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- // Copyright 2008 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #pragma once
- #include "VideoCommon/BPMemory.h"
- #include "VideoCommon/LightingShaderGen.h"
- #include "VideoCommon/ShaderGenCommon.h"
- #include "VideoCommon/VideoCommon.h"
- // TODO: get rid of them as they aren't used
- #define C_COLORMATRIX 0 // 0
- #define C_COLORS 0 // 0
- #define C_KCOLORS (C_COLORS + 4) // 4
- #define C_ALPHA (C_KCOLORS + 4) // 8
- #define C_TEXDIMS (C_ALPHA + 1) // 9
- #define C_ZBIAS (C_TEXDIMS + 8) //17
- #define C_INDTEXSCALE (C_ZBIAS + 2) //19
- #define C_INDTEXMTX (C_INDTEXSCALE + 2) //21
- #define C_FOGCOLOR (C_INDTEXMTX + 6) //27
- #define C_FOGI (C_FOGCOLOR + 1) //28
- #define C_FOGF (C_FOGI + 1) //29
- #define C_ZSLOPE (C_FOGF + 2) //31
- #define C_EFBSCALE (C_ZSLOPE + 1) //32
- #define C_PENVCONST_END (C_EFBSCALE + 1)
- // Different ways to achieve rendering with destination alpha
- enum DSTALPHA_MODE
- {
- DSTALPHA_NONE, // Render normally, without destination alpha
- DSTALPHA_ALPHA_PASS, // Render normally first, then render again for alpha
- DSTALPHA_DUAL_SOURCE_BLEND // Use dual-source blending
- };
- #pragma pack(1)
- struct pixel_shader_uid_data
- {
- // TODO: Optimize field order for easy access!
- u32 num_values; // TODO: Shouldn't be a u32
- u32 NumValues() const { return num_values; }
- u32 components : 23;
- u32 dstAlphaMode : 2;
- u32 Pretest : 2;
- u32 nIndirectStagesUsed : 4;
- u32 stereo : 1;
- u32 genMode_numtexgens : 4;
- u32 genMode_numtevstages : 4;
- u32 genMode_numindstages : 3;
- u32 alpha_test_comp0 : 3;
- u32 alpha_test_comp1 : 3;
- u32 alpha_test_logic : 2;
- u32 alpha_test_use_zcomploc_hack : 1;
- u32 fog_proj : 1;
- u32 fog_fsel : 3;
- u32 fog_RangeBaseEnabled : 1;
- u32 ztex_op : 2;
- u32 fast_depth_calc : 1;
- u32 per_pixel_depth : 1;
- u32 forced_early_z : 1;
- u32 early_ztest : 1;
- u32 bounding_box : 1;
- // TODO: 31 bits of padding is a waste. Can we free up some bits elseware?
- u32 zfreeze : 1;
- u32 pad : 31;
- u32 texMtxInfo_n_projection : 8; // 8x1 bit
- u32 tevindref_bi0 : 3;
- u32 tevindref_bc0 : 3;
- u32 tevindref_bi1 : 3;
- u32 tevindref_bc1 : 3;
- u32 tevindref_bi2 : 3;
- u32 tevindref_bc3 : 3;
- u32 tevindref_bi4 : 3;
- u32 tevindref_bc4 : 3;
- inline void SetTevindrefValues(int index, u32 texcoord, u32 texmap)
- {
- if (index == 0) { tevindref_bc0 = texcoord; tevindref_bi0 = texmap; }
- else if (index == 1) { tevindref_bc1 = texcoord; tevindref_bi1 = texmap; }
- else if (index == 2) { tevindref_bc3 = texcoord; tevindref_bi2 = texmap; }
- else if (index == 3) { tevindref_bc4 = texcoord; tevindref_bi4 = texmap; }
- }
- inline void SetTevindrefTexmap(int index, u32 texmap)
- {
- if (index == 0) { tevindref_bi0 = texmap; }
- else if (index == 1) { tevindref_bi1 = texmap; }
- else if (index == 2) { tevindref_bi2 = texmap; }
- else if (index == 3) { tevindref_bi4 = texmap; }
- }
- struct {
- // TODO: Can save a lot space by removing the padding bits
- u32 cc : 24;
- u32 ac : 24;
- u32 tevorders_texmap : 3;
- u32 tevorders_texcoord : 3;
- u32 tevorders_enable : 1;
- u32 tevorders_colorchan : 3;
- u32 pad1 : 6;
- // TODO: Clean up the swapXY mess
- u32 hasindstage : 1;
- u32 tevind : 21;
- u32 tevksel_swap1a : 2;
- u32 tevksel_swap2a : 2;
- u32 tevksel_swap1b : 2;
- u32 tevksel_swap2b : 2;
- u32 pad2 : 2;
- u32 tevksel_swap1c : 2;
- u32 tevksel_swap2c : 2;
- u32 tevksel_swap1d : 2;
- u32 tevksel_swap2d : 2;
- u32 tevksel_kc : 5;
- u32 tevksel_ka : 5;
- u32 pad3 : 14;
- } stagehash[16];
- // TODO: I think we're fine without an enablePixelLighting field, should probably double check, though..
- LightingUidData lighting;
- };
- #pragma pack()
- typedef ShaderUid<pixel_shader_uid_data> PixelShaderUid;
- typedef ShaderCode PixelShaderCode; // TODO: Obsolete
- typedef ShaderConstantProfile PixelShaderConstantProfile; // TODO: Obsolete
- void GeneratePixelShaderCode(PixelShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
- void GetPixelShaderUid(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
- void GetPixelShaderConstantProfile(PixelShaderConstantProfile& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
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