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- // Copyright 2013 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #pragma once
- #include "Common/CommonTypes.h"
- namespace DriverDetails
- {
- // Enum of supported operating systems
- enum OS
- {
- OS_ALL = (1 << 0),
- OS_WINDOWS = (1 << 1),
- OS_LINUX = (1 << 2),
- OS_OSX = (1 << 3),
- OS_ANDROID = (1 << 4),
- OS_FREEBSD = (1 << 5),
- };
- // Enum of known vendors
- // Tegra and Nvidia are separated out due to such substantial differences
- enum Vendor
- {
- VENDOR_ALL = 0,
- VENDOR_NVIDIA,
- VENDOR_ATI,
- VENDOR_INTEL,
- VENDOR_ARM,
- VENDOR_QUALCOMM,
- VENDOR_IMGTEC,
- VENDOR_TEGRA,
- VENDOR_VIVANTE,
- VENDOR_MESA,
- VENDOR_UNKNOWN
- };
- // Enum of known drivers
- enum Driver
- {
- DRIVER_ALL = 0,
- DRIVER_NVIDIA, // Official Nvidia, including mobile GPU
- DRIVER_NOUVEAU, // OSS nouveau
- DRIVER_ATI, // Official ATI
- DRIVER_R600, // OSS Radeon
- DRIVER_INTEL, // Official Intel
- DRIVER_I965, // OSS Intel
- DRIVER_ARM, // Official Mali driver
- DRIVER_LIMA, // OSS Mali driver
- DRIVER_QUALCOMM, // Official Adreno driver
- DRIVER_FREEDRENO, // OSS Adreno driver
- DRIVER_IMGTEC, // Official PowerVR driver
- DRIVER_VIVANTE, // Official Vivante driver
- DRIVER_UNKNOWN // Unknown driver, default to official hardware driver
- };
- // Enum of known bugs
- // These can be vendor specific, but we put them all in here
- // For putting a new bug in here, make sure to put a detailed comment above the enum
- // This'll ensure we know exactly what the issue is.
- enum Bug
- {
- // Bug: No Dynamic UBO array object access
- // Affected Devices: Qualcomm/Adreno
- // Started Version: 14
- // Ended Version: 95
- // Accessing UBO array members dynamically causes the Adreno shader compiler to crash
- // Errors out with "Internal Error"
- // With v53 video drivers, dynamic member access "works." It works to the extent that it doesn't crash.
- // With v95 drivers everything works as it should.
- BUG_NODYNUBOACCESS = 0,
- // Bug: Centroid is broken in shaders
- // Affected devices: Qualcomm/Adreno
- // Started Version: 14
- // Ended Version: 53
- // Centroid in/out, used in the shaders, is used for multisample buffers to get the texel correctly
- // When MSAA is disabled, it acts like a regular in/out
- // Tends to cause the driver to render full white or black
- BUG_BROKENCENTROID,
- // Bug: INFO_LOG_LENGTH broken
- // Affected devices: Qualcomm/Adreno
- // Started Version: ? (Noticed on v14)
- // Ended Version: 53
- // When compiling a shader, it is important that when it fails,
- // you first get the length of the information log prior to grabbing it.
- // This allows you to allocate an array to store all of the log
- // Adreno devices /always/ return 0 when querying GL_INFO_LOG_LENGTH
- // They also max out at 1024 bytes(1023 characters + null terminator) for the log
- BUG_BROKENINFOLOG,
- // Bug: UBO buffer offset broken
- // Affected devices: all mesa drivers
- // Started Version: 9.0 (mesa doesn't support ubo before)
- // Ended Version: up to 9.2
- // The offset of glBindBufferRange was ignored on all Mesa Gallium3D drivers until 9.1.3
- // Nouveau stored the offset as u16 which isn't enough for all cases with range until 9.1.6
- // I965 has broken data fetches from uniform buffers which results in a dithering until 9.2.0
- BUG_BROKENUBO,
- // Bug: The pinned memory extension isn't working for index buffers
- // Affected devices: AMD as they are the only vendor providing this extension
- // Started Version: ?
- // Ended Version: 13.9 working for me (neobrain).
- // Affected OS: Linux
- // Pinned memory is disabled for index buffer as the AMD driver (the only one with pinned memory support) seems
- // to be broken. We just get flickering/black rendering when using pinned memory here -- degasus - 2013/08/20
- // This bug only happens when paired with base_vertex.
- // Please see issue #6105 on Google Code. Let's hope buffer storage solves this issues.
- // TODO: Detect broken drivers.
- BUG_BROKENPINNEDMEMORY,
- // Bug: Entirely broken UBOs
- // Affected devices: Qualcomm/Adreno
- // Started Version: ? (Noticed on v45)
- // Ended Version: 53
- // Uniform buffers are entirely broken on Qualcomm drivers with v45
- // Trying to use the uniform buffers causes a malloc to fail inside the driver
- // To be safe, blanket drivers from v41 - v45
- BUG_ANNIHILATEDUBOS,
- // Bug : Can't draw on screen text and clear correctly.
- // Affected devices: Qualcomm/Adreno
- // Started Version: ?
- // Ended Version: 53
- // Current code for drawing on screen text and clearing the framebuffer doesn't work on Adreno
- // Drawing on screen text causes the whole screen to swizzle in a terrible fashion
- // Clearing the framebuffer causes one to never see a frame.
- BUG_BROKENSWAP,
- // Bug: glBufferSubData/glMapBufferRange stalls + OOM
- // Affected devices: Adreno a3xx/Mali-t6xx
- // Started Version: -1
- // Ended Version: -1
- // Both Adreno and Mali have issues when you call glBufferSubData or glMapBufferRange
- // The driver stalls in each instance no matter what you do
- // Apparently Mali and Adreno share code in this regard since it was wrote by the same person.
- BUG_BROKENBUFFERSTREAM,
- // Bug: GLSL ES 3.0 textureSize causes abort
- // Affected devices: Adreno a3xx
- // Started Version: -1 (Noticed in v53)
- // Ended Version: 66
- // If a shader includes a textureSize function call then the shader compiler will call abort()
- BUG_BROKENTEXTURESIZE,
- // Bug: ARB_buffer_storage doesn't work with ARRAY_BUFFER type streams
- // Affected devices: GeForce 4xx+
- // Started Version: -1
- // Ended Version: 332.21
- // The buffer_storage streaming method is required for greater speed gains in our buffer streaming
- // It reduces what is needed for streaming to basically a memcpy call
- // It seems to work for all buffer types except GL_ARRAY_BUFFER
- BUG_BROKENBUFFERSTORAGE,
- // Bug: Intel HD 3000 on OS X has broken primitive restart
- // Affected devices: Intel HD 3000
- // Affected OS: OS X
- // Started Version: -1
- // Ended Version: -1
- // The drivers on OS X has broken primitive restart.
- // Intel HD 4000 series isn't affected by the bug
- BUG_PRIMITIVERESTART,
- // Bug: unsync mapping doesn't work fine
- // Affected devices: Nvidia driver
- // Started Version: -1
- // Ended Version: -1
- // The Nvidia driver (both Windows + Linux) doesn't like unsync mapping performance wise.
- // Because of their threaded behavior, they seem not to handle unsync mapping complete unsync,
- // in fact, they serialize the driver which adds a much bigger overhead.
- // Workaround: Use BufferSubData
- // TODO: some Windows AMD driver/GPU combination seems also affected
- // but as they all support pinned memory, it doesn't matter
- BUG_BROKENUNSYNCMAPPING,
- // Bug: Intel's Window driver broke buffer_storage with GL_ELEMENT_ARRAY_BUFFER
- // Affected devices: Intel (Windows)
- // Started Version: 15.36.3.64.3907 (10.18.10.3907)
- // Ended Version: 15.36.7.64.3960 (10.18.10.3960)
- // Intel implemented buffer_storage in their GL 4.3 driver.
- // It works for all the buffer types we use except GL_ELEMENT_ARRAY_BUFFER.
- // Causes complete blackscreen issues.
- BUG_INTELBROKENBUFFERSTORAGE,
- // Bug: Qualcomm has broken attributeless rendering
- // Affected devices: Adreno
- // Started Version: -1
- // Ended Version: v66 (07-09-2014 dev version), v95 shipping
- // Qualcomm has had attributeless rendering broken forever
- // This was fixed in a v66 development version, the first shipping driver version with the release was v95.
- // To be safe, make v95 the minimum version to work around this issue
- BUG_BROKENATTRIBUTELESS,
- // Bug: Qualcomm has broken boolean negation
- // Affected devices: Adreno
- // Started Version: -1
- // Ended Version: -1
- // Qualcomm has the boolean negation broken in their shader compiler
- // Instead of inverting the boolean value it does a binary negation on the full 32bit register
- // This causes a compare against zero to fail in their shader since it is no longer a 0 or 1 value
- // but 0xFFFFFFFF or 0xFFFFFFFE depending on what the boolean value was before the negation.
- //
- // This bug has a secondary issue tied to it unlike other bugs.
- // The correction of this bug is to check the boolean value against false which results in us
- // not doing a negation of the source but instead checking against the boolean value we want.
- // The issue with this is that Intel's Window driver is broken when checking if a boolean value is
- // equal to true or false, so one has to do a boolean negation of the source
- //
- // eg.
- // Broken on Qualcomm
- // Works on Windows Intel
- // if (!cond)
- //
- // Works on Qualcomm
- // Broken on Windows Intel
- // if (cond == false)
- BUG_BROKENNEGATEDBOOLEAN,
- // Bug: Qualcomm has broken ivec to scalar and ivec to ivec bitshifts
- // Affected devices: Adreno
- // Started Version: -1
- // Ended Version: 46 (TODO: Test more devices, the real end is currently unknown)
- // Qualcomm has broken integer vector to integer bitshifts, and integer vector to integer vector bitshifts
- // A compilation error is generated when trying to compile the shaders.
- //
- // For example:
- // Broken on Qualcomm:
- // ivec4 ab = ivec4(1,1,1,1);
- // ab <<= 2;
- //
- // Working on Qualcomm:
- // ivec4 ab = ivec4(1,1,1,1);
- // ab.x <<= 2;
- // ab.y <<= 2;
- // ab.z <<= 2;
- // ab.w <<= 2;
- //
- // Broken on Qualcomm:
- // ivec4 ab = ivec4(1,1,1,1);
- // ivec4 cd = ivec4(1,2,3,4);
- // ab <<= cd;
- //
- // Working on Qualcomm:
- // ivec4 ab = ivec4(1,1,1,1);
- // ivec4 cd = ivec4(1,2,3,4);
- // ab.x <<= cd.x;
- // ab.y <<= cd.y;
- // ab.z <<= cd.z;
- // ab.w <<= cd.w;
- BUG_BROKENIVECSHIFTS,
- };
- // Initializes our internal vendor, device family, and driver version
- void Init(Vendor vendor, Driver driver, const double version, const s32 family);
- // Once Vendor and driver version is set, this will return if it has the applicable bug passed to it.
- bool HasBug(Bug bug);
- }
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