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- // Copyright 2023 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include "VideoCommon/AbstractGfx.h"
- class SWOGLWindow;
- namespace SW
- {
- class SWGfx final : public AbstractGfx
- {
- public:
- explicit SWGfx(std::unique_ptr<SWOGLWindow> window);
- ~SWGfx() override;
- bool IsHeadless() const override;
- bool SupportsUtilityDrawing() const override;
- std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
- std::string_view name) override;
- std::unique_ptr<AbstractStagingTexture>
- CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
- std::unique_ptr<AbstractFramebuffer>
- CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
- std::vector<AbstractTexture*> additional_color_attachments) override;
- bool BindBackbuffer(const ClearColor& clear_color = {}) override;
- std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
- std::string_view name) override;
- std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
- size_t length,
- std::string_view name) override;
- std::unique_ptr<NativeVertexFormat>
- CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
- std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
- const void* cache_data = nullptr,
- size_t cache_data_length = 0) override;
- void ShowImage(const AbstractTexture* source_texture,
- const MathUtil::Rectangle<int>& source_rc) override;
- void ScaleTexture(AbstractFramebuffer* dst_framebuffer, const MathUtil::Rectangle<int>& dst_rect,
- const AbstractTexture* src_texture,
- const MathUtil::Rectangle<int>& src_rect) override;
- void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
- void ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool colorEnable, bool alphaEnable,
- bool zEnable, u32 color, u32 z) override;
- SurfaceInfo GetSurfaceInfo() const override;
- private:
- std::unique_ptr<SWOGLWindow> m_window;
- };
- } // namespace SW
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