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- // Copyright 2010 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #pragma once
- #include <cstddef>
- #include <map>
- #include <string>
- #include <vector>
- #include <wx/button.h>
- #include <wx/checkbox.h>
- #include <wx/choice.h>
- #include <wx/dialog.h>
- #include <wx/msgdlg.h>
- #include <wx/radiobut.h>
- #include <wx/spinctrl.h>
- #include <wx/stattext.h>
- #include "Common/CommonTypes.h"
- #include "Common/SysConf.h"
- #include "Core/ConfigManager.h"
- #include "Core/Core.h"
- #include "Core/CoreParameter.h"
- #include "DolphinWX/PostProcessingConfigDiag.h"
- #include "DolphinWX/WxUtils.h"
- #include "VideoCommon/PostProcessing.h"
- #include "VideoCommon/VideoBackendBase.h"
- #include "VideoCommon/VideoConfig.h"
- class wxBoxSizer;
- class wxControl;
- class wxPanel;
- template <typename W>
- class BoolSetting : public W
- {
- public:
- BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
- void UpdateValue(wxCommandEvent& ev)
- {
- m_setting = (ev.GetInt() != 0) ^ m_reverse;
- ev.Skip();
- }
- private:
- bool &m_setting;
- const bool m_reverse;
- };
- typedef BoolSetting<wxCheckBox> SettingCheckBox;
- typedef BoolSetting<wxRadioButton> SettingRadioButton;
- template <typename T>
- class IntegerSetting : public wxSpinCtrl
- {
- public:
- IntegerSetting(wxWindow* parent, const wxString& label, T& setting, int minVal, int maxVal, long style = 0);
- void UpdateValue(wxCommandEvent& ev)
- {
- m_setting = ev.GetInt();
- ev.Skip();
- }
- private:
- T& m_setting;
- };
- typedef IntegerSetting<u32> U32Setting;
- class SettingChoice : public wxChoice
- {
- public:
- SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num = 0, const wxString choices[] = nullptr, long style = 0);
- void UpdateValue(wxCommandEvent& ev);
- private:
- int &m_setting;
- };
- class VideoConfigDiag : public wxDialog
- {
- public:
- VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& ininame);
- protected:
- void Event_Backend(wxCommandEvent &ev)
- {
- VideoBackend* new_backend = g_available_video_backends[ev.GetInt()];
- if (g_video_backend != new_backend)
- {
- bool do_switch = !Core::IsRunning();
- if (new_backend->GetName() == "Software Renderer")
- {
- do_switch = (wxYES == wxMessageBox(_("Software rendering is an order of magnitude slower than using the other backends.\nIt's only useful for debugging purposes.\nDo you really want to enable software rendering? If unsure, select 'No'."),
- _("Warning"), wxYES_NO | wxNO_DEFAULT | wxICON_EXCLAMATION, wxWindow::FindFocus()));
- }
- if (do_switch)
- {
- // TODO: Only reopen the dialog if the software backend is
- // selected (make sure to reinitialize backend info)
- // reopen the dialog
- Close();
- g_video_backend = new_backend;
- SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend = g_video_backend->GetName();
- g_video_backend->ShowConfig(GetParent());
- }
- else
- {
- // Select current backend again
- choice_backend->SetStringSelection(StrToWxStr(g_video_backend->GetName()));
- }
- }
- ev.Skip();
- }
- void Event_Adapter(wxCommandEvent &ev) { ev.Skip(); } // TODO
- void Event_DisplayResolution(wxCommandEvent &ev);
- void Event_ProgressiveScan(wxCommandEvent &ev)
- {
- SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", ev.GetInt());
- SConfig::GetInstance().m_LocalCoreStartupParameter.bProgressive = ev.IsChecked();
- ev.Skip();
- }
- void Event_Stc(wxCommandEvent &ev)
- {
- int samples[] = { 0, 512, 128 };
- vconfig.iSafeTextureCache_ColorSamples = samples[ev.GetInt()];
- ev.Skip();
- }
- void Event_PPShader(wxCommandEvent &ev)
- {
- const int sel = ev.GetInt();
- if (sel)
- vconfig.sPostProcessingShader = WxStrToStr(ev.GetString());
- else
- vconfig.sPostProcessingShader.clear();
- // Should we enable the configuration button?
- PostProcessingShaderConfiguration postprocessing_shader;
- postprocessing_shader.LoadShader(vconfig.sPostProcessingShader);
- button_config_pp->Enable(postprocessing_shader.HasOptions());
- ev.Skip();
- }
- void Event_ConfigurePPShader(wxCommandEvent &ev)
- {
- PostProcessingConfigDiag dialog(this, vconfig.sPostProcessingShader);
- dialog.ShowModal();
- ev.Skip();
- }
- void Event_StereoDepth(wxCommandEvent &ev)
- {
- vconfig.iStereoDepth = ev.GetInt();
- ev.Skip();
- }
- void Event_StereoConvergence(wxCommandEvent &ev)
- {
- vconfig.iStereoConvergence = ev.GetInt();
- ev.Skip();
- }
- void Event_StereoMode(wxCommandEvent &ev)
- {
- if (vconfig.backend_info.bSupportsPostProcessing)
- {
- // Anaglyph overrides post-processing shaders
- choice_ppshader->Clear();
- }
- ev.Skip();
- }
- void Event_ClickClose(wxCommandEvent&);
- void Event_Close(wxCloseEvent&);
- // Enables/disables UI elements depending on current config
- void OnUpdateUI(wxUpdateUIEvent& ev)
- {
- // Anti-aliasing
- choice_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
- text_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
- // XFB
- virtual_xfb->Enable(vconfig.bUseXFB);
- real_xfb->Enable(vconfig.bUseXFB);
- // custom textures
- cache_hires_textures->Enable(vconfig.bHiresTextures);
- // Repopulating the post-processing shaders can't be done from an event
- if (choice_ppshader && choice_ppshader->IsEmpty())
- PopulatePostProcessingShaders();
- // Things which shouldn't be changed during emulation
- if (Core::IsRunning())
- {
- choice_backend->Disable();
- label_backend->Disable();
- // D3D only
- if (vconfig.backend_info.Adapters.size())
- {
- choice_adapter->Disable();
- label_adapter->Disable();
- }
- #ifndef __APPLE__
- // This isn't supported on OS X.
- choice_display_resolution->Disable();
- label_display_resolution->Disable();
- #endif
- progressive_scan_checkbox->Disable();
- render_to_main_checkbox->Disable();
- }
- ev.Skip();
- }
- // Creates controls and connects their enter/leave window events to Evt_Enter/LeaveControl
- SettingCheckBox* CreateCheckBox(wxWindow* parent, const wxString& label, const wxString& description, bool &setting, bool reverse = false, long style = 0);
- SettingChoice* CreateChoice(wxWindow* parent, int& setting, const wxString& description, int num = 0, const wxString choices[] = nullptr, long style = 0);
- SettingRadioButton* CreateRadioButton(wxWindow* parent, const wxString& label, const wxString& description, bool &setting, bool reverse = false, long style = 0);
- // Same as above but only connects enter/leave window events
- wxControl* RegisterControl(wxControl* const control, const wxString& description);
- void Evt_EnterControl(wxMouseEvent& ev);
- void Evt_LeaveControl(wxMouseEvent& ev);
- void CreateDescriptionArea(wxPanel* const page, wxBoxSizer* const sizer);
- void PopulatePostProcessingShaders();
- wxChoice* choice_backend;
- wxChoice* choice_adapter;
- wxChoice* choice_display_resolution;
- wxStaticText* label_backend;
- wxStaticText* label_adapter;
- wxStaticText* text_aamode;
- SettingChoice* choice_aamode;
- wxStaticText* label_display_resolution;
- wxButton* button_config_pp;
- SettingCheckBox* borderless_fullscreen;
- SettingCheckBox* render_to_main_checkbox;
- SettingRadioButton* virtual_xfb;
- SettingRadioButton* real_xfb;
- SettingCheckBox* cache_hires_textures;
- wxCheckBox* progressive_scan_checkbox;
- wxChoice* choice_ppshader;
- std::map<wxWindow*, wxString> ctrl_descs; // maps setting controls to their descriptions
- std::map<wxWindow*, wxStaticText*> desc_texts; // maps dialog tabs (which are the parents of the setting controls) to their description text objects
- VideoConfig &vconfig;
- std::string ininame;
- };
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