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- // Copyright 2008 Dolphin Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #pragma once
- // Directory separators, do we need this?
- #define DIR_SEP "/"
- #define DIR_SEP_CHR '/'
- // The user data dir
- #define ROOT_DIR "."
- #ifdef _WIN32
- #define USERDATA_DIR "User"
- #define DOLPHIN_DATA_DIR "Dolphin"
- #elif defined __APPLE__
- // On OS X, USERDATA_DIR exists within the .app, but *always* reference
- // the copy in Application Support instead! (Copied on first run)
- // You can use the File::GetUserPath() util for this
- #define USERDATA_DIR "Contents/Resources/User"
- #define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
- #elif defined ANDROID
- #define USERDATA_DIR "user"
- #define DOLPHIN_DATA_DIR "/sdcard/dolphin-emu"
- #else
- #define USERDATA_DIR "user"
- #ifdef USER_DIR
- #define DOLPHIN_DATA_DIR USER_DIR
- #else
- #define DOLPHIN_DATA_DIR ".dolphin"
- #endif
- #endif
- // Shared data dirs (Sys and shared User for Linux)
- #ifdef _WIN32
- #define SYSDATA_DIR "Sys"
- #elif defined __APPLE__
- #define SYSDATA_DIR "Contents/Resources/Sys"
- #elif defined ANDROID
- #define SYSDATA_DIR "/sdcard/dolphin-emu"
- #else
- #ifdef DATA_DIR
- #define SYSDATA_DIR DATA_DIR "sys"
- #else
- #define SYSDATA_DIR "sys"
- #endif
- #endif
- // Dirs in both User and Sys
- #define EUR_DIR "EUR"
- #define USA_DIR "USA"
- #define JAP_DIR "JAP"
- // Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
- #define GC_USER_DIR "GC"
- #define WII_USER_DIR "Wii"
- #define CONFIG_DIR "Config"
- #define GAMESETTINGS_DIR "GameSettings"
- #define MAPS_DIR "Maps"
- #define CACHE_DIR "Cache"
- #define SHADERCACHE_DIR "ShaderCache"
- #define STATESAVES_DIR "StateSaves"
- #define SCREENSHOTS_DIR "ScreenShots"
- #define LOAD_DIR "Load"
- #define HIRES_TEXTURES_DIR "Textures"
- #define DUMP_DIR "Dump"
- #define DUMP_TEXTURES_DIR "Textures"
- #define DUMP_FRAMES_DIR "Frames"
- #define DUMP_AUDIO_DIR "Audio"
- #define DUMP_DSP_DIR "DSP"
- #define LOGS_DIR "Logs"
- #define MAIL_LOGS_DIR "Mail"
- #define SHADERS_DIR "Shaders"
- #define WII_SYSCONF_DIR "shared2" DIR_SEP "sys"
- #define WII_WC24CONF_DIR "shared2" DIR_SEP "wc24"
- #define THEMES_DIR "Themes"
- #define ANAGLYPH_DIR "Anaglyph"
- // Filenames
- // Files in the directory returned by GetUserPath(D_CONFIG_IDX)
- #define DOLPHIN_CONFIG "Dolphin.ini"
- #define DEBUGGER_CONFIG "Debugger.ini"
- #define LOGGER_CONFIG "Logger.ini"
- // Files in the directory returned by GetUserPath(D_LOGS_IDX)
- #define MAIN_LOG "dolphin.log"
- // Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
- #define WII_SYSCONF "SYSCONF"
- // Files in the directory returned by GetUserPath(D_DUMP_IDX)
- #define RAM_DUMP "ram.raw"
- #define ARAM_DUMP "aram.raw"
- #define FAKEVMEM_DUMP "fakevmem.raw"
- // Sys files
- #define TOTALDB "totaldb.dsy"
- #define FONT_ANSI "font_ansi.bin"
- #define FONT_SJIS "font_sjis.bin"
- #define DSP_IROM "dsp_rom.bin"
- #define DSP_COEF "dsp_coef.bin"
- #define GC_IPL "IPL.bin"
- #define GC_SRAM "SRAM.raw"
- #define GC_MEMCARDA "MemoryCardA"
- #define GC_MEMCARDB "MemoryCardB"
- #define WII_STATE "state.dat"
- #define WII_SETTING "setting.txt"
- #define GECKO_CODE_HANDLER "codehandler.bin"
- // Subdirs in Sys
- #define GC_SYS_DIR "GC"
- #define WII_SYS_DIR "Wii"
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