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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "UICommon/GameFile.h"
- #include <algorithm>
- #include <array>
- #include <cstdio>
- #include <cstring>
- #include <iterator>
- #include <map>
- #include <memory>
- #include <string>
- #include <string_view>
- #include <tuple>
- #include <utility>
- #include <vector>
- #include <fmt/format.h>
- #include <fmt/ranges.h>
- #include <pugixml.hpp>
- #include "Common/BitUtils.h"
- #include "Common/ChunkFile.h"
- #include "Common/CommonPaths.h"
- #include "Common/CommonTypes.h"
- #include "Common/Crypto/SHA1.h"
- #include "Common/FileUtil.h"
- #include "Common/HttpRequest.h"
- #include "Common/IOFile.h"
- #include "Common/Image.h"
- #include "Common/IniFile.h"
- #include "Common/MsgHandler.h"
- #include "Common/NandPaths.h"
- #include "Common/StringUtil.h"
- #include "Common/Swap.h"
- #include "Core/Config/UISettings.h"
- #include "Core/ConfigManager.h"
- #include "Core/IOS/ES/Formats.h"
- #include "Core/TitleDatabase.h"
- #include "DiscIO/Blob.h"
- #include "DiscIO/DiscExtractor.h"
- #include "DiscIO/Enums.h"
- #include "DiscIO/GameModDescriptor.h"
- #include "DiscIO/Volume.h"
- #include "DiscIO/WiiSaveBanner.h"
- namespace UICommon
- {
- namespace
- {
- const std::string EMPTY_STRING;
- bool UseGameCovers()
- {
- #ifdef ANDROID
- // Android has its own code for handling covers, written completely in Java.
- // It's best if we disable the C++ cover code on Android to avoid duplicated data and such.
- return false;
- #else
- return Config::Get(Config::MAIN_USE_GAME_COVERS);
- #endif
- }
- } // Anonymous namespace
- DiscIO::Language GameFile::GetConfigLanguage() const
- {
- return SConfig::GetInstance().GetLanguageAdjustedForRegion(DiscIO::IsWii(m_platform), m_region);
- }
- const std::string& GameFile::Lookup(DiscIO::Language language,
- const std::map<DiscIO::Language, std::string>& strings)
- {
- auto end = strings.end();
- auto it = strings.find(language);
- if (it != end)
- return it->second;
- // English tends to be a good fallback when the requested language isn't available
- if (language != DiscIO::Language::English)
- {
- it = strings.find(DiscIO::Language::English);
- if (it != end)
- return it->second;
- }
- // If English isn't available either, just pick something
- if (!strings.empty())
- return strings.cbegin()->second;
- return EMPTY_STRING;
- }
- const std::string&
- GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const
- {
- return Lookup(GetConfigLanguage(), strings);
- }
- GameFile::GameFile() = default;
- GameFile::GameFile(std::string path) : m_file_path(std::move(path))
- {
- m_file_name = PathToFileName(m_file_path);
- {
- std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolume(m_file_path));
- if (volume != nullptr)
- {
- m_platform = volume->GetVolumeType();
- m_short_names = volume->GetShortNames();
- m_long_names = volume->GetLongNames();
- m_short_makers = volume->GetShortMakers();
- m_long_makers = volume->GetLongMakers();
- m_descriptions = volume->GetDescriptions();
- m_region = volume->GetRegion();
- m_country = volume->GetCountry();
- m_blob_type = volume->GetBlobType();
- m_block_size = volume->GetBlobReader().GetBlockSize();
- m_compression_method = volume->GetBlobReader().GetCompressionMethod();
- m_file_size = volume->GetRawSize();
- m_volume_size = volume->GetDataSize();
- m_volume_size_type = volume->GetDataSizeType();
- m_is_datel_disc = volume->IsDatelDisc();
- m_is_nkit = volume->IsNKit();
- m_internal_name = volume->GetInternalName();
- m_game_id = volume->GetGameID();
- m_gametdb_id = volume->GetGameTDBID();
- m_triforce_id = volume->GetTriforceID();
- m_title_id = volume->GetTitleID().value_or(0);
- m_maker_id = volume->GetMakerID();
- m_revision = volume->GetRevision().value_or(0);
- m_disc_number = volume->GetDiscNumber().value_or(0);
- m_is_two_disc_game = CheckIfTwoDiscGame(m_game_id);
- m_apploader_date = volume->GetApploaderDate();
- m_volume_banner.buffer = volume->GetBanner(&m_volume_banner.width, &m_volume_banner.height);
- m_valid = true;
- }
- }
- if (!IsValid() && IsElfOrDol())
- {
- m_valid = true;
- m_file_size = m_volume_size = File::GetSize(m_file_path);
- m_game_id = SConfig::MakeGameID(m_file_name);
- m_volume_size_type = DiscIO::DataSizeType::Accurate;
- m_is_datel_disc = false;
- m_is_nkit = false;
- m_platform = DiscIO::Platform::ELFOrDOL;
- m_blob_type = DiscIO::BlobType::DIRECTORY;
- }
- if (!IsValid() && GetExtension() == ".json")
- {
- auto descriptor = DiscIO::ParseGameModDescriptorFile(m_file_path);
- if (descriptor)
- {
- GameFile proxy(descriptor->base_file);
- if (proxy.IsValid())
- {
- m_valid = true;
- m_file_size = File::GetSize(m_file_path);
- m_long_names.emplace(DiscIO::Language::English, std::move(descriptor->display_name));
- if (!descriptor->maker.empty())
- m_long_makers.emplace(DiscIO::Language::English, std::move(descriptor->maker));
- m_internal_name = proxy.GetInternalName();
- m_game_id = proxy.GetGameID();
- m_gametdb_id = proxy.GetGameTDBID();
- m_title_id = proxy.GetTitleID();
- m_maker_id = proxy.GetMakerID();
- m_region = proxy.GetRegion();
- m_country = proxy.GetCountry();
- m_platform = proxy.GetPlatform();
- m_revision = proxy.GetRevision();
- m_disc_number = proxy.GetDiscNumber();
- m_blob_type = DiscIO::BlobType::MOD_DESCRIPTOR;
- }
- }
- }
- }
- GameFile::~GameFile() = default;
- bool GameFile::IsValid() const
- {
- if (!m_valid)
- return false;
- if (m_platform == DiscIO::Platform::WiiWAD && !IOS::ES::IsChannel(m_title_id))
- return false;
- return true;
- }
- bool GameFile::CustomCoverChanged()
- {
- if (!m_custom_cover.buffer.empty() || !UseGameCovers())
- return false;
- std::string path, name;
- SplitPath(m_file_path, &path, &name, nullptr);
- std::string contents;
- // This icon naming format is intended as an alternative to Homebrew Channel icons
- // for those who don't want to have a Homebrew Channel style folder structure.
- const std::string cover_path = path + name + ".cover.png";
- bool success = File::Exists(cover_path) && File::ReadFileToString(cover_path, contents);
- if (!success)
- {
- const std::string alt_cover_path = path + "cover.png";
- success = File::Exists(alt_cover_path) && File::ReadFileToString(alt_cover_path, contents);
- }
- if (success)
- m_pending.custom_cover.buffer = {contents.begin(), contents.end()};
- return success;
- }
- void GameFile::DownloadDefaultCover()
- {
- if (!m_default_cover.buffer.empty() || !UseGameCovers() || m_gametdb_id.empty())
- return;
- const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
- const auto png_path = cover_path + m_gametdb_id + ".png";
- // If the cover has already been downloaded, abort
- if (File::Exists(png_path))
- return;
- const std::string region_code =
- SConfig::GetInstance().GetGameTDBImageRegionCode(DiscIO::IsWii(GetPlatform()), m_region);
- Common::HttpRequest request;
- static constexpr char cover_url[] = "https://art.gametdb.com/wii/cover/{}/{}.png";
- const auto response = request.Get(fmt::format(cover_url, region_code, m_gametdb_id));
- if (!response)
- return;
- File::WriteStringToFile(png_path, std::string(response->begin(), response->end()));
- }
- bool GameFile::DefaultCoverChanged()
- {
- if (!m_default_cover.buffer.empty() || !UseGameCovers())
- return false;
- const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
- std::string contents;
- File::ReadFileToString(cover_path + m_gametdb_id + ".png", contents);
- if (contents.empty())
- return false;
- m_pending.default_cover.buffer = {contents.begin(), contents.end()};
- return true;
- }
- void GameFile::CustomCoverCommit()
- {
- m_custom_cover = std::move(m_pending.custom_cover);
- }
- void GameFile::DefaultCoverCommit()
- {
- m_default_cover = std::move(m_pending.default_cover);
- }
- void GameBanner::DoState(PointerWrap& p)
- {
- p.Do(buffer);
- p.Do(width);
- p.Do(height);
- }
- void GameCover::DoState(PointerWrap& p)
- {
- p.Do(buffer);
- }
- void GameFile::DoState(PointerWrap& p)
- {
- p.Do(m_valid);
- p.Do(m_file_path);
- p.Do(m_file_name);
- p.Do(m_file_size);
- p.Do(m_volume_size);
- p.Do(m_volume_size_type);
- p.Do(m_is_datel_disc);
- p.Do(m_is_nkit);
- p.Do(m_short_names);
- p.Do(m_long_names);
- p.Do(m_short_makers);
- p.Do(m_long_makers);
- p.Do(m_descriptions);
- p.Do(m_internal_name);
- p.Do(m_game_id);
- p.Do(m_gametdb_id);
- p.Do(m_triforce_id);
- p.Do(m_title_id);
- p.Do(m_maker_id);
- p.Do(m_region);
- p.Do(m_country);
- p.Do(m_platform);
- p.Do(m_blob_type);
- p.Do(m_block_size);
- p.Do(m_compression_method);
- p.Do(m_revision);
- p.Do(m_disc_number);
- p.Do(m_is_two_disc_game);
- p.Do(m_apploader_date);
- p.Do(m_custom_name);
- p.Do(m_custom_description);
- p.Do(m_custom_maker);
- m_volume_banner.DoState(p);
- m_custom_banner.DoState(p);
- m_default_cover.DoState(p);
- m_custom_cover.DoState(p);
- }
- std::string GameFile::GetExtension() const
- {
- std::string extension;
- SplitPath(m_file_path, nullptr, nullptr, &extension);
- Common::ToLower(&extension);
- return extension;
- }
- bool GameFile::IsElfOrDol() const
- {
- const std::string extension = GetExtension();
- return extension == ".elf" || extension == ".dol";
- }
- bool GameFile::ReadXMLMetadata(const std::string& path)
- {
- std::string data;
- if (!File::ReadFileToString(path, data))
- return false;
- pugi::xml_document doc;
- // We use load_buffer instead of load_file to avoid path encoding problems on Windows
- if (!doc.load_buffer(data.data(), data.size()))
- return false;
- const pugi::xml_node app_node = doc.child("app");
- m_pending.custom_name = app_node.child("name").text().as_string();
- m_pending.custom_maker = app_node.child("coder").text().as_string();
- m_pending.custom_description = app_node.child("short_description").text().as_string();
- // Elements that we aren't using:
- // version (can be written in any format)
- // release_date (YYYYmmddHHMMSS format)
- // long_description (can be several screens long!)
- return true;
- }
- bool GameFile::XMLMetadataChanged()
- {
- std::string path, name;
- SplitPath(m_file_path, &path, &name, nullptr);
- // This XML file naming format is intended as an alternative to the Homebrew Channel naming
- // for those who don't want to have a Homebrew Channel style folder structure.
- if (!ReadXMLMetadata(path + name + ".xml"))
- {
- // Homebrew Channel naming. Typical for DOLs and ELFs, but we also support it for volumes.
- if (!ReadXMLMetadata(path + "meta.xml"))
- {
- // If no XML metadata is found, remove any old XML metadata from memory.
- m_pending.custom_banner = {};
- }
- }
- return m_pending.custom_name != m_custom_name && m_pending.custom_maker != m_custom_maker &&
- m_pending.custom_description != m_custom_description;
- }
- void GameFile::XMLMetadataCommit()
- {
- m_custom_name = std::move(m_pending.custom_name);
- m_custom_description = std::move(m_pending.custom_description);
- m_custom_maker = std::move(m_pending.custom_maker);
- }
- bool GameFile::WiiBannerChanged()
- {
- // Wii banners can only be read if there is a save file.
- // In case the cache was created without a save file existing,
- // let's try reading the save file again, because it might exist now.
- if (!m_volume_banner.empty())
- return false;
- if (!DiscIO::IsWii(m_platform))
- return false;
- m_pending.volume_banner.buffer =
- DiscIO::WiiSaveBanner(m_title_id)
- .GetBanner(&m_pending.volume_banner.width, &m_pending.volume_banner.height);
- // We only reach here if the old banner was empty, so if the new banner isn't empty,
- // the new banner is guaranteed to be different from the old banner
- return !m_pending.volume_banner.buffer.empty();
- }
- void GameFile::WiiBannerCommit()
- {
- m_volume_banner = std::move(m_pending.volume_banner);
- }
- bool GameFile::ReadPNGBanner(const std::string& path)
- {
- File::IOFile file(path, "rb");
- if (!file)
- return false;
- std::vector<u8> png_data(file.GetSize());
- if (!file.ReadBytes(png_data.data(), png_data.size()))
- return false;
- GameBanner& banner = m_pending.custom_banner;
- Common::UniqueBuffer<u8> data_out;
- if (!Common::LoadPNG(png_data, &data_out, &banner.width, &banner.height))
- return false;
- // Make an ARGB copy of the RGBA data
- banner.buffer.resize(data_out.size() / sizeof(u32));
- for (size_t i = 0; i < banner.buffer.size(); i++)
- {
- const size_t j = i * sizeof(u32);
- banner.buffer[i] = (Common::swap32(data_out.data() + j) >> 8) + (data_out[j] << 24);
- }
- return true;
- }
- bool GameFile::TryLoadGameModDescriptorBanner()
- {
- if (m_blob_type != DiscIO::BlobType::MOD_DESCRIPTOR)
- return false;
- auto descriptor = DiscIO::ParseGameModDescriptorFile(m_file_path);
- if (!descriptor)
- return false;
- return ReadPNGBanner(descriptor->banner);
- }
- bool GameFile::CustomBannerChanged()
- {
- std::string path, name;
- SplitPath(m_file_path, &path, &name, nullptr);
- // This icon naming format is intended as an alternative to the Homebrew Channel naming
- // for those who don't want to have a Homebrew Channel style folder structure.
- if (!ReadPNGBanner(path + name + ".png"))
- {
- // Homebrew Channel icon naming. Typical for DOLs and ELFs, but we also support it for volumes.
- if (!ReadPNGBanner(path + "icon.png"))
- {
- // If it's a game mod descriptor file, it may specify its own custom banner.
- if (!TryLoadGameModDescriptorBanner())
- {
- // If no custom icon is found, go back to the non-custom one.
- m_pending.custom_banner = {};
- }
- }
- }
- return m_pending.custom_banner != m_custom_banner;
- }
- void GameFile::CustomBannerCommit()
- {
- m_custom_banner = std::move(m_pending.custom_banner);
- }
- const std::string& GameFile::GetName(const Core::TitleDatabase& title_database) const
- {
- if (!m_custom_name.empty())
- return m_custom_name;
- if (IsModDescriptor())
- return GetName(Variant::LongAndPossiblyCustom);
- const std::string& database_name =
- title_database.GetTitleName(m_gametdb_id, m_triforce_id, GetConfigLanguage());
- return database_name.empty() ? GetName(Variant::LongAndPossiblyCustom) : database_name;
- }
- const std::string& GameFile::GetName(Variant variant) const
- {
- if (variant == Variant::LongAndPossiblyCustom && !m_custom_name.empty())
- return m_custom_name;
- const std::string& name = variant == Variant::ShortAndNotCustom ? GetShortName() : GetLongName();
- if (!name.empty())
- return name;
- // No usable name, return filename (better than nothing)
- return m_file_name;
- }
- const std::string& GameFile::GetMaker(Variant variant) const
- {
- if (variant == Variant::LongAndPossiblyCustom && !m_custom_maker.empty())
- return m_custom_maker;
- const std::string& maker =
- variant == Variant::ShortAndNotCustom ? GetShortMaker() : GetLongMaker();
- if (!maker.empty())
- return maker;
- if (m_game_id.size() >= 6)
- return DiscIO::GetCompanyFromID(m_maker_id);
- return EMPTY_STRING;
- }
- const std::string& GameFile::GetDescription(Variant variant) const
- {
- if (variant == Variant::LongAndPossiblyCustom && !m_custom_description.empty())
- return m_custom_description;
- return LookupUsingConfigLanguage(m_descriptions);
- }
- std::vector<DiscIO::Language> GameFile::GetLanguages() const
- {
- std::vector<DiscIO::Language> languages;
- // TODO: What if some languages don't have long names but have other strings?
- for (const auto& name : m_long_names)
- languages.push_back(name.first);
- return languages;
- }
- bool GameFile::CheckIfTwoDiscGame(const std::string& game_id) const
- {
- constexpr size_t GAME_ID_PREFIX_SIZE = 3;
- if (game_id.size() < GAME_ID_PREFIX_SIZE)
- return false;
- static constexpr std::array<std::string_view, 30> two_disc_game_id_prefixes = {
- // Resident Evil
- "DBJ",
- // The Lord of the Rings: The Third Age
- "G3A",
- // Teenage Mutant Ninja Turtles 3: Mutant Nightmare
- "G3Q",
- // Resident Evil 4
- "G4B",
- // Tiger Woods PGA Tour 2005
- "G5T",
- // Resident Evil
- "GBI",
- // Resident Evil Zero
- "GBZ",
- // Conan
- "GC9",
- // Resident Evil Code: Veronica X
- "GCD",
- // Tom Clancy's Splinter Cell: Chaos Theory
- "GCJ",
- // Freaky Flyers
- "GFF",
- // GoldenEye: Rogue Agent
- "GGI",
- // Metal Gear Solid: The Twin Snakes
- "GGS",
- // Baten Kaitos Origins
- "GK4",
- // Killer7
- "GK7",
- // Baten Kaitos: Eternal Wings and the Lost Ocean
- "GKB",
- // Lupin the 3rd: Lost Treasure by the Sea
- "GL3",
- // Enter the Matrix
- "GMX",
- // Teenage Mutant Ninja Turtles 2: Battle Nexus
- "GNI",
- // GoldenEye: Rogue Agent
- "GOY",
- // Tales of Symphonia
- "GQS",
- // Medal of Honor: Rising Sun
- "GR8",
- "GRZ",
- // Tales of Symphonia
- "GTO",
- // Tiger Woods PGA Tour 2004
- "GW4",
- // Tom Clancy's Splinter Cell: Double Agent (GC)
- "GWY",
- // Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online
- "S4M",
- "S4S",
- "S6T",
- "SDQ",
- };
- static_assert(std::ranges::is_sorted(two_disc_game_id_prefixes));
- std::string_view game_id_prefix(game_id.data(), GAME_ID_PREFIX_SIZE);
- return std::ranges::binary_search(two_disc_game_id_prefixes, game_id_prefix);
- }
- std::string GameFile::GetNetPlayName(const Core::TitleDatabase& title_database) const
- {
- std::vector<std::string> info;
- if (!GetGameID().empty())
- info.push_back(GetGameID());
- if (GetRevision() != 0)
- info.push_back("Revision " + std::to_string(GetRevision()));
- const std::string name = GetName(title_database);
- int disc_number = GetDiscNumber() + 1;
- std::string lower_name = name;
- Common::ToLower(&lower_name);
- if (disc_number > 1 &&
- lower_name.find(fmt::format("disc {}", disc_number)) == std::string::npos &&
- lower_name.find(fmt::format("disc{}", disc_number)) == std::string::npos)
- {
- std::string disc_text = "Disc ";
- info.push_back(disc_text + std::to_string(disc_number));
- }
- if (info.empty())
- return name;
- return fmt::format("{} ({})", name, fmt::join(info, ", "));
- }
- static Common::SHA1::Digest GetHash(u32 value)
- {
- auto data = Common::BitCastToArray<u8>(value);
- return Common::SHA1::CalculateDigest(data);
- }
- static Common::SHA1::Digest GetHash(std::string_view str)
- {
- return Common::SHA1::CalculateDigest(str);
- }
- static std::optional<Common::SHA1::Digest> GetFileHash(const std::string& path)
- {
- std::string buffer;
- if (!File::ReadFileToString(path, buffer))
- return std::nullopt;
- return GetHash(buffer);
- }
- static std::optional<Common::SHA1::Digest> MixHash(const std::optional<Common::SHA1::Digest>& lhs,
- const std::optional<Common::SHA1::Digest>& rhs)
- {
- if (!lhs && !rhs)
- return std::nullopt;
- if (!lhs || !rhs)
- return !rhs ? lhs : rhs;
- Common::SHA1::Digest result;
- for (size_t i = 0; i < result.size(); ++i)
- result[i] = (*lhs)[i] ^ (*rhs)[(i + 1) % result.size()];
- return result;
- }
- Common::SHA1::Digest GameFile::GetSyncHash() const
- {
- std::optional<Common::SHA1::Digest> hash;
- if (m_platform == DiscIO::Platform::ELFOrDOL)
- {
- hash = GetFileHash(m_file_path);
- }
- else if (m_blob_type == DiscIO::BlobType::MOD_DESCRIPTOR)
- {
- auto descriptor = DiscIO::ParseGameModDescriptorFile(m_file_path);
- if (descriptor)
- {
- GameFile proxy(descriptor->base_file);
- if (proxy.IsValid())
- hash = proxy.GetSyncHash();
- // add patches to hash if they're enabled
- if (descriptor->riivolution)
- {
- for (const auto& patch : descriptor->riivolution->patches)
- {
- hash = MixHash(hash, GetFileHash(patch.xml));
- for (const auto& option : patch.options)
- {
- hash = MixHash(hash, GetHash(option.section_name));
- hash = MixHash(hash, GetHash(option.option_id));
- hash = MixHash(hash, GetHash(option.option_name));
- hash = MixHash(hash, GetHash(option.choice));
- }
- }
- }
- }
- }
- else
- {
- if (std::unique_ptr<DiscIO::Volume> volume = DiscIO::CreateVolume(m_file_path))
- hash = volume->GetSyncHash();
- }
- return hash.value_or(Common::SHA1::Digest{});
- }
- NetPlay::SyncIdentifier GameFile::GetSyncIdentifier() const
- {
- const u64 dol_elf_size = m_platform == DiscIO::Platform::ELFOrDOL ? m_file_size : 0;
- return NetPlay::SyncIdentifier{dol_elf_size, m_game_id, m_revision,
- m_disc_number, m_is_datel_disc, GetSyncHash()};
- }
- NetPlay::SyncIdentifierComparison
- GameFile::CompareSyncIdentifier(const NetPlay::SyncIdentifier& sync_identifier) const
- {
- const bool is_elf_or_dol = m_platform == DiscIO::Platform::ELFOrDOL;
- if ((is_elf_or_dol ? m_file_size : 0) != sync_identifier.dol_elf_size)
- return NetPlay::SyncIdentifierComparison::DifferentGame;
- if (m_is_datel_disc != sync_identifier.is_datel)
- return NetPlay::SyncIdentifierComparison::DifferentGame;
- if (m_game_id.size() != sync_identifier.game_id.size())
- return NetPlay::SyncIdentifierComparison::DifferentGame;
- if (!is_elf_or_dol && !m_is_datel_disc && m_game_id.size() >= 4 && m_game_id.size() <= 6)
- {
- // This is a game ID, following specific rules which we can use to give clearer information to
- // the user.
- // If the first 3 characters don't match, then these are probably different games.
- // (There are exceptions; in particular Japanese-region games sometimes use a different ID;
- // for instance, GOYE69, GOYP69, and GGIJ13 are used by GoldenEye: Rogue Agent.)
- if (std::string_view(&m_game_id[0], 3) != std::string_view(&sync_identifier.game_id[0], 3))
- return NetPlay::SyncIdentifierComparison::DifferentGame;
- // If the first 3 characters match but the region doesn't match, reject it as such.
- if (m_game_id[3] != sync_identifier.game_id[3])
- return NetPlay::SyncIdentifierComparison::DifferentRegion;
- // If the maker code is present, and doesn't match between the two but the main ID does,
- // these might be different revisions of the same game (e.g. a rerelease with a different
- // publisher), which we should treat as a different revision.
- if (std::string_view(&m_game_id[4]) != std::string_view(&sync_identifier.game_id[4]))
- return NetPlay::SyncIdentifierComparison::DifferentRevision;
- }
- else
- {
- // Numeric title ID or another generated ID that does not follow the rules above
- if (m_game_id != sync_identifier.game_id)
- return NetPlay::SyncIdentifierComparison::DifferentGame;
- }
- if (m_revision != sync_identifier.revision)
- return NetPlay::SyncIdentifierComparison::DifferentRevision;
- if (m_disc_number != sync_identifier.disc_number)
- return NetPlay::SyncIdentifierComparison::DifferentDiscNumber;
- if (GetSyncHash() != sync_identifier.sync_hash)
- {
- // Most Datel titles re-use the same game ID (GNHE5d, with that lowercase D, or DTLX01).
- // So if the hash differs, then it's probably a different game even if the game ID matches.
- if (m_is_datel_disc)
- return NetPlay::SyncIdentifierComparison::DifferentGame;
- else
- return NetPlay::SyncIdentifierComparison::DifferentHash;
- }
- return NetPlay::SyncIdentifierComparison::SameGame;
- }
- std::string GameFile::GetWiiFSPath() const
- {
- ASSERT(DiscIO::IsWii(m_platform));
- return Common::GetTitleDataPath(m_title_id, Common::FromWhichRoot::Configured);
- }
- bool GameFile::ShouldShowFileFormatDetails() const
- {
- switch (m_blob_type)
- {
- case DiscIO::BlobType::PLAIN:
- break;
- case DiscIO::BlobType::DRIVE:
- case DiscIO::BlobType::MOD_DESCRIPTOR:
- return false;
- default:
- return true;
- }
- switch (m_platform)
- {
- case DiscIO::Platform::WiiWAD:
- return false;
- case DiscIO::Platform::ELFOrDOL:
- return false;
- default:
- return true;
- }
- }
- std::string GameFile::GetFileFormatName() const
- {
- switch (m_platform)
- {
- case DiscIO::Platform::WiiWAD:
- return "WAD";
- case DiscIO::Platform::ELFOrDOL:
- {
- std::string extension = GetExtension();
- Common::ToUpper(&extension);
- // substr removes the dot
- return extension.substr(std::min<size_t>(1, extension.size()));
- }
- default:
- {
- std::string name = DiscIO::GetName(m_blob_type, true);
- if (m_is_nkit)
- return Common::FmtFormatT("{0} (NKit)", name);
- return name;
- }
- }
- }
- bool GameFile::ShouldAllowConversion() const
- {
- return DiscIO::IsDisc(m_platform) && m_volume_size_type == DiscIO::DataSizeType::Accurate;
- }
- bool GameFile::IsModDescriptor() const
- {
- return m_blob_type == DiscIO::BlobType::MOD_DESCRIPTOR;
- }
- const GameBanner& GameFile::GetBannerImage() const
- {
- return m_custom_banner.empty() ? m_volume_banner : m_custom_banner;
- }
- const GameCover& GameFile::GetCoverImage() const
- {
- return m_custom_cover.empty() ? m_default_cover : m_custom_cover;
- }
- } // namespace UICommon
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