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- // Copyright 2023 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoBackends/Software/SWGfx.h"
- #include "Common/GL/GLContext.h"
- #include "VideoBackends/Software/EfbCopy.h"
- #include "VideoBackends/Software/Rasterizer.h"
- #include "VideoBackends/Software/SWOGLWindow.h"
- #include "VideoBackends/Software/SWTexture.h"
- #include "VideoCommon/AbstractPipeline.h"
- #include "VideoCommon/AbstractShader.h"
- #include "VideoCommon/AbstractTexture.h"
- #include "VideoCommon/NativeVertexFormat.h"
- #include "VideoCommon/Present.h"
- namespace SW
- {
- SWGfx::SWGfx(std::unique_ptr<SWOGLWindow> window) : m_window(std::move(window))
- {
- }
- SWGfx::~SWGfx() = default;
- bool SWGfx::IsHeadless() const
- {
- return m_window->IsHeadless();
- }
- bool SWGfx::SupportsUtilityDrawing() const
- {
- return false;
- }
- std::unique_ptr<AbstractTexture> SWGfx::CreateTexture(const TextureConfig& config,
- [[maybe_unused]] std::string_view name)
- {
- return std::make_unique<SWTexture>(config);
- }
- std::unique_ptr<AbstractStagingTexture> SWGfx::CreateStagingTexture(StagingTextureType type,
- const TextureConfig& config)
- {
- return std::make_unique<SWStagingTexture>(type, config);
- }
- std::unique_ptr<AbstractFramebuffer>
- SWGfx::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
- std::vector<AbstractTexture*> additional_color_attachments)
- {
- return SWFramebuffer::Create(static_cast<SWTexture*>(color_attachment),
- static_cast<SWTexture*>(depth_attachment),
- std::move(additional_color_attachments));
- }
- bool SWGfx::BindBackbuffer(const ClearColor& clear_color)
- {
- // Look for framebuffer resizes
- if (!g_presenter->SurfaceResizedTestAndClear())
- return true;
- GLContext* context = m_window->GetContext();
- context->Update();
- g_presenter->SetBackbuffer(context->GetBackBufferWidth(), context->GetBackBufferHeight());
- return true;
- }
- class SWShader final : public AbstractShader
- {
- public:
- explicit SWShader(ShaderStage stage) : AbstractShader(stage) {}
- ~SWShader() = default;
- BinaryData GetBinary() const override { return {}; }
- };
- std::unique_ptr<AbstractShader>
- SWGfx::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
- [[maybe_unused]] std::string_view name)
- {
- return std::make_unique<SWShader>(stage);
- }
- std::unique_ptr<AbstractShader>
- SWGfx::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
- [[maybe_unused]] std::string_view name)
- {
- return std::make_unique<SWShader>(stage);
- }
- class SWPipeline final : public AbstractPipeline
- {
- public:
- SWPipeline() = default;
- ~SWPipeline() override = default;
- };
- std::unique_ptr<AbstractPipeline> SWGfx::CreatePipeline(const AbstractPipelineConfig& config,
- const void* cache_data,
- size_t cache_data_length)
- {
- return std::make_unique<SWPipeline>();
- }
- // Called on the GPU thread
- void SWGfx::ShowImage(const AbstractTexture* source_texture,
- const MathUtil::Rectangle<int>& source_rc)
- {
- if (!IsHeadless())
- m_window->ShowImage(source_texture, source_rc);
- }
- void SWGfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
- bool alphaEnable, bool zEnable, u32 color, u32 z)
- {
- EfbCopy::ClearEfb();
- }
- std::unique_ptr<NativeVertexFormat>
- SWGfx::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
- {
- return std::make_unique<NativeVertexFormat>(vtx_decl);
- }
- void SWGfx::SetScissorRect(const MathUtil::Rectangle<int>& rc)
- {
- // BPFunctions calls SetScissorRect with the "best" scissor rect whenever the viewport or scissor
- // changes. However, the software renderer is actually able to use multiple scissor rects (which
- // is necessary in a few renderering edge cases, such as with Major Minor's Majestic March).
- // Thus, we use this as a signal to update the list of scissor rects, but ignore the parameter.
- Rasterizer::ScissorChanged();
- }
- SurfaceInfo SWGfx::GetSurfaceInfo() const
- {
- GLContext* context = m_window->GetContext();
- return {std::max(context->GetBackBufferWidth(), 1u), std::max(context->GetBackBufferHeight(), 1u),
- 1.0f, AbstractTextureFormat::RGBA8};
- }
- } // namespace SW
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