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- // Copyright 2015 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #include <wx/notebook.h>
- #include <wx/panel.h>
- #include <wx/sizer.h>
- #include <wx/stattext.h>
- #include "Common/CommonTypes.h"
- #include "Core/ConfigManager.h"
- #include "Core/Movie.h"
- #include "Core/NetPlayProto.h"
- #include "DolphinWX/WxUtils.h"
- #include "DolphinWX/Config/AdvancedConfigPane.h"
- #include "DolphinWX/Config/AudioConfigPane.h"
- #include "DolphinWX/Config/ConfigMain.h"
- #include "DolphinWX/Config/GameCubeConfigPane.h"
- #include "DolphinWX/Config/GeneralConfigPane.h"
- #include "DolphinWX/Config/InterfaceConfigPane.h"
- #include "DolphinWX/Config/PathConfigPane.h"
- #include "DolphinWX/Config/WiiConfigPane.h"
- // Sent by child panes to signify that the game list should
- // be updated when this modal dialog closes.
- wxDEFINE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);
- CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
- const wxPoint& position, const wxSize& size, long style)
- : wxDialog(parent, id, title, position, size, style)
- {
- // Control refreshing of the ISOs list
- m_refresh_game_list_on_close = false;
- Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this);
- Bind(wxEVT_BUTTON, &CConfigMain::OnOk, this, wxID_OK);
- Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this);
- CreateGUIControls();
- }
- CConfigMain::~CConfigMain()
- {
- }
- void CConfigMain::SetSelectedTab(int tab)
- {
- // TODO : this is just a quick and dirty way to do it, possible cleanup
- switch (tab)
- {
- case ID_AUDIOPAGE:
- Notebook->SetSelection(2);
- break;
- }
- }
- void CConfigMain::CreateGUIControls()
- {
- // Create the notebook and pages
- Notebook = new wxNotebook(this, ID_NOTEBOOK);
- wxPanel* const general_pane = new GeneralConfigPane(Notebook, ID_GENERALPAGE);
- wxPanel* const interface_pane = new InterfaceConfigPane(Notebook, ID_DISPLAYPAGE);
- wxPanel* const audio_pane = new AudioConfigPane(Notebook, ID_AUDIOPAGE);
- wxPanel* const gamecube_pane = new GameCubeConfigPane(Notebook, ID_GAMECUBEPAGE);
- wxPanel* const wii_pane = new WiiConfigPane(Notebook, ID_WIIPAGE);
- wxPanel* const path_pane = new PathConfigPane(Notebook, ID_PATHSPAGE);
- wxPanel* const advanced_pane = new AdvancedConfigPane(Notebook, ID_ADVANCEDPAGE);
- Notebook->AddPage(general_pane, _("General"));
- Notebook->AddPage(interface_pane, _("Interface"));
- Notebook->AddPage(audio_pane, _("Audio"));
- Notebook->AddPage(gamecube_pane, _("GameCube"));
- Notebook->AddPage(wii_pane, _("Wii"));
- Notebook->AddPage(path_pane, _("Paths"));
- Notebook->AddPage(advanced_pane, _("Advanced"));
- if (Movie::IsMovieActive() || NetPlay::IsNetPlayRunning())
- advanced_pane->Disable();
- wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
- main_sizer->Add(Notebook, 1, wxEXPAND | wxALL, 5);
- main_sizer->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
- main_sizer->SetMinSize(400, 0);
- SetSizerAndFit(main_sizer);
- Center();
- SetFocus();
- }
- void CConfigMain::OnClose(wxCloseEvent& WXUNUSED(event))
- {
- EndModal((m_refresh_game_list_on_close) ? wxID_OK : wxID_CANCEL);
- }
- void CConfigMain::OnOk(wxCommandEvent& WXUNUSED(event))
- {
- Close();
- // Save the config. Dolphin crashes too often to only save the settings on closing
- SConfig::GetInstance().SaveSettings();
- }
- void CConfigMain::OnSetRefreshGameListOnClose(wxCommandEvent& WXUNUSED(event))
- {
- m_refresh_game_list_on_close = true;
- }
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