123456789101112131415161718192021222324252627282930313233343536373839404142 |
- // Copyright 2019 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <map>
- #include <string>
- #include <vector>
- #include "Common/CommonTypes.h"
- #include "InputCommon/DynamicInputTextures/DITData.h"
- #include "InputCommon/ImageOperations.h"
- namespace Common
- {
- class IniFile;
- }
- namespace InputCommon::DynamicInputTextures
- {
- // Output folder name to image name to image data
- using OutputDetails = std::map<std::string, std::map<std::string, ImagePixelData>>;
- class Configuration
- {
- public:
- explicit Configuration(const std::string& json_path);
- ~Configuration();
- void GenerateTextures(const Common::IniFile& file,
- const std::vector<std::string>& controller_names,
- OutputDetails* output) const;
- private:
- void GenerateTexture(const Common::IniFile& file,
- const std::vector<std::string>& controller_names, const Data& texture_data,
- OutputDetails* output) const;
- std::vector<Data> m_dynamic_input_textures;
- std::string m_base_path;
- bool m_valid = true;
- };
- } // namespace InputCommon::DynamicInputTextures
|