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- // Copyright 2014 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #ifdef _WIN32
- #include <shlobj.h> // for SHGetFolderPath
- #endif
- #include "Common/CommonPaths.h"
- #include "Common/FileUtil.h"
- #include "Common/Logging/LogManager.h"
- #include "Core/ConfigManager.h"
- #if defined(__LIBUSB__) || defined (_WIN32)
- #include "Core/HW/SI_GCAdapter.h"
- #endif
- #include "Core/HW/Wiimote.h"
- #include "UICommon/UICommon.h"
- #include "VideoCommon/VideoBackendBase.h"
- namespace UICommon
- {
- void Init()
- {
- LogManager::Init();
- SConfig::Init();
- VideoBackend::PopulateList();
- WiimoteReal::LoadSettings();
- #if defined(__LIBUSB__) || defined (_WIN32)
- SI_GCAdapter::Init();
- #endif
- VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);
- SetEnableAlert(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);
- }
- void Shutdown()
- {
- #if defined(__LIBUSB__) || defined (_WIN32)
- SI_GCAdapter::Shutdown();
- #endif
- WiimoteReal::Shutdown();
- VideoBackend::ClearList();
- SConfig::Shutdown();
- LogManager::Shutdown();
- }
- void CreateDirectories()
- {
- // Copy initial Wii NAND data from Sys to User.
- File::CopyDir(File::GetSysDirectory() + WII_USER_DIR,
- File::GetUserPath(D_WIIROOT_IDX));
- File::CreateFullPath(File::GetUserPath(D_USER_IDX));
- File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
- File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
- File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
- File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
- File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
- File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
- File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
- File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
- File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
- File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
- File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
- File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
- File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
- File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
- File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP);
- File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
- File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
- }
- void SetUserDirectory(const std::string& custom_path)
- {
- if (!custom_path.empty())
- {
- File::CreateFullPath(custom_path + DIR_SEP);
- File::SetUserPath(D_USER_IDX, custom_path + DIR_SEP);
- return;
- }
- std::string user_path = "";
- #ifdef _WIN32
- // Detect where the User directory is. There are five different cases (on top of the
- // command line flag, which overrides all this):
- // 1. GetExeDirectory()\portable.txt exists
- // -> Use GetExeDirectory()\User
- // 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
- // -> Use GetExeDirectory()\User
- // 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
- // -> Use this as the user directory path
- // 4. My Documents exists
- // -> Use My Documents\Dolphin Emulator as the User directory path
- // 5. Default
- // -> Use GetExeDirectory()\User
- // Check our registry keys
- HKEY hkey;
- DWORD local = 0;
- TCHAR configPath[MAX_PATH] = {0};
- if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS)
- {
- DWORD size = 4;
- if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr, reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
- local = 0;
- size = MAX_PATH;
- if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath, &size) != ERROR_SUCCESS)
- configPath[0] = 0;
- RegCloseKey(hkey);
- }
- local = local || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
- // Get Program Files path in case we need it.
- TCHAR my_documents[MAX_PATH];
- bool my_documents_found = SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents));
- if (local) // Case 1-2
- user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
- else if (configPath[0]) // Case 3
- user_path = TStrToUTF8(configPath);
- else if (my_documents_found) // Case 4
- user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
- else // Case 5
- user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
- // Prettify the path: it will be displayed in some places, we don't want a mix of \ and /.
- user_path = ReplaceAll(user_path, "\\", DIR_SEP);
- // Make sure it ends in DIR_SEP.
- if (*user_path.rbegin() != DIR_SEP_CHR)
- user_path += DIR_SEP;
- #else
- if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
- user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
- else
- user_path = std::string(getenv("HOME") ?
- getenv("HOME") : getenv("PWD") ?
- getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
- #endif
- File::SetUserPath(D_USER_IDX, user_path);
- }
- } // namespace UICommon
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