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- // Copyright 2010 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #include "Common/Event.h"
- #include "Core/ConfigManager.h"
- #include "VideoCommon/AsyncRequests.h"
- #include "VideoCommon/BoundingBox.h"
- #include "VideoCommon/BPStructs.h"
- #include "VideoCommon/CommandProcessor.h"
- #include "VideoCommon/Fifo.h"
- #include "VideoCommon/FramebufferManagerBase.h"
- #include "VideoCommon/MainBase.h"
- #include "VideoCommon/OnScreenDisplay.h"
- #include "VideoCommon/PixelEngine.h"
- #include "VideoCommon/RenderBase.h"
- #include "VideoCommon/TextureCacheBase.h"
- #include "VideoCommon/VertexLoaderManager.h"
- #include "VideoCommon/VideoBackendBase.h"
- #include "VideoCommon/VideoConfig.h"
- #include "VideoCommon/VideoState.h"
- bool s_BackendInitialized = false;
- static Common::Flag s_FifoShuttingDown;
- static volatile struct
- {
- u32 xfbAddr;
- u32 fbWidth;
- u32 fbStride;
- u32 fbHeight;
- } s_beginFieldArgs;
- void VideoBackendHardware::EmuStateChange(EMUSTATE_CHANGE newState)
- {
- EmulatorState((newState == EMUSTATE_CHANGE_PLAY) ? true : false);
- }
- // Enter and exit the video loop
- void VideoBackendHardware::Video_EnterLoop()
- {
- RunGpuLoop();
- }
- void VideoBackendHardware::Video_ExitLoop()
- {
- ExitGpuLoop();
- s_FifoShuttingDown.Set();
- }
- void VideoBackendHardware::Video_SetRendering(bool bEnabled)
- {
- Fifo_SetRendering(bEnabled);
- }
- // Run from the CPU thread (from VideoInterface.cpp)
- void VideoBackendHardware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
- {
- if (s_BackendInitialized && g_ActiveConfig.bUseXFB)
- {
- s_beginFieldArgs.xfbAddr = xfbAddr;
- s_beginFieldArgs.fbWidth = fbWidth;
- s_beginFieldArgs.fbStride = fbStride;
- s_beginFieldArgs.fbHeight = fbHeight;
- }
- }
- // Run from the CPU thread (from VideoInterface.cpp)
- void VideoBackendHardware::Video_EndField()
- {
- if (s_BackendInitialized && g_ActiveConfig.bUseXFB && g_renderer)
- {
- SyncGPU(SYNC_GPU_SWAP);
- AsyncRequests::Event e;
- e.time = 0;
- e.type = AsyncRequests::Event::SWAP_EVENT;
- e.swap_event.xfbAddr = s_beginFieldArgs.xfbAddr;
- e.swap_event.fbWidth = s_beginFieldArgs.fbWidth;
- e.swap_event.fbStride = s_beginFieldArgs.fbStride;
- e.swap_event.fbHeight = s_beginFieldArgs.fbHeight;
- AsyncRequests::GetInstance()->PushEvent(e, false);
- }
- }
- void VideoBackendHardware::Video_AddMessage(const std::string& msg, u32 milliseconds)
- {
- OSD::AddMessage(msg, milliseconds);
- }
- void VideoBackendHardware::Video_ClearMessages()
- {
- OSD::ClearMessages();
- }
- // Screenshot
- bool VideoBackendHardware::Video_Screenshot(const std::string& filename)
- {
- Renderer::SetScreenshot(filename.c_str());
- return true;
- }
- u32 VideoBackendHardware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
- {
- if (!g_ActiveConfig.bEFBAccessEnable)
- {
- return 0;
- }
- if (type == POKE_COLOR || type == POKE_Z)
- {
- AsyncRequests::Event e;
- e.type = type == POKE_COLOR ? AsyncRequests::Event::EFB_POKE_COLOR : AsyncRequests::Event::EFB_POKE_Z;
- e.time = 0;
- e.efb_poke.data = InputData;
- e.efb_poke.x = x;
- e.efb_poke.y = y;
- AsyncRequests::GetInstance()->PushEvent(e, false);
- return 0;
- }
- else
- {
- AsyncRequests::Event e;
- u32 result;
- e.type = type == PEEK_COLOR ? AsyncRequests::Event::EFB_PEEK_COLOR : AsyncRequests::Event::EFB_PEEK_Z;
- e.time = 0;
- e.efb_peek.x = x;
- e.efb_peek.y = y;
- e.efb_peek.data = &result;
- AsyncRequests::GetInstance()->PushEvent(e, true);
- return result;
- }
- }
- u32 VideoBackendHardware::Video_GetQueryResult(PerfQueryType type)
- {
- if (!g_perf_query->ShouldEmulate())
- {
- return 0;
- }
- SyncGPU(SYNC_GPU_PERFQUERY);
- AsyncRequests::Event e;
- e.time = 0;
- e.type = AsyncRequests::Event::PERF_QUERY;
- if (!g_perf_query->IsFlushed())
- AsyncRequests::GetInstance()->PushEvent(e, true);
- return g_perf_query->GetQueryResult(type);
- }
- u16 VideoBackendHardware::Video_GetBoundingBox(int index)
- {
- if (!g_ActiveConfig.backend_info.bSupportsBBox)
- return 0;
- if (!g_ActiveConfig.bBBoxEnable)
- {
- static bool warn_once = true;
- if (warn_once)
- ERROR_LOG(VIDEO, "BBox shall be used but it is disabled. Please use a gameini to enable it for this game.");
- warn_once = false;
- return 0;
- }
- SyncGPU(SYNC_GPU_BBOX);
- AsyncRequests::Event e;
- u16 result;
- e.time = 0;
- e.type = AsyncRequests::Event::BBOX_READ;
- e.bbox.index = index;
- e.bbox.data = &result;
- AsyncRequests::GetInstance()->PushEvent(e, true);
- return result;
- }
- void VideoBackendHardware::InitializeShared()
- {
- VideoCommon_Init();
- s_FifoShuttingDown.Clear();
- memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
- m_invalid = false;
- }
- // Run from the CPU thread
- void VideoBackendHardware::DoState(PointerWrap& p)
- {
- bool software = false;
- p.Do(software);
- if (p.GetMode() == PointerWrap::MODE_READ && software == true)
- {
- // change mode to abort load of incompatible save state.
- p.SetMode(PointerWrap::MODE_VERIFY);
- }
- VideoCommon_DoState(p);
- p.DoMarker("VideoCommon");
- p.Do(s_beginFieldArgs);
- p.DoMarker("VideoBackendHardware");
- // Refresh state.
- if (p.GetMode() == PointerWrap::MODE_READ)
- {
- m_invalid = true;
- // Clear all caches that touch RAM
- // (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
- VertexLoaderManager::MarkAllDirty();
- }
- }
- void VideoBackendHardware::CheckInvalidState()
- {
- if (m_invalid)
- {
- m_invalid = false;
- BPReload();
- TextureCache::Invalidate();
- }
- }
- void VideoBackendHardware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
- {
- Fifo_PauseAndLock(doLock, unpauseOnUnlock);
- }
- void VideoBackendHardware::RunLoop(bool enable)
- {
- VideoCommon_RunLoop(enable);
- }
- void VideoBackendHardware::Video_GatherPipeBursted()
- {
- CommandProcessor::GatherPipeBursted();
- }
- int VideoBackendHardware::Video_Sync(int ticks)
- {
- return Fifo_Update(ticks);
- }
- void VideoBackendHardware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
- {
- CommandProcessor::RegisterMMIO(mmio, base);
- }
- void VideoBackendHardware::UpdateWantDeterminism(bool want)
- {
- Fifo_UpdateWantDeterminism(want);
- }
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