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- // Copyright 2008 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #include <cstdarg>
- #include <cstdio>
- #include <mutex>
- #include <string>
- #include <vector>
- #include <wx/app.h>
- #include <wx/bitmap.h>
- #include <wx/filedlg.h>
- #include <wx/filefn.h>
- #include <wx/menu.h>
- #include <wx/msgdlg.h>
- #include <wx/panel.h>
- #include <wx/progdlg.h>
- #include <wx/statusbr.h>
- #include <wx/thread.h>
- #include <wx/toolbar.h>
- #include <wx/toplevel.h>
- #include <wx/aui/framemanager.h>
- #ifdef __APPLE__
- #include <AppKit/AppKit.h>
- #endif
- #include "Common/CDUtils.h"
- #include "Common/CommonTypes.h"
- #include "Common/FileSearch.h"
- #include "Common/FileUtil.h"
- #include "Common/NandPaths.h"
- #include "Core/BootManager.h"
- #include "Core/ConfigManager.h"
- #include "Core/Core.h"
- #include "Core/CoreParameter.h"
- #include "Core/Host.h"
- #include "Core/HotkeyManager.h"
- #include "Core/Movie.h"
- #include "Core/State.h"
- #include "Core/HW/CPU.h"
- #include "Core/HW/DVDInterface.h"
- #include "Core/HW/GCKeyboard.h"
- #include "Core/HW/GCPad.h"
- #include "Core/HW/ProcessorInterface.h"
- #include "Core/HW/SI_Device.h"
- #include "Core/HW/Wiimote.h"
- #include "Core/HW/WiiSaveCrypted.h"
- #include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
- #include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
- #include "Core/PowerPC/PowerPC.h"
- #include "Core/PowerPC/PPCSymbolDB.h"
- #include "DiscIO/NANDContentLoader.h"
- #include "DolphinWX/AboutDolphin.h"
- #include "DolphinWX/ControllerConfigDiag.h"
- #include "DolphinWX/FifoPlayerDlg.h"
- #include "DolphinWX/Frame.h"
- #include "DolphinWX/GameListCtrl.h"
- #include "DolphinWX/Globals.h"
- #include "DolphinWX/InputConfigDiag.h"
- #include "DolphinWX/ISOFile.h"
- #include "DolphinWX/LogWindow.h"
- #include "DolphinWX/MemcardManager.h"
- #include "DolphinWX/TASInputDlg.h"
- #include "DolphinWX/WXInputBase.h"
- #include "DolphinWX/WxUtils.h"
- #include "DolphinWX/Cheats/CheatsWindow.h"
- #include "DolphinWX/Config/ConfigMain.h"
- #include "DolphinWX/Debugger/BreakpointWindow.h"
- #include "DolphinWX/Debugger/CodeWindow.h"
- #include "DolphinWX/Debugger/WatchWindow.h"
- #include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
- #include "DolphinWX/NetPlay/NetWindow.h"
- #include "InputCommon/ControllerInterface/ControllerInterface.h"
- #include "VideoBackends/Software/SWVideoConfig.h"
- #include "VideoCommon/VideoBackendBase.h"
- #include "VideoCommon/VideoConfig.h"
- #ifdef _WIN32
- #ifndef SM_XVIRTUALSCREEN
- #define SM_XVIRTUALSCREEN 76
- #endif
- #ifndef SM_YVIRTUALSCREEN
- #define SM_YVIRTUALSCREEN 77
- #endif
- #ifndef SM_CXVIRTUALSCREEN
- #define SM_CXVIRTUALSCREEN 78
- #endif
- #ifndef SM_CYVIRTUALSCREEN
- #define SM_CYVIRTUALSCREEN 79
- #endif
- #endif
- // Resources
- extern "C" {
- #include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon
- };
- class InputConfig;
- class wxFrame;
- // This override allows returning a fake menubar object while removing the real one from the screen
- wxMenuBar* CFrame::GetMenuBar() const
- {
- if (m_frameMenuBar)
- {
- return m_frameMenuBar;
- }
- else
- {
- return m_menubar_shadow;
- }
- }
- // Create menu items
- // ---------------------
- wxMenuBar* CFrame::CreateMenu()
- {
- wxMenuBar* menubar = new wxMenuBar();
- // file menu
- wxMenu* fileMenu = new wxMenu;
- fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
- fileMenu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
- wxMenu *externalDrive = new wxMenu;
- fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Backup..."), externalDrive);
- drives = cdio_get_devices();
- // Windows Limitation of 24 character drives
- for (unsigned int i = 0; i < drives.size() && i < 24; i++)
- {
- externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
- }
- fileMenu->AppendSeparator();
- fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
- fileMenu->AppendSeparator();
- fileMenu->Append(IDM_BROWSE, _("&Browse for ISOs..."));
- fileMenu->AppendSeparator();
- fileMenu->Append(wxID_EXIT, _("E&xit") + wxString("\tAlt+F4"));
- menubar->Append(fileMenu, _("&File"));
- // Emulation menu
- wxMenu* emulationMenu = new wxMenu;
- emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
- emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
- emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
- emulationMenu->AppendSeparator();
- emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
- emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
- wxMenu *skippingMenu = new wxMenu;
- emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
- for (int i = 0; i < 10; i++)
- skippingMenu->AppendRadioItem(IDM_FRAME_SKIP_0 + i, wxString::Format("%i", i));
- skippingMenu->Check(IDM_FRAME_SKIP_0 + SConfig::GetInstance().m_FrameSkip, true);
- Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
- emulationMenu->AppendSeparator();
- emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
- emulationMenu->AppendSeparator();
- wxMenu *saveMenu = new wxMenu;
- wxMenu *loadMenu = new wxMenu;
- wxMenu *slotSelectMenu = new wxMenu;
- emulationMenu->Append(IDM_LOAD_STATE, _("&Load State"), loadMenu);
- emulationMenu->Append(IDM_SAVE_STATE, _("Sa&ve State"), saveMenu);
- emulationMenu->Append(IDM_SELECT_SLOT, _("Select State slot"), slotSelectMenu);
- saveMenu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
- saveMenu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
- saveMenu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
- saveMenu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
- saveMenu->AppendSeparator();
- loadMenu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
- loadMenu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
- loadMenu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
- loadMenu->AppendSeparator();
- for (unsigned int i = 0; i < State::NUM_STATES; i++)
- {
- loadMenu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
- saveMenu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
- slotSelectMenu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
- }
- loadMenu->AppendSeparator();
- for (unsigned int i = 0; i < State::NUM_STATES; i++)
- loadMenu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
- menubar->Append(emulationMenu, _("&Emulation"));
- // Movie menu
- wxMenu* movieMenu = new wxMenu;
- movieMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
- movieMenu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
- movieMenu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
- movieMenu->Append(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK);
- movieMenu->Append(IDM_TAS_INPUT, _("TAS Input"));
- movieMenu->AppendSeparator();
- movieMenu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
- movieMenu->Check(IDM_TOGGLE_PAUSE_MOVIE, SConfig::GetInstance().m_PauseMovie);
- movieMenu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
- movieMenu->Check(IDM_SHOW_LAG, SConfig::GetInstance().m_ShowLag);
- movieMenu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
- movieMenu->Check(IDM_SHOW_FRAME_COUNT, SConfig::GetInstance().m_ShowFrameCount);
- movieMenu->Check(IDM_RECORD_READ_ONLY, true);
- movieMenu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
- movieMenu->Check(IDM_SHOW_INPUT_DISPLAY, SConfig::GetInstance().m_ShowInputDisplay);
- movieMenu->AppendSeparator();
- movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
- movieMenu->Check(IDM_TOGGLE_DUMP_FRAMES, SConfig::GetInstance().m_DumpFrames);
- movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
- movieMenu->Check(IDM_TOGGLE_DUMP_AUDIO, SConfig::GetInstance().m_DumpAudio);
- menubar->Append(movieMenu, _("&Movie"));
- // Options menu
- wxMenu* pOptionsMenu = new wxMenu;
- pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
- pOptionsMenu->AppendSeparator();
- pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
- pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
- pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
- pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
- if (g_pCodeWindow)
- {
- pOptionsMenu->AppendSeparator();
- g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
- }
- menubar->Append(pOptionsMenu, _("&Options"));
- // Tools menu
- wxMenu* toolsMenu = new wxMenu;
- toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
- toolsMenu->Append(IDM_IMPORT_SAVE, _("Import Wii Save"));
- toolsMenu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
- toolsMenu->Append(IDM_CHEATS, _("&Cheat Manager"));
- toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay"));
- toolsMenu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD"));
- UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
- toolsMenu->Append(IDM_FIFOPLAYER, _("Fifo Player"));
- toolsMenu->AppendSeparator();
- wxMenu* wiimoteMenu = new wxMenu;
- toolsMenu->AppendSubMenu(wiimoteMenu, _("Connect Wiimotes"));
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
- wiimoteMenu->AppendSeparator();
- wiimoteMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
- menubar->Append(toolsMenu, _("&Tools"));
- wxMenu* viewMenu = new wxMenu;
- viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
- viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
- viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Statusbar"));
- viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
- viewMenu->AppendSeparator();
- viewMenu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
- viewMenu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
- viewMenu->AppendSeparator();
- if (g_pCodeWindow)
- {
- viewMenu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
- static const wxString menu_text[] = {
- _("&Registers"),
- _("&Watch"),
- _("&Breakpoints"),
- _("&Memory"),
- _("&JIT"),
- _("&Sound"),
- _("&Video")
- };
- for (int i = IDM_REGISTER_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
- {
- viewMenu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
- viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
- }
- viewMenu->AppendSeparator();
- }
- else
- {
- viewMenu->Check(IDM_LOG_WINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
- viewMenu->Check(IDM_LOG_CONFIG_WINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
- }
- wxMenu *platformMenu = new wxMenu;
- viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
- platformMenu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
- platformMenu->Check(IDM_LIST_WII, SConfig::GetInstance().m_ListWii);
- platformMenu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
- platformMenu->Check(IDM_LIST_GC, SConfig::GetInstance().m_ListGC);
- platformMenu->AppendCheckItem(IDM_LIST_WAD, _("Show Wad"));
- platformMenu->Check(IDM_LIST_WAD, SConfig::GetInstance().m_ListWad);
- wxMenu *regionMenu = new wxMenu;
- viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
- regionMenu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
- regionMenu->Check(IDM_LIST_JAP, SConfig::GetInstance().m_ListJap);
- regionMenu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
- regionMenu->Check(IDM_LIST_PAL, SConfig::GetInstance().m_ListPal);
- regionMenu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
- regionMenu->Check(IDM_LIST_USA, SConfig::GetInstance().m_ListUsa);
- regionMenu->AppendSeparator();
- regionMenu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
- regionMenu->Check(IDM_LIST_AUSTRALIA, SConfig::GetInstance().m_ListAustralia);
- regionMenu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
- regionMenu->Check(IDM_LIST_FRANCE, SConfig::GetInstance().m_ListFrance);
- regionMenu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
- regionMenu->Check(IDM_LIST_GERMANY, SConfig::GetInstance().m_ListGermany);
- regionMenu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
- regionMenu->Check(IDM_LIST_ITALY, SConfig::GetInstance().m_ListItaly);
- regionMenu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
- regionMenu->Check(IDM_LIST_KOREA, SConfig::GetInstance().m_ListKorea);
- regionMenu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
- regionMenu->Check(IDM_LIST_NETHERLANDS, SConfig::GetInstance().m_ListNetherlands);
- regionMenu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
- regionMenu->Check(IDM_LIST_RUSSIA, SConfig::GetInstance().m_ListRussia);
- regionMenu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
- regionMenu->Check(IDM_LIST_SPAIN, SConfig::GetInstance().m_ListSpain);
- regionMenu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
- regionMenu->Check(IDM_LIST_TAIWAN, SConfig::GetInstance().m_ListTaiwan);
- regionMenu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
- regionMenu->Check(IDM_LIST_WORLD, SConfig::GetInstance().m_ListWorld);
- regionMenu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
- regionMenu->Check(IDM_LIST_UNKNOWN, SConfig::GetInstance().m_ListUnknown);
- viewMenu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
- viewMenu->Check(IDM_LIST_DRIVES, SConfig::GetInstance().m_ListDrives);
- viewMenu->Append(IDM_PURGE_CACHE, _("Purge Cache"));
- wxMenu *columnsMenu = new wxMenu;
- viewMenu->AppendSubMenu(columnsMenu, _("Select Columns"));
- columnsMenu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
- columnsMenu->Check(IDM_SHOW_SYSTEM, SConfig::GetInstance().m_showSystemColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
- columnsMenu->Check(IDM_SHOW_BANNER, SConfig::GetInstance().m_showBannerColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
- columnsMenu->Check(IDM_SHOW_MAKER, SConfig::GetInstance().m_showMakerColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
- columnsMenu->Check(IDM_SHOW_ID, SConfig::GetInstance().m_showIDColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
- columnsMenu->Check(IDM_SHOW_REGION, SConfig::GetInstance().m_showRegionColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
- columnsMenu->Check(IDM_SHOW_SIZE, SConfig::GetInstance().m_showSizeColumn);
- columnsMenu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
- columnsMenu->Check(IDM_SHOW_STATE, SConfig::GetInstance().m_showStateColumn);
- menubar->Append(viewMenu, _("&View"));
- if (g_pCodeWindow)
- {
- g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, menubar);
- }
- // Help menu
- wxMenu* helpMenu = new wxMenu;
- // Re-enable when there's something useful to display */
- // helpMenu->Append(wxID_HELP, _("&Help"));
- helpMenu->Append(IDM_HELP_WEBSITE, _("&Website"));
- helpMenu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
- helpMenu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
- helpMenu->AppendSeparator();
- helpMenu->Append(wxID_ABOUT, _("&About..."));
- menubar->Append(helpMenu, _("&Help"));
- return menubar;
- }
- wxString CFrame::GetMenuLabel(int Id)
- {
- wxString Label;
- switch (Id)
- {
- case HK_OPEN:
- Label = _("&Open...");
- break;
- case HK_CHANGE_DISC:
- Label = _("Change &Disc...");
- break;
- case HK_REFRESH_LIST:
- Label = _("&Refresh List");
- break;
- case HK_PLAY_PAUSE:
- if (Core::GetState() == Core::CORE_RUN)
- Label = _("&Pause");
- else
- Label = _("&Play");
- break;
- case HK_STOP:
- Label = _("&Stop");
- break;
- case HK_RESET:
- Label = _("&Reset");
- break;
- case HK_FRAME_ADVANCE:
- Label = _("&Frame Advance");
- break;
- case HK_START_RECORDING:
- Label = _("Start Re&cording Input");
- break;
- case HK_PLAY_RECORDING:
- Label = _("P&lay Input Recording...");
- break;
- case HK_EXPORT_RECORDING:
- Label = _("Export Recording...");
- break;
- case HK_READ_ONLY_MODE:
- Label = _("&Read-Only Mode");
- break;
- case HK_FULLSCREEN:
- Label = _("&Fullscreen");
- break;
- case HK_SCREENSHOT:
- Label = _("Take Screenshot");
- break;
- case HK_EXIT:
- Label = _("Exit");
- break;
- case HK_WIIMOTE1_CONNECT:
- case HK_WIIMOTE2_CONNECT:
- case HK_WIIMOTE3_CONNECT:
- case HK_WIIMOTE4_CONNECT:
- Label = wxString::Format(_("Connect Wiimote %i"),
- Id - HK_WIIMOTE1_CONNECT + 1);
- break;
- case HK_BALANCEBOARD_CONNECT:
- Label = _("Connect Balance Board");
- break;
- case HK_LOAD_STATE_SLOT_1:
- case HK_LOAD_STATE_SLOT_2:
- case HK_LOAD_STATE_SLOT_3:
- case HK_LOAD_STATE_SLOT_4:
- case HK_LOAD_STATE_SLOT_5:
- case HK_LOAD_STATE_SLOT_6:
- case HK_LOAD_STATE_SLOT_7:
- case HK_LOAD_STATE_SLOT_8:
- case HK_LOAD_STATE_SLOT_9:
- case HK_LOAD_STATE_SLOT_10:
- Label = wxString::Format(_("Slot %i"),
- Id - HK_LOAD_STATE_SLOT_1 + 1);
- break;
- case HK_SAVE_STATE_SLOT_1:
- case HK_SAVE_STATE_SLOT_2:
- case HK_SAVE_STATE_SLOT_3:
- case HK_SAVE_STATE_SLOT_4:
- case HK_SAVE_STATE_SLOT_5:
- case HK_SAVE_STATE_SLOT_6:
- case HK_SAVE_STATE_SLOT_7:
- case HK_SAVE_STATE_SLOT_8:
- case HK_SAVE_STATE_SLOT_9:
- case HK_SAVE_STATE_SLOT_10:
- Label = wxString::Format(_("Slot %i"),
- Id - HK_SAVE_STATE_SLOT_1 + 1);
- break;
- case HK_SAVE_STATE_FILE:
- Label = _("Save State...");
- break;
- case HK_LOAD_LAST_STATE_1:
- case HK_LOAD_LAST_STATE_2:
- case HK_LOAD_LAST_STATE_3:
- case HK_LOAD_LAST_STATE_4:
- case HK_LOAD_LAST_STATE_5:
- case HK_LOAD_LAST_STATE_6:
- case HK_LOAD_LAST_STATE_7:
- case HK_LOAD_LAST_STATE_8:
- Label = wxString::Format(_("Last %i"),
- Id - HK_LOAD_LAST_STATE_1 + 1);
- break;
- case HK_LOAD_STATE_FILE:
- Label = _("Load State...");
- break;
- case HK_SAVE_FIRST_STATE: Label = _("Save Oldest State"); break;
- case HK_UNDO_LOAD_STATE: Label = _("Undo Load State"); break;
- case HK_UNDO_SAVE_STATE: Label = _("Undo Save State"); break;
- case HK_SAVE_STATE_SLOT_SELECTED:
- Label = _("Save state to selected slot");
- break;
- case HK_LOAD_STATE_SLOT_SELECTED:
- Label = _("Load state from selected slot");
- break;
- case HK_SELECT_STATE_SLOT_1:
- case HK_SELECT_STATE_SLOT_2:
- case HK_SELECT_STATE_SLOT_3:
- case HK_SELECT_STATE_SLOT_4:
- case HK_SELECT_STATE_SLOT_5:
- case HK_SELECT_STATE_SLOT_6:
- case HK_SELECT_STATE_SLOT_7:
- case HK_SELECT_STATE_SLOT_8:
- case HK_SELECT_STATE_SLOT_9:
- case HK_SELECT_STATE_SLOT_10:
- Label = wxString::Format(_("Select Slot %i"), Id - HK_SELECT_STATE_SLOT_1 + 1);
- break;
- default:
- Label = wxString::Format(_("Undefined %i"), Id);
- }
- return Label;
- }
- // Create toolbar items
- // ---------------------
- void CFrame::PopulateToolbar(wxToolBar* ToolBar)
- {
- int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
- h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
- ToolBar->SetToolBitmapSize(wxSize(w, h));
- WxUtils::AddToolbarButton(ToolBar, wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
- WxUtils::AddToolbarButton(ToolBar, wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
- WxUtils::AddToolbarButton(ToolBar, IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory..."));
- ToolBar->AddSeparator();
- WxUtils::AddToolbarButton(ToolBar, IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
- WxUtils::AddToolbarButton(ToolBar, IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
- WxUtils::AddToolbarButton(ToolBar, IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
- WxUtils::AddToolbarButton(ToolBar, IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot"));
- ToolBar->AddSeparator();
- WxUtils::AddToolbarButton(ToolBar, wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
- WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
- WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_AUDIO, _("Audio"), m_Bitmaps[Toolbar_ConfigAudio], _("Audio settings"));
- WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_CONTROLLERS, _("Controllers"), m_Bitmaps[Toolbar_Controller], _("Controller settings"));
- }
- // Delete and recreate the toolbar
- void CFrame::RecreateToolbar()
- {
- static const long TOOLBAR_STYLE = wxTB_DEFAULT_STYLE | wxTB_TEXT;
- if (m_ToolBar != nullptr)
- {
- m_ToolBar->Destroy();
- m_ToolBar = nullptr;
- }
- m_ToolBar = CreateToolBar(TOOLBAR_STYLE, wxID_ANY);
- if (g_pCodeWindow)
- {
- g_pCodeWindow->PopulateToolbar(m_ToolBar);
- m_ToolBar->AddSeparator();
- }
- PopulateToolbar(m_ToolBar);
- // after adding the buttons to the toolbar, must call Realize() to reflect
- // the changes
- m_ToolBar->Realize();
- UpdateGUI();
- }
- void CFrame::InitBitmaps()
- {
- auto const dir = StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name));
- m_Bitmaps[Toolbar_FileOpen ].LoadFile(dir + "open.png", wxBITMAP_TYPE_PNG);
- m_Bitmaps[Toolbar_Refresh ].LoadFile(dir + "refresh.png", wxBITMAP_TYPE_PNG);
- m_Bitmaps[Toolbar_Browse ].LoadFile(dir + "browse.png", wxBITMAP_TYPE_PNG);
- m_Bitmaps[Toolbar_Play ].LoadFile(dir + "play.png", wxBITMAP_TYPE_PNG);
- m_Bitmaps[Toolbar_Stop ].LoadFile(dir + "stop.png", wxBITMAP_TYPE_PNG);
- m_Bitmaps[Toolbar_Pause ].LoadFile(dir + "pause.png", wxBITMAP_TYPE_PNG);
- m_Bitmaps[Toolbar_ConfigMain ].LoadFile(dir + "config.png", wxBITMAP_TYPE_PNG);
- m_Bitmaps[Toolbar_ConfigGFX ].LoadFile(dir + "graphics.png", wxBITMAP_TYPE_PNG);
- m_Bitmaps[Toolbar_ConfigAudio].LoadFile(dir + "audio.png", wxBITMAP_TYPE_PNG);
- m_Bitmaps[Toolbar_Controller ].LoadFile(dir + "classic.png", wxBITMAP_TYPE_PNG);
- m_Bitmaps[Toolbar_Screenshot ].LoadFile(dir + "screenshot.png", wxBITMAP_TYPE_PNG);
- m_Bitmaps[Toolbar_FullScreen ].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG);
- // Update in case the bitmap has been updated
- if (m_ToolBar != nullptr)
- RecreateToolbar();
- }
- // Menu items
- // Start the game or change the disc.
- // Boot priority:
- // 1. Show the game list and boot the selected game.
- // 2. Default ISO
- // 3. Boot last selected game
- void CFrame::BootGame(const std::string& filename)
- {
- std::string bootfile = filename;
- SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
- if (Core::GetState() != Core::CORE_UNINITIALIZED)
- return;
- // Start filename if non empty.
- // Start the selected ISO, or try one of the saved paths.
- // If all that fails, ask to add a dir and don't boot
- if (bootfile.empty())
- {
- if (m_GameListCtrl->GetSelectedISO() != nullptr)
- {
- if (m_GameListCtrl->GetSelectedISO()->IsValid())
- bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
- }
- else if (!StartUp.m_strDefaultISO.empty() &&
- File::Exists(StartUp.m_strDefaultISO))
- {
- bootfile = StartUp.m_strDefaultISO;
- }
- else
- {
- if (!SConfig::GetInstance().m_LastFilename.empty() &&
- File::Exists(SConfig::GetInstance().m_LastFilename))
- {
- bootfile = SConfig::GetInstance().m_LastFilename;
- }
- else
- {
- m_GameListCtrl->BrowseForDirectory();
- return;
- }
- }
- }
- if (!bootfile.empty())
- {
- StartGame(bootfile);
- if (UseDebugger && g_pCodeWindow)
- {
- if (g_pCodeWindow->m_WatchWindow)
- g_pCodeWindow->m_WatchWindow->LoadAll();
- if (g_pCodeWindow->m_BreakpointWindow)
- g_pCodeWindow->m_BreakpointWindow->LoadAll();
- }
- }
- }
- // Open file to boot
- void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
- {
- if (Core::GetState() == Core::CORE_UNINITIALIZED)
- DoOpen(true);
- }
- void CFrame::DoOpen(bool Boot)
- {
- std::string currentDir = File::GetCurrentDir();
- wxString path = wxFileSelector(
- _("Select the file to load"),
- wxEmptyString, wxEmptyString, wxEmptyString,
- _("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") +
- wxString::Format("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s",
- wxGetTranslation(wxALL_FILES)),
- wxFD_OPEN | wxFD_FILE_MUST_EXIST,
- this);
- if (path.IsEmpty())
- return;
- std::string currentDir2 = File::GetCurrentDir();
- if (currentDir != currentDir2)
- {
- PanicAlertT("Current directory changed from %s to %s after wxFileSelector!",
- currentDir.c_str(), currentDir2.c_str());
- File::SetCurrentDir(currentDir);
- }
- // Should we boot a new game or just change the disc?
- if (Boot && !path.IsEmpty())
- {
- BootGame(WxStrToStr(path));
- }
- else
- {
- DVDInterface::ChangeDisc(WxStrToStr(path));
- }
- }
- void CFrame::OnRecordReadOnly(wxCommandEvent& event)
- {
- Movie::SetReadOnly(event.IsChecked());
- }
- void CFrame::OnTASInput(wxCommandEvent& event)
- {
- for (int i = 0; i < 4; ++i)
- {
- if (SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_NONE && SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_GC_GBA)
- {
- g_TASInputDlg[i]->CreateGCLayout();
- g_TASInputDlg[i]->Show();
- g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - Controller %d"), i + 1));
- }
- if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU && !(Core::IsRunning() && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii))
- {
- g_TASInputDlg[i+4]->CreateWiiLayout(i);
- g_TASInputDlg[i+4]->Show();
- g_TASInputDlg[i+4]->SetTitle(wxString::Format(_("TAS Input - Wiimote %d"), i + 1));
- }
- }
- }
- void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
- {
- SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
- SConfig::GetInstance().SaveSettings();
- }
- void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event))
- {
- SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames;
- SConfig::GetInstance().SaveSettings();
- }
- void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event))
- {
- SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio;
- }
- void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event))
- {
- SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
- SConfig::GetInstance().SaveSettings();
- }
- void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED (event))
- {
- SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount;
- SConfig::GetInstance().SaveSettings();
- }
- void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event))
- {
- SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay;
- SConfig::GetInstance().SaveSettings();
- }
- void CFrame::OnFrameStep(wxCommandEvent& event)
- {
- bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
- Movie::DoFrameStep();
- bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
- if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when pausing next frame
- UpdateGUI();
- }
- void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
- {
- DoOpen(false);
- }
- void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
- {
- if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() || Movie::IsPlayingInput())
- return;
- int controllers = 0;
- if (Movie::IsReadOnly())
- {
- // The user just chose to record a movie, so that should take precedence
- Movie::SetReadOnly(false);
- GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false);
- }
- for (int i = 0; i < 4; i++)
- {
- if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
- controllers |= (1 << i);
- if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
- controllers |= (1 << (i + 4));
- }
- if (Movie::BeginRecordingInput(controllers))
- BootGame("");
- }
- void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event))
- {
- wxString path = wxFileSelector(
- _("Select The Recording File"),
- wxEmptyString, wxEmptyString, wxEmptyString,
- _("Dolphin TAS Movies (*.dtm)") +
- wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
- wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
- this);
- if (path.IsEmpty())
- return;
- if (!Movie::IsReadOnly())
- {
- // let's make the read-only flag consistent at the start of a movie.
- Movie::SetReadOnly(true);
- GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check();
- }
- if (Movie::PlayInput(WxStrToStr(path)))
- BootGame("");
- }
- void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event))
- {
- DoRecordingSave();
- }
- void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
- {
- if (Core::IsRunning())
- {
- // Core is initialized and emulator is running
- if (UseDebugger)
- {
- if (CCPU::IsStepping())
- CCPU::EnableStepping(false);
- else
- CCPU::EnableStepping(true); // Break
- wxThread::Sleep(20);
- g_pCodeWindow->JumpToAddress(PC);
- g_pCodeWindow->Update();
- // Update toolbar with Play/Pause status
- UpdateGUI();
- }
- else
- {
- DoPause();
- }
- }
- else
- {
- // Core is uninitialized, start the game
- BootGame("");
- }
- }
- void CFrame::OnRenderParentClose(wxCloseEvent& event)
- {
- // Before closing the window we need to shut down the emulation core.
- // We'll try to close this window again once that is done.
- if (Core::GetState() != Core::CORE_UNINITIALIZED)
- {
- DoStop();
- if (event.CanVeto())
- {
- event.Veto();
- }
- return;
- }
- event.Skip();
- }
- void CFrame::OnRenderParentMove(wxMoveEvent& event)
- {
- if (Core::GetState() != Core::CORE_UNINITIALIZED &&
- !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
- {
- SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x;
- SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y;
- }
- event.Skip();
- }
- void CFrame::OnRenderParentResize(wxSizeEvent& event)
- {
- if (Core::GetState() != Core::CORE_UNINITIALIZED)
- {
- int width, height;
- if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
- !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
- {
- m_RenderFrame->GetClientSize(&width, &height);
- SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
- SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height;
- }
- m_LogWindow->Refresh();
- m_LogWindow->Update();
- }
- event.Skip();
- }
- void CFrame::ToggleDisplayMode(bool bFullscreen)
- {
- #ifdef _WIN32
- if (bFullscreen && SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto")
- {
- DEVMODE dmScreenSettings;
- memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
- dmScreenSettings.dmSize = sizeof(dmScreenSettings);
- sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str(),
- "%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
- dmScreenSettings.dmBitsPerPel = 32;
- dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
- // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
- ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
- }
- else
- {
- // Change to default resolution
- ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
- }
- #elif defined(HAVE_XRANDR) && HAVE_XRANDR
- if (SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto")
- m_XRRConfig->ToggleDisplayMode(bFullscreen);
- #endif
- }
- // Prepare the GUI to start the game.
- void CFrame::StartGame(const std::string& filename)
- {
- if (m_bGameLoading)
- return;
- m_bGameLoading = true;
- if (m_ToolBar)
- m_ToolBar->EnableTool(IDM_PLAY, false);
- GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
- if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
- {
- // Game has been started, hide the game list
- m_GameListCtrl->Disable();
- m_GameListCtrl->Hide();
- m_RenderParent = m_Panel;
- m_RenderFrame = this;
- if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
- m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
- else
- m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
- // No, I really don't want TAB_TRAVERSAL being set behind my back,
- // thanks. (Note that calling DisableSelfFocus would prevent this flag
- // from being set for new children, but wouldn't reset the existing
- // flag.)
- m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
- }
- else
- {
- wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
- SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
- #ifdef __APPLE__
- // On OS X, the render window's title bar is not visible,
- // and the window therefore not easily moved, when the
- // position is 0,0. Weed out the 0's from existing configs.
- if (position == wxPoint(0, 0))
- position = wxDefaultPosition;
- #endif
- wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
- SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
- #ifdef _WIN32
- // Out of desktop check
- int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
- int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
- int width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
- int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
- if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x || (topPos + height) < (position.y + size.GetHeight()) || topPos > position.y)
- position.x = position.y = wxDefaultCoord;
- #endif
- m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
- if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
- m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
- else
- m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
- m_RenderFrame->SetBackgroundColour(*wxBLACK);
- m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
- m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
- m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
- m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
- #ifdef _WIN32
- // The renderer should use a top-level window for exclusive fullscreen support.
- m_RenderParent = m_RenderFrame;
- #else
- // To capture key events on Linux and Mac OS X the frame needs at least one child.
- m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
- #endif
- m_RenderFrame->Show();
- }
- #if defined(__APPLE__)
- NSView *view = (NSView *) m_RenderFrame->GetHandle();
- NSWindow *window = [view window];
- [window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
- #endif
- wxBeginBusyCursor();
- DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
- if (!BootManager::BootCore(filename))
- {
- DoFullscreen(false);
- // Destroy the renderer frame when not rendering to main
- if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
- m_RenderFrame->Destroy();
- m_RenderParent = nullptr;
- m_bGameLoading = false;
- UpdateGUI();
- }
- else
- {
- #if defined(HAVE_X11) && HAVE_X11
- if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
- X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
- X11Utils::XWindowFromHandle(GetHandle()), true);
- #endif
- m_RenderParent->SetFocus();
- wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
- wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
- wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
- wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
- wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
- wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
- wxTheApp->Bind(wxEVT_SET_FOCUS, &CFrame::OnFocusChange, this);
- wxTheApp->Bind(wxEVT_KILL_FOCUS, &CFrame::OnFocusChange, this);
- m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
- }
- wxEndBusyCursor();
- }
- void CFrame::OnBootDrive(wxCommandEvent& event)
- {
- BootGame(drives[event.GetId()-IDM_DRIVE1]);
- }
- // Refresh the file list and browse for a favorites directory
- void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
- {
- if (m_GameListCtrl)
- {
- m_GameListCtrl->Update();
- }
- }
- void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
- {
- if (m_GameListCtrl)
- {
- m_GameListCtrl->BrowseForDirectory();
- }
- }
- // Create screenshot
- void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
- {
- Core::SaveScreenShot();
- }
- // Pause the emulation
- void CFrame::DoPause()
- {
- if (Core::GetState() == Core::CORE_RUN)
- {
- Core::SetState(Core::CORE_PAUSE);
- if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
- m_RenderParent->SetCursor(wxNullCursor);
- Core::UpdateTitle();
- }
- else
- {
- Core::SetState(Core::CORE_RUN);
- if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
- RendererHasFocus())
- m_RenderParent->SetCursor(wxCURSOR_BLANK);
- }
- UpdateGUI();
- }
- // Stop the emulation
- void CFrame::DoStop()
- {
- if (!Core::IsRunningAndStarted())
- return;
- if (m_confirmStop)
- return;
- // don't let this function run again until it finishes, or is aborted.
- m_confirmStop = true;
- m_bGameLoading = false;
- if (Core::GetState() != Core::CORE_UNINITIALIZED ||
- m_RenderParent != nullptr)
- {
- #if defined __WXGTK__
- wxMutexGuiLeave();
- std::lock_guard<std::recursive_mutex> lk(keystate_lock);
- wxMutexGuiEnter();
- #endif
- // Ask for confirmation in case the user accidentally clicked Stop / Escape
- if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
- {
- // Exit fullscreen to ensure it does not cover the stop dialog.
- DoFullscreen(false);
- // Pause the state during confirmation and restore it afterwards
- Core::EState state = Core::GetState();
- // If exclusive fullscreen is not enabled then we can pause the emulation
- // before we've exited fullscreen. If not then we need to exit fullscreen first.
- if (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() ||
- SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
- {
- Core::SetState(Core::CORE_PAUSE);
- }
- wxMessageDialog m_StopDlg(
- this,
- _("Do you want to stop the current emulation?"),
- _("Please confirm..."),
- wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION,
- wxDefaultPosition);
- HotkeyManagerEmu::Enable(false);
- int Ret = m_StopDlg.ShowModal();
- HotkeyManagerEmu::Enable(true);
- if (Ret != wxID_YES)
- {
- Core::SetState(state);
- m_confirmStop = false;
- return;
- }
- }
- if (UseDebugger && g_pCodeWindow)
- {
- if (g_pCodeWindow->m_WatchWindow)
- {
- g_pCodeWindow->m_WatchWindow->SaveAll();
- PowerPC::watches.Clear();
- }
- if (g_pCodeWindow->m_BreakpointWindow)
- {
- g_pCodeWindow->m_BreakpointWindow->SaveAll();
- PowerPC::breakpoints.Clear();
- PowerPC::memchecks.Clear();
- g_pCodeWindow->m_BreakpointWindow->NotifyUpdate();
- }
- g_symbolDB.Clear();
- Host_NotifyMapLoaded();
- }
- // TODO: Show the author/description dialog here
- if (Movie::IsRecordingInput())
- DoRecordingSave();
- if (Movie::IsMovieActive())
- Movie::EndPlayInput(false);
- if (NetPlayDialog::GetNetPlayClient())
- NetPlayDialog::GetNetPlayClient()->Stop();
- BootManager::Stop();
- UpdateGUI();
- }
- }
- void CFrame::OnStopped()
- {
- m_confirmStop = false;
- #if defined(HAVE_X11) && HAVE_X11
- if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
- X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
- X11Utils::XWindowFromHandle(GetHandle()), false);
- #endif
- m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
- // Destroy the renderer frame when not rendering to main
- m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
- // Mouse
- wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
- wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
- wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
- wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
- wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
- if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
- m_RenderParent->SetCursor(wxNullCursor);
- DoFullscreen(false);
- if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
- {
- m_RenderFrame->Destroy();
- }
- else
- {
- #if defined(__APPLE__)
- // Disable the full screen button when not in a game.
- NSView *view = (NSView *)m_RenderFrame->GetHandle();
- NSWindow *window = [view window];
- [window setCollectionBehavior : NSWindowCollectionBehaviorDefault];
- #endif
- // Make sure the window is not longer set to stay on top
- m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
- }
- m_RenderParent = nullptr;
- // Clean framerate indications from the status bar.
- GetStatusBar()->SetStatusText(" ", 0);
- // Clear wiimote connection status from the status bar.
- GetStatusBar()->SetStatusText(" ", 1);
- // If batch mode was specified on the command-line or we were already closing, exit now.
- if (m_bBatchMode || m_bClosing)
- Close(true);
- // If using auto size with render to main, reset the application size.
- if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
- SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize)
- SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth,
- SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight);
- m_GameListCtrl->Enable();
- m_GameListCtrl->Show();
- m_GameListCtrl->SetFocus();
- UpdateGUI();
- }
- void CFrame::DoRecordingSave()
- {
- bool paused = (Core::GetState() == Core::CORE_PAUSE);
- if (!paused)
- DoPause();
- wxString path = wxFileSelector(
- _("Select The Recording File"),
- wxEmptyString, wxEmptyString, wxEmptyString,
- _("Dolphin TAS Movies (*.dtm)") +
- wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
- wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT,
- this);
- if (path.IsEmpty())
- return;
- Movie::SaveRecording(WxStrToStr(path));
- if (!paused)
- DoPause();
- }
- void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
- {
- DoStop();
- }
- void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))
- {
- if (Movie::IsRecordingInput())
- Movie::g_bReset = true;
- ProcessorInterface::ResetButton_Tap();
- }
- void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
- {
- CConfigMain ConfigMain(this);
- HotkeyManagerEmu::Enable(false);
- if (ConfigMain.ShowModal() == wxID_OK)
- m_GameListCtrl->Update();
- HotkeyManagerEmu::Enable(true);
- UpdateGUI();
- }
- void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event))
- {
- HotkeyManagerEmu::Enable(false);
- if (g_video_backend)
- g_video_backend->ShowConfig(this);
- HotkeyManagerEmu::Enable(true);
- }
- void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED (event))
- {
- CConfigMain ConfigMain(this);
- ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE);
- HotkeyManagerEmu::Enable(false);
- if (ConfigMain.ShowModal() == wxID_OK)
- m_GameListCtrl->Update();
- HotkeyManagerEmu::Enable(true);
- }
- void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED (event))
- {
- ControllerConfigDiag config_dlg(this);
- HotkeyManagerEmu::Enable(false);
- config_dlg.ShowModal();
- HotkeyManagerEmu::Enable(true);
- }
- void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
- {
- InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
- // check if game is running
- bool game_running = false;
- if (Core::GetState() == Core::CORE_RUN)
- {
- Core::SetState(Core::CORE_PAUSE);
- game_running = true;
- }
- HotkeyManagerEmu::Enable(false);
- InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"));
- m_ConfigFrame.ShowModal();
- // Update references in case controllers were refreshed
- Wiimote::LoadConfig();
- Keyboard::LoadConfig();
- Pad::LoadConfig();
- HotkeyManagerEmu::LoadConfig();
- HotkeyManagerEmu::Enable(true);
- // if game isn't running
- if (game_running)
- {
- Core::SetState(Core::CORE_RUN);
- }
- // Update the GUI in case menu accelerators were changed
- UpdateGUI();
- }
- void CFrame::OnHelp(wxCommandEvent& event)
- {
- switch (event.GetId())
- {
- case wxID_ABOUT:
- {
- AboutDolphin frame(this);
- HotkeyManagerEmu::Enable(false);
- frame.ShowModal();
- HotkeyManagerEmu::Enable(true);
- }
- break;
- case IDM_HELP_WEBSITE:
- WxUtils::Launch("https://dolphin-emu.org/");
- break;
- case IDM_HELP_ONLINE_DOCS:
- WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
- break;
- case IDM_HELP_GITHUB:
- WxUtils::Launch("https://github.com/dolphin-emu/dolphin");
- break;
- }
- }
- void CFrame::ClearStatusBar()
- {
- if (this->GetStatusBar()->IsEnabled())
- {
- this->GetStatusBar()->SetStatusText("", 0);
- }
- }
- void CFrame::StatusBarMessage(const char * Text, ...)
- {
- const int MAX_BYTES = 1024 * 10;
- char Str[MAX_BYTES];
- va_list ArgPtr;
- va_start(ArgPtr, Text);
- vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
- va_end(ArgPtr);
- if (this->GetStatusBar()->IsEnabled())
- {
- this->GetStatusBar()->SetStatusText(StrToWxStr(Str), 0);
- }
- }
- // Miscellaneous menus
- // ---------------------
- // NetPlay stuff
- void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
- {
- if (!g_NetPlaySetupDiag)
- {
- if (NetPlayDialog::GetInstance() != nullptr)
- NetPlayDialog::GetInstance()->Raise();
- else
- g_NetPlaySetupDiag = new NetPlaySetupFrame(this, m_GameListCtrl);
- }
- else
- {
- g_NetPlaySetupDiag->Raise();
- }
- }
- void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
- {
- CMemcardManager MemcardManager(this);
- HotkeyManagerEmu::Enable(false);
- MemcardManager.ShowModal();
- HotkeyManagerEmu::Enable(true);
- }
- void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED (event))
- {
- CWiiSaveCrypted::ExportAllSaves();
- }
- void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event))
- {
- wxString path = wxFileSelector(_("Select the save file"),
- wxEmptyString, wxEmptyString, wxEmptyString,
- _("Wii save files (*.bin)|*.bin"),
- wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
- this);
- if (!path.IsEmpty())
- {
- CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path));
- }
- }
- void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED (event))
- {
- if (!g_CheatsWindow)
- g_CheatsWindow = new wxCheatsWindow(this);
- else
- g_CheatsWindow->Raise();
- }
- void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
- {
- BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU));
- }
- void CFrame::OnInstallWAD(wxCommandEvent& event)
- {
- std::string fileName;
- switch (event.GetId())
- {
- case IDM_LIST_INSTALL_WAD:
- {
- const GameListItem *iso = m_GameListCtrl->GetSelectedISO();
- if (!iso)
- return;
- fileName = iso->GetFileName();
- break;
- }
- case IDM_MENU_INSTALL_WAD:
- {
- wxString path = wxFileSelector(
- _("Select a Wii WAD file to install"),
- wxEmptyString, wxEmptyString, wxEmptyString,
- "Wii WAD file (*.wad)|*.wad",
- wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
- this);
- fileName = WxStrToStr(path);
- break;
- }
- default:
- return;
- }
- wxProgressDialog dialog(_("Installing WAD..."),
- _("Working..."),
- 1000,
- this,
- wxPD_APP_MODAL |
- wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
- wxPD_SMOOTH
- );
- u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
- if (titleID == TITLEID_SYSMENU)
- {
- UpdateWiiMenuChoice();
- }
- }
- void CFrame::UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem)
- {
- if (!WiiMenuItem)
- {
- WiiMenuItem = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU);
- }
- const DiscIO::INANDContentLoader & SysMenu_Loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, true);
- if (SysMenu_Loader.IsValid())
- {
- int sysmenuVersion = SysMenu_Loader.GetTitleVersion();
- char sysmenuRegion = SysMenu_Loader.GetCountryChar();
- WiiMenuItem->Enable();
- WiiMenuItem->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), sysmenuVersion, sysmenuRegion));
- }
- else
- {
- WiiMenuItem->Enable(false);
- WiiMenuItem->SetItemLabel(_("Load Wii System Menu"));
- }
- }
- void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED (event))
- {
- if (m_FifoPlayerDlg)
- {
- m_FifoPlayerDlg->Show();
- m_FifoPlayerDlg->SetFocus();
- }
- else
- {
- m_FifoPlayerDlg = new FifoPlayerDlg(this);
- }
- }
- void CFrame::ConnectWiimote(int wm_idx, bool connect)
- {
- if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
- {
- bool was_unpaused = Core::PauseAndLock(true);
- GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
- wxString msg(wxString::Format(_("Wiimote %i %s"), wm_idx + 1,
- connect ? _("Connected") : _("Disconnected")));
- Core::DisplayMessage(WxStrToStr(msg), 3000);
- Host_UpdateMainFrame();
- Core::PauseAndLock(false, was_unpaused);
- }
- }
- void CFrame::OnConnectWiimote(wxCommandEvent& event)
- {
- bool was_unpaused = Core::PauseAndLock(true);
- ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected());
- Core::PauseAndLock(false, was_unpaused);
- }
- // Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
- // the entire screen (when we render to the main window).
- void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
- {
- DoFullscreen(!RendererIsFullscreen());
- }
- void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
- {
- SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
- SConfig::GetInstance().SaveSettings();
- }
- void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
- {
- SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
- SConfig::GetInstance().SaveSettings();
- }
- void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event))
- {
- wxString path = wxFileSelector(
- _("Select the state to load"),
- wxEmptyString, wxEmptyString, wxEmptyString,
- _("All Save States (sav, s##)") +
- wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
- wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
- this);
- if (!path.IsEmpty())
- State::LoadAs(WxStrToStr(path));
- }
- void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
- {
- wxString path = wxFileSelector(
- _("Select the state to save"),
- wxEmptyString, wxEmptyString, wxEmptyString,
- _("All Save States (sav, s##)") +
- wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
- wxFD_SAVE,
- this);
- if (!path.IsEmpty())
- State::SaveAs(WxStrToStr(path));
- }
- void CFrame::OnLoadLastState(wxCommandEvent& event)
- {
- if (Core::IsRunningAndStarted())
- {
- int id = event.GetId();
- int slot = id - IDM_LOAD_LAST_1 + 1;
- State::LoadLastSaved(slot);
- }
- }
- void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
- {
- if (Core::IsRunningAndStarted())
- State::SaveFirstSaved();
- }
- void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
- {
- if (Core::IsRunningAndStarted())
- State::UndoLoadState();
- }
- void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
- {
- if (Core::IsRunningAndStarted())
- State::UndoSaveState();
- }
- void CFrame::OnLoadState(wxCommandEvent& event)
- {
- if (Core::IsRunningAndStarted())
- {
- int id = event.GetId();
- int slot = id - IDM_LOAD_SLOT_1 + 1;
- State::Load(slot);
- }
- }
- void CFrame::OnSaveState(wxCommandEvent& event)
- {
- if (Core::IsRunningAndStarted())
- {
- int id = event.GetId();
- int slot = id - IDM_SAVE_SLOT_1 + 1;
- State::Save(slot);
- }
- }
- void CFrame::OnFrameSkip(wxCommandEvent& event)
- {
- int amount = event.GetId() - IDM_FRAME_SKIP_0;
- Movie::SetFrameSkipping((unsigned int)amount);
- SConfig::GetInstance().m_FrameSkip = amount;
- }
- void CFrame::OnSelectSlot(wxCommandEvent& event)
- {
- g_saveSlot = event.GetId() - IDM_SELECT_SLOT_1 + 1;
- Core::DisplayMessage(StringFromFormat("Selected slot %d", g_saveSlot), 1000);
- }
- void CFrame::OnLoadCurrentSlot(wxCommandEvent& event)
- {
- if (Core::IsRunningAndStarted())
- {
- State::Load(g_saveSlot);
- }
- }
- void CFrame::OnSaveCurrentSlot(wxCommandEvent& event)
- {
- if (Core::IsRunningAndStarted())
- {
- State::Save(g_saveSlot);
- }
- }
- // GUI
- // ---------------------
- // Update the enabled/disabled status
- void CFrame::UpdateGUI()
- {
- // Save status
- bool Initialized = Core::IsRunning();
- bool Running = Core::GetState() == Core::CORE_RUN;
- bool Paused = Core::GetState() == Core::CORE_PAUSE;
- bool Stopping = Core::GetState() == Core::CORE_STOPPING;
- bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
- // Make sure that we have a toolbar
- if (m_ToolBar)
- {
- // Enable/disable the Config and Stop buttons
- m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
- // Don't allow refresh when we don't show the list
- m_ToolBar->EnableTool(wxID_REFRESH, !Initialized);
- m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
- m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
- m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
- }
- // File
- GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
- GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
- GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
- GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized);
- // Emulation
- GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
- GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
- GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
- GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized);
- GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive());
- GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
- GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
- GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
- // Update Key Shortcuts
- for (unsigned int i = 0; i < NUM_HOTKEYS; i++)
- {
- if (GetCmdForHotkey(i) == -1)
- continue;
- if (GetMenuBar()->FindItem(GetCmdForHotkey(i)))
- GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i));
- }
- GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized);
- GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
- // Misc
- GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
- if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid())
- GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
- // Tools
- GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats);
- GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii);
- GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii);
- GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii);
- GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii);
- GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii);
- if (RunningWii)
- {
- bool was_unpaused = Core::PauseAndLock(true);
- GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->
- AccessWiiMote(0x0100)->IsConnected());
- GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->
- AccessWiiMote(0x0101)->IsConnected());
- GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()->
- AccessWiiMote(0x0102)->IsConnected());
- GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()->
- AccessWiiMote(0x0103)->IsConnected());
- GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Check(GetUsbPointer()->
- AccessWiiMote(0x0104)->IsConnected());
- Core::PauseAndLock(false, was_unpaused);
- }
- if (m_ToolBar)
- {
- // Get the tool that controls pausing/playing
- wxToolBarToolBase * PlayTool = m_ToolBar->FindById(IDM_PLAY);
- if (PlayTool)
- {
- if (Running)
- {
- PlayTool->SetLabel(_("Pause"));
- PlayTool->SetShortHelp(_("Pause"));
- m_ToolBar->SetToolNormalBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]);
- }
- else
- {
- PlayTool->SetLabel(_("Play"));
- PlayTool->SetShortHelp(_("Play"));
- m_ToolBar->SetToolNormalBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]);
- }
- }
- }
- GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused);
- if (!Initialized && !m_bGameLoading)
- {
- if (m_GameListCtrl->IsEnabled())
- {
- // Prepare to load Default ISO, enable play button
- if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultISO.empty())
- {
- if (m_ToolBar)
- m_ToolBar->EnableTool(IDM_PLAY, true);
- GetMenuBar()->FindItem(IDM_PLAY)->Enable();
- GetMenuBar()->FindItem(IDM_RECORD)->Enable();
- GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
- }
- // Prepare to load last selected file, enable play button
- else if (!SConfig::GetInstance().m_LastFilename.empty() &&
- File::Exists(SConfig::GetInstance().m_LastFilename))
- {
- if (m_ToolBar)
- m_ToolBar->EnableTool(IDM_PLAY, true);
- GetMenuBar()->FindItem(IDM_PLAY)->Enable();
- GetMenuBar()->FindItem(IDM_RECORD)->Enable();
- GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
- }
- else
- {
- // No game has been selected yet, disable play button
- if (m_ToolBar)
- m_ToolBar->EnableTool(IDM_PLAY, false);
- GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
- GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
- GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false);
- }
- }
- // Game has not started, show game list
- if (!m_GameListCtrl->IsShown())
- {
- m_GameListCtrl->Enable();
- m_GameListCtrl->Show();
- }
- // Game has been selected but not started, enable play button
- if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled())
- {
- if (m_ToolBar)
- m_ToolBar->EnableTool(IDM_PLAY, true);
- GetMenuBar()->FindItem(IDM_PLAY)->Enable();
- GetMenuBar()->FindItem(IDM_RECORD)->Enable();
- GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
- }
- }
- else if (Initialized)
- {
- // Game has been loaded, enable the pause button
- if (m_ToolBar)
- m_ToolBar->EnableTool(IDM_PLAY, !Stopping);
- GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
- // Reset game loading flag
- m_bGameLoading = false;
- }
- // Refresh toolbar
- if (m_ToolBar)
- {
- m_ToolBar->Refresh();
- }
- // Commit changes to manager
- m_Mgr->Update();
- // Update non-modal windows
- if (g_CheatsWindow)
- {
- if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
- g_CheatsWindow->UpdateGUI();
- else
- g_CheatsWindow->Close();
- }
- }
- void CFrame::UpdateGameList()
- {
- m_GameListCtrl->Update();
- }
- void CFrame::GameListChanged(wxCommandEvent& event)
- {
- switch (event.GetId())
- {
- case IDM_LIST_WII:
- SConfig::GetInstance().m_ListWii = event.IsChecked();
- break;
- case IDM_LIST_GC:
- SConfig::GetInstance().m_ListGC = event.IsChecked();
- break;
- case IDM_LIST_WAD:
- SConfig::GetInstance().m_ListWad = event.IsChecked();
- break;
- case IDM_LIST_JAP:
- SConfig::GetInstance().m_ListJap = event.IsChecked();
- break;
- case IDM_LIST_PAL:
- SConfig::GetInstance().m_ListPal = event.IsChecked();
- break;
- case IDM_LIST_USA:
- SConfig::GetInstance().m_ListUsa = event.IsChecked();
- break;
- case IDM_LIST_AUSTRALIA:
- SConfig::GetInstance().m_ListAustralia = event.IsChecked();
- break;
- case IDM_LIST_FRANCE:
- SConfig::GetInstance().m_ListFrance = event.IsChecked();
- break;
- case IDM_LIST_GERMANY:
- SConfig::GetInstance().m_ListGermany = event.IsChecked();
- break;
- case IDM_LIST_ITALY:
- SConfig::GetInstance().m_ListItaly = event.IsChecked();
- break;
- case IDM_LIST_KOREA:
- SConfig::GetInstance().m_ListKorea = event.IsChecked();
- break;
- case IDM_LIST_NETHERLANDS:
- SConfig::GetInstance().m_ListNetherlands = event.IsChecked();
- break;
- case IDM_LIST_RUSSIA:
- SConfig::GetInstance().m_ListRussia = event.IsChecked();
- break;
- case IDM_LIST_SPAIN:
- SConfig::GetInstance().m_ListSpain = event.IsChecked();
- break;
- case IDM_LIST_TAIWAN:
- SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
- break;
- case IDM_LIST_WORLD:
- SConfig::GetInstance().m_ListWorld = event.IsChecked();
- break;
- case IDM_LIST_UNKNOWN:
- SConfig::GetInstance().m_ListUnknown = event.IsChecked();
- break;
- case IDM_LIST_DRIVES:
- SConfig::GetInstance().m_ListDrives = event.IsChecked();
- break;
- case IDM_PURGE_CACHE:
- std::vector<std::string> rFilenames = DoFileSearch({"*.cache"}, {File::GetUserPath(D_CACHE_IDX)});
- for (const std::string& rFilename : rFilenames)
- {
- File::Delete(rFilename);
- }
- break;
- }
- // Update gamelist
- if (m_GameListCtrl)
- {
- m_GameListCtrl->Update();
- }
- }
- // Enable and disable the toolbar
- void CFrame::OnToggleToolbar(wxCommandEvent& event)
- {
- SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
- DoToggleToolbar(event.IsChecked());
- }
- void CFrame::DoToggleToolbar(bool _show)
- {
- GetToolBar()->Show(_show);
- m_Mgr->Update();
- }
- // Enable and disable the status bar
- void CFrame::OnToggleStatusbar(wxCommandEvent& event)
- {
- SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
- GetStatusBar()->Show(event.IsChecked());
- SendSizeEvent();
- }
- void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
- {
- switch (event.GetId())
- {
- case IDM_SHOW_SYSTEM:
- SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
- break;
- case IDM_SHOW_BANNER:
- SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
- break;
- case IDM_SHOW_MAKER:
- SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn;
- break;
- case IDM_SHOW_ID:
- SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
- break;
- case IDM_SHOW_REGION:
- SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
- break;
- case IDM_SHOW_SIZE:
- SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
- break;
- case IDM_SHOW_STATE:
- SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
- break;
- default: return;
- }
- m_GameListCtrl->Update();
- SConfig::GetInstance().SaveSettings();
- }
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