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- // Copyright 2018 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "DolphinQt/QtUtils/ImageConverter.h"
- #include <vector>
- #include <QPixmap>
- #include "Common/CommonTypes.h"
- #include "UICommon/GameFile.h"
- QPixmap ToQPixmap(const UICommon::GameBanner& banner)
- {
- return ToQPixmap(banner.buffer, banner.width, banner.height);
- }
- QPixmap ToQPixmap(const std::vector<u32>& buffer, int width, int height)
- {
- QImage image(width, height, QImage::Format_RGB888);
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- const u32 color = buffer[y * width + x];
- image.setPixel(
- x, y, qRgb((color & 0xFF0000) >> 16, (color & 0x00FF00) >> 8, (color & 0x0000FF) >> 0));
- }
- }
- return QPixmap::fromImage(image);
- }
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