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- // Copyright 2009 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- // This is a test program for running code on the Wii DSP, with full control over input
- // and automatic compare with output. VERY useful for figuring out what those little
- // ops actually do.
- // It's very unpolished though
- // Use Dolphin's dsptool to generate a new dsp_code.h.
- // Originally written by duddie and modified by FIRES. Then further modified by ector.
- #include <array>
- #include <debug.h>
- #include <fat.h>
- #include <fcntl.h>
- #include <gccore.h>
- #include <malloc.h>
- #include <network.h>
- #include <ogcsys.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <time.h>
- #include <ogc/color.h>
- #include <ogc/consol.h>
- #include <unistd.h>
- #ifdef _MSC_VER
- // Just for easy looking :)
- #define HW_RVL // HW_DOL
- #endif
- #ifdef HW_RVL
- #include <sdcard/wiisd_io.h>
- #include <wiiuse/wpad.h>
- #else
- #include <sdcard/gcsd.h>
- #endif
- #include "ConsoleHelper.h"
- #include "dspregs.h"
- // This is where the DSP binary is.
- #include "dsp_code.h"
- #include "mem_dump.h"
- // Communication with the real DSP and with the DSP emulator.
- #include "dsp_interface.h"
- #include "real_dsp.h"
- // #include "virtual_dsp.h"
- // Used for communications with the DSP, such as dumping registers etc.
- u16 dspbuffer[16 * 1024] __attribute__((aligned(0x4000)));
- static void* xfb = nullptr;
- void (*reboot)() = (void (*)())0x80001800;
- GXRModeObj* rmode;
- static vu16* const _dspReg = (u16*)0xCC005000;
- u16* dspbufP;
- u16* dspbufC;
- u32* dspbufU;
- u16 dspreg_in[32] = {
- 0x0410, 0x0510, 0x0610, 0x0710, 0x0810, 0x0910, 0x0a10, 0x0b10, 0xFFFF, 0xFFFF, 0xFFFF,
- 0xFFFF, 0x0855, 0x0966, 0x0a77, 0x0b88, 0x0014, 0xfff5, 0x00ff, 0x2200, 0x0000, 0x0000,
- 0x0000, 0x0000, 0x0003, 0x0004, 0x8000, 0x000C, 0x0007, 0x0008, 0x0009, 0x000a,
- }; /// ax_h_1 ax_h_1
- /* ttt ?
- u16 dspreg_in[32] = {
- 0x0e4c, 0x03c0, 0x0bd9, 0x06a3, 0x0c06, 0x0240, 0x0010, 0x0ecc,
- 0x0000, 0x0000, 0x0000, 0x0000, 0x0322, 0x0000, 0x0000, 0x0000,
- 0x0000, 0x0000, 0x00ff, 0x1b41, 0x0000, 0x0040, 0x00ff, 0x0000,
- 0x1000, 0x96cc, 0x0000, 0x0000, 0x3fc0, 0x96cc, 0x0000, 0x0000,
- }; */
- // if i set bit 0x4000 of SR my tests crashes :(
- /*
- // zelda 0x00da
- u16 dspreg_in[32] = {
- 0x0a50, 0x0ca2, 0x04f8, 0x0ab0, 0x8039, 0x0000, 0x0000, 0x0000,
- 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x03d1, 0x0000, 0x0418, 0x0002, // r08 must have a value ... no
- idea why (ector: it's the looped addressing regs)
- 0x0000, 0x0000, 0x00ff, 0x1804, 0xdb70, 0x4ddb, 0x0000, 0x0000,
- 0x0000, 0x0000, 0x0000, 0xde6d, 0x0000, 0x0000, 0x0000, 0x004e,
- };*/
- u16 dspreg_out[1000][32];
- /*
- // gba ucode dmas result here
- u32 SecParams_out[2] __attribute__ ((aligned (0x20))) = {
- 0x11223344, // key
- 0x55667788 // bootinfo
- };
- // ripped from demo
- u32 SecParams_in[8] __attribute__ ((aligned (0x20))) = {
- 0xDB967E0F, // key from gba
- 0x00000002,
- 0x00000002,
- 0x00001078,
- (u32)SecParams_out, //0x80075060, // ptr to receiving buffer
- // padding?
- 0x00000000,
- 0x00000000,
- 0x00000000
- };
- */
- // UI (interactive register editing)
- u32 ui_mode;
- enum
- {
- UIM_SEL = 1,
- UIM_EDIT_REG = 2,
- UIM_EDIT_BIN = 4,
- };
- // Currently selected register.
- s32 cursor_reg = 0;
- // Currently selected digit.
- s32 small_cursor_x;
- // Value currently being edited.
- u16* reg_value;
- RealDSP real_dsp;
- // Currently running microcode
- int curUcode = 0, runningUcode = 1;
- int dsp_steps = 0;
- constexpr std::array reg_names = {
- "ar0", "ar1", "ar2", "ar3", "ix0", "ix1", "ix2", "ix3", "wr0", "wr1", "wr2",
- "wr3", "st0", "st1", "st2", "st3", "c0h", "c1h", "cr ", "sr ", "pl ", "pm1",
- "ph ", "pm2", "x0l", "x1l", "x0h", "x1h", "c0l", "c1l", "c0m", "c1m",
- };
- void print_reg_block(int x, int y, int sel, const u16* regs, const u16* compare_regs)
- {
- for (int j = 0; j < 4; j++)
- {
- for (int i = 0; i < 8; i++)
- {
- const int reg = j * 8 + i;
- u8 color1 = regs[reg] == compare_regs[reg] ? CON_BRIGHT_WHITE : CON_BRIGHT_RED;
- CON_SetColor(sel == reg ? CON_BRIGHT_YELLOW : CON_GREEN);
- CON_Printf(x + j * 9, i + y, "%s ", reg_names[reg]);
- for (int k = 0; k < 4; k++)
- {
- if (sel == reg && k == small_cursor_x && ui_mode == UIM_EDIT_REG)
- CON_SetColor(CON_BRIGHT_CYAN);
- else
- CON_SetColor(color1);
- CON_Printf(x + 4 + j * 9 + k, i + y, "%01x", (regs[reg] >> ((3 - k) * 4)) & 0xf);
- }
- }
- }
- CON_SetColor(CON_WHITE);
- CON_Printf(x + 2, y + 9, "ACC0: %02x %04x %04x", regs[DSP_REG_ACH0] & 0xff, regs[DSP_REG_ACM0],
- regs[DSP_REG_ACL0]);
- CON_Printf(x + 2, y + 10, "ACC1: %02x %04x %04x", regs[DSP_REG_ACH1] & 0xff, regs[DSP_REG_ACM1],
- regs[DSP_REG_ACL1]);
- CON_Printf(x + 2, y + 11, "AX0: %04x %04x", regs[DSP_REG_AXH0], regs[DSP_REG_AXL0]);
- CON_Printf(x + 2, y + 12, "AX1: %04x %04x", regs[DSP_REG_AXH1], regs[DSP_REG_AXL1]);
- u64 prod = (u64(regs[DSP_REG_PRODH]) << 32) + (u64(regs[DSP_REG_PRODM]) << 16) +
- (u64(regs[DSP_REG_PRODM2]) << 16) + u64(regs[DSP_REG_PRODL]);
- u8 prod_h = (prod >> 32) & 0xff;
- u16 prod_m = (prod >> 16) & 0xffff;
- u16 prod_l = prod & 0xffff;
- CON_Printf(x + 2, y + 13, "PROD: %02x %04x %04x", prod_h, prod_m, prod_l);
- CON_Printf(x + 2, y + 14, "SR:");
- for (int i = 0; i < 16; ++i)
- CON_Printf(x + 6 + i + i / 4, y + 14, "%c", regs[DSP_REG_SR] & (1 << (15 - i)) ? '1' : '0');
- CON_Printf(x + 21, y + 15, "SZOC");
- }
- void print_regs(int _step, int _dsp_steps)
- {
- const u16* regs = _step == 0 ? dspreg_in : dspreg_out[_step - 1];
- const u16* regs2 = dspreg_out[_step];
- print_reg_block(0, 2, _step == 0 ? cursor_reg : -1, regs, regs2);
- print_reg_block(38, 2, -1, regs2, regs);
- CON_SetColor(CON_WHITE);
- CON_Printf(33, 17, "%i / %i ", _step + 1, _dsp_steps);
- return;
- static int count = 0;
- int x = 0, y = 16;
- if (count > 2)
- CON_Clear();
- count = 0;
- CON_SetColor(CON_WHITE);
- for (int i = 0x0; i < 0xf70; i++)
- {
- if (dspbufC[i] != mem_dump[i])
- {
- CON_Printf(x, y, "%04x=%04x", i, dspbufC[i]);
- count++;
- x += 10;
- if (x >= 60)
- {
- x = 0;
- y++;
- }
- }
- }
- CON_Printf(4, 25, "%08x", count);
- }
- void UpdateLastMessage(const char* msg)
- {
- CON_PrintRow(4, 24, msg);
- }
- void DumpDSP_ROMs(const u16* rom, const u16* coef)
- {
- char filename[260] = {0};
- sprintf(filename, "sd:/dsp_rom.bin");
- FILE* fROM = fopen(filename, "wb");
- sprintf(filename, "sd:/dsp_coef.bin");
- FILE* fCOEF = fopen(filename, "wb");
- if (fROM && fCOEF)
- {
- fwrite(MEM_PHYSICAL_TO_K0(rom), 0x2000, 1, fROM);
- fwrite(MEM_PHYSICAL_TO_K0(coef), 0x1000, 1, fCOEF);
- UpdateLastMessage("DSP ROMs dumped to SD");
- }
- else
- {
- UpdateLastMessage("SD Write Error");
- }
- if (fROM)
- fclose(fROM);
- if (fCOEF)
- fclose(fCOEF);
- }
- void ui_pad_sel(void)
- {
- #ifdef HW_RVL
- if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT)
- cursor_reg += 8;
- if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT)
- cursor_reg -= 8;
- if (WPAD_ButtonsDown(0) & WPAD_BUTTON_UP)
- cursor_reg--;
- if (WPAD_ButtonsDown(0) & WPAD_BUTTON_DOWN)
- cursor_reg++;
- cursor_reg &= 0x1f;
- if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
- {
- ui_mode = UIM_EDIT_REG;
- reg_value = &dspreg_in[cursor_reg];
- }
- #endif
- if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT)
- cursor_reg += 8;
- if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT)
- cursor_reg -= 8;
- if (PAD_ButtonsDown(0) & PAD_BUTTON_UP)
- cursor_reg--;
- if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN)
- cursor_reg++;
- cursor_reg &= 0x1f;
- if (PAD_ButtonsDown(0) & PAD_BUTTON_A)
- {
- ui_mode = UIM_EDIT_REG;
- reg_value = &dspreg_in[cursor_reg];
- }
- }
- void ui_pad_edit_reg(void)
- {
- #ifdef HW_RVL
- if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT)
- small_cursor_x++;
- if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT)
- small_cursor_x--;
- small_cursor_x &= 0x3;
- if (WPAD_ButtonsDown(0) & WPAD_BUTTON_UP)
- *reg_value += 0x1 << (4 * (3 - small_cursor_x));
- if (WPAD_ButtonsDown(0) & WPAD_BUTTON_DOWN)
- *reg_value -= 0x1 << (4 * (3 - small_cursor_x));
- if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
- ui_mode = UIM_SEL;
- if (WPAD_ButtonsDown(0) & WPAD_BUTTON_1)
- *reg_value = 0;
- if (WPAD_ButtonsDown(0) & WPAD_BUTTON_2)
- *reg_value = 0xffff;
- #endif
- if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT)
- small_cursor_x++;
- if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT)
- small_cursor_x--;
- small_cursor_x &= 0x3;
- if (PAD_ButtonsDown(0) & PAD_BUTTON_UP)
- *reg_value += 0x1 << (4 * (3 - small_cursor_x));
- if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN)
- *reg_value -= 0x1 << (4 * (3 - small_cursor_x));
- if (PAD_ButtonsDown(0) & PAD_BUTTON_A)
- ui_mode = UIM_SEL;
- if (PAD_ButtonsDown(0) & PAD_BUTTON_X)
- *reg_value = 0;
- if (PAD_ButtonsDown(0) & PAD_BUTTON_Y)
- *reg_value = 0xffff;
- }
- void handle_dsp_mail(void)
- {
- // Should put a loop around this too.
- if (DSP_CheckMailFrom())
- {
- u32 mail = DSP_ReadMailFrom();
- if (mail == 0x8071feed)
- {
- // DSP ready for task. Let's send one.
- // First, prepare data.
- for (int n = 0; n < 32; n++)
- dspbufC[0x00 + n] = dspreg_in[n];
- DCFlushRange(dspbufC, 0x2000);
- // Then send the code.
- DCFlushRange((void*)dsp_code[curUcode], 0x2000);
- // DMA ucode to iram base, entry point is just after exception vectors...0x10
- // NOTE: for any ucode made by dsptool, the block length will be 8191
- real_dsp.SendTask((void*)MEM_VIRTUAL_TO_PHYSICAL(dsp_code[curUcode]), 0,
- sizeof(dsp_code[curUcode]) - 1, 0x10);
- runningUcode = curUcode + 1;
- // Clear exception status since we've loaded a new ucode
- CON_BlankRow(25);
- }
- else if ((mail & 0xffff0000) == 0x8bad0000)
- {
- // dsp_base.inc is reporting an exception happened
- CON_PrintRow(4, 25, "%s caused exception %x at step %i", UCODE_NAMES[curUcode], mail & 0xff,
- dsp_steps);
- }
- else if (mail == 0x8888dead)
- {
- // Send memory dump (DSP DRAM from someone's GameCube?)
- // not really sure why this is important - I guess just to try to keep tests predictable
- u16* tmpBuf = (u16*)MEM_VIRTUAL_TO_PHYSICAL(mem_dump);
- while (real_dsp.CheckMailTo())
- ;
- real_dsp.SendMailTo((u32)tmpBuf);
- while (real_dsp.CheckMailTo())
- ;
- }
- else if (mail == 0x8888beef)
- {
- // Provide register base to DSP (if using dsp_base.inc, it will DMA them to the correct place)
- while (real_dsp.CheckMailTo())
- ;
- real_dsp.SendMailTo((u32)dspbufP);
- while (real_dsp.CheckMailTo())
- ;
- }
- else if (mail == 0x8888feeb)
- {
- // We got a stepful of registers.
- DCInvalidateRange(dspbufC, 0x2000);
- for (int i = 0; i < 32; i++)
- dspreg_out[dsp_steps][i] = dspbufC[0xf80 + i];
- dsp_steps++;
- while (real_dsp.CheckMailTo())
- ;
- real_dsp.SendMailTo(0x8000dead);
- while (real_dsp.CheckMailTo())
- ;
- }
- else if (mail == 0x80050000)
- {
- CON_PrintRow(4, 25, "ACCOV at step %i", dsp_steps);
- }
- // ROM dumping mails
- else if (mail == 0x8888c0de)
- {
- // DSP has copied irom to its DRAM...send address so it can dma it back
- while (real_dsp.CheckMailTo())
- ;
- real_dsp.SendMailTo((u32)dspbufP);
- while (real_dsp.CheckMailTo())
- ;
- }
- else if (mail == 0x8888da7a)
- {
- // DSP has copied coef to its DRAM...send address so it can DMA it back
- while (real_dsp.CheckMailTo())
- ;
- real_dsp.SendMailTo((u32)&dspbufP[0x1000]);
- while (real_dsp.CheckMailTo())
- ;
- // Now we can do something useful with the buffer :)
- DumpDSP_ROMs(dspbufP, &dspbufP[0x1000]);
- }
- // SDK status mails
- /*
- // GBA ucode
- else if (mail == 0xdcd10000) // DSP_INIT
- {
- real_dsp.SendMailTo(0xabba0000);
- while (real_dsp.CheckMailTo());
- DCFlushRange(SecParams_in, sizeof(SecParams_in));
- CON_PrintRow(4, 25, "SecParams_out = %x", SecParams_in[4]);
- real_dsp.SendMailTo((u32)SecParams_in);
- while (real_dsp.CheckMailTo());
- }
- else if (mail == 0xdcd10003) // DSP_DONE
- {
- real_dsp.SendMailTo(0xcdd1babe); // custom mail to tell DSP to halt (calls end_of_test)
- while (real_dsp.CheckMailTo());
- DCInvalidateRange(SecParams_out, sizeof(SecParams_out));
- CON_PrintRow(4, 26, "SecParams_out: %08x %08x",
- SecParams_out[0], SecParams_out[1]);
- }
- */
- CON_PrintRow(2, 1, "UCode: %d/%d %s, Last mail: %08x", curUcode + 1, NUM_UCODES,
- UCODE_NAMES[curUcode], mail);
- }
- }
- void dump_all_ucodes(bool fastmode)
- {
- char filename[260] = {0};
- char temp[100];
- u32 written;
- sprintf(filename, "sd:/dsp_dump_all.bin");
- FILE* f2 = fopen(filename, "wb");
- fclose(f2);
- for (int UCodeToDump = 0; UCodeToDump < NUM_UCODES; UCodeToDump++)
- {
- // First, change the microcode
- dsp_steps = 0;
- curUcode = UCodeToDump;
- runningUcode = 0;
- DCInvalidateRange(dspbufC, 0x2000);
- DCFlushRange(dspbufC, 0x2000);
- real_dsp.Reset();
- // Loop over handling mail until we've stopped stepping
- // dsp_steps-3 compensates for mails to setup the ucode
- for (int steps_cache = dsp_steps - 3; steps_cache <= dsp_steps; steps_cache++)
- {
- VIDEO_WaitVSync();
- handle_dsp_mail();
- }
- VIDEO_WaitVSync();
- sprintf(filename, "sd:/dsp_dump_all.bin");
- FILE* f2 = fopen(filename, "ab");
- if (fastmode == false)
- {
- // Then write microcode dump to file
- sprintf(filename, "sd:/dsp_dump%d.bin", UCodeToDump);
- FILE* f = fopen(filename, "wb");
- if (f)
- {
- // First write initial regs
- written = fwrite(dspreg_in, 1, 32 * 2, f);
- // Then write all the dumps.
- written += fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f);
- fclose(f);
- }
- else
- {
- UpdateLastMessage("SD Write Error");
- break;
- }
- }
- if (f2) // all in 1 dump file (extra)
- {
- if (UCodeToDump == 0)
- {
- // First write initial regs
- written = fwrite(dspreg_in, 1, 32 * 2, f2);
- written += fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f2);
- }
- else
- {
- written = fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f2);
- }
- fclose(f2);
- if (UCodeToDump < NUM_UCODES - 1)
- {
- sprintf(temp, "Dump %d Successful. Wrote %d bytes, steps: %d", UCodeToDump + 1, written,
- dsp_steps);
- UpdateLastMessage(temp);
- }
- else
- {
- UpdateLastMessage("DUMPING DONE!");
- }
- }
- else
- {
- UpdateLastMessage("SD Write Error");
- break;
- }
- }
- }
- // Shove common, un-dsp-ish init things here
- void InitGeneral()
- {
- // Initialize the video system
- VIDEO_Init();
- // This function initializes the attached controllers
- PAD_Init();
- #ifdef HW_RVL
- WPAD_Init();
- #endif
- // Obtain the preferred video mode from the system
- // This will correspond to the settings in the Wii Menu
- rmode = VIDEO_GetPreferredMode(nullptr);
- // Allocate memory for the display in the uncached region
- xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
- // Set up the video registers with the chosen mode
- VIDEO_Configure(rmode);
- // Tell the video hardware where our display memory is
- VIDEO_SetNextFramebuffer(xfb);
- // Make the display visible
- VIDEO_SetBlack(FALSE);
- // Flush the video register changes to the hardware
- VIDEO_Flush();
- // Wait for Video setup to complete
- VIDEO_WaitVSync();
- if (rmode->viTVMode & VI_NON_INTERLACE)
- VIDEO_WaitVSync();
- // Initialize the console, required for printf
- CON_Init(xfb, 20, 64, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth * VI_DISPLAY_PIX_SZ);
- #ifdef HW_RVL
- // Initialize FAT so we can write to SD.
- __io_wiisd.startup();
- fatMountSimple("sd", &__io_wiisd);
- #else
- // Initialize FAT so we can write to SD Gecko in slot B.
- fatMountSimple("sd", &__io_gcsdb);
- // Init debug over BBA...change IPs to suite your needs
- tcp_localip = "192.168.1.103";
- tcp_netmask = "255.255.255.0";
- tcp_gateway = "192.168.1.2";
- DEBUG_Init(GDBSTUB_DEVICE_TCP, GDBSTUB_DEF_TCPPORT);
- #endif
- }
- void ExitToLoader()
- {
- fatUnmount("sd");
- #ifdef HW_RVL
- __io_wiisd.shutdown();
- #endif
- UpdateLastMessage("Exiting...");
- real_dsp.Reset();
- reboot();
- }
- int main()
- {
- InitGeneral();
- ui_mode = UIM_SEL;
- dspbufP = (u16*)MEM_VIRTUAL_TO_PHYSICAL(dspbuffer); // physical
- dspbufC = dspbuffer; // cached
- dspbufU = (u32*)(MEM_K0_TO_K1(dspbuffer)); // uncached
- DCInvalidateRange(dspbuffer, 0x2000);
- for (int j = 0; j < 0x800; j++)
- dspbufU[j] = 0xffffffff;
- // Initialize DSP.
- real_dsp.Init();
- int show_step = 0;
- while (true)
- {
- handle_dsp_mail();
- VIDEO_WaitVSync();
- PAD_ScanPads();
- if (PAD_ButtonsDown(0) & PAD_BUTTON_START)
- ExitToLoader();
- #ifdef HW_RVL
- WPAD_ScanPads();
- if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
- ExitToLoader();
- CON_Printf(2, 18, "Controls:");
- CON_Printf(4, 19, "+/- (GC:'L'/'R') to move");
- CON_Printf(4, 20, "A (GC:'A') to edit register; B (GC:'B') to start over");
- CON_Printf(4, 21, "1 (GC:'Z') to move next microcode");
- CON_Printf(4, 22,
- "2 (GC:'X') dump results to SD; UP (GC:'Y') dump results to SD (SINGLE FILE)");
- CON_Printf(4, 23, "Home (GC:'START') to exit");
- #else
- CON_Printf(2, 18, "Controls:");
- CON_Printf(4, 19, "L/R to move");
- CON_Printf(4, 20, "A to edit register, B to start over");
- CON_Printf(4, 21, "Z to move to next microcode");
- CON_Printf(4, 22, "Start to exit");
- #endif
- print_regs(show_step, dsp_steps);
- switch (ui_mode)
- {
- case UIM_SEL:
- ui_pad_sel();
- break;
- case UIM_EDIT_REG:
- ui_pad_edit_reg();
- break;
- case UIM_EDIT_BIN:
- // ui_pad_edit_bin();
- break;
- default:
- break;
- }
- DCFlushRange(xfb, 0x200000);
- // Use B to start over.
- #ifdef HW_RVL
- if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_B) || (PAD_ButtonsDown(0) & PAD_BUTTON_B))
- #else
- if (PAD_ButtonsDown(0) & PAD_BUTTON_B)
- #endif
- {
- dsp_steps =
- 0; // Let's not add the new steps after the original ones. That was just annoying.
- DCInvalidateRange(dspbufC, 0x2000);
- DCFlushRange(dspbufC, 0x2000);
- // Reset the DSP.
- real_dsp.Reset();
- UpdateLastMessage("OK");
- }
- // Navigate between results using + and - buttons.
- #ifdef HW_RVL
- if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_PLUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_R))
- #else
- if (PAD_ButtonsDown(0) & PAD_TRIGGER_R)
- #endif
- {
- show_step++;
- if (show_step >= dsp_steps)
- show_step = 0;
- UpdateLastMessage("OK");
- }
- #ifdef HW_RVL
- if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_MINUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_L))
- #else
- if (PAD_ButtonsDown(0) & PAD_TRIGGER_L)
- #endif
- {
- show_step--;
- if (show_step < 0)
- show_step = dsp_steps - 1;
- UpdateLastMessage("OK");
- }
- #ifdef HW_RVL
- if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_1) || (PAD_ButtonsDown(0) & PAD_TRIGGER_Z))
- #else
- if (PAD_ButtonsDown(0) & PAD_TRIGGER_Z)
- #endif
- {
- curUcode++;
- if (curUcode == NUM_UCODES)
- curUcode = 0;
- // Reset step counters since we're in a new ucode.
- show_step = 0;
- dsp_steps = 0;
- DCInvalidateRange(dspbufC, 0x2000);
- for (int n = 0; n < 0x2000; n++)
- {
- // dspbufU[n/2] = 0; dspbufC[n] = 0;
- }
- DCFlushRange(dspbufC, 0x2000);
- // Reset the DSP.
- real_dsp.Reset();
- UpdateLastMessage("OK");
- // Waiting for video to synchronize (enough time to set our new microcode)
- VIDEO_WaitVSync();
- }
- #ifdef HW_RVL
- // Probably could offer to save to sd gecko or something on gc...
- // The future is web-based reporting ;)
- if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_2) || (PAD_ButtonsDown(0) & PAD_BUTTON_X))
- {
- dump_all_ucodes(false);
- }
- // Dump all results into 1 file (skip file per ucode part) = FAST because of LIBFAT filecreate
- // bug
- if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_UP) || (PAD_ButtonsDown(0) & PAD_BUTTON_Y))
- {
- dump_all_ucodes(true);
- }
- #endif
- } // end main loop
- ExitToLoader();
- // Will never reach here, but just to be sure..
- exit(0);
- return 0;
- }
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