zlib-ng.vcxproj 7.5 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project>
  3. <Import Project="..\..\Source\VSProps\Base.Macros.props" />
  4. <Import Project="$(VSPropsDir)Base.Targets.props" />
  5. <PropertyGroup Label="Globals">
  6. <ProjectGuid>{F6EA7144-8D64-4EBB-A13E-76DFBD911EAE}</ProjectGuid>
  7. </PropertyGroup>
  8. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  9. <Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
  10. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  11. <ImportGroup Label="ExtensionSettings" />
  12. <ImportGroup Label="PropertySheets">
  13. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  14. <Import Project="$(VSPropsDir)Base.props" />
  15. <Import Project="$(VSPropsDir)ClDisableAllWarnings.props" />
  16. </ImportGroup>
  17. <PropertyGroup Label="UserMacros" />
  18. <ItemDefinitionGroup>
  19. <ClCompile>
  20. <!--For config files added by Dolphin-->
  21. <AdditionalIncludeDirectories>.;zlib-ng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  22. <PreprocessorDefinitions>ZLIB_COMPAT;WITH_GZFILEOP;NO_FSEEKO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  23. <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">X86_FEATURES;X86_AVX2;X86_AVX2_ADLER32;X86_AVX_CHUNKSET;X86_AVX512;X86_AVX512_ADLER32;X86_MASK_INTRIN;X86_AVX512VNNI;X86_AVX512VNNI_ADLER32;X86_SSE41;X86_SSE42_CRC_HASH;X86_SSE42_ADLER32;X86_SSE42_CRC_INTRIN;X86_SSE2;X86_SSE2_CHUNKSET;X86_SSE2_SLIDEHASH;X86_SSSE3;X86_SSSE3_ADLER32;X86_PCLMULQDQ_CRC;X86_VPCLMULQDQ_CRC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  24. <!--zlib-ng currently doesn't have proper detection of CRC32 on win/arm64, so use ARM_NOCHECK_ACLE-->
  25. <PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">ARM_FEATURES;ARM_NOCHECK_ACLE;ARM_ACLE_CRC_HASH;ARM_NEON;ARM_NEON_ADLER32;ARM_NEON_CHUNKSET;ARM_NEON_SLIDEHASH;__ARM_NEON__;ARM_NEON_HASLD4;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  26. </ClCompile>
  27. </ItemDefinitionGroup>
  28. <ItemGroup Condition="'$(Platform)'=='x64'">
  29. <ClCompile Include="zlib-ng\arch\x86\adler32_avx2.c" />
  30. <ClCompile Include="zlib-ng\arch\x86\adler32_avx512.c" />
  31. <ClCompile Include="zlib-ng\arch\x86\adler32_avx512_vnni.c" />
  32. <ClCompile Include="zlib-ng\arch\x86\adler32_sse42.c" />
  33. <ClCompile Include="zlib-ng\arch\x86\adler32_ssse3.c" />
  34. <ClCompile Include="zlib-ng\arch\x86\chunkset_avx.c" />
  35. <ClCompile Include="zlib-ng\arch\x86\chunkset_sse2.c" />
  36. <ClCompile Include="zlib-ng\arch\x86\chunkset_sse41.c" />
  37. <ClCompile Include="zlib-ng\arch\x86\compare256_avx2.c" />
  38. <ClCompile Include="zlib-ng\arch\x86\compare256_sse2.c" />
  39. <ClCompile Include="zlib-ng\arch\x86\crc32_fold_pclmulqdq.c" />
  40. <ClCompile Include="zlib-ng\arch\x86\crc32_fold_vpclmulqdq.c" />
  41. <ClCompile Include="zlib-ng\arch\x86\insert_string_sse42.c" />
  42. <ClCompile Include="zlib-ng\arch\x86\slide_hash_avx2.c" />
  43. <ClCompile Include="zlib-ng\arch\x86\slide_hash_sse2.c" />
  44. <ClCompile Include="zlib-ng\arch\x86\x86_features.c" />
  45. </ItemGroup>
  46. <ItemGroup Condition="'$(Platform)'=='ARM64'">
  47. <ClCompile Include="zlib-ng\arch\arm\adler32_neon.c" />
  48. <ClCompile Include="zlib-ng\arch\arm\arm_features.c" />
  49. <ClCompile Include="zlib-ng\arch\arm\chunkset_neon.c" />
  50. <ClCompile Include="zlib-ng\arch\arm\compare256_neon.c" />
  51. <ClCompile Include="zlib-ng\arch\arm\crc32_acle.c" />
  52. <ClCompile Include="zlib-ng\arch\arm\insert_string_acle.c" />
  53. <ClCompile Include="zlib-ng\arch\arm\slide_hash_neon.c" />
  54. </ItemGroup>
  55. <ItemGroup>
  56. <ClCompile Include="zlib-ng\adler32.c" />
  57. <ClCompile Include="zlib-ng\adler32_fold.c" />
  58. <ClCompile Include="zlib-ng\chunkset.c" />
  59. <ClCompile Include="zlib-ng\compare256.c" />
  60. <ClCompile Include="zlib-ng\compress.c" />
  61. <ClCompile Include="zlib-ng\cpu_features.c" />
  62. <ClCompile Include="zlib-ng\crc32_braid.c" />
  63. <ClCompile Include="zlib-ng\crc32_braid_comb.c" />
  64. <ClCompile Include="zlib-ng\crc32_fold.c" />
  65. <ClCompile Include="zlib-ng\deflate.c" />
  66. <ClCompile Include="zlib-ng\deflate_fast.c" />
  67. <ClCompile Include="zlib-ng\deflate_huff.c" />
  68. <ClCompile Include="zlib-ng\deflate_medium.c" />
  69. <ClCompile Include="zlib-ng\deflate_quick.c" />
  70. <ClCompile Include="zlib-ng\deflate_rle.c" />
  71. <ClCompile Include="zlib-ng\deflate_slow.c" />
  72. <ClCompile Include="zlib-ng\deflate_stored.c" />
  73. <ClCompile Include="zlib-ng\functable.c" />
  74. <ClCompile Include="zlib-ng\gzlib.c" />
  75. <ClCompile Include="zlib-ng\gzwrite.c" />
  76. <ClCompile Include="zlib-ng\infback.c" />
  77. <ClCompile Include="zlib-ng\inffast.c" />
  78. <ClCompile Include="zlib-ng\inflate.c" />
  79. <ClCompile Include="zlib-ng\inftrees.c" />
  80. <ClCompile Include="zlib-ng\insert_string.c" />
  81. <ClCompile Include="zlib-ng\insert_string_roll.c" />
  82. <ClCompile Include="zlib-ng\slide_hash.c" />
  83. <ClCompile Include="zlib-ng\trees.c" />
  84. <ClCompile Include="zlib-ng\uncompr.c" />
  85. <ClCompile Include="zlib-ng\zutil.c" />
  86. </ItemGroup>
  87. <ItemGroup>
  88. <Text Include="zlib-ng\CMakeLists.txt" />
  89. </ItemGroup>
  90. <ItemGroup Condition="'$(Platform)'=='x64'">
  91. <ClInclude Include="zlib-ng\arch\x86\adler32_avx2_p.h" />
  92. <ClInclude Include="zlib-ng\arch\x86\adler32_avx2_tpl.h" />
  93. <ClInclude Include="zlib-ng\arch\x86\adler32_avx512_p.h" />
  94. <ClInclude Include="zlib-ng\arch\x86\adler32_avx512_tpl.h" />
  95. <ClInclude Include="zlib-ng\arch\x86\adler32_ssse3_p.h" />
  96. <ClInclude Include="zlib-ng\arch\x86\crc32_fold_pclmulqdq_tpl.h" />
  97. <ClInclude Include="zlib-ng\arch\x86\crc32_fold_vpclmulqdq_tpl.h" />
  98. <ClInclude Include="zlib-ng\arch\x86\x86_features.h" />
  99. </ItemGroup>
  100. <ItemGroup Condition="'$(Platform)'=='ARM64'">
  101. <ClInclude Include="zlib-ng\arch\arm\arm_features.h" />
  102. <ClInclude Include="zlib-ng\arch\arm\ctzl.h" />
  103. </ItemGroup>
  104. <ItemGroup>
  105. <ClInclude Include="zlib-ng\adler32_fold.h" />
  106. <ClInclude Include="zlib-ng\adler32_p.h" />
  107. <ClInclude Include="zlib-ng\chunkset_tpl.h" />
  108. <ClInclude Include="zlib-ng\cpu_features.h" />
  109. <ClInclude Include="zlib-ng\crc32_braid_comb_p.h" />
  110. <ClInclude Include="zlib-ng\crc32_braid_p.h" />
  111. <ClInclude Include="zlib-ng\crc32_braid_tbl.h" />
  112. <ClInclude Include="zlib-ng\crc32_fold.h" />
  113. <ClInclude Include="zlib-ng\deflate.h" />
  114. <ClInclude Include="zlib-ng\deflate_p.h" />
  115. <ClInclude Include="zlib-ng\fallback_builtins.h" />
  116. <ClInclude Include="zlib-ng\functable.h" />
  117. <ClInclude Include="zlib-ng\gzguts.h" />
  118. <ClInclude Include="zlib-ng\inffast.h" />
  119. <ClInclude Include="zlib-ng\inffixed_tbl.h" />
  120. <ClInclude Include="zlib-ng\inflate.h" />
  121. <ClInclude Include="zlib-ng\inflate_p.h" />
  122. <ClInclude Include="zlib-ng\inftrees.h" />
  123. <ClInclude Include="zlib-ng\insert_string_tpl.h" />
  124. <ClInclude Include="zlib-ng\match_tpl.h" />
  125. <ClInclude Include="zlib-ng\trees.h" />
  126. <ClInclude Include="zlib-ng\trees_emit.h" />
  127. <ClInclude Include="zlib-ng\trees_tbl.h" />
  128. <ClInclude Include="zlib-ng\zbuild.h" />
  129. <ClInclude Include="zlib-ng\zendian.h" />
  130. <ClInclude Include="zlib-ng\zutil.h" />
  131. <ClInclude Include="zlib-ng\zutil_p.h" />
  132. <!--Added by Dolphin (copied from cmake output)-->
  133. <ClInclude Include="zconf.h" />
  134. <ClInclude Include="zlib_name_mangling.h" />
  135. <ClInclude Include="zlib.h" />
  136. </ItemGroup>
  137. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  138. <ImportGroup Label="ExtensionTargets">
  139. </ImportGroup>
  140. </Project>