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- // Copyright 2017 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "DolphinQt/NetPlay/NetPlaySetupDialog.h"
- #include <memory>
- #include <QCheckBox>
- #include <QComboBox>
- #include <QDialogButtonBox>
- #include <QGridLayout>
- #include <QLabel>
- #include <QLineEdit>
- #include <QListWidget>
- #include <QPushButton>
- #include <QSignalBlocker>
- #include <QSpinBox>
- #include <QTabWidget>
- #include "Core/Config/NetplaySettings.h"
- #include "Core/NetPlayProto.h"
- #include "DolphinQt/QtUtils/ModalMessageBox.h"
- #include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
- #include "DolphinQt/QtUtils/UTF8CodePointCountValidator.h"
- #include "DolphinQt/Settings.h"
- #include "UICommon/GameFile.h"
- #include "UICommon/NetPlayIndex.h"
- NetPlaySetupDialog::NetPlaySetupDialog(const GameListModel& game_list_model, QWidget* parent)
- : QDialog(parent), m_game_list_model(game_list_model)
- {
- setWindowTitle(tr("NetPlay Setup"));
- setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
- CreateMainLayout();
- bool use_index = Config::Get(Config::NETPLAY_USE_INDEX);
- std::string index_region = Config::Get(Config::NETPLAY_INDEX_REGION);
- std::string index_name = Config::Get(Config::NETPLAY_INDEX_NAME);
- std::string index_password = Config::Get(Config::NETPLAY_INDEX_PASSWORD);
- std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
- std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
- int connect_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
- int host_port = Config::Get(Config::NETPLAY_HOST_PORT);
- int host_listen_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
- bool enable_chunked_upload_limit = Config::Get(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT);
- u32 chunked_upload_limit = Config::Get(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT);
- #ifdef USE_UPNP
- bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
- m_host_upnp->setChecked(use_upnp);
- #endif
- m_nickname_edit->setText(QString::fromStdString(nickname));
- m_connection_type->setCurrentIndex(traversal_choice == "direct" ? 0 : 1);
- m_connect_port_box->setValue(connect_port);
- m_host_port_box->setValue(host_port);
- m_host_force_port_box->setValue(host_listen_port);
- m_host_force_port_box->setEnabled(false);
- m_host_server_browser->setChecked(use_index);
- m_host_server_region->setEnabled(use_index);
- m_host_server_region->setCurrentIndex(
- m_host_server_region->findData(QString::fromStdString(index_region)));
- m_host_server_name->setEnabled(use_index);
- m_host_server_name->setText(QString::fromStdString(index_name));
- m_host_server_password->setEnabled(use_index);
- m_host_server_password->setText(QString::fromStdString(index_password));
- m_host_chunked_upload_limit_check->setChecked(enable_chunked_upload_limit);
- m_host_chunked_upload_limit_box->setValue(chunked_upload_limit);
- m_host_chunked_upload_limit_box->setEnabled(enable_chunked_upload_limit);
- OnConnectionTypeChanged(m_connection_type->currentIndex());
- ConnectWidgets();
- }
- void NetPlaySetupDialog::CreateMainLayout()
- {
- m_main_layout = new QGridLayout;
- m_button_box = new QDialogButtonBox(QDialogButtonBox::Cancel);
- m_nickname_edit = new QLineEdit;
- m_connection_type = new QComboBox;
- m_reset_traversal_button = new NonDefaultQPushButton(tr("Reset Traversal Settings"));
- m_tab_widget = new QTabWidget;
- m_nickname_edit->setValidator(
- new UTF8CodePointCountValidator(NetPlay::MAX_NAME_LENGTH, m_nickname_edit));
- // Connection widget
- auto* connection_widget = new QWidget;
- auto* connection_layout = new QGridLayout;
- m_ip_label = new QLabel;
- m_ip_edit = new QLineEdit;
- m_connect_port_label = new QLabel(tr("Port:"));
- m_connect_port_box = new QSpinBox;
- m_connect_button = new NonDefaultQPushButton(tr("Connect"));
- m_connect_port_box->setMaximum(65535);
- connection_layout->addWidget(m_ip_label, 0, 0);
- connection_layout->addWidget(m_ip_edit, 0, 1);
- connection_layout->addWidget(m_connect_port_label, 0, 2);
- connection_layout->addWidget(m_connect_port_box, 0, 3);
- auto* const alert_label = new QLabel(
- tr("ALERT:\n\n"
- "All players must use the same Dolphin version.\n"
- "If enabled, SD cards must be identical between players.\n"
- "If DSP LLE is used, DSP ROMs must be identical between players.\n"
- "If a game is hanging on boot, it may not support Dual Core Netplay."
- " Disable Dual Core.\n"
- "If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
- "\n"
- "Wii Remote support in netplay is experimental and may not work correctly.\n"
- "Use at your own risk.\n"));
- // Prevent the label from stretching vertically so the spacer gets all the extra space
- alert_label->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Fixed);
- connection_layout->addWidget(alert_label, 1, 0, 1, -1);
- connection_layout->addItem(new QSpacerItem(1, 1), 2, 0, -1, -1);
- connection_layout->addWidget(m_connect_button, 3, 3, Qt::AlignRight);
- connection_widget->setLayout(connection_layout);
- // Host widget
- auto* host_widget = new QWidget;
- auto* host_layout = new QGridLayout;
- m_host_port_label = new QLabel(tr("Port:"));
- m_host_port_box = new QSpinBox;
- m_host_force_port_check = new QCheckBox(tr("Force Listen Port:"));
- m_host_force_port_box = new QSpinBox;
- m_host_chunked_upload_limit_check = new QCheckBox(tr("Limit Chunked Upload Speed:"));
- m_host_chunked_upload_limit_box = new QSpinBox;
- m_host_server_browser = new QCheckBox(tr("Show in server browser"));
- m_host_server_name = new QLineEdit;
- m_host_server_password = new QLineEdit;
- m_host_server_region = new QComboBox;
- #ifdef USE_UPNP
- m_host_upnp = new QCheckBox(tr("Forward port (UPnP)"));
- #endif
- m_host_games = new QListWidget;
- m_host_button = new NonDefaultQPushButton(tr("Host"));
- m_host_port_box->setMaximum(65535);
- m_host_force_port_box->setMaximum(65535);
- m_host_chunked_upload_limit_box->setRange(1, 1000000);
- m_host_chunked_upload_limit_box->setSingleStep(100);
- m_host_chunked_upload_limit_box->setSuffix(QStringLiteral(" kbps"));
- m_host_chunked_upload_limit_check->setToolTip(tr(
- "This will limit the speed of chunked uploading per client, which is used for save sync."));
- m_host_server_name->setToolTip(tr("Name of your session shown in the server browser"));
- m_host_server_name->setPlaceholderText(tr("Name"));
- m_host_server_password->setToolTip(tr("Password for joining your game (leave empty for none)"));
- m_host_server_password->setPlaceholderText(tr("Password"));
- for (const auto& region : NetPlayIndex::GetRegions())
- {
- m_host_server_region->addItem(
- tr("%1 (%2)").arg(tr(region.second.c_str())).arg(QString::fromStdString(region.first)),
- QString::fromStdString(region.first));
- }
- host_layout->addWidget(m_host_port_label, 0, 0);
- host_layout->addWidget(m_host_port_box, 0, 1);
- #ifdef USE_UPNP
- host_layout->addWidget(m_host_upnp, 0, 2);
- #endif
- host_layout->addWidget(m_host_server_browser, 1, 0);
- host_layout->addWidget(m_host_server_region, 1, 1);
- host_layout->addWidget(m_host_server_name, 1, 2);
- host_layout->addWidget(m_host_server_password, 1, 3);
- host_layout->addWidget(m_host_games, 2, 0, 1, -1);
- host_layout->addWidget(m_host_force_port_check, 3, 0);
- host_layout->addWidget(m_host_force_port_box, 3, 1, Qt::AlignLeft);
- host_layout->addWidget(m_host_chunked_upload_limit_check, 4, 0);
- host_layout->addWidget(m_host_chunked_upload_limit_box, 4, 1, Qt::AlignLeft);
- host_layout->addWidget(m_host_button, 4, 3, 2, 1, Qt::AlignRight);
- host_widget->setLayout(host_layout);
- m_connection_type->addItem(tr("Direct Connection"));
- m_connection_type->addItem(tr("Traversal Server"));
- m_main_layout->addWidget(new QLabel(tr("Connection Type:")), 0, 0);
- m_main_layout->addWidget(m_connection_type, 0, 1);
- m_main_layout->addWidget(m_reset_traversal_button, 0, 2);
- m_main_layout->addWidget(new QLabel(tr("Nickname:")), 1, 0);
- m_main_layout->addWidget(m_nickname_edit, 1, 1);
- m_main_layout->addWidget(m_tab_widget, 2, 0, 1, -1);
- m_main_layout->addWidget(m_button_box, 3, 0, 1, -1);
- // Tabs
- m_tab_widget->addTab(connection_widget, tr("Connect"));
- m_tab_widget->addTab(host_widget, tr("Host"));
- setLayout(m_main_layout);
- }
- void NetPlaySetupDialog::ConnectWidgets()
- {
- connect(m_connection_type, &QComboBox::currentIndexChanged, this,
- &NetPlaySetupDialog::OnConnectionTypeChanged);
- connect(m_nickname_edit, &QLineEdit::textChanged, this, &NetPlaySetupDialog::SaveSettings);
- // Connect widget
- connect(m_ip_edit, &QLineEdit::textChanged, this, &NetPlaySetupDialog::SaveSettings);
- connect(m_connect_port_box, &QSpinBox::valueChanged, this, &NetPlaySetupDialog::SaveSettings);
- // Host widget
- connect(m_host_port_box, &QSpinBox::valueChanged, this, &NetPlaySetupDialog::SaveSettings);
- connect(m_host_games, &QListWidget::currentRowChanged, [this](int index) {
- Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"),
- m_host_games->item(index)->text());
- });
- connect(m_host_games, &QListWidget::itemDoubleClicked, this, &NetPlaySetupDialog::accept);
- connect(m_host_force_port_check, &QCheckBox::toggled,
- [this](bool value) { m_host_force_port_box->setEnabled(value); });
- connect(m_host_chunked_upload_limit_check, &QCheckBox::toggled, this, [this](bool value) {
- m_host_chunked_upload_limit_box->setEnabled(value);
- SaveSettings();
- });
- connect(m_host_chunked_upload_limit_box, &QSpinBox::valueChanged, this,
- &NetPlaySetupDialog::SaveSettings);
- connect(m_host_server_browser, &QCheckBox::toggled, this, &NetPlaySetupDialog::SaveSettings);
- connect(m_host_server_name, &QLineEdit::textChanged, this, &NetPlaySetupDialog::SaveSettings);
- connect(m_host_server_password, &QLineEdit::textChanged, this, &NetPlaySetupDialog::SaveSettings);
- connect(m_host_server_region,
- static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
- &NetPlaySetupDialog::SaveSettings);
- #ifdef USE_UPNP
- connect(m_host_upnp, &QCheckBox::stateChanged, this, &NetPlaySetupDialog::SaveSettings);
- #endif
- connect(m_connect_button, &QPushButton::clicked, this, &QDialog::accept);
- connect(m_host_button, &QPushButton::clicked, this, &QDialog::accept);
- connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
- connect(m_reset_traversal_button, &QPushButton::clicked, this,
- &NetPlaySetupDialog::ResetTraversalHost);
- connect(m_host_server_browser, &QCheckBox::toggled, this, [this](bool value) {
- m_host_server_region->setEnabled(value);
- m_host_server_name->setEnabled(value);
- m_host_server_password->setEnabled(value);
- });
- }
- void NetPlaySetupDialog::SaveSettings()
- {
- Config::ConfigChangeCallbackGuard config_guard;
- Config::SetBaseOrCurrent(Config::NETPLAY_NICKNAME, m_nickname_edit->text().toStdString());
- Config::SetBaseOrCurrent(m_connection_type->currentIndex() == 0 ? Config::NETPLAY_ADDRESS :
- Config::NETPLAY_HOST_CODE,
- m_ip_edit->text().toStdString());
- Config::SetBaseOrCurrent(Config::NETPLAY_CONNECT_PORT,
- static_cast<u16>(m_connect_port_box->value()));
- Config::SetBaseOrCurrent(Config::NETPLAY_HOST_PORT, static_cast<u16>(m_host_port_box->value()));
- #ifdef USE_UPNP
- Config::SetBaseOrCurrent(Config::NETPLAY_USE_UPNP, m_host_upnp->isChecked());
- #endif
- if (m_host_force_port_check->isChecked())
- Config::SetBaseOrCurrent(Config::NETPLAY_LISTEN_PORT,
- static_cast<u16>(m_host_force_port_box->value()));
- Config::SetBaseOrCurrent(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT,
- m_host_chunked_upload_limit_check->isChecked());
- Config::SetBaseOrCurrent(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT,
- m_host_chunked_upload_limit_box->value());
- Config::SetBaseOrCurrent(Config::NETPLAY_USE_INDEX, m_host_server_browser->isChecked());
- Config::SetBaseOrCurrent(Config::NETPLAY_INDEX_REGION,
- m_host_server_region->currentData().toString().toStdString());
- Config::SetBaseOrCurrent(Config::NETPLAY_INDEX_NAME, m_host_server_name->text().toStdString());
- Config::SetBaseOrCurrent(Config::NETPLAY_INDEX_PASSWORD,
- m_host_server_password->text().toStdString());
- }
- void NetPlaySetupDialog::OnConnectionTypeChanged(int index)
- {
- m_connect_port_box->setHidden(index != 0);
- m_connect_port_label->setHidden(index != 0);
- m_host_port_label->setHidden(index != 0);
- m_host_port_box->setHidden(index != 0);
- #ifdef USE_UPNP
- m_host_upnp->setHidden(index != 0);
- #endif
- m_host_force_port_check->setHidden(index == 0);
- m_host_force_port_box->setHidden(index == 0);
- m_reset_traversal_button->setHidden(index == 0);
- std::string address =
- index == 0 ? Config::Get(Config::NETPLAY_ADDRESS) : Config::Get(Config::NETPLAY_HOST_CODE);
- m_ip_label->setText(index == 0 ? tr("IP Address:") : tr("Host Code:"));
- m_ip_edit->setText(QString::fromStdString(address));
- Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE,
- std::string(index == 0 ? "direct" : "traversal"));
- }
- void NetPlaySetupDialog::show()
- {
- PopulateGameList();
- QDialog::show();
- }
- void NetPlaySetupDialog::accept()
- {
- SaveSettings();
- if (m_tab_widget->currentIndex() == 0)
- {
- emit Join();
- }
- else
- {
- auto items = m_host_games->selectedItems();
- if (items.empty())
- {
- ModalMessageBox::critical(this, tr("Error"), tr("You must select a game to host!"));
- return;
- }
- if (m_host_server_browser->isChecked() && m_host_server_name->text().isEmpty())
- {
- ModalMessageBox::critical(this, tr("Error"), tr("You must provide a name for your session!"));
- return;
- }
- if (m_host_server_browser->isChecked() &&
- m_host_server_region->currentData().toString().isEmpty())
- {
- ModalMessageBox::critical(this, tr("Error"),
- tr("You must provide a region for your session!"));
- return;
- }
- emit Host(*items[0]->data(Qt::UserRole).value<std::shared_ptr<const UICommon::GameFile>>());
- }
- }
- void NetPlaySetupDialog::PopulateGameList()
- {
- QSignalBlocker blocker(m_host_games);
- m_host_games->clear();
- for (int i = 0; i < m_game_list_model.rowCount(QModelIndex()); i++)
- {
- std::shared_ptr<const UICommon::GameFile> game = m_game_list_model.GetGameFile(i);
- auto* item =
- new QListWidgetItem(QString::fromStdString(m_game_list_model.GetNetPlayName(*game)));
- item->setData(Qt::UserRole, QVariant::fromValue(std::move(game)));
- m_host_games->addItem(item);
- }
- m_host_games->sortItems();
- const QString selected_game =
- Settings::GetQSettings().value(QStringLiteral("netplay/hostgame"), QString{}).toString();
- const auto find_list = m_host_games->findItems(selected_game, Qt::MatchFlag::MatchExactly);
- if (find_list.count() > 0)
- m_host_games->setCurrentItem(find_list[0]);
- }
- void NetPlaySetupDialog::ResetTraversalHost()
- {
- Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_SERVER,
- Config::NETPLAY_TRAVERSAL_SERVER.GetDefaultValue());
- Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_PORT,
- Config::NETPLAY_TRAVERSAL_PORT.GetDefaultValue());
- ModalMessageBox::information(
- this, tr("Reset Traversal Server"),
- tr("Reset Traversal Server to %1:%2")
- .arg(QString::fromStdString(Config::NETPLAY_TRAVERSAL_SERVER.GetDefaultValue()),
- QString::number(Config::NETPLAY_TRAVERSAL_PORT.GetDefaultValue())));
- }
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