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- // Copyright 2008 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #pragma once
- #include "Common/CommonTypes.h"
- namespace FPURoundMode
- {
- // TODO: MSVC currently produces broken code:
- // https://connect.microsoft.com/VisualStudio/feedback/details/828892/vc-2013-miscompilation-with-enums-and-bit-fields
- // Once that is fixed, change types in SetRoundMode(), SetSIMDMode(), and in UReg_FPSCR to 'RoundMode'.
- enum RoundMode
- {
- ROUND_NEAR = 0,
- ROUND_CHOP = 1,
- ROUND_UP = 2,
- ROUND_DOWN = 3
- };
- enum PrecisionMode
- {
- PREC_24 = 0,
- PREC_53 = 1,
- PREC_64 = 2
- };
- void SetRoundMode(int mode);
- void SetPrecisionMode(PrecisionMode mode);
- void SetSIMDMode(int rounding_mode, bool non_ieee_mode);
- /*
- * There are two different flavors of float to int conversion:
- * _mm_cvtps_epi32() and _mm_cvttps_epi32().
- *
- * The first rounds according to the MXCSR rounding bits.
- * The second one always uses round towards zero.
- */
- void SaveSIMDState();
- void LoadSIMDState();
- void LoadDefaultSIMDState();
- }
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