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- // Copyright 2009 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #include <cstddef>
- #include <map>
- #include <string>
- #include <vector>
- #include "Common/CommonTypes.h"
- #include "Common/MathUtil.h"
- #include "Common/StringUtil.h"
- #include "DiscIO/Blob.h"
- #include "DiscIO/Volume.h"
- #include "DiscIO/VolumeWad.h"
- #define ALIGN_40(x) ROUND_UP(Common::swap32(x), 0x40)
- namespace DiscIO
- {
- CVolumeWAD::CVolumeWAD(IBlobReader* _pReader)
- : m_pReader(_pReader), m_offset(0), m_tmd_offset(0), m_opening_bnr_offset(0),
- m_hdr_size(0), m_cert_size(0), m_tick_size(0), m_tmd_size(0), m_data_size(0)
- {
- // Source: http://wiibrew.org/wiki/WAD_files
- Read(0x00, 4, (u8*)&m_hdr_size);
- Read(0x08, 4, (u8*)&m_cert_size);
- Read(0x10, 4, (u8*)&m_tick_size);
- Read(0x14, 4, (u8*)&m_tmd_size);
- Read(0x18, 4, (u8*)&m_data_size);
- m_offset = ALIGN_40(m_hdr_size) + ALIGN_40(m_cert_size);
- m_tmd_offset = ALIGN_40(m_hdr_size) + ALIGN_40(m_cert_size) + ALIGN_40(m_tick_size);
- m_opening_bnr_offset = m_tmd_offset + ALIGN_40(m_tmd_size) + ALIGN_40(m_data_size);
- }
- CVolumeWAD::~CVolumeWAD()
- {
- }
- bool CVolumeWAD::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const
- {
- if (decrypt)
- PanicAlertT("Tried to decrypt data from a non-Wii volume");
- if (m_pReader == nullptr)
- return false;
- return m_pReader->Read(_Offset, _Length, _pBuffer);
- }
- IVolume::ECountry CVolumeWAD::GetCountry() const
- {
- if (!m_pReader)
- return COUNTRY_UNKNOWN;
- // read the last digit of the titleID in the ticket
- u8 country_code;
- Read(m_tmd_offset + 0x0193, 1, &country_code);
- if (country_code == 2) // SYSMENU
- {
- u16 title_version = 0;
- Read(m_tmd_offset + 0x01dc, 2, (u8*)&title_version);
- country_code = GetSysMenuRegion(Common::swap16(title_version));
- }
- return CountrySwitch(country_code);
- }
- std::string CVolumeWAD::GetUniqueID() const
- {
- std::string temp = GetMakerID();
- char GameCode[8];
- if (!Read(m_offset + 0x01E0, 4, (u8*)GameCode))
- return "0";
- GameCode[4] = temp.at(0);
- GameCode[5] = temp.at(1);
- GameCode[6] = 0;
- return GameCode;
- }
- std::string CVolumeWAD::GetMakerID() const
- {
- char temp[3] = {1};
- // Some weird channels use 0x0000 in place of the MakerID, so we need a check there
- if (!Read(0x198 + m_tmd_offset, 2, (u8*)temp) || temp[0] == 0 || temp[1] == 0)
- return "00";
- temp[2] = 0;
- return temp;
- }
- bool CVolumeWAD::GetTitleID(u8* _pBuffer) const
- {
- if (!Read(m_offset + 0x01DC, 8, _pBuffer))
- return false;
- return true;
- }
- u16 CVolumeWAD::GetRevision() const
- {
- u16 revision;
- if (!m_pReader->Read(m_tmd_offset + 0x1dc, 2, (u8*)&revision))
- return 0;
- return Common::swap16(revision);
- }
- IVolume::EPlatform CVolumeWAD::GetVolumeType() const
- {
- return WII_WAD;
- }
- std::map<IVolume::ELanguage, std::string> CVolumeWAD::GetNames(bool prefer_long) const
- {
- std::vector<u8> name_data(NAMES_TOTAL_BYTES);
- if (!Read(m_opening_bnr_offset + 0x9C, NAMES_TOTAL_BYTES, name_data.data()))
- return std::map<IVolume::ELanguage, std::string>();
- return ReadWiiNames(name_data);
- }
- u64 CVolumeWAD::GetSize() const
- {
- if (m_pReader)
- return m_pReader->GetDataSize();
- else
- return 0;
- }
- u64 CVolumeWAD::GetRawSize() const
- {
- if (m_pReader)
- return m_pReader->GetRawSize();
- else
- return 0;
- }
- } // namespace
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