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- // Copyright 2010 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <cctype>
- #include <cstddef>
- #include <memory>
- #include <mutex>
- #include <string>
- #include <vector>
- #include <wx/app.h>
- #include <wx/bitmap.h>
- #include <wx/button.h>
- #include <wx/checkbox.h>
- #include <wx/choice.h>
- #include <wx/combobox.h>
- #include <wx/control.h>
- #include <wx/dcmemory.h>
- #include <wx/dialog.h>
- #include <wx/font.h>
- #include <wx/listbox.h>
- #include <wx/msgdlg.h>
- #include <wx/notebook.h>
- #include <wx/panel.h>
- #include <wx/sizer.h>
- #include <wx/slider.h>
- #include <wx/spinctrl.h>
- #include <wx/statbmp.h>
- #include <wx/stattext.h>
- #include <wx/textctrl.h>
- #include <wx/timer.h>
- #include "Common/FileSearch.h"
- #include "Common/FileUtil.h"
- #include "Common/IniFile.h"
- #include "Common/MsgHandler.h"
- #include "Core/Core.h"
- #include "Core/HotkeyManager.h"
- #include "Core/HW/GCKeyboard.h"
- #include "Core/HW/GCPad.h"
- #include "Core/HW/Wiimote.h"
- #include "DolphinWX/InputConfigDiag.h"
- #include "DolphinWX/WxUtils.h"
- #include "InputCommon/ControllerEmu.h"
- #include "InputCommon/InputConfig.h"
- #include "InputCommon/ControllerInterface/ControllerInterface.h"
- #include "InputCommon/ControllerInterface/Device.h"
- #include "InputCommon/ControllerInterface/ExpressionParser.h"
- using namespace ciface::ExpressionParser;
- void GamepadPage::ConfigExtension(wxCommandEvent& event)
- {
- ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension;
- // show config diag, if "none" isn't selected
- if (ex->switch_extension)
- {
- wxDialog dlg(this, wxID_ANY,
- wxGetTranslation(StrToWxStr(ex->attachments[ex->switch_extension]->GetName())));
- wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
- const std::size_t orig_size = control_groups.size();
- ControlGroupsSizer* const szr = new ControlGroupsSizer(ex->attachments[ex->switch_extension].get(), &dlg, this, &control_groups);
- main_szr->Add(szr, 0, wxLEFT, 5);
- main_szr->Add(dlg.CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
- dlg.SetSizerAndFit(main_szr);
- dlg.Center();
- dlg.ShowModal();
- // remove the new groups that were just added, now that the window closed
- control_groups.resize(orig_size);
- }
- }
- PadSettingExtension::PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext)
- : PadSetting(new wxChoice(parent, wxID_ANY))
- , extension(ext)
- {
- for (auto& attachment : extension->attachments)
- {
- ((wxChoice*)wxcontrol)->Append(wxGetTranslation(StrToWxStr(attachment->GetName())));
- }
- UpdateGUI();
- }
- void PadSettingExtension::UpdateGUI()
- {
- ((wxChoice*)wxcontrol)->Select(extension->switch_extension);
- }
- void PadSettingExtension::UpdateValue()
- {
- extension->switch_extension = ((wxChoice*)wxcontrol)->GetSelection();
- }
- PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const _setting)
- : PadSetting(new wxCheckBox(parent, wxID_ANY, wxGetTranslation(StrToWxStr(_setting->name))))
- , setting(_setting)
- {
- UpdateGUI();
- }
- void PadSettingCheckBox::UpdateGUI()
- {
- ((wxCheckBox*)wxcontrol)->SetValue(!!setting->GetValue());
- }
- void PadSettingCheckBox::UpdateValue()
- {
- // 0.01 so its saved to the ini file as just 1. :(
- setting->SetValue(0.01 * ((wxCheckBox*)wxcontrol)->GetValue());
- }
- void PadSettingSpin::UpdateGUI()
- {
- ((wxSpinCtrl*)wxcontrol)->SetValue((int)(setting->GetValue() * 100));
- }
- void PadSettingSpin::UpdateValue()
- {
- setting->SetValue(ControlState(((wxSpinCtrl*)wxcontrol)->GetValue()) / 100);
- }
- ControlDialog::ControlDialog(GamepadPage* const parent, InputConfig& config, ControllerInterface::ControlReference* const ref)
- : wxDialog(parent, wxID_ANY, _("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
- , control_reference(ref)
- , m_config(config)
- , m_parent(parent)
- {
- m_devq = m_parent->controller->default_device;
- // GetStrings() sounds slow :/
- //device_cbox = new wxComboBox(this, wxID_ANY, StrToWxStr(ref->device_qualifier.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
- device_cbox = new wxComboBox(this, wxID_ANY, StrToWxStr(m_devq.ToString()), wxDefaultPosition, wxSize(256, -1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
- device_cbox->Bind(wxEVT_COMBOBOX, &ControlDialog::SetDevice, this);
- device_cbox->Bind(wxEVT_TEXT_ENTER, &ControlDialog::SetDevice, this);
- wxStaticBoxSizer* const control_chooser = CreateControlChooser(parent);
- wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer(wxVERTICAL, this, _("Device"));
- d_szr->Add(device_cbox, 0, wxEXPAND|wxALL, 5);
- wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
- szr->Add(d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5);
- szr->Add(control_chooser, 1, wxEXPAND|wxALL, 5);
- SetSizerAndFit(szr); // needed
- UpdateGUI();
- SetFocus();
- }
- ControlButton::ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label)
- : wxButton(parent, wxID_ANY, "", wxDefaultPosition, wxSize(width,20))
- , control_reference(_ref)
- {
- if (label.empty())
- SetLabel(StrToWxStr(_ref->expression));
- else
- SetLabel(StrToWxStr(label));
- }
- void InputConfigDialog::UpdateProfileComboBox()
- {
- std::string pname(File::GetUserPath(D_CONFIG_IDX));
- pname += PROFILES_PATH;
- pname += m_config.profile_name;
- std::vector<std::string> sv = DoFileSearch({"*.ini"}, {pname});
- wxArrayString strs;
- for (const std::string& filename : sv)
- {
- std::string base;
- SplitPath(filename, nullptr, &base, nullptr);
- strs.push_back(StrToWxStr(base));
- }
- for (GamepadPage* page : m_padpages)
- {
- page->profile_cbox->Clear();
- page->profile_cbox->Append(strs);
- }
- }
- void InputConfigDialog::UpdateControlReferences()
- {
- for (GamepadPage* page : m_padpages)
- {
- page->controller->UpdateReferences(g_controller_interface);
- }
- }
- void InputConfigDialog::ClickSave(wxCommandEvent& event)
- {
- m_config.SaveConfig();
- event.Skip();
- }
- int ControlDialog::GetRangeSliderValue() const
- {
- return range_slider->GetValue();
- }
- void ControlDialog::UpdateListContents()
- {
- control_lbox->Clear();
- ciface::Core::Device* const dev = g_controller_interface.FindDevice(m_devq);
- if (dev)
- {
- if (control_reference->is_input)
- {
- for (ciface::Core::Device::Input* input : dev->Inputs())
- {
- control_lbox->Append(StrToWxStr(input->GetName()));
- }
- }
- else // It's an output
- {
- for (ciface::Core::Device::Output* output : dev->Outputs())
- {
- control_lbox->Append(StrToWxStr(output->GetName()));
- }
- }
- }
- }
- void ControlDialog::SelectControl(const std::string& name)
- {
- //UpdateGUI();
- const int f = control_lbox->FindString(StrToWxStr(name));
- if (f >= 0)
- control_lbox->Select(f);
- }
- void ControlDialog::UpdateGUI()
- {
- // update textbox
- textctrl->SetValue(StrToWxStr(control_reference->expression));
- // updates the "bound controls:" label
- m_bound_label->SetLabel(wxString::Format(_("Bound Controls: %lu"),
- (unsigned long)control_reference->BoundCount()));
- switch (control_reference->parse_error)
- {
- case EXPRESSION_PARSE_SYNTAX_ERROR:
- m_error_label->SetLabel(_("Syntax error"));
- break;
- case EXPRESSION_PARSE_NO_DEVICE:
- m_error_label->SetLabel(_("Device not found"));
- break;
- default:
- m_error_label->SetLabel("");
- }
- };
- void GamepadPage::UpdateGUI()
- {
- device_cbox->SetValue(StrToWxStr(controller->default_device.ToString()));
- for (ControlGroupBox* cgBox : control_groups)
- {
- for (ControlButton* button : cgBox->control_buttons)
- {
- wxString expr = StrToWxStr(button->control_reference->expression);
- expr.Replace("&", "&&");
- button->SetLabel(expr);
- }
- for (PadSetting* padSetting : cgBox->options)
- {
- padSetting->UpdateGUI();
- }
- }
- }
- void GamepadPage::ClearAll(wxCommandEvent&)
- {
- // just load an empty ini section to clear everything :P
- IniFile::Section section;
- controller->LoadConfig(§ion);
- // no point in using the real ControllerInterface i guess
- ControllerInterface face;
- controller->UpdateReferences(face);
- UpdateGUI();
- }
- void GamepadPage::LoadDefaults(wxCommandEvent&)
- {
- controller->LoadDefaults(g_controller_interface);
- controller->UpdateReferences(g_controller_interface);
- UpdateGUI();
- }
- bool ControlDialog::Validate()
- {
- control_reference->expression = WxStrToStr(textctrl->GetValue());
- g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
- UpdateGUI();
- return (control_reference->parse_error == EXPRESSION_PARSE_SUCCESS);
- }
- void GamepadPage::SetDevice(wxCommandEvent&)
- {
- controller->default_device.FromString(WxStrToStr(device_cbox->GetValue()));
- // show user what it was validated as
- device_cbox->SetValue(StrToWxStr(controller->default_device.ToString()));
- // this will set all the controls to this default device
- controller->UpdateDefaultDevice();
- // update references
- controller->UpdateReferences(g_controller_interface);
- }
- void ControlDialog::SetDevice(wxCommandEvent&)
- {
- m_devq.FromString(WxStrToStr(device_cbox->GetValue()));
- // show user what it was validated as
- device_cbox->SetValue(StrToWxStr(m_devq.ToString()));
- // update gui
- UpdateListContents();
- }
- void ControlDialog::ClearControl(wxCommandEvent&)
- {
- control_reference->expression.clear();
- g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
- UpdateGUI();
- }
- inline bool IsAlphabetic(wxString &str)
- {
- for (wxUniChar c : str)
- if (!isalpha(c))
- return false;
- return true;
- }
- inline void GetExpressionForControl(wxString &expr,
- wxString &control_name,
- ciface::Core::DeviceQualifier *control_device = nullptr,
- ciface::Core::DeviceQualifier *default_device = nullptr)
- {
- expr = "";
- // non-default device
- if (control_device && default_device && !(*control_device == *default_device))
- {
- expr += control_device->ToString();
- expr += ":";
- }
- // append the control name
- expr += control_name;
- if (!IsAlphabetic(expr))
- expr = wxString::Format("`%s`", expr);
- }
- bool ControlDialog::GetExpressionForSelectedControl(wxString &expr)
- {
- const int num = control_lbox->GetSelection();
- if (num < 0)
- return false;
- wxString control_name = control_lbox->GetString(num);
- GetExpressionForControl(expr,
- control_name,
- &m_devq,
- &m_parent->controller->default_device);
- return true;
- }
- void ControlDialog::SetSelectedControl(wxCommandEvent&)
- {
- wxString expr;
- if (!GetExpressionForSelectedControl(expr))
- return;
- textctrl->WriteText(expr);
- control_reference->expression = textctrl->GetValue();
- g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
- UpdateGUI();
- }
- void ControlDialog::AppendControl(wxCommandEvent& event)
- {
- wxString device_expr, expr;
- const wxString lbl = ((wxButton*)event.GetEventObject())->GetLabel();
- char op = lbl[0];
- if (!GetExpressionForSelectedControl(device_expr))
- return;
- // Unary ops (that is, '!') are a special case. When there's a selection,
- // put parens around it and prepend it with a '!', but when there's nothing,
- // just add a '!device'.
- if (op == '!')
- {
- wxString selection = textctrl->GetStringSelection();
- if (selection == "")
- expr = wxString::Format("%c%s", op, device_expr);
- else
- expr = wxString::Format("%c(%s)", op, selection);
- }
- else
- {
- expr = wxString::Format(" %c %s", op, device_expr);
- }
- textctrl->WriteText(expr);
- control_reference->expression = textctrl->GetValue();
- g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
- UpdateGUI();
- }
- void GamepadPage::AdjustSetting(wxCommandEvent& event)
- {
- ((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
- }
- void GamepadPage::AdjustSettingUI(wxCommandEvent& event)
- {
- m_iterate = !m_iterate;
- ((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
- }
- void GamepadPage::AdjustControlOption(wxCommandEvent&)
- {
- m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->GetRangeSliderValue()) / SLIDER_TICK_COUNT;
- }
- void GamepadPage::ConfigControl(wxEvent& event)
- {
- m_control_dialog = new ControlDialog(this, m_config, ((ControlButton*)event.GetEventObject())->control_reference);
- m_control_dialog->ShowModal();
- m_control_dialog->Destroy();
- // update changes that were made in the dialog
- UpdateGUI();
- }
- void GamepadPage::ClearControl(wxEvent& event)
- {
- ControlButton* const btn = (ControlButton*)event.GetEventObject();
- btn->control_reference->expression.clear();
- btn->control_reference->range = 1.0;
- controller->UpdateReferences(g_controller_interface);
- // update changes
- UpdateGUI();
- }
- void ControlDialog::DetectControl(wxCommandEvent& event)
- {
- wxButton* const btn = (wxButton*)event.GetEventObject();
- const wxString lbl = btn->GetLabel();
- ciface::Core::Device* const dev = g_controller_interface.FindDevice(m_devq);
- if (dev)
- {
- btn->SetLabel(_("[ waiting ]"));
- // This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows
- wxTheApp->Yield(true);
- ciface::Core::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
- // if we got input, select it in the list
- if (ctrl)
- SelectControl(ctrl->GetName());
- btn->SetLabel(lbl);
- }
- }
- void GamepadPage::DetectControl(wxCommandEvent& event)
- {
- ControlButton* btn = (ControlButton*)event.GetEventObject();
- if (DetectButton(btn) && m_iterate == true)
- {
- auto it = std::find(control_buttons.begin(), control_buttons.end(), btn);
- // std find will never return end since btn will always be found in control_buttons
- ++it;
- for (; it != control_buttons.end(); ++it)
- {
- if (!DetectButton(*it))
- break;
- }
- }
- }
- bool GamepadPage::DetectButton(ControlButton* button)
- {
- bool success = false;
- // find device :/
- ciface::Core::Device* const dev = g_controller_interface.FindDevice(controller->default_device);
- if (dev)
- {
- button->SetLabel(_("[ waiting ]"));
- // This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows
- wxTheApp->Yield(true);
- ciface::Core::Device::Control* const ctrl = button->control_reference->Detect(DETECT_WAIT_TIME, dev);
- // if we got input, update expression and reference
- if (ctrl)
- {
- wxString control_name = ctrl->GetName();
- wxString expr;
- GetExpressionForControl(expr, control_name);
- button->control_reference->expression = expr;
- g_controller_interface.UpdateReference(button->control_reference, controller->default_device);
- success = true;
- }
- }
- UpdateGUI();
- return success;
- }
- wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent)
- {
- wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, this, control_reference->is_input ? _("Input") : _("Output"));
- textctrl = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_MULTILINE | wxTE_RICH2);
- wxFont font = textctrl->GetFont();
- font.SetFamily(wxFONTFAMILY_MODERN);
- textctrl->SetFont(font);
- wxButton* const detect_button = new wxButton(this, wxID_ANY, control_reference->is_input ? _("Detect") : _("Test"));
- wxButton* const clear_button = new wxButton(this, wxID_ANY, _("Clear"));
- wxButton* const select_button = new wxButton(this, wxID_ANY, _("Select"));
- select_button->Bind(wxEVT_BUTTON, &ControlDialog::SetSelectedControl, this);
- wxButton* const or_button = new wxButton(this, wxID_ANY, _("| OR"));
- or_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this);
- control_lbox = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxSize(-1, 64));
- wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL);
- button_sizer->Add(detect_button, 1, 0, 5);
- button_sizer->Add(select_button, 1, 0, 5);
- button_sizer->Add(or_button, 1, 0, 5);
- if (control_reference->is_input)
- {
- // TODO: check if && is good on other OS
- wxButton* const and_button = new wxButton(this, wxID_ANY, _("&& AND"));
- wxButton* const not_button = new wxButton(this, wxID_ANY, _("! NOT"));
- wxButton* const add_button = new wxButton(this, wxID_ANY, _("+ ADD"));
- and_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this);
- not_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this);
- add_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this);
- button_sizer->Add(and_button, 1, 0, 5);
- button_sizer->Add(not_button, 1, 0, 5);
- button_sizer->Add(add_button, 1, 0, 5);
- }
- range_slider = new wxSlider(this, wxID_ANY, SLIDER_TICK_COUNT, -SLIDER_TICK_COUNT * 5, SLIDER_TICK_COUNT * 5, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/);
- range_slider->SetValue((int)(control_reference->range * SLIDER_TICK_COUNT));
- detect_button->Bind(wxEVT_BUTTON, &ControlDialog::DetectControl, this);
- clear_button->Bind(wxEVT_BUTTON, &ControlDialog::ClearControl, this);
- range_slider->Bind(wxEVT_SCROLL_CHANGED, &GamepadPage::AdjustControlOption, parent);
- wxStaticText* const range_label = new wxStaticText(this, wxID_ANY, _("Range"));
- m_bound_label = new wxStaticText(this, wxID_ANY, "");
- m_error_label = new wxStaticText(this, wxID_ANY, "");
- wxBoxSizer* const range_sizer = new wxBoxSizer(wxHORIZONTAL);
- range_sizer->Add(range_label, 0, wxCENTER|wxLEFT, 5);
- range_sizer->Add(range_slider, 1, wxEXPAND|wxLEFT, 5);
- wxBoxSizer* const ctrls_sizer = new wxBoxSizer(wxHORIZONTAL);
- ctrls_sizer->Add(control_lbox, 1, wxEXPAND, 0);
- ctrls_sizer->Add(button_sizer, 0, wxEXPAND, 0);
- wxSizer* const bottom_btns_sizer = CreateButtonSizer(wxOK|wxAPPLY);
- bottom_btns_sizer->Prepend(clear_button, 0, wxLEFT, 5);
- main_szr->Add(range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5);
- main_szr->Add(ctrls_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
- main_szr->Add(textctrl, 1, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
- main_szr->Add(bottom_btns_sizer, 0, wxEXPAND|wxBOTTOM|wxRIGHT, 5);
- main_szr->Add(m_bound_label, 0, wxCENTER, 0);
- main_szr->Add(m_error_label, 0, wxCENTER, 0);
- UpdateListContents();
- return main_szr;
- }
- void GamepadPage::GetProfilePath(std::string& path)
- {
- const wxString& name = profile_cbox->GetValue();
- if (!name.empty())
- {
- // TODO: check for dumb characters maybe
- path = File::GetUserPath(D_CONFIG_IDX);
- path += PROFILES_PATH;
- path += m_config.profile_name;
- path += '/';
- path += WxStrToStr(profile_cbox->GetValue());
- path += ".ini";
- }
- }
- void GamepadPage::LoadProfile(wxCommandEvent&)
- {
- std::string fname;
- GamepadPage::GetProfilePath(fname);
- if (!File::Exists(fname))
- return;
- IniFile inifile;
- inifile.Load(fname);
- controller->LoadConfig(inifile.GetOrCreateSection("Profile"));
- controller->UpdateReferences(g_controller_interface);
- UpdateGUI();
- }
- void GamepadPage::SaveProfile(wxCommandEvent&)
- {
- std::string fname;
- GamepadPage::GetProfilePath(fname);
- File::CreateFullPath(fname);
- if (!fname.empty())
- {
- IniFile inifile;
- controller->SaveConfig(inifile.GetOrCreateSection("Profile"));
- inifile.Save(fname);
- m_config_dialog->UpdateProfileComboBox();
- }
- else
- {
- WxUtils::ShowErrorDialog(_("You must enter a valid profile name."));
- }
- }
- void GamepadPage::DeleteProfile(wxCommandEvent&)
- {
- std::string fname;
- GamepadPage::GetProfilePath(fname);
- const char* const fnamecstr = fname.c_str();
- if (File::Exists(fnamecstr) &&
- AskYesNoT("Are you sure you want to delete \"%s\"?",
- WxStrToStr(profile_cbox->GetValue()).c_str()))
- {
- File::Delete(fnamecstr);
- m_config_dialog->UpdateProfileComboBox();
- }
- }
- void InputConfigDialog::UpdateDeviceComboBox()
- {
- ciface::Core::DeviceQualifier dq;
- for (GamepadPage* page : m_padpages)
- {
- page->device_cbox->Clear();
- for (ciface::Core::Device* d : g_controller_interface.Devices())
- {
- dq.FromDevice(d);
- page->device_cbox->Append(StrToWxStr(dq.ToString()));
- }
- page->device_cbox->SetValue(StrToWxStr(page->controller->default_device.ToString()));
- }
- }
- void GamepadPage::RefreshDevices(wxCommandEvent&)
- {
- bool was_unpaused = Core::PauseAndLock(true);
- // refresh devices
- g_controller_interface.Reinitialize();
- // update all control references
- m_config_dialog->UpdateControlReferences();
- // update device cbox
- m_config_dialog->UpdateDeviceComboBox();
- Wiimote::LoadConfig();
- Keyboard::LoadConfig();
- Pad::LoadConfig();
- HotkeyManagerEmu::LoadConfig();
- Core::PauseAndLock(false, was_unpaused);
- }
- ControlGroupBox::~ControlGroupBox()
- {
- for (PadSetting* padSetting : options)
- delete padSetting;
- }
- ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent, GamepadPage* const eventsink)
- : wxBoxSizer(wxVERTICAL)
- , control_group(group)
- {
- static_bitmap = nullptr;
- const std::vector<std::string> exclude_buttons = {"Mic", "Modifier"};
- const std::vector<std::string> exclude_groups = {"IR", "Swing", "Tilt", "Shake", "UDP Wiimote", "Extension", "Rumble"};
- wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
- for (auto& control : group->controls)
- {
- wxStaticText* const label = new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(control->name)));
- ControlButton* const control_button = new ControlButton(parent, control->control_ref.get(), 80);
- control_button->SetFont(m_SmallFont);
- control_buttons.push_back(control_button);
- if (std::find(exclude_groups.begin(), exclude_groups.end(), control_group->name) == exclude_groups.end() &&
- std::find(exclude_buttons.begin(), exclude_buttons.end(), control->name) == exclude_buttons.end())
- eventsink->control_buttons.push_back(control_button);
- if (control->control_ref->is_input)
- {
- control_button->SetToolTip(_("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options."));
- control_button->Bind(wxEVT_BUTTON, &GamepadPage::DetectControl, eventsink);
- }
- else
- {
- control_button->SetToolTip(_("Left/Right-click for more options.\nMiddle-click to clear."));
- control_button->Bind(wxEVT_BUTTON, &GamepadPage::ConfigControl, eventsink);
- }
- control_button->Bind(wxEVT_MIDDLE_DOWN, &GamepadPage::ClearControl, eventsink);
- control_button->Bind(wxEVT_RIGHT_UP, &GamepadPage::ConfigControl, eventsink);
- wxBoxSizer* const control_sizer = new wxBoxSizer(wxHORIZONTAL);
- control_sizer->AddStretchSpacer(1);
- control_sizer->Add(label, 0, wxCENTER | wxRIGHT, 3);
- control_sizer->Add(control_button, 0, 0, 0);
- Add(control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3);
- }
- wxMemoryDC dc;
- switch (group->type)
- {
- case GROUP_TYPE_STICK:
- case GROUP_TYPE_TILT:
- case GROUP_TYPE_CURSOR:
- case GROUP_TYPE_FORCE:
- {
- wxBitmap bitmap(64, 64);
- dc.SelectObject(bitmap);
- dc.Clear();
- static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
- wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
- for (auto& groupSetting : group->settings)
- {
- PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
- setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
- options.push_back(setting);
- szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))));
- szr->Add(setting->wxcontrol, 0, wxLEFT, 0);
- }
- wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
- h_szr->Add(szr, 1, 0, 5);
- h_szr->Add(static_bitmap, 0, wxALL|wxCENTER, 3);
- Add(h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3);
- }
- break;
- case GROUP_TYPE_BUTTONS:
- {
- // Draw buttons in rows of 8
- unsigned int button_cols = group->controls.size() > 8 ? 8 : group->controls.size();
- unsigned int button_rows = ceil((float)group->controls.size() / 8.0f);
- wxBitmap bitmap(int(12 * button_cols + 1), (11 * button_rows) + 1);
- dc.SelectObject(bitmap);
- dc.Clear();
- static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
- PadSettingSpin* const threshold_cbox = new PadSettingSpin(parent, group->settings[0].get());
- threshold_cbox->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
- threshold_cbox->wxcontrol->SetToolTip(_("Adjust the analog control pressure required to activate buttons."));
- options.push_back(threshold_cbox);
- wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
- szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(group->settings[0]->name))),
- 0, wxCENTER|wxRIGHT, 3);
- szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3);
- Add(szr, 0, wxALL|wxCENTER, 3);
- Add(static_bitmap, 0, wxALL|wxCENTER, 3);
- }
- break;
- case GROUP_TYPE_MIXED_TRIGGERS:
- case GROUP_TYPE_TRIGGERS:
- case GROUP_TYPE_SLIDER:
- {
- int height = (int)(12 * group->controls.size());
- int width = 64;
- if (GROUP_TYPE_MIXED_TRIGGERS == group->type)
- width = 64+12+1;
- if (GROUP_TYPE_TRIGGERS != group->type)
- height /= 2;
- wxBitmap bitmap(width, height+1);
- dc.SelectObject(bitmap);
- dc.Clear();
- static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
- for (auto& groupSetting : group->settings)
- {
- PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
- setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
- options.push_back(setting);
- wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
- szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))), 0, wxCENTER | wxRIGHT, 3);
- szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
- Add(szr, 0, wxALL|wxCENTER, 3);
- }
- Add(static_bitmap, 0, wxALL|wxCENTER, 3);
- }
- break;
- case GROUP_TYPE_EXTENSION:
- {
- PadSettingExtension* const attachments = new PadSettingExtension(parent, (ControllerEmu::Extension*)group);
- wxButton* const configure_btn = new ExtensionButton(parent, (ControllerEmu::Extension*)group);
- options.push_back(attachments);
- attachments->wxcontrol->Bind(wxEVT_CHOICE, &GamepadPage::AdjustSetting, eventsink);
- configure_btn->Bind(wxEVT_BUTTON, &GamepadPage::ConfigExtension, eventsink);
- Add(attachments->wxcontrol, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3);
- Add(configure_btn, 0, wxALL|wxEXPAND, 3);
- }
- break;
- default:
- {
- //options
- for (auto& groupSetting : group->settings)
- {
- if (groupSetting->high == DEFAULT_HIGH_VALUE)
- {
- PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, groupSetting.get());
- if (groupSetting->is_iterate == true)
- {
- setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSettingUI, eventsink);
- groupSetting->value = 0;
- }
- else
- {
- setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSetting, eventsink);
- }
- options.push_back(setting_cbox);
- Add(setting_cbox->wxcontrol, 0, wxALL | wxLEFT, 5);
- }
- else
- {
- PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
- setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
- options.push_back(setting);
- wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
- szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))), 0, wxCENTER | wxRIGHT, 3);
- szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
- Add(szr, 0, wxALL | wxCENTER, 3);
- }
- }
- }
- break;
- }
- dc.SelectObject(wxNullBitmap);
- //AddStretchSpacer(0);
- }
- ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent, GamepadPage* const eventsink, std::vector<ControlGroupBox*>* groups)
- : wxBoxSizer(wxHORIZONTAL)
- {
- size_t col_size = 0;
- wxBoxSizer* stacked_groups = nullptr;
- for (auto& group : controller->groups)
- {
- ControlGroupBox* control_group_box = new ControlGroupBox(group.get(), parent, eventsink);
- wxStaticBoxSizer *control_group =
- new wxStaticBoxSizer(wxVERTICAL, parent, wxGetTranslation(StrToWxStr(group->name)));
- control_group->Add(control_group_box);
- const size_t grp_size = group->controls.size() + group->settings.size();
- col_size += grp_size;
- if (col_size > 8 || nullptr == stacked_groups)
- {
- if (stacked_groups)
- Add(stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5);
- stacked_groups = new wxBoxSizer(wxVERTICAL);
- stacked_groups->Add(control_group, 0, wxEXPAND);
- col_size = grp_size;
- }
- else
- {
- stacked_groups->Add(control_group, 0, wxEXPAND);
- }
- if (groups)
- groups->push_back(control_group_box);
- }
- if (stacked_groups)
- Add(stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5);
- }
- GamepadPage::GamepadPage(wxWindow* parent, InputConfig& config, const unsigned int pad_num, InputConfigDialog* const config_dialog)
- : wxPanel(parent, wxID_ANY)
- ,controller(config.controllers[pad_num])
- , m_config_dialog(config_dialog)
- , m_config(config)
- {
- wxBoxSizer* control_group_sizer = new ControlGroupsSizer(m_config.controllers[pad_num], this, this, &control_groups);
- wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Profile"));
- // device chooser
- wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Device"));
- device_cbox = new wxComboBox(this, wxID_ANY, "", wxDefaultPosition, wxSize(64, -1));
- device_cbox->ToggleWindowStyle(wxTE_PROCESS_ENTER);
- wxButton* refresh_button = new wxButton(this, wxID_ANY, _("Refresh"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
- device_cbox->Bind(wxEVT_COMBOBOX, &GamepadPage::SetDevice, this);
- device_cbox->Bind(wxEVT_TEXT_ENTER, &GamepadPage::SetDevice, this);
- refresh_button->Bind(wxEVT_BUTTON, &GamepadPage::RefreshDevices, this);
- device_sbox->Add(device_cbox, 1, wxLEFT|wxRIGHT, 3);
- device_sbox->Add(refresh_button, 0, wxRIGHT|wxBOTTOM, 3);
- wxButton* const default_button = new wxButton(this, wxID_ANY, _("Default"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
- wxButton* const clearall_button = new wxButton(this, wxID_ANY, _("Clear"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
- wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Reset"));
- clear_sbox->Add(default_button, 1, wxLEFT, 3);
- clear_sbox->Add(clearall_button, 1, wxRIGHT, 3);
- clearall_button->Bind(wxEVT_BUTTON, &GamepadPage::ClearAll, this);
- default_button->Bind(wxEVT_BUTTON, &GamepadPage::LoadDefaults, this);
- profile_cbox = new wxComboBox(this, wxID_ANY, "", wxDefaultPosition, wxSize(64, -1));
- wxButton* const pload_btn = new wxButton(this, wxID_ANY, _("Load"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
- wxButton* const psave_btn = new wxButton(this, wxID_ANY, _("Save"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
- wxButton* const pdelete_btn = new wxButton(this, wxID_ANY, _("Delete"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
- pload_btn->Bind(wxEVT_BUTTON, &GamepadPage::LoadProfile, this);
- psave_btn->Bind(wxEVT_BUTTON, &GamepadPage::SaveProfile, this);
- pdelete_btn->Bind(wxEVT_BUTTON, &GamepadPage::DeleteProfile, this);
- profile_sbox->Add(profile_cbox, 1, wxLEFT, 3);
- profile_sbox->Add(pload_btn, 0, wxLEFT, 3);
- profile_sbox->Add(psave_btn, 0, 0, 3);
- profile_sbox->Add(pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3);
- wxBoxSizer* const dio = new wxBoxSizer(wxHORIZONTAL);
- dio->Add(device_sbox, 1, wxEXPAND|wxRIGHT, 5);
- dio->Add(clear_sbox, 0, wxEXPAND|wxRIGHT, 5);
- dio->Add(profile_sbox, 1, wxEXPAND|wxRIGHT, 5);
- wxBoxSizer* const mapping = new wxBoxSizer(wxVERTICAL);
- mapping->Add(dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5);
- mapping->Add(control_group_sizer, 0, wxLEFT|wxEXPAND, 5);
- UpdateGUI();
- SetSizerAndFit(mapping); // needed
- Layout();
- };
- InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config, const wxString& name, const int tab_num)
- : wxDialog(parent, wxID_ANY, name, wxPoint(128,-1))
- , m_config(config)
- {
- m_pad_notebook = new wxNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT);
- GamepadPage* gp = new GamepadPage(m_pad_notebook, m_config, tab_num, this);
- m_padpages.push_back(gp);
- m_pad_notebook->AddPage(gp, wxString::Format("%s [%u]", wxGetTranslation(StrToWxStr(m_config.gui_name)), 1 + tab_num));
- m_pad_notebook->SetSelection(0);
- UpdateDeviceComboBox();
- UpdateProfileComboBox();
- Bind(wxEVT_BUTTON, &InputConfigDialog::ClickSave, this, wxID_OK);
- wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
- szr->Add(m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5);
- szr->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxEXPAND|wxALL, 5);
- SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
- SetSizerAndFit(szr);
- Center();
- // live preview update timer
- m_update_timer.SetOwner(this);
- Bind(wxEVT_TIMER, &InputConfigDialog::UpdateBitmaps, this);
- m_update_timer.Start(PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
- }
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