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- #pragma once
- #include <wx/dialog.h>
- class wxSpinButton;
- class wxSpinEvent;
- class wxTextCtrl;
- namespace ActionReplay { struct ARCode; }
- class CARCodeAddEdit : public wxDialog
- {
- public:
- CARCodeAddEdit(int _selection, std::vector<ActionReplay::ARCode>* _arCodes,
- wxWindow* parent,
- wxWindowID id = wxID_ANY,
- const wxString& title = _("Edit ActionReplay Code"),
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_DIALOG_STYLE);
- private:
- wxTextCtrl* EditCheatName;
- wxSpinButton* EntrySelection;
- wxTextCtrl* EditCheatCode;
- std::vector<ActionReplay::ARCode>* arCodes;
- void SaveCheatData(wxCommandEvent& event);
- void ChangeEntry(wxSpinEvent& event);
- void UpdateTextCtrl(ActionReplay::ARCode arCode);
- int selection;
- };
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