12345678910111213141516171819202122232425262728 |
- // Copyright 2008 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #pragma once
- #include "Common/Common.h"
- namespace DebugUtil
- {
- void Init();
- void Shutdown();
- void GetTextureRGBA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
- void DumpActiveTextures();
- void OnObjectBegin();
- void OnObjectEnd();
- void OnFrameEnd(u32 width, u32 height);
- void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name);
- void DrawTempBuffer(u8 *color, int buffer);
- void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char *name);
- }
|