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- // Copyright 2009 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #include <cmath>
- #include "Common/StringUtil.h"
- #include "Common/Thread.h"
- #include "Core/ConfigManager.h"
- #include "Core/Core.h"
- #include "Core/HW/Memmap.h"
- #include "VideoCommon/BoundingBox.h"
- #include "VideoCommon/BPFunctions.h"
- #include "VideoCommon/BPStructs.h"
- #include "VideoCommon/Fifo.h"
- #include "VideoCommon/GeometryShaderManager.h"
- #include "VideoCommon/PerfQueryBase.h"
- #include "VideoCommon/PixelEngine.h"
- #include "VideoCommon/PixelShaderManager.h"
- #include "VideoCommon/RenderBase.h"
- #include "VideoCommon/Statistics.h"
- #include "VideoCommon/TextureDecoder.h"
- #include "VideoCommon/VertexShaderManager.h"
- #include "VideoCommon/VideoCommon.h"
- #include "VideoCommon/VideoConfig.h"
- using namespace BPFunctions;
- static const float s_gammaLUT[] =
- {
- 1.0f,
- 1.7f,
- 2.2f,
- 1.0f
- };
- void BPInit()
- {
- memset(&bpmem, 0, sizeof(bpmem));
- bpmem.bpMask = 0xFFFFFF;
- }
- static void BPWritten(const BPCmd& bp)
- {
- /*
- ----------------------------------------------------------------------------------------------------------------
- Purpose: Writes to the BP registers
- Called: At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
- How It Works: First the pipeline is flushed then update the bpmem with the new value.
- Some of the BP cases have to call certain functions while others just update the bpmem.
- some bp cases check the changes variable, because they might not have to be updated all the time
- NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false : true)
- had to be ditched and the games seem to work fine with out it.
- NOTE2: Yet Another GameCube Documentation calls them Bypass Raster State Registers but possibly completely wrong
- NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
- TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
- getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
- just stuff geometry in them and don't put state changes there
- ----------------------------------------------------------------------------------------------------------------
- */
- // check for invalid state, else unneeded configuration are built
- g_video_backend->CheckInvalidState();
- if (((s32*)&bpmem)[bp.address] == bp.newvalue)
- {
- if (!(bp.address == BPMEM_TRIGGER_EFB_COPY ||
- bp.address == BPMEM_CLEARBBOX1 ||
- bp.address == BPMEM_CLEARBBOX2 ||
- bp.address == BPMEM_SETDRAWDONE ||
- bp.address == BPMEM_PE_TOKEN_ID ||
- bp.address == BPMEM_PE_TOKEN_INT_ID ||
- bp.address == BPMEM_LOADTLUT0 ||
- bp.address == BPMEM_LOADTLUT1 ||
- bp.address == BPMEM_TEXINVALIDATE ||
- bp.address == BPMEM_PRELOAD_MODE ||
- bp.address == BPMEM_CLEAR_PIXEL_PERF))
- {
- return;
- }
- }
- FlushPipeline();
- ((u32*)&bpmem)[bp.address] = bp.newvalue;
- switch (bp.address)
- {
- case BPMEM_GENMODE: // Set the Generation Mode
- PRIM_LOG("genmode: texgen=%d, col=%d, multisampling=%d, tev=%d, cullmode=%d, ind=%d, zfeeze=%d",
- (u32)bpmem.genMode.numtexgens, (u32)bpmem.genMode.numcolchans,
- (u32)bpmem.genMode.multisampling, (u32)bpmem.genMode.numtevstages+1, (u32)bpmem.genMode.cullmode,
- (u32)bpmem.genMode.numindstages, (u32)bpmem.genMode.zfreeze);
- // Only call SetGenerationMode when cull mode changes.
- if (bp.changes & 0xC000)
- SetGenerationMode();
- return;
- case BPMEM_IND_MTXA: // Index Matrix Changed
- case BPMEM_IND_MTXB:
- case BPMEM_IND_MTXC:
- case BPMEM_IND_MTXA+3:
- case BPMEM_IND_MTXB+3:
- case BPMEM_IND_MTXC+3:
- case BPMEM_IND_MTXA+6:
- case BPMEM_IND_MTXB+6:
- case BPMEM_IND_MTXC+6:
- if (bp.changes)
- PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
- return;
- case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
- if (bp.changes)
- PixelShaderManager::SetIndTexScaleChanged(false);
- return;
- case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
- if (bp.changes)
- PixelShaderManager::SetIndTexScaleChanged(true);
- return;
- // ----------------
- // Scissor Control
- // ----------------
- case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
- case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
- case BPMEM_SCISSOROFFSET: // Scissor Offset
- SetScissor();
- VertexShaderManager::SetViewportChanged();
- GeometryShaderManager::SetViewportChanged();
- return;
- case BPMEM_LINEPTWIDTH: // Line Width
- GeometryShaderManager::SetLinePtWidthChanged();
- return;
- case BPMEM_ZMODE: // Depth Control
- PRIM_LOG("zmode: test=%d, func=%d, upd=%d", (int)bpmem.zmode.testenable,
- (int)bpmem.zmode.func, (int)bpmem.zmode.updateenable);
- SetDepthMode();
- return;
- case BPMEM_BLENDMODE: // Blending Control
- if (bp.changes & 0xFFFF)
- {
- PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
- (int)bpmem.blendmode.blendenable, (int)bpmem.blendmode.logicopenable, (int)bpmem.blendmode.colorupdate,
- (int)bpmem.blendmode.alphaupdate, (int)bpmem.blendmode.dstfactor, (int)bpmem.blendmode.srcfactor,
- (int)bpmem.blendmode.subtract, (int)bpmem.blendmode.logicmode);
- // Set LogicOp Blending Mode
- if (bp.changes & 0xF002) // logicopenable | logicmode
- SetLogicOpMode();
- // Set Dithering Mode
- if (bp.changes & 4) // dither
- SetDitherMode();
- // Set Blending Mode
- if (bp.changes & 0xFF1) // blendenable | alphaupdate | dstfactor | srcfactor | subtract
- SetBlendMode();
- // Set Color Mask
- if (bp.changes & 0x18) // colorupdate | alphaupdate
- SetColorMask();
- }
- return;
- case BPMEM_CONSTANTALPHA: // Set Destination Alpha
- PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
- if (bp.changes & 0xFF)
- PixelShaderManager::SetDestAlpha();
- if (bp.changes & 0x100)
- SetBlendMode();
- return;
- // This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw(); End();)
- // Triggers an interrupt on the PPC side so that the game knows when the GPU has finished drawing.
- // Tokens are similar.
- case BPMEM_SETDRAWDONE:
- switch (bp.newvalue & 0xFF)
- {
- case 0x02:
- if (!g_use_deterministic_gpu_thread)
- PixelEngine::SetFinish(); // may generate interrupt
- DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
- return;
- default:
- WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
- return;
- }
- return;
- case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
- if (!g_use_deterministic_gpu_thread)
- PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false);
- DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
- return;
- case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
- if (!g_use_deterministic_gpu_thread)
- PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true);
- DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
- return;
- // ------------------------
- // EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
- // It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
- case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
- {
- // The bottom right is within the rectangle
- // The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
- u32 destAddr = bpmem.copyTexDest << 5;
- EFBRectangle srcRect;
- srcRect.left = (int)bpmem.copyTexSrcXY.x;
- srcRect.top = (int)bpmem.copyTexSrcXY.y;
- // Here Width+1 like Height, otherwise some textures are corrupted already since the native resolution.
- // TODO: What's the behavior of out of bound access?
- srcRect.right = (int)(bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1);
- srcRect.bottom = (int)(bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1);
- UPE_Copy PE_copy = bpmem.triggerEFBCopy;
- // Check if we are to copy from the EFB or draw to the XFB
- if (PE_copy.copy_to_xfb == 0)
- {
- if (g_ActiveConfig.bShowEFBCopyRegions)
- stats.efb_regions.push_back(srcRect);
- CopyEFB(destAddr, srcRect,
- PE_copy.tp_realFormat(), bpmem.zcontrol.pixel_format,
- !!PE_copy.intensity_fmt, !!PE_copy.half_scale);
- }
- else
- {
- // We should be able to get away with deactivating the current bbox tracking
- // here. Not sure if there's a better spot to put this.
- // the number of lines copied is determined by the y scale * source efb height
- BoundingBox::active = false;
- float yScale;
- if (PE_copy.scale_invert)
- yScale = 256.0f / (float)bpmem.dispcopyyscale;
- else
- yScale = (float)bpmem.dispcopyyscale / 256.0f;
- float num_xfb_lines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
- u32 height = static_cast<u32>(num_xfb_lines);
- if (height > MAX_XFB_HEIGHT)
- {
- INFO_LOG(VIDEO, "Tried to scale EFB to too many XFB lines: %d (%f)",
- height, num_xfb_lines);
- height = MAX_XFB_HEIGHT;
- }
- u32 width = bpmem.copyMipMapStrideChannels << 4;
- Renderer::RenderToXFB(destAddr, srcRect, width, height, s_gammaLUT[PE_copy.gamma]);
- }
- // Clear the rectangular region after copying it.
- if (PE_copy.clear)
- {
- ClearScreen(srcRect);
- }
- return;
- }
- case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here.
- return;
- case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
- {
- u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
- u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
- u32 addr = bpmem.tmem_config.tlut_src << 5;
- // The GameCube ignores the upper bits of this address. Some games (WW, MKDD) set them.
- if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
- addr = addr & 0x01FFFFFF;
- Memory::CopyFromEmu(texMem + tlutTMemAddr, addr, tlutXferCount);
- return;
- }
- case BPMEM_FOGRANGE: // Fog Settings Control
- case BPMEM_FOGRANGE+1:
- case BPMEM_FOGRANGE+2:
- case BPMEM_FOGRANGE+3:
- case BPMEM_FOGRANGE+4:
- case BPMEM_FOGRANGE+5:
- if (bp.changes)
- PixelShaderManager::SetFogRangeAdjustChanged();
- return;
- case BPMEM_FOGPARAM0:
- case BPMEM_FOGBMAGNITUDE:
- case BPMEM_FOGBEXPONENT:
- case BPMEM_FOGPARAM3:
- if (bp.changes)
- PixelShaderManager::SetFogParamChanged();
- return;
- case BPMEM_FOGCOLOR: // Fog Color
- if (bp.changes)
- PixelShaderManager::SetFogColorChanged();
- return;
- case BPMEM_ALPHACOMPARE: // Compare Alpha Values
- PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d",
- (int)bpmem.alpha_test.ref0, (int)bpmem.alpha_test.ref1,
- (int)bpmem.alpha_test.comp0, (int)bpmem.alpha_test.comp1,
- (int)bpmem.alpha_test.logic);
- if (bp.changes & 0xFFFF)
- PixelShaderManager::SetAlpha();
- if (bp.changes)
- g_renderer->SetColorMask();
- return;
- case BPMEM_BIAS: // BIAS
- PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
- if (bp.changes)
- PixelShaderManager::SetZTextureBias();
- return;
- case BPMEM_ZTEX2: // Z Texture type
- {
- if (bp.changes & 3)
- PixelShaderManager::SetZTextureTypeChanged();
- #if defined(_DEBUG) || defined(DEBUGFAST)
- const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
- const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
- PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
- #endif
- }
- return;
- // ----------------------------------
- // Display Copy Filtering Control - GX_SetCopyFilter(u8 aa,u8 sample_pattern[12][2],u8 vf,u8 vfilter[7])
- // Fields: Destination, Frame2Field, Gamma, Source
- // ----------------------------------
- case BPMEM_DISPLAYCOPYFILTER: // if (aa) { use sample_pattern } else { use 666666 }
- case BPMEM_DISPLAYCOPYFILTER+1: // if (aa) { use sample_pattern } else { use 666666 }
- case BPMEM_DISPLAYCOPYFILTER+2: // if (aa) { use sample_pattern } else { use 666666 }
- case BPMEM_DISPLAYCOPYFILTER+3: // if (aa) { use sample_pattern } else { use 666666 }
- case BPMEM_COPYFILTER0: // if (vf) { use vfilter } else { use 595000 }
- case BPMEM_COPYFILTER1: // if (vf) { use vfilter } else { use 000015 }
- return;
- // -----------------------------------
- // Interlacing Control
- // -----------------------------------
- case BPMEM_FIELDMASK: // GX_SetFieldMask(u8 even_mask,u8 odd_mask)
- case BPMEM_FIELDMODE: // GX_SetFieldMode(u8 field_mode,u8 half_aspect_ratio)
- // TODO
- return;
- // ----------------------------------------
- // Unimportant regs (Clock, Perf, ...)
- // ----------------------------------------
- case BPMEM_BUSCLOCK0: // TB Bus Clock ?
- case BPMEM_BUSCLOCK1: // TB Bus Clock ?
- case BPMEM_PERF0_TRI: // Perf: Triangles
- case BPMEM_PERF0_QUAD: // Perf: Quads
- case BPMEM_PERF1: // Perf: Some Clock, Texels, TX, TC
- break;
- // ----------------
- // EFB Copy config
- // ----------------
- case BPMEM_EFB_TL: // EFB Source Rect. Top, Left
- case BPMEM_EFB_BR: // EFB Source Rect. Bottom, Right (w, h - 1)
- case BPMEM_EFB_ADDR: // EFB Target Address
- return;
- // --------------
- // Clear Config
- // --------------
- case BPMEM_CLEAR_AR: // Alpha and Red Components
- case BPMEM_CLEAR_GB: // Green and Blue Components
- case BPMEM_CLEAR_Z: // Z Components (24-bit Zbuffer)
- return;
- // -------------------------
- // Bounding Box Control
- // -------------------------
- case BPMEM_CLEARBBOX1:
- case BPMEM_CLEARBBOX2:
- // Don't compute bounding box if this frame is being skipped!
- // Wrong but valid values are better than bogus values...
- if (!g_bSkipCurrentFrame)
- {
- u8 offset = bp.address & 2;
- BoundingBox::active = true;
- if (g_ActiveConfig.backend_info.bSupportsBBox && g_ActiveConfig.bBBoxEnable)
- {
- g_renderer->BBoxWrite(offset, bp.newvalue & 0x3ff);
- g_renderer->BBoxWrite(offset + 1, bp.newvalue >> 10);
- }
- }
- return;
- case BPMEM_TEXINVALIDATE:
- // TODO: Needs some restructuring in TextureCacheBase.
- return;
- case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
- OnPixelFormatChange();
- if (bp.changes & 7)
- {
- SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
- g_renderer->SetColorMask(); // alpha writing needs to be disabled if the new pixel format doesn't have an alpha channel
- }
- return;
- case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
- case BPMEM_COPYYSCALE: // Display Copy Y Scale
- /* 24 RID
- * 21 BC3 - Ind. Tex Stage 3 NTexCoord
- * 18 BI3 - Ind. Tex Stage 3 NTexMap
- * 15 BC2 - Ind. Tex Stage 2 NTexCoord
- * 12 BI2 - Ind. Tex Stage 2 NTexMap
- * 9 BC1 - Ind. Tex Stage 1 NTexCoord
- * 6 BI1 - Ind. Tex Stage 1 NTexMap
- * 3 BC0 - Ind. Tex Stage 0 NTexCoord
- * 0 BI0 - Ind. Tex Stage 0 NTexMap */
- case BPMEM_IREF:
- case BPMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
- case BPMEM_TEV_KSEL+1: // Texture Environment Swap Mode Table 1
- case BPMEM_TEV_KSEL+2: // Texture Environment Swap Mode Table 2
- case BPMEM_TEV_KSEL+3: // Texture Environment Swap Mode Table 3
- case BPMEM_TEV_KSEL+4: // Texture Environment Swap Mode Table 4
- case BPMEM_TEV_KSEL+5: // Texture Environment Swap Mode Table 5
- case BPMEM_TEV_KSEL+6: // Texture Environment Swap Mode Table 6
- case BPMEM_TEV_KSEL+7: // Texture Environment Swap Mode Table 7
- /* This Register can be used to limit to which bits of BP registers is
- * actually written to. The mask is only valid for the next BP write,
- * and will reset itself afterwards. It's handled as a special case in
- * LoadBPReg. */
- case BPMEM_BP_MASK:
- case BPMEM_IND_IMASK: // Index Mask ?
- case BPMEM_REVBITS: // Always set to 0x0F when GX_InitRevBits() is called.
- return;
- case BPMEM_CLEAR_PIXEL_PERF:
- // GXClearPixMetric writes 0xAAA here, Sunshine alternates this register between values 0x000 and 0xAAA
- if (PerfQueryBase::ShouldEmulate())
- g_perf_query->ResetQuery();
- return;
- case BPMEM_PRELOAD_ADDR:
- case BPMEM_PRELOAD_TMEMEVEN:
- case BPMEM_PRELOAD_TMEMODD: // Used when PRELOAD_MODE is set
- return;
- case BPMEM_PRELOAD_MODE: // Set to 0 when GX_TexModeSync() is called.
- // if this is different from 0, manual TMEM management is used (GX_PreloadEntireTexture).
- if (bp.newvalue != 0)
- {
- // TODO: Not quite sure if this is completely correct (likely not)
- // NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not necessarily a good reference for RE'ing this feature.
- BPS_TmemConfig& tmem_cfg = bpmem.tmem_config;
- u32 src_addr = tmem_cfg.preload_addr << 5; // TODO: Should we add mask here on GC?
- u32 size = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE;
- u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE;
- if (tmem_cfg.preload_tile_info.type != 3)
- {
- if (tmem_addr_even + size > TMEM_SIZE)
- size = TMEM_SIZE - tmem_addr_even;
- Memory::CopyFromEmu(texMem + tmem_addr_even, src_addr, size);
- }
- else // RGBA8 tiles (and CI14, but that might just be stupid libogc!)
- {
- u8* src_ptr = Memory::GetPointer(src_addr);
- // AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything
- u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE;
- for (u32 i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
- {
- if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE ||
- tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE)
- return;
- // TODO: This isn't very optimised, does a whole lot of small memcpys
- memcpy(texMem + tmem_addr_even, src_ptr, TMEM_LINE_SIZE);
- memcpy(texMem + tmem_addr_odd, src_ptr + TMEM_LINE_SIZE, TMEM_LINE_SIZE);
- tmem_addr_even += TMEM_LINE_SIZE;
- tmem_addr_odd += TMEM_LINE_SIZE;
- src_ptr += TMEM_LINE_SIZE * 2;
- }
- }
- }
- return;
- // ---------------------------------------------------
- // Set the TEV Color
- // ---------------------------------------------------
- //
- // NOTE: Each of these registers actually maps to two variables internally.
- // There's a bit that specifies which one is currently written to.
- //
- // NOTE: Some games write only to the RA register (or only to the BG register).
- // We may not assume that the unwritten register holds a valid value, hence
- // both component pairs need to be loaded individually.
- case BPMEM_TEV_COLOR_RA:
- case BPMEM_TEV_COLOR_RA + 2:
- case BPMEM_TEV_COLOR_RA + 4:
- case BPMEM_TEV_COLOR_RA + 6:
- {
- int num = (bp.address >> 1) & 0x3;
- if (bpmem.tevregs[num].type_ra)
- {
- PixelShaderManager::SetTevKonstColor(num, 0, (s32)bpmem.tevregs[num].red);
- PixelShaderManager::SetTevKonstColor(num, 3, (s32)bpmem.tevregs[num].alpha);
- }
- else
- {
- PixelShaderManager::SetTevColor(num, 0, (s32)bpmem.tevregs[num].red);
- PixelShaderManager::SetTevColor(num, 3, (s32)bpmem.tevregs[num].alpha);
- }
- return;
- }
- case BPMEM_TEV_COLOR_BG:
- case BPMEM_TEV_COLOR_BG + 2:
- case BPMEM_TEV_COLOR_BG + 4:
- case BPMEM_TEV_COLOR_BG + 6:
- {
- int num = (bp.address >> 1) & 0x3;
- if (bpmem.tevregs[num].type_bg)
- {
- PixelShaderManager::SetTevKonstColor(num, 1, (s32)bpmem.tevregs[num].green);
- PixelShaderManager::SetTevKonstColor(num, 2, (s32)bpmem.tevregs[num].blue);
- }
- else
- {
- PixelShaderManager::SetTevColor(num, 1, (s32)bpmem.tevregs[num].green);
- PixelShaderManager::SetTevColor(num, 2, (s32)bpmem.tevregs[num].blue);
- }
- return;
- }
- default:
- break;
- }
- switch (bp.address & 0xFC) // Texture sampler filter
- {
- // -------------------------
- // Texture Environment Order
- // -------------------------
- case BPMEM_TREF:
- case BPMEM_TREF+4:
- return;
- // ----------------------
- // Set wrap size
- // ----------------------
- case BPMEM_SU_SSIZE:
- case BPMEM_SU_TSIZE:
- case BPMEM_SU_SSIZE+2:
- case BPMEM_SU_TSIZE+2:
- case BPMEM_SU_SSIZE+4:
- case BPMEM_SU_TSIZE+4:
- case BPMEM_SU_SSIZE+6:
- case BPMEM_SU_TSIZE+6:
- case BPMEM_SU_SSIZE+8:
- case BPMEM_SU_TSIZE+8:
- case BPMEM_SU_SSIZE+10:
- case BPMEM_SU_TSIZE+10:
- case BPMEM_SU_SSIZE+12:
- case BPMEM_SU_TSIZE+12:
- case BPMEM_SU_SSIZE+14:
- case BPMEM_SU_TSIZE+14:
- if (bp.changes)
- {
- PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
- GeometryShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
- }
- return;
- // ------------------------
- // BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS, DiagLoad, Min Filter, Mag Filter, Wrap T, S
- // BPMEM_TX_SETMODE1 - (LOD Stuff) - Max LOD, Min LOD
- // ------------------------
- case BPMEM_TX_SETMODE0: // (0x90 for linear)
- case BPMEM_TX_SETMODE0_4:
- return;
- case BPMEM_TX_SETMODE1:
- case BPMEM_TX_SETMODE1_4:
- return;
- // --------------------------------------------
- // BPMEM_TX_SETIMAGE0 - Texture width, height, format
- // BPMEM_TX_SETIMAGE1 - even LOD address in TMEM - Image Type, Cache Height, Cache Width, TMEM Offset
- // BPMEM_TX_SETIMAGE2 - odd LOD address in TMEM - Cache Height, Cache Width, TMEM Offset
- // BPMEM_TX_SETIMAGE3 - Address of Texture in main memory
- // --------------------------------------------
- case BPMEM_TX_SETIMAGE0:
- case BPMEM_TX_SETIMAGE0_4:
- case BPMEM_TX_SETIMAGE1:
- case BPMEM_TX_SETIMAGE1_4:
- case BPMEM_TX_SETIMAGE2:
- case BPMEM_TX_SETIMAGE2_4:
- case BPMEM_TX_SETIMAGE3:
- case BPMEM_TX_SETIMAGE3_4:
- return;
- // -------------------------------
- // Set a TLUT
- // BPMEM_TX_SETTLUT - Format, TMEM Offset (offset of TLUT from start of TMEM high bank > > 5)
- // -------------------------------
- case BPMEM_TX_SETTLUT:
- case BPMEM_TX_SETTLUT_4:
- return;
- default:
- break;
- }
- switch (bp.address & 0xF0)
- {
- // --------------
- // Indirect Tev
- // --------------
- case BPMEM_IND_CMD:
- case BPMEM_IND_CMD+1:
- case BPMEM_IND_CMD+2:
- case BPMEM_IND_CMD+3:
- case BPMEM_IND_CMD+4:
- case BPMEM_IND_CMD+5:
- case BPMEM_IND_CMD+6:
- case BPMEM_IND_CMD+7:
- case BPMEM_IND_CMD+8:
- case BPMEM_IND_CMD+9:
- case BPMEM_IND_CMD+10:
- case BPMEM_IND_CMD+11:
- case BPMEM_IND_CMD+12:
- case BPMEM_IND_CMD+13:
- case BPMEM_IND_CMD+14:
- case BPMEM_IND_CMD+15:
- return;
- // --------------------------------------------------
- // Set Color/Alpha of a Tev
- // BPMEM_TEV_COLOR_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D
- // BPMEM_TEV_ALPHA_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D, T Swap, R Swap
- // --------------------------------------------------
- case BPMEM_TEV_COLOR_ENV: // Texture Environment 1
- case BPMEM_TEV_ALPHA_ENV:
- case BPMEM_TEV_COLOR_ENV+2: // Texture Environment 2
- case BPMEM_TEV_ALPHA_ENV+2:
- case BPMEM_TEV_COLOR_ENV+4: // Texture Environment 3
- case BPMEM_TEV_ALPHA_ENV+4:
- case BPMEM_TEV_COLOR_ENV+6: // Texture Environment 4
- case BPMEM_TEV_ALPHA_ENV+6:
- case BPMEM_TEV_COLOR_ENV+8: // Texture Environment 5
- case BPMEM_TEV_ALPHA_ENV+8:
- case BPMEM_TEV_COLOR_ENV+10: // Texture Environment 6
- case BPMEM_TEV_ALPHA_ENV+10:
- case BPMEM_TEV_COLOR_ENV+12: // Texture Environment 7
- case BPMEM_TEV_ALPHA_ENV+12:
- case BPMEM_TEV_COLOR_ENV+14: // Texture Environment 8
- case BPMEM_TEV_ALPHA_ENV+14:
- case BPMEM_TEV_COLOR_ENV+16: // Texture Environment 9
- case BPMEM_TEV_ALPHA_ENV+16:
- case BPMEM_TEV_COLOR_ENV+18: // Texture Environment 10
- case BPMEM_TEV_ALPHA_ENV+18:
- case BPMEM_TEV_COLOR_ENV+20: // Texture Environment 11
- case BPMEM_TEV_ALPHA_ENV+20:
- case BPMEM_TEV_COLOR_ENV+22: // Texture Environment 12
- case BPMEM_TEV_ALPHA_ENV+22:
- case BPMEM_TEV_COLOR_ENV+24: // Texture Environment 13
- case BPMEM_TEV_ALPHA_ENV+24:
- case BPMEM_TEV_COLOR_ENV+26: // Texture Environment 14
- case BPMEM_TEV_ALPHA_ENV+26:
- case BPMEM_TEV_COLOR_ENV+28: // Texture Environment 15
- case BPMEM_TEV_ALPHA_ENV+28:
- case BPMEM_TEV_COLOR_ENV+30: // Texture Environment 16
- case BPMEM_TEV_ALPHA_ENV+30:
- return;
- default:
- break;
- }
- WARN_LOG(VIDEO, "Unknown BP opcode: address = 0x%08x value = 0x%08x", bp.address, bp.newvalue);
- }
- // Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
- void LoadBPReg(u32 value0)
- {
- int regNum = value0 >> 24;
- int oldval = ((u32*)&bpmem)[regNum];
- int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
- int changes = (oldval ^ newval) & 0xFFFFFF;
- BPCmd bp = {regNum, changes, newval};
- // Reset the mask register if we're not trying to set it ourselves.
- if (regNum != BPMEM_BP_MASK)
- bpmem.bpMask = 0xFFFFFF;
- BPWritten(bp);
- }
- void LoadBPRegPreprocess(u32 value0)
- {
- int regNum = value0 >> 24;
- // masking could hypothetically be a problem
- u32 newval = value0 & 0xffffff;
- switch (regNum)
- {
- case BPMEM_SETDRAWDONE:
- if ((newval & 0xff) == 0x02)
- PixelEngine::SetFinish();
- break;
- case BPMEM_PE_TOKEN_ID:
- PixelEngine::SetToken(newval & 0xffff, false);
- break;
- case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
- PixelEngine::SetToken(newval & 0xffff, true);
- break;
- }
- }
- void GetBPRegInfo(const u8* data, std::string* name, std::string* desc)
- {
- const char* no_yes[2] = { "No", "Yes" };
- u32 cmddata = Common::swap32(*(u32*)data) & 0xFFFFFF;
- switch (data[0])
- {
- // Macro to set the register name and make sure it was written correctly via compile time assertion
- #define SetRegName(reg) \
- *name = #reg; \
- (void)(reg);
- case BPMEM_GENMODE: // 0x00
- SetRegName(BPMEM_GENMODE);
- // TODO: Description
- break;
- case BPMEM_DISPLAYCOPYFILTER: // 0x01
- // TODO: This is actually the sample pattern used for copies from an antialiased EFB
- SetRegName(BPMEM_DISPLAYCOPYFILTER);
- // TODO: Description
- break;
- case 0x02: // 0x02
- case 0x03: // 0x03
- case 0x04: // 0x04
- // TODO: same as BPMEM_DISPLAYCOPYFILTER
- break;
- case BPMEM_IND_MTXA: // 0x06
- case BPMEM_IND_MTXA+3:
- case BPMEM_IND_MTXA+6:
- SetRegName(BPMEM_IND_MTXA);
- // TODO: Description
- break;
- case BPMEM_IND_MTXB: // 0x07
- case BPMEM_IND_MTXB+3:
- case BPMEM_IND_MTXB+6:
- SetRegName(BPMEM_IND_MTXB);
- // TODO: Descriptio
- break;
- case BPMEM_IND_MTXC: // 0x08
- case BPMEM_IND_MTXC+3:
- case BPMEM_IND_MTXC+6:
- SetRegName(BPMEM_IND_MTXC);
- // TODO: Description
- break;
- case BPMEM_IND_IMASK: // 0x0F
- SetRegName(BPMEM_IND_IMASK);
- // TODO: Description
- break;
- case BPMEM_IND_CMD: // 0x10
- case BPMEM_IND_CMD+1:
- case BPMEM_IND_CMD+2:
- case BPMEM_IND_CMD+3:
- case BPMEM_IND_CMD+4:
- case BPMEM_IND_CMD+5:
- case BPMEM_IND_CMD+6:
- case BPMEM_IND_CMD+7:
- case BPMEM_IND_CMD+8:
- case BPMEM_IND_CMD+9:
- case BPMEM_IND_CMD+10:
- case BPMEM_IND_CMD+11:
- case BPMEM_IND_CMD+12:
- case BPMEM_IND_CMD+13:
- case BPMEM_IND_CMD+14:
- case BPMEM_IND_CMD+15:
- SetRegName(BPMEM_IND_CMD);
- // TODO: Description
- break;
- case BPMEM_SCISSORTL: // 0x20
- SetRegName(BPMEM_SCISSORTL);
- // TODO: Description
- break;
- case BPMEM_SCISSORBR: // 0x21
- SetRegName(BPMEM_SCISSORBR);
- // TODO: Description
- break;
- case BPMEM_LINEPTWIDTH: // 0x22
- SetRegName(BPMEM_LINEPTWIDTH);
- // TODO: Description
- break;
- case BPMEM_PERF0_TRI: // 0x23
- SetRegName(BPMEM_PERF0_TRI);
- // TODO: Description
- break;
- case BPMEM_PERF0_QUAD: // 0x24
- SetRegName(BPMEM_PERF0_QUAD);
- // TODO: Description
- break;
- case BPMEM_RAS1_SS0: // 0x25
- SetRegName(BPMEM_RAS1_SS0);
- // TODO: Description
- break;
- case BPMEM_RAS1_SS1: // 0x26
- SetRegName(BPMEM_RAS1_SS1);
- // TODO: Description
- break;
- case BPMEM_IREF: // 0x27
- SetRegName(BPMEM_IREF);
- // TODO: Description
- break;
- case BPMEM_TREF: // 0x28
- case BPMEM_TREF+1:
- case BPMEM_TREF+2:
- case BPMEM_TREF+3:
- case BPMEM_TREF+4:
- case BPMEM_TREF+5:
- case BPMEM_TREF+6:
- case BPMEM_TREF+7:
- SetRegName(BPMEM_TREF);
- // TODO: Description
- break;
- case BPMEM_SU_SSIZE: // 0x30
- case BPMEM_SU_SSIZE+2:
- case BPMEM_SU_SSIZE+4:
- case BPMEM_SU_SSIZE+6:
- case BPMEM_SU_SSIZE+8:
- case BPMEM_SU_SSIZE+10:
- case BPMEM_SU_SSIZE+12:
- case BPMEM_SU_SSIZE+14:
- SetRegName(BPMEM_SU_SSIZE);
- // TODO: Description
- break;
- case BPMEM_SU_TSIZE: // 0x31
- case BPMEM_SU_TSIZE+2:
- case BPMEM_SU_TSIZE+4:
- case BPMEM_SU_TSIZE+6:
- case BPMEM_SU_TSIZE+8:
- case BPMEM_SU_TSIZE+10:
- case BPMEM_SU_TSIZE+12:
- case BPMEM_SU_TSIZE+14:
- SetRegName(BPMEM_SU_TSIZE);
- // TODO: Description
- break;
- case BPMEM_ZMODE: // 0x40
- SetRegName(BPMEM_ZMODE);
- // TODO: Description
- break;
- case BPMEM_BLENDMODE: // 0x41
- {
- SetRegName(BPMEM_BLENDMODE);
- BlendMode mode; mode.hex = cmddata;
- const char* dstfactors[] = { "0", "1", "src_color", "1-src_color", "src_alpha", "1-src_alpha", "dst_alpha", "1-dst_alpha" };
- const char* srcfactors[] = { "0", "1", "dst_color", "1-dst_color", "src_alpha", "1-src_alpha", "dst_alpha", "1-dst_alpha" };
- const char* logicmodes[] = { "0", "s & d", "s & ~d", "s", "~s & d", "d", "s ^ d", "s | d", "~(s | d)", "~(s ^ d)", "~d", "s | ~d", "~s", "~s | d", "~(s & d)", "1" };
- *desc = StringFromFormat("Enable: %s\n"
- "Logic ops: %s\n"
- "Dither: %s\n"
- "Color write: %s\n"
- "Alpha write: %s\n"
- "Dest factor: %s\n"
- "Source factor: %s\n"
- "Subtract: %s\n"
- "Logic mode: %s\n",
- no_yes[mode.blendenable], no_yes[mode.logicopenable], no_yes[mode.dither],
- no_yes[mode.colorupdate], no_yes[mode.alphaupdate], dstfactors[mode.dstfactor],
- srcfactors[mode.srcfactor], no_yes[mode.subtract], logicmodes[mode.logicmode]);
- }
- break;
- case BPMEM_CONSTANTALPHA: // 0x42
- SetRegName(BPMEM_CONSTANTALPHA);
- // TODO: Description
- break;
- case BPMEM_ZCOMPARE: // 0x43
- {
- SetRegName(BPMEM_ZCOMPARE);
- PEControl config; config.hex = cmddata;
- const char* pixel_formats[] = { "RGB8_Z24", "RGBA6_Z24", "RGB565_Z16", "Z24", "Y8", "U8", "V8", "YUV420" };
- const char* zformats[] = { "linear", "compressed (near)", "compressed (mid)", "compressed (far)", "inv linear", "compressed (inv near)", "compressed (inv mid)", "compressed (inv far)" };
- *desc = StringFromFormat("EFB pixel format: %s\n"
- "Depth format: %s\n"
- "Early depth test: %s\n",
- pixel_formats[config.pixel_format], zformats[config.zformat], no_yes[config.early_ztest]);
- }
- break;
- case BPMEM_FIELDMASK: // 0x44
- SetRegName(BPMEM_FIELDMASK);
- // TODO: Description
- break;
- case BPMEM_SETDRAWDONE: // 0x45
- SetRegName(BPMEM_SETDRAWDONE);
- // TODO: Description
- break;
- case BPMEM_BUSCLOCK0: // 0x46
- SetRegName(BPMEM_BUSCLOCK0);
- // TODO: Description
- break;
- case BPMEM_PE_TOKEN_ID: // 0x47
- SetRegName(BPMEM_PE_TOKEN_ID);
- // TODO: Description
- break;
- case BPMEM_PE_TOKEN_INT_ID: // 0x48
- SetRegName(BPMEM_PE_TOKEN_INT_ID);
- // TODO: Description
- break;
- case BPMEM_EFB_TL: // 0x49
- {
- SetRegName(BPMEM_EFB_TL);
- X10Y10 left_top; left_top.hex = cmddata;
- *desc = StringFromFormat("Left: %d\nTop: %d", left_top.x, left_top.y);
- }
- break;
- case BPMEM_EFB_BR: // 0x4A
- {
- // TODO: Misleading name, should be BPMEM_EFB_WH instead
- SetRegName(BPMEM_EFB_BR);
- X10Y10 width_height; width_height.hex = cmddata;
- *desc = StringFromFormat("Width: %d\nHeight: %d", width_height.x+1, width_height.y+1);
- }
- break;
- case BPMEM_EFB_ADDR: // 0x4B
- SetRegName(BPMEM_EFB_ADDR);
- *desc = StringFromFormat("Target address (32 byte aligned): 0x%06X", cmddata << 5);
- break;
- case BPMEM_MIPMAP_STRIDE: // 0x4D
- SetRegName(BPMEM_MIPMAP_STRIDE);
- // TODO: Description
- break;
- case BPMEM_COPYYSCALE: // 0x4E
- SetRegName(BPMEM_COPYYSCALE);
- *desc = StringFromFormat("Scaling factor (XFB copy only): 0x%X (%f or inverted %f)", cmddata, (float)cmddata/256.f, 256.f/(float)cmddata);
- break;
- case BPMEM_CLEAR_AR: // 0x4F
- SetRegName(BPMEM_CLEAR_AR);
- *desc = StringFromFormat("Alpha: 0x%02X\nRed: 0x%02X", (cmddata&0xFF00)>>8, cmddata&0xFF);
- break;
- case BPMEM_CLEAR_GB: // 0x50
- SetRegName(BPMEM_CLEAR_GB);
- *desc = StringFromFormat("Green: 0x%02X\nBlue: 0x%02X", (cmddata&0xFF00)>>8, cmddata&0xFF);
- break;
- case BPMEM_CLEAR_Z: // 0x51
- SetRegName(BPMEM_CLEAR_Z);
- *desc = StringFromFormat("Z value: 0x%06X", cmddata);
- break;
- case BPMEM_TRIGGER_EFB_COPY: // 0x52
- {
- SetRegName(BPMEM_TRIGGER_EFB_COPY);
- UPE_Copy copy; copy.Hex = cmddata;
- *desc = StringFromFormat("Clamping: %s\n"
- "Converting from RGB to YUV: %s\n"
- "Target pixel format: 0x%X\n"
- "Gamma correction: %s\n"
- "Mipmap filter: %s\n"
- "Vertical scaling: %s\n"
- "Clear: %s\n"
- "Frame to field: 0x%01X\n"
- "Copy to XFB: %s\n"
- "Intensity format: %s\n"
- "Automatic color conversion: %s",
- (copy.clamp0 && copy.clamp1) ? "Top and Bottom" : (copy.clamp0) ? "Top only" : (copy.clamp1) ? "Bottom only" : "None",
- no_yes[copy.yuv],
- copy.tp_realFormat(),
- (copy.gamma==0)?"1.0":(copy.gamma==1)?"1.7":(copy.gamma==2)?"2.2":"Invalid value 0x3?",
- no_yes[copy.half_scale],
- no_yes[copy.scale_invert],
- no_yes[copy.clear],
- (u32)copy.frame_to_field,
- no_yes[copy.copy_to_xfb],
- no_yes[copy.intensity_fmt],
- no_yes[copy.auto_conv]);
- }
- break;
- case BPMEM_COPYFILTER0: // 0x53
- SetRegName(BPMEM_COPYFILTER0);
- // TODO: Description
- break;
- case BPMEM_COPYFILTER1: // 0x54
- SetRegName(BPMEM_COPYFILTER1);
- // TODO: Description
- break;
- case BPMEM_CLEARBBOX1: // 0x55
- SetRegName(BPMEM_CLEARBBOX1);
- // TODO: Description
- break;
- case BPMEM_CLEARBBOX2: // 0x56
- SetRegName(BPMEM_CLEARBBOX2);
- // TODO: Description
- break;
- case BPMEM_CLEAR_PIXEL_PERF: // 0x57
- SetRegName(BPMEM_CLEAR_PIXEL_PERF);
- // TODO: Description
- break;
- case BPMEM_REVBITS: // 0x58
- SetRegName(BPMEM_REVBITS);
- // TODO: Description
- break;
- case BPMEM_SCISSOROFFSET: // 0x59
- SetRegName(BPMEM_SCISSOROFFSET);
- // TODO: Description
- break;
- case BPMEM_PRELOAD_ADDR: // 0x60
- SetRegName(BPMEM_PRELOAD_ADDR);
- // TODO: Description
- break;
- case BPMEM_PRELOAD_TMEMEVEN: // 0x61
- SetRegName(BPMEM_PRELOAD_TMEMEVEN);
- // TODO: Description
- break;
- case BPMEM_PRELOAD_TMEMODD: // 0x62
- SetRegName(BPMEM_PRELOAD_TMEMODD);
- // TODO: Description
- break;
- case BPMEM_PRELOAD_MODE: // 0x63
- SetRegName(BPMEM_PRELOAD_MODE);
- // TODO: Description
- break;
- case BPMEM_LOADTLUT0: // 0x64
- SetRegName(BPMEM_LOADTLUT0);
- // TODO: Description
- break;
- case BPMEM_LOADTLUT1: // 0x65
- SetRegName(BPMEM_LOADTLUT1);
- // TODO: Description
- break;
- case BPMEM_TEXINVALIDATE: // 0x66
- SetRegName(BPMEM_TEXINVALIDATE);
- // TODO: Description
- break;
- case BPMEM_PERF1: // 0x67
- SetRegName(BPMEM_PERF1);
- // TODO: Description
- break;
- case BPMEM_FIELDMODE: // 0x68
- SetRegName(BPMEM_FIELDMODE);
- // TODO: Description
- break;
- case BPMEM_BUSCLOCK1: // 0x69
- SetRegName(BPMEM_BUSCLOCK1);
- // TODO: Description
- break;
- case BPMEM_TX_SETMODE0: // 0x80
- case BPMEM_TX_SETMODE0+1:
- case BPMEM_TX_SETMODE0+2:
- case BPMEM_TX_SETMODE0+3:
- SetRegName(BPMEM_TX_SETMODE0);
- // TODO: Description
- break;
- case BPMEM_TX_SETMODE1: // 0x84
- case BPMEM_TX_SETMODE1+1:
- case BPMEM_TX_SETMODE1+2:
- case BPMEM_TX_SETMODE1+3:
- SetRegName(BPMEM_TX_SETMODE1);
- // TODO: Description
- break;
- case BPMEM_TX_SETIMAGE0: // 0x88
- case BPMEM_TX_SETIMAGE0+1:
- case BPMEM_TX_SETIMAGE0+2:
- case BPMEM_TX_SETIMAGE0+3:
- case BPMEM_TX_SETIMAGE0_4: // 0xA8
- case BPMEM_TX_SETIMAGE0_4+1:
- case BPMEM_TX_SETIMAGE0_4+2:
- case BPMEM_TX_SETIMAGE0_4+3:
- SetRegName(BPMEM_TX_SETIMAGE0);
- // TODO: Description
- break;
- case BPMEM_TX_SETIMAGE1: // 0x8C
- case BPMEM_TX_SETIMAGE1+1:
- case BPMEM_TX_SETIMAGE1+2:
- case BPMEM_TX_SETIMAGE1+3:
- case BPMEM_TX_SETIMAGE1_4: // 0xAC
- case BPMEM_TX_SETIMAGE1_4+1:
- case BPMEM_TX_SETIMAGE1_4+2:
- case BPMEM_TX_SETIMAGE1_4+3:
- SetRegName(BPMEM_TX_SETIMAGE1);
- // TODO: Description
- break;
- case BPMEM_TX_SETIMAGE2: // 0x90
- case BPMEM_TX_SETIMAGE2+1:
- case BPMEM_TX_SETIMAGE2+2:
- case BPMEM_TX_SETIMAGE2+3:
- case BPMEM_TX_SETIMAGE2_4: // 0xB0
- case BPMEM_TX_SETIMAGE2_4+1:
- case BPMEM_TX_SETIMAGE2_4+2:
- case BPMEM_TX_SETIMAGE2_4+3:
- SetRegName(BPMEM_TX_SETIMAGE2);
- // TODO: Description
- break;
- case BPMEM_TX_SETIMAGE3: // 0x94
- case BPMEM_TX_SETIMAGE3+1:
- case BPMEM_TX_SETIMAGE3+2:
- case BPMEM_TX_SETIMAGE3+3:
- case BPMEM_TX_SETIMAGE3_4: // 0xB4
- case BPMEM_TX_SETIMAGE3_4+1:
- case BPMEM_TX_SETIMAGE3_4+2:
- case BPMEM_TX_SETIMAGE3_4+3:
- {
- SetRegName(BPMEM_TX_SETIMAGE3);
- TexImage3 teximg; teximg.hex = cmddata;
- *desc = StringFromFormat("Source address (32 byte aligned): 0x%06X", teximg.image_base << 5);
- }
- break;
- case BPMEM_TX_SETTLUT: // 0x98
- case BPMEM_TX_SETTLUT+1:
- case BPMEM_TX_SETTLUT+2:
- case BPMEM_TX_SETTLUT+3:
- case BPMEM_TX_SETTLUT_4: // 0xB8
- case BPMEM_TX_SETTLUT_4+1:
- case BPMEM_TX_SETTLUT_4+2:
- case BPMEM_TX_SETTLUT_4+3:
- SetRegName(BPMEM_TX_SETTLUT);
- // TODO: Description
- break;
- case BPMEM_TEV_COLOR_ENV: // 0xC0
- case BPMEM_TEV_COLOR_ENV+2:
- case BPMEM_TEV_COLOR_ENV+4:
- case BPMEM_TEV_COLOR_ENV+8:
- case BPMEM_TEV_COLOR_ENV+10:
- case BPMEM_TEV_COLOR_ENV+12:
- case BPMEM_TEV_COLOR_ENV+14:
- case BPMEM_TEV_COLOR_ENV+16:
- case BPMEM_TEV_COLOR_ENV+18:
- case BPMEM_TEV_COLOR_ENV+20:
- case BPMEM_TEV_COLOR_ENV+22:
- case BPMEM_TEV_COLOR_ENV+24:
- case BPMEM_TEV_COLOR_ENV+26:
- case BPMEM_TEV_COLOR_ENV+28:
- case BPMEM_TEV_COLOR_ENV+30:
- {
- SetRegName(BPMEM_TEV_COLOR_ENV);
- TevStageCombiner::ColorCombiner cc; cc.hex = cmddata;
- const char* tevin[] =
- {
- "prev.rgb", "prev.aaa",
- "c0.rgb", "c0.aaa",
- "c1.rgb", "c1.aaa",
- "c2.rgb", "c2.aaa",
- "tex.rgb", "tex.aaa",
- "ras.rgb", "ras.aaa",
- "ONE", "HALF", "konst.rgb", "ZERO",
- };
- const char* tevbias[] = { "0", "+0.5", "-0.5", "compare" };
- const char* tevop[] = { "add", "sub" };
- const char* tevscale[] = { "1", "2", "4", "0.5" };
- const char* tevout[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
- *desc = StringFromFormat("Tev stage: %d\n"
- "a: %s\n"
- "b: %s\n"
- "c: %s\n"
- "d: %s\n"
- "Bias: %s\n"
- "Op: %s\n"
- "Clamp: %s\n"
- "Scale factor: %s\n"
- "Dest: %s\n",
- (data[0] - BPMEM_TEV_COLOR_ENV)/2, tevin[cc.a], tevin[cc.b], tevin[cc.c], tevin[cc.d],
- tevbias[cc.bias], tevop[cc.op], no_yes[cc.clamp], tevscale[cc.shift], tevout[cc.dest]);
- break;
- }
- case BPMEM_TEV_ALPHA_ENV: // 0xC1
- case BPMEM_TEV_ALPHA_ENV+2:
- case BPMEM_TEV_ALPHA_ENV+4:
- case BPMEM_TEV_ALPHA_ENV+6:
- case BPMEM_TEV_ALPHA_ENV+8:
- case BPMEM_TEV_ALPHA_ENV+10:
- case BPMEM_TEV_ALPHA_ENV+12:
- case BPMEM_TEV_ALPHA_ENV+14:
- case BPMEM_TEV_ALPHA_ENV+16:
- case BPMEM_TEV_ALPHA_ENV+18:
- case BPMEM_TEV_ALPHA_ENV+20:
- case BPMEM_TEV_ALPHA_ENV+22:
- case BPMEM_TEV_ALPHA_ENV+24:
- case BPMEM_TEV_ALPHA_ENV+26:
- case BPMEM_TEV_ALPHA_ENV+28:
- case BPMEM_TEV_ALPHA_ENV+30:
- {
- SetRegName(BPMEM_TEV_ALPHA_ENV);
- TevStageCombiner::AlphaCombiner ac; ac.hex = cmddata;
- const char* tevin[] =
- {
- "prev", "c0", "c1", "c2",
- "tex", "ras", "konst", "ZERO",
- };
- const char* tevbias[] = { "0", "+0.5", "-0.5", "compare" };
- const char* tevop[] = { "add", "sub" };
- const char* tevscale[] = { "1", "2", "4", "0.5" };
- const char* tevout[] = { "prev", "c0", "c1", "c2" };
- *desc = StringFromFormat("Tev stage: %d\n"
- "a: %s\n"
- "b: %s\n"
- "c: %s\n"
- "d: %s\n"
- "Bias: %s\n"
- "Op: %s\n"
- "Clamp: %s\n"
- "Scale factor: %s\n"
- "Dest: %s\n"
- "Ras sel: %d\n"
- "Tex sel: %d\n",
- (data[0] - BPMEM_TEV_ALPHA_ENV)/2, tevin[ac.a], tevin[ac.b], tevin[ac.c], tevin[ac.d],
- tevbias[ac.bias], tevop[ac.op], no_yes[ac.clamp], tevscale[ac.shift], tevout[ac.dest],
- ac.rswap, ac.tswap);
- break;
- }
- case BPMEM_TEV_COLOR_RA: // 0xE0
- case BPMEM_TEV_COLOR_RA + 2: // 0xE2
- case BPMEM_TEV_COLOR_RA + 4: // 0xE4
- case BPMEM_TEV_COLOR_RA + 6: // 0xE6
- SetRegName(BPMEM_TEV_COLOR_RA);
- // TODO: Description
- break;
- case BPMEM_TEV_COLOR_BG: // 0xE1
- case BPMEM_TEV_COLOR_BG + 2: // 0xE3
- case BPMEM_TEV_COLOR_BG + 4: // 0xE5
- case BPMEM_TEV_COLOR_BG + 6: // 0xE7
- SetRegName(BPMEM_TEV_COLOR_BG);
- // TODO: Description
- break;
- case BPMEM_FOGRANGE: // 0xE8
- case BPMEM_FOGRANGE+1:
- case BPMEM_FOGRANGE+2:
- case BPMEM_FOGRANGE+3:
- case BPMEM_FOGRANGE+4:
- case BPMEM_FOGRANGE+5:
- SetRegName(BPMEM_FOGRANGE);
- // TODO: Description
- break;
- case BPMEM_FOGPARAM0: // 0xEE
- SetRegName(BPMEM_FOGPARAM0);
- // TODO: Description
- break;
- case BPMEM_FOGBMAGNITUDE: // 0xEF
- SetRegName(BPMEM_FOGBMAGNITUDE);
- // TODO: Description
- break;
- case BPMEM_FOGBEXPONENT: // 0xF0
- SetRegName(BPMEM_FOGBEXPONENT);
- // TODO: Description
- break;
- case BPMEM_FOGPARAM3: // 0xF1
- SetRegName(BPMEM_FOGPARAM3);
- // TODO: Description
- break;
- case BPMEM_FOGCOLOR: // 0xF2
- SetRegName(BPMEM_FOGCOLOR);
- // TODO: Description
- break;
- case BPMEM_ALPHACOMPARE: // 0xF3
- {
- SetRegName(BPMEM_ALPHACOMPARE);
- AlphaTest test; test.hex = cmddata;
- const char* functions[] = { "NEVER", "LESS", "EQUAL", "LEQUAL", "GREATER", "NEQUAL", "GEQUAL", "ALWAYS" };
- const char* logic[] = { "AND", "OR", "XOR", "XNOR" };
- *desc = StringFromFormat("Test 1: %s (ref: %#02x)\n"
- "Test 2: %s (ref: %#02x)\n"
- "Logic: %s\n",
- functions[test.comp0], (int)test.ref0, functions[test.comp1], (int)test.ref1, logic[test.logic]);
- break;
- }
- case BPMEM_BIAS: // 0xF4
- SetRegName(BPMEM_BIAS);
- // TODO: Description
- break;
- case BPMEM_ZTEX2: // 0xF5
- SetRegName(BPMEM_ZTEX2);
- // TODO: Description
- break;
- case BPMEM_TEV_KSEL: // 0xF6
- case BPMEM_TEV_KSEL+1:
- case BPMEM_TEV_KSEL+2:
- case BPMEM_TEV_KSEL+3:
- case BPMEM_TEV_KSEL+4:
- case BPMEM_TEV_KSEL+5:
- case BPMEM_TEV_KSEL+6:
- case BPMEM_TEV_KSEL+7:
- SetRegName(BPMEM_TEV_KSEL);
- // TODO: Description
- break;
- #undef SetRegName
- }
- }
- // Called when loading a saved state.
- void BPReload()
- {
- // restore anything that goes straight to the renderer.
- // let's not risk actually replaying any writes.
- // note that PixelShaderManager is already covered since it has its own DoState.
- SetGenerationMode();
- SetScissor();
- SetDepthMode();
- SetLogicOpMode();
- SetDitherMode();
- SetBlendMode();
- SetColorMask();
- OnPixelFormatChange();
- }
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