mad_world.glsl 563 B

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  1. void main()
  2. {
  3. float4 emboss = (SampleLocation(GetCoordinates()+GetInvResolution()) - SampleLocation(GetCoordinates()-GetInvResolution()))*2.0;
  4. emboss -= (SampleLocation(GetCoordinates()+float2(1,-1)*GetInvResolution()).rgba - SampleLocation(GetCoordinates()+float2(-1,1)*GetInvResolution()).rgba);
  5. float4 color = Sample();
  6. if (color.r > 0.8 && color.b + color.b < 0.2)
  7. {
  8. SetOutput(float4(1,0,0,0));
  9. }
  10. else
  11. {
  12. color += emboss;
  13. if (dot(color.rgb, float3(0.3, 0.5, 0.2)) > 0.5)
  14. SetOutput(float4(1,1,1,1));
  15. else
  16. SetOutput(float4(0,0,0,0));
  17. }
  18. }