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- // Copyright 2008 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #include <cstddef>
- #include <cstring>
- #include <string>
- #include <vector>
- #include <polarssl/aes.h>
- #include "Common/CommonTypes.h"
- #include "Common/StringUtil.h"
- #include "DiscIO/Blob.h"
- #include "DiscIO/Volume.h"
- #include "DiscIO/VolumeCreator.h"
- #include "DiscIO/VolumeDirectory.h"
- #include "DiscIO/VolumeGC.h"
- #include "DiscIO/VolumeWad.h"
- #include "DiscIO/VolumeWiiCrypted.h"
- namespace DiscIO
- {
- enum EDiscType
- {
- DISC_TYPE_UNK,
- DISC_TYPE_WII,
- DISC_TYPE_WII_CONTAINER,
- DISC_TYPE_GC,
- DISC_TYPE_WAD
- };
- class CBlobBigEndianReader
- {
- public:
- CBlobBigEndianReader(IBlobReader& _rReader) : m_rReader(_rReader) {}
- u32 Read32(u64 _Offset)
- {
- u32 Temp;
- m_rReader.Read(_Offset, 4, (u8*)&Temp);
- return Common::swap32(Temp);
- }
- u16 Read16(u64 _Offset)
- {
- u16 Temp;
- m_rReader.Read(_Offset, 2, (u8*)&Temp);
- return Common::swap16(Temp);
- }
- u8 Read8(u64 _Offset)
- {
- u8 Temp;
- m_rReader.Read(_Offset, 1, &Temp);
- return Temp;
- }
- private:
- IBlobReader& m_rReader;
- };
- static const unsigned char s_master_key[16] = {
- 0xeb,0xe4,0x2a,0x22,0x5e,0x85,0x93,0xe4,
- 0x48,0xd9,0xc5,0x45,0x73,0x81,0xaa,0xf7
- };
- static const unsigned char s_master_key_korean[16] = {
- 0x63,0xb8,0x2b,0xb4,0xf4,0x61,0x4e,0x2e,
- 0x13,0xf2,0xfe,0xfb,0xba,0x4c,0x9b,0x7e
- };
- static IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum);
- EDiscType GetDiscType(IBlobReader& _rReader);
- IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _PartitionGroup, u32 _VolumeNum)
- {
- IBlobReader* pReader = CreateBlobReader(_rFilename);
- if (pReader == nullptr)
- return nullptr;
- switch (GetDiscType(*pReader))
- {
- case DISC_TYPE_WII:
- case DISC_TYPE_GC:
- return new CVolumeGC(pReader);
- case DISC_TYPE_WAD:
- return new CVolumeWAD(pReader);
- case DISC_TYPE_WII_CONTAINER:
- {
- IVolume* pVolume = CreateVolumeFromCryptedWiiImage(*pReader, _PartitionGroup, 0, _VolumeNum);
- if (pVolume == nullptr)
- {
- delete pReader;
- }
- return pVolume;
- }
- case DISC_TYPE_UNK:
- default:
- std::string Filename, ext;
- SplitPath(_rFilename, nullptr, &Filename, &ext);
- Filename += ext;
- NOTICE_LOG(DISCIO, "%s does not have the Magic word for a gcm, wiidisc or wad file\n"
- "Set Log Verbosity to Warning and attempt to load the game again to view the values", Filename.c_str());
- delete pReader;
- }
- return nullptr;
- }
- IVolume* CreateVolumeFromDirectory(const std::string& _rDirectory, bool _bIsWii, const std::string& _rApploader, const std::string& _rDOL)
- {
- if (CVolumeDirectory::IsValidDirectory(_rDirectory))
- return new CVolumeDirectory(_rDirectory, _bIsWii, _rApploader, _rDOL);
- return nullptr;
- }
- bool IsVolumeWadFile(const IVolume *_rVolume)
- {
- u32 MagicWord = 0;
- _rVolume->Read(0x02, 4, (u8*)&MagicWord, false);
- return (Common::swap32(MagicWord) == 0x00204973 || Common::swap32(MagicWord) == 0x00206962);
- }
- void VolumeKeyForParition(IBlobReader& _rReader, u64 offset, u8* VolumeKey)
- {
- CBlobBigEndianReader Reader(_rReader);
- u8 SubKey[16];
- _rReader.Read(offset + 0x1bf, 16, SubKey);
- u8 IV[16];
- memset(IV, 0, 16);
- _rReader.Read(offset + 0x44c, 8, IV);
- bool usingKoreanKey = false;
- // Issue: 6813
- // Magic value is at partition's offset + 0x1f1 (1byte)
- // If encrypted with the Korean key, the magic value would be 1
- // Otherwise it is zero
- if (Reader.Read8(0x3) == 'K' && Reader.Read8(offset + 0x1f1) == 1)
- usingKoreanKey = true;
- aes_context AES_ctx;
- aes_setkey_dec(&AES_ctx, (usingKoreanKey ? s_master_key_korean : s_master_key), 128);
- aes_crypt_cbc(&AES_ctx, AES_DECRYPT, 16, IV, SubKey, VolumeKey);
- }
- static IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum)
- {
- CBlobBigEndianReader Reader(_rReader);
- u32 numPartitions = Reader.Read32(0x40000 + (_PartitionGroup * 8));
- u64 PartitionsOffset = (u64)Reader.Read32(0x40000 + (_PartitionGroup * 8) + 4) << 2;
- // Check if we're looking for a valid partition
- if ((int)_VolumeNum != -1 && _VolumeNum > numPartitions)
- return nullptr;
- struct SPartition
- {
- u64 Offset;
- u32 Type;
- };
- struct SPartitionGroup
- {
- u32 numPartitions;
- u64 PartitionsOffset;
- std::vector<SPartition> PartitionsVec;
- };
- SPartitionGroup PartitionGroup[4];
- // read all partitions
- for (SPartitionGroup& group : PartitionGroup)
- {
- for (u32 i = 0; i < numPartitions; i++)
- {
- SPartition Partition;
- Partition.Offset = ((u64)Reader.Read32(PartitionsOffset + (i * 8) + 0)) << 2;
- Partition.Type = Reader.Read32(PartitionsOffset + (i * 8) + 4);
- group.PartitionsVec.push_back(Partition);
- }
- }
- // return the partition type specified or number
- // types: 0 = game, 1 = firmware update, 2 = channel installer
- // some partitions on ssbb use the ascii title id of the demo VC game they hold...
- for (size_t i = 0; i < PartitionGroup[_PartitionGroup].PartitionsVec.size(); i++)
- {
- const SPartition& rPartition = PartitionGroup[_PartitionGroup].PartitionsVec.at(i);
- if ((rPartition.Type == _VolumeType && (int)_VolumeNum == -1) || i == _VolumeNum)
- {
- u8 VolumeKey[16];
- VolumeKeyForParition(_rReader, rPartition.Offset, VolumeKey);
- return new CVolumeWiiCrypted(&_rReader, rPartition.Offset, VolumeKey);
- }
- }
- return nullptr;
- }
- EDiscType GetDiscType(IBlobReader& _rReader)
- {
- CBlobBigEndianReader Reader(_rReader);
- u32 WiiMagic = Reader.Read32(0x18);
- u32 WiiContainerMagic = Reader.Read32(0x60);
- u32 WADMagic = Reader.Read32(0x02);
- u32 GCMagic = Reader.Read32(0x1C);
- // check for Wii
- if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic != 0)
- return DISC_TYPE_WII;
- if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic == 0)
- return DISC_TYPE_WII_CONTAINER;
- // check for WAD
- // 0x206962 for boot2 wads
- if (WADMagic == 0x00204973 || WADMagic == 0x00206962)
- return DISC_TYPE_WAD;
- // check for GC
- if (GCMagic == 0xC2339F3D)
- return DISC_TYPE_GC;
- WARN_LOG(DISCIO, "No known magic words found");
- WARN_LOG(DISCIO, "Wii offset: 0x18 value: 0x%08x", WiiMagic);
- WARN_LOG(DISCIO, "WiiC offset: 0x60 value: 0x%08x", WiiContainerMagic);
- WARN_LOG(DISCIO, "WAD offset: 0x02 value: 0x%08x", WADMagic);
- WARN_LOG(DISCIO, "GC offset: 0x1C value: 0x%08x", GCMagic);
- return DISC_TYPE_UNK;
- }
- } // namespace
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