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- // Copyright 2009 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #include "Core/ConfigManager.h"
- #include "Core/Core.h"
- #include "Core/HW/Memmap.h"
- #include "VideoBackends/Software/BPMemLoader.h"
- #include "VideoBackends/Software/EfbCopy.h"
- #include "VideoBackends/Software/EfbInterface.h"
- #include "VideoBackends/Software/Rasterizer.h"
- #include "VideoBackends/Software/Tev.h"
- #include "VideoCommon/BoundingBox.h"
- #include "VideoCommon/PixelEngine.h"
- #include "VideoCommon/TextureDecoder.h"
- #include "VideoCommon/VideoCommon.h"
- void InitBPMemory()
- {
- memset(&bpmem, 0, sizeof(bpmem));
- bpmem.bpMask = 0xFFFFFF;
- }
- void SWLoadBPReg(u32 value)
- {
- //handle the mask register
- int address = value >> 24;
- int oldval = ((u32*)&bpmem)[address];
- int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask);
- ((u32*)&bpmem)[address] = newval;
- //reset the mask register
- if (address != 0xFE)
- bpmem.bpMask = 0xFFFFFF;
- SWBPWritten(address, newval);
- }
- void SWBPWritten(int address, int newvalue)
- {
- switch (address)
- {
- case BPMEM_SCISSORTL:
- case BPMEM_SCISSORBR:
- case BPMEM_SCISSOROFFSET:
- Rasterizer::SetScissor();
- break;
- case BPMEM_SETDRAWDONE: // This is called when the game is done drawing (eg: like in DX: Begin(); Draw(); End();)
- switch (bpmem.drawdone & 0xFF)
- {
- case 0x02:
- PixelEngine::SetFinish(); // may generate interrupt
- DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bpmem.drawdone & 0xFFFF));
- break;
- default:
- WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bpmem.drawdone & 0xFFFF));
- break;
- }
- break;
- case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
- DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bpmem.petoken & 0xFFFF));
- PixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), false);
- break;
- case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
- DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bpmem.petokenint & 0xFFFF));
- PixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), true);
- break;
- case BPMEM_TRIGGER_EFB_COPY:
- EfbCopy::CopyEfb();
- break;
- case BPMEM_CLEARBBOX1:
- BoundingBox::coords[BoundingBox::LEFT] = newvalue >> 10;
- BoundingBox::coords[BoundingBox::RIGHT] = newvalue & 0x3ff;
- break;
- case BPMEM_CLEARBBOX2:
- BoundingBox::coords[BoundingBox::TOP] = newvalue >> 10;
- BoundingBox::coords[BoundingBox::BOTTOM] = newvalue & 0x3ff;
- break;
- case BPMEM_CLEAR_PIXEL_PERF:
- // TODO: I didn't test if the value written to this register affects the amount of cleared registers
- memset(EfbInterface::perf_values, 0, sizeof(EfbInterface::perf_values));
- break;
- case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here.
- break;
- case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
- {
- u32 tlutTMemAddr = (newvalue & 0x3FF) << 9;
- u32 tlutXferCount = (newvalue & 0x1FFC00) >> 5;
- u32 addr = bpmem.tmem_config.tlut_src << 5;
- // The GameCube ignores the upper bits of this address. Some games (WW, MKDD) set them.
- if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
- addr = addr & 0x01FFFFFF;
- Memory::CopyFromEmu(texMem + tlutTMemAddr, addr, tlutXferCount);
- break;
- }
- case BPMEM_PRELOAD_MODE:
- if (newvalue != 0)
- {
- // TODO: Not quite sure if this is completely correct (likely not)
- // NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not necessarily a good reference for RE'ing this feature.
- BPS_TmemConfig& tmem_cfg = bpmem.tmem_config;
- u32 src_addr = tmem_cfg.preload_addr << 5; // TODO: Should we add mask here on GC?
- u32 size = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE;
- u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE;
- if (tmem_cfg.preload_tile_info.type != 3)
- {
- if (tmem_addr_even + size > TMEM_SIZE)
- size = TMEM_SIZE - tmem_addr_even;
- Memory::CopyFromEmu(texMem + tmem_addr_even, src_addr, size);
- }
- else // RGBA8 tiles (and CI14, but that might just be stupid libogc!)
- {
- u8* src_ptr = Memory::GetPointer(src_addr);
- // AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything
- u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE;
- for (unsigned int i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
- {
- if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE ||
- tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE)
- break;
- memcpy(texMem + tmem_addr_even, src_ptr, TMEM_LINE_SIZE);
- memcpy(texMem + tmem_addr_odd, src_ptr + TMEM_LINE_SIZE, TMEM_LINE_SIZE);
- tmem_addr_even += TMEM_LINE_SIZE;
- tmem_addr_odd += TMEM_LINE_SIZE;
- src_ptr += TMEM_LINE_SIZE * 2;
- }
- }
- }
- break;
- case BPMEM_TEV_COLOR_RA:
- case BPMEM_TEV_COLOR_RA + 2:
- case BPMEM_TEV_COLOR_RA + 4:
- case BPMEM_TEV_COLOR_RA + 6:
- {
- int regNum = (address >> 1 ) & 0x3;
- TevReg& reg = bpmem.tevregs[regNum];
- bool is_konst = reg.type_ra != 0;
- Rasterizer::SetTevReg(regNum, Tev::ALP_C, is_konst, static_cast<s16>(reg.alpha));
- Rasterizer::SetTevReg(regNum, Tev::RED_C, is_konst, static_cast<s16>(reg.red));
- break;
- }
- case BPMEM_TEV_COLOR_BG:
- case BPMEM_TEV_COLOR_BG + 2:
- case BPMEM_TEV_COLOR_BG + 4:
- case BPMEM_TEV_COLOR_BG + 6:
- {
- int regNum = (address >> 1 ) & 0x3;
- TevReg& reg = bpmem.tevregs[regNum];
- bool is_konst = reg.type_bg != 0;
- Rasterizer::SetTevReg(regNum, Tev::GRN_C, is_konst, static_cast<s16>(reg.green));
- Rasterizer::SetTevReg(regNum, Tev::BLU_C, is_konst, static_cast<s16>(reg.blue));
- break;
- }
- }
- }
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