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- // Copyright 2017 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "UICommon/GameFileCache.h"
- #include <algorithm>
- #include <cstddef>
- #include <functional>
- #include <list>
- #include <memory>
- #include <mutex>
- #include <string>
- #include <unordered_set>
- #include <utility>
- #include <vector>
- #include "Common/ChunkFile.h"
- #include "Common/CommonTypes.h"
- #include "Common/FileSearch.h"
- #include "Common/FileUtil.h"
- #include "Common/IOFile.h"
- #include "DiscIO/DirectoryBlob.h"
- #include "UICommon/GameFile.h"
- namespace UICommon
- {
- static constexpr u32 CACHE_REVISION = 26; // Last changed in PR 10084
- std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
- bool recursive_scan)
- {
- static const std::vector<std::string> search_extensions = {
- ".gcm", ".tgc", ".bin", ".iso", ".ciso", ".gcz", ".wbfs",
- ".wia", ".rvz", ".nfs", ".wad", ".dol", ".elf", ".json"};
- // TODO: We could process paths iteratively as they are found
- return Common::DoFileSearch(directories_to_scan, search_extensions, recursive_scan);
- }
- GameFileCache::GameFileCache() : m_path(File::GetUserPath(D_CACHE_IDX) + "gamelist.cache")
- {
- }
- void GameFileCache::ForEach(const ForEachFn& f) const
- {
- for (const std::shared_ptr<GameFile>& item : m_cached_files)
- f(item);
- }
- size_t GameFileCache::GetSize() const
- {
- return m_cached_files.size();
- }
- void GameFileCache::Clear(DeleteOnDisk delete_on_disk)
- {
- if (delete_on_disk != DeleteOnDisk::No)
- File::Delete(m_path);
- m_cached_files.clear();
- }
- std::shared_ptr<const GameFile> GameFileCache::AddOrGet(const std::string& path,
- bool* cache_changed)
- {
- auto it = std::ranges::find(m_cached_files, path, &GameFile::GetFilePath);
- const bool found = it != m_cached_files.cend();
- if (!found)
- {
- std::shared_ptr<UICommon::GameFile> game = std::make_shared<GameFile>(path);
- if (!game->IsValid())
- return nullptr;
- m_cached_files.emplace_back(std::move(game));
- }
- std::shared_ptr<GameFile>& result = found ? *it : m_cached_files.back();
- if (UpdateAdditionalMetadata(&result) || !found)
- *cache_changed = true;
- return result;
- }
- bool GameFileCache::Update(std::span<const std::string> all_game_paths,
- const GameAddedToCacheFn& game_added_to_cache,
- const GameRemovedFromCacheFn& game_removed_from_cache,
- const std::atomic_bool& processing_halted)
- {
- // Copy game paths into a set, except ones that match DiscIO::ShouldHideFromGameList.
- // TODO: Prevent DoFileSearch from looking inside /files/ directories of DirectoryBlobs at all?
- // TODO: Make DoFileSearch support filter predicates so we don't have remove things afterwards?
- std::unordered_set<std::string> game_paths;
- game_paths.reserve(all_game_paths.size());
- for (const std::string& path : all_game_paths)
- {
- if (!DiscIO::ShouldHideFromGameList(path))
- game_paths.insert(path);
- }
- bool cache_changed = false;
- // Delete paths that aren't in game_paths from m_cached_files,
- // while simultaneously deleting paths that are in m_cached_files from game_paths.
- // For the sake of speed, we don't care about maintaining the order of m_cached_files.
- {
- auto it = m_cached_files.begin();
- auto end = m_cached_files.end();
- while (it != end)
- {
- if (processing_halted)
- break;
- if (game_paths.erase((*it)->GetFilePath()))
- {
- ++it;
- }
- else
- {
- if (game_removed_from_cache)
- game_removed_from_cache((*it)->GetFilePath());
- cache_changed = true;
- --end;
- *it = std::move(*end);
- }
- }
- m_cached_files.erase(it, m_cached_files.end());
- }
- // Now that the previous loop has run, game_paths only contains paths that
- // aren't in m_cached_files, so we simply add all of them to m_cached_files.
- for (const std::string& path : game_paths)
- {
- if (processing_halted)
- break;
- auto file = std::make_shared<GameFile>(path);
- if (file->IsValid())
- {
- if (game_added_to_cache)
- game_added_to_cache(file);
- cache_changed = true;
- m_cached_files.push_back(std::move(file));
- }
- }
- return cache_changed;
- }
- bool GameFileCache::UpdateAdditionalMetadata(const GameUpdatedFn& game_updated,
- const std::atomic_bool& processing_halted)
- {
- bool cache_changed = false;
- for (std::shared_ptr<GameFile>& file : m_cached_files)
- {
- if (processing_halted)
- break;
- const bool updated = UpdateAdditionalMetadata(&file);
- cache_changed |= updated;
- if (game_updated && updated)
- game_updated(file);
- }
- return cache_changed;
- }
- bool GameFileCache::UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_file)
- {
- const bool xml_metadata_changed = (*game_file)->XMLMetadataChanged();
- const bool wii_banner_changed = (*game_file)->WiiBannerChanged();
- const bool custom_banner_changed = (*game_file)->CustomBannerChanged();
- (*game_file)->DownloadDefaultCover();
- const bool default_cover_changed = (*game_file)->DefaultCoverChanged();
- const bool custom_cover_changed = (*game_file)->CustomCoverChanged();
- if (!xml_metadata_changed && !wii_banner_changed && !custom_banner_changed &&
- !default_cover_changed && !custom_cover_changed)
- {
- return false;
- }
- // If a cached file needs an update, apply the updates to a copy and delete the original.
- // This makes the usage of cached files in other threads safe.
- std::shared_ptr<GameFile> copy = std::make_shared<GameFile>(**game_file);
- if (xml_metadata_changed)
- copy->XMLMetadataCommit();
- if (wii_banner_changed)
- copy->WiiBannerCommit();
- if (custom_banner_changed)
- copy->CustomBannerCommit();
- if (default_cover_changed)
- copy->DefaultCoverCommit();
- if (custom_cover_changed)
- copy->CustomCoverCommit();
- *game_file = std::move(copy);
- return true;
- }
- bool GameFileCache::Load()
- {
- return SyncCacheFile(false);
- }
- bool GameFileCache::Save()
- {
- return SyncCacheFile(true);
- }
- bool GameFileCache::SyncCacheFile(bool save)
- {
- const char* open_mode = save ? "wb" : "rb";
- File::IOFile f(m_path, open_mode);
- if (!f)
- return false;
- bool success = false;
- if (save)
- {
- // Measure the size of the buffer.
- u8* ptr = nullptr;
- PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
- DoState(&p_measure);
- const size_t buffer_size = reinterpret_cast<size_t>(ptr);
- // Then actually do the write.
- std::vector<u8> buffer(buffer_size);
- ptr = buffer.data();
- PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
- DoState(&p, buffer_size);
- if (f.WriteBytes(buffer.data(), buffer.size()))
- success = true;
- }
- else
- {
- std::vector<u8> buffer(f.GetSize());
- if (!buffer.empty() && f.ReadBytes(buffer.data(), buffer.size()))
- {
- u8* ptr = buffer.data();
- PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
- DoState(&p, buffer.size());
- if (p.IsReadMode())
- success = true;
- }
- }
- if (!success)
- {
- // If some file operation failed, try to delete the probably-corrupted cache
- f.Close();
- File::Delete(m_path);
- }
- return success;
- }
- void GameFileCache::DoState(PointerWrap* p, u64 size)
- {
- struct
- {
- u32 revision;
- u64 expected_size;
- } header = {CACHE_REVISION, size};
- p->Do(header);
- if (p->IsReadMode())
- {
- if (header.revision != CACHE_REVISION || header.expected_size != size)
- {
- p->SetMeasureMode();
- return;
- }
- }
- p->DoEachElement(m_cached_files, [](PointerWrap& state, std::shared_ptr<GameFile>& elem) {
- if (state.IsReadMode())
- elem = std::make_shared<GameFile>();
- elem->DoState(state);
- });
- }
- } // namespace UICommon
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