShaderChanges;
- int numPrimitiveJoins;
- int numDrawCalls;
- int numDListsCalled;
- int bytesVertexStreamed;
- int bytesIndexStreamed;
- int bytesUniformStreamed;
- };
- ThisFrame thisFrame;
- void ResetFrame();
- static void SwapDL();
- static std::string ToString();
- static std::string ToStringProj();
- };
- extern Statistics stats;
- #define STATISTICS
- #ifdef STATISTICS
- #define INCSTAT(a) (a)++;
- #define DECSTAT(a) (a)--;
- #define ADDSTAT(a,b) (a)+=(b);
- #define SETSTAT(a,x) (a)=(int)(x);
- #define SETSTAT_UINT(a,x) (a)=(u32)(x);
- #define SETSTAT_FT(a,x) (a)=(float)(x);
- #else
- #define INCSTAT(a) ;
- #define ADDSTAT(a,b) ;
- #define SETSTAT(a,x) ;
- #endif
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