FunctionExpression.cpp 18 KB

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  1. // Copyright 2019 Dolphin Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "InputCommon/ControlReference/FunctionExpression.h"
  4. #include <algorithm>
  5. #include <chrono>
  6. #include <cmath>
  7. namespace ciface::ExpressionParser
  8. {
  9. using Clock = std::chrono::steady_clock;
  10. using FSec = std::chrono::duration<ControlState>;
  11. // usage: toggle(toggle_state_input, [clear_state_input])
  12. class ToggleExpression : public FunctionExpression
  13. {
  14. private:
  15. ArgumentValidation ValidateArguments() override
  16. {
  17. // Optional 2nd argument for clearing state:
  18. if (GetArgCount() == 1 || GetArgCount() == 2)
  19. return ArgumentsAreValid{};
  20. else
  21. return ExpectedArguments{"toggle_state_input, [clear_state_input]"};
  22. }
  23. ControlState GetValue() override
  24. {
  25. const ControlState inner_value = GetArg(0).GetValue();
  26. if (inner_value < CONDITION_THRESHOLD)
  27. {
  28. m_released = true;
  29. }
  30. else if (m_released && inner_value > CONDITION_THRESHOLD)
  31. {
  32. m_released = false;
  33. m_state ^= true;
  34. }
  35. if (2 == GetArgCount() && GetArg(1).GetValue() > CONDITION_THRESHOLD)
  36. {
  37. m_state = false;
  38. }
  39. return m_state;
  40. }
  41. bool m_released{};
  42. bool m_state{};
  43. };
  44. // usage: not(expression)
  45. class NotExpression : public FunctionExpression
  46. {
  47. private:
  48. ArgumentValidation ValidateArguments() override
  49. {
  50. if (GetArgCount() == 1)
  51. return ArgumentsAreValid{};
  52. else
  53. return ExpectedArguments{"expression"};
  54. }
  55. ControlState GetValue() override { return 1.0 - GetArg(0).GetValue(); }
  56. void SetValue(ControlState value) override { GetArg(0).SetValue(1.0 - value); }
  57. };
  58. // usage: abs(expression)
  59. class AbsExpression final : public FunctionExpression
  60. {
  61. private:
  62. ArgumentValidation ValidateArguments() override
  63. {
  64. if (GetArgCount() == 1)
  65. return ArgumentsAreValid{};
  66. else
  67. return ExpectedArguments{"expression"};
  68. }
  69. ControlState GetValue() override { return std::abs(GetArg(0).GetValue()); }
  70. };
  71. // usage: sin(expression)
  72. class SinExpression : public FunctionExpression
  73. {
  74. private:
  75. ArgumentValidation ValidateArguments() override
  76. {
  77. if (GetArgCount() == 1)
  78. return ArgumentsAreValid{};
  79. else
  80. return ExpectedArguments{"expression"};
  81. }
  82. ControlState GetValue() override { return std::sin(GetArg(0).GetValue()); }
  83. };
  84. // usage: cos(expression)
  85. class CosExpression : public FunctionExpression
  86. {
  87. private:
  88. ArgumentValidation ValidateArguments() override
  89. {
  90. if (GetArgCount() == 1)
  91. return ArgumentsAreValid{};
  92. else
  93. return ExpectedArguments{"expression"};
  94. }
  95. ControlState GetValue() override { return std::cos(GetArg(0).GetValue()); }
  96. };
  97. // usage: tan(expression)
  98. class TanExpression : public FunctionExpression
  99. {
  100. private:
  101. ArgumentValidation ValidateArguments() override
  102. {
  103. if (GetArgCount() == 1)
  104. return ArgumentsAreValid{};
  105. else
  106. return ExpectedArguments{"expression"};
  107. }
  108. ControlState GetValue() override { return std::tan(GetArg(0).GetValue()); }
  109. };
  110. // usage: asin(expression)
  111. class ASinExpression : public FunctionExpression
  112. {
  113. private:
  114. ArgumentValidation ValidateArguments() override
  115. {
  116. if (GetArgCount() == 1)
  117. return ArgumentsAreValid{};
  118. else
  119. return ExpectedArguments{"expression"};
  120. }
  121. ControlState GetValue() override { return std::asin(GetArg(0).GetValue()); }
  122. };
  123. // usage: acos(expression)
  124. class ACosExpression : public FunctionExpression
  125. {
  126. private:
  127. ArgumentValidation ValidateArguments() override
  128. {
  129. if (GetArgCount() == 1)
  130. return ArgumentsAreValid{};
  131. else
  132. return ExpectedArguments{"expression"};
  133. }
  134. ControlState GetValue() override { return std::acos(GetArg(0).GetValue()); }
  135. };
  136. // usage: atan(expression)
  137. class ATanExpression : public FunctionExpression
  138. {
  139. private:
  140. ArgumentValidation ValidateArguments() override
  141. {
  142. if (GetArgCount() == 1)
  143. return ArgumentsAreValid{};
  144. else
  145. return ExpectedArguments{"expression"};
  146. }
  147. ControlState GetValue() override { return std::atan(GetArg(0).GetValue()); }
  148. };
  149. // usage: atan2(y, x)
  150. class ATan2Expression : public FunctionExpression
  151. {
  152. private:
  153. ArgumentValidation ValidateArguments() override
  154. {
  155. if (GetArgCount() == 2)
  156. return ArgumentsAreValid{};
  157. else
  158. return ExpectedArguments{"y, x"};
  159. }
  160. ControlState GetValue() override
  161. {
  162. return std::atan2(GetArg(0).GetValue(), GetArg(1).GetValue());
  163. }
  164. };
  165. // usage: sqrt(expression)
  166. class SqrtExpression : public FunctionExpression
  167. {
  168. private:
  169. ArgumentValidation ValidateArguments() override
  170. {
  171. if (GetArgCount() == 1)
  172. return ArgumentsAreValid{};
  173. else
  174. return ExpectedArguments{"expression"};
  175. }
  176. ControlState GetValue() override { return std::sqrt(GetArg(0).GetValue()); }
  177. };
  178. // usage: pow(base, exponent)
  179. class PowExpression : public FunctionExpression
  180. {
  181. private:
  182. ArgumentValidation ValidateArguments() override
  183. {
  184. if (GetArgCount() == 2)
  185. return ArgumentsAreValid{};
  186. else
  187. return ExpectedArguments{"base, exponent"};
  188. }
  189. ControlState GetValue() override { return std::pow(GetArg(0).GetValue(), GetArg(1).GetValue()); }
  190. };
  191. // usage: min(a, b)
  192. class MinExpression : public FunctionExpression
  193. {
  194. private:
  195. ArgumentValidation ValidateArguments() override
  196. {
  197. if (GetArgCount() == 2)
  198. return ArgumentsAreValid{};
  199. else
  200. return ExpectedArguments{"a, b"};
  201. }
  202. ControlState GetValue() override { return std::min(GetArg(0).GetValue(), GetArg(1).GetValue()); }
  203. };
  204. // usage: max(a, b)
  205. class MaxExpression : public FunctionExpression
  206. {
  207. private:
  208. ArgumentValidation ValidateArguments() override
  209. {
  210. if (GetArgCount() == 2)
  211. return ArgumentsAreValid{};
  212. else
  213. return ExpectedArguments{"a, b"};
  214. }
  215. ControlState GetValue() override { return std::max(GetArg(0).GetValue(), GetArg(1).GetValue()); }
  216. };
  217. // usage: clamp(value, min, max)
  218. class ClampExpression : public FunctionExpression
  219. {
  220. private:
  221. ArgumentValidation ValidateArguments() override
  222. {
  223. if (GetArgCount() == 3)
  224. return ArgumentsAreValid{};
  225. else
  226. return ExpectedArguments{"value, min, max"};
  227. }
  228. ControlState GetValue() override
  229. {
  230. return std::clamp(GetArg(0).GetValue(), GetArg(1).GetValue(), GetArg(2).GetValue());
  231. }
  232. };
  233. // usage: timer(seconds)
  234. class TimerExpression : public FunctionExpression
  235. {
  236. private:
  237. ArgumentValidation ValidateArguments() override
  238. {
  239. if (GetArgCount() == 1)
  240. return ArgumentsAreValid{};
  241. else
  242. return ExpectedArguments{"seconds"};
  243. }
  244. ControlState GetValue() override
  245. {
  246. const auto now = Clock::now();
  247. const auto elapsed = now - m_start_time;
  248. const ControlState val = GetArg(0).GetValue();
  249. ControlState progress = std::chrono::duration_cast<FSec>(elapsed).count() / val;
  250. if (std::isinf(progress) || progress < 0.0)
  251. {
  252. // User configured a non-positive timer. Reset the timer and return 0.0.
  253. progress = 0.0;
  254. m_start_time = now;
  255. }
  256. else if (progress >= 1.0)
  257. {
  258. const ControlState reset_count = std::floor(progress);
  259. m_start_time += std::chrono::duration_cast<Clock::duration>(FSec(val * reset_count));
  260. progress -= reset_count;
  261. }
  262. return progress;
  263. }
  264. private:
  265. Clock::time_point m_start_time = Clock::now();
  266. };
  267. // usage: if(condition, true_expression, false_expression)
  268. class IfExpression : public FunctionExpression
  269. {
  270. private:
  271. ArgumentValidation ValidateArguments() override
  272. {
  273. if (GetArgCount() == 3)
  274. return ArgumentsAreValid{};
  275. else
  276. return ExpectedArguments{"condition, true_expression, false_expression"};
  277. }
  278. ControlState GetValue() override { return GetLValue()->GetValue(); }
  279. Expression* GetLValue() override
  280. {
  281. return (GetArg(0).GetValue() > CONDITION_THRESHOLD) ? &GetArg(1) : &GetArg(2);
  282. }
  283. };
  284. // usage: minus(expression)
  285. class UnaryMinusExpression : public FunctionExpression
  286. {
  287. private:
  288. ArgumentValidation ValidateArguments() override
  289. {
  290. if (GetArgCount() == 1)
  291. return ArgumentsAreValid{};
  292. else
  293. return ExpectedArguments{"expression"};
  294. }
  295. ControlState GetValue() override
  296. {
  297. // Subtraction for clarity:
  298. return 0.0 - GetArg(0).GetValue();
  299. }
  300. };
  301. // usage: plus(expression)
  302. class UnaryPlusExpression : public FunctionExpression
  303. {
  304. private:
  305. ArgumentValidation ValidateArguments() override
  306. {
  307. if (GetArgCount() == 1)
  308. return ArgumentsAreValid{};
  309. else
  310. return ExpectedArguments{"expression"};
  311. }
  312. ControlState GetValue() override { return GetArg(0).GetValue(); }
  313. };
  314. // usage: deadzone(input, amount)
  315. class DeadzoneExpression : public FunctionExpression
  316. {
  317. ArgumentValidation ValidateArguments() override
  318. {
  319. if (GetArgCount() == 2)
  320. return ArgumentsAreValid{};
  321. else
  322. return ExpectedArguments{"input, amount"};
  323. }
  324. ControlState GetValue() override
  325. {
  326. const ControlState val = GetArg(0).GetValue();
  327. const ControlState deadzone = GetArg(1).GetValue();
  328. return std::copysign(std::max(0.0, std::abs(val) - deadzone) / (1.0 - deadzone), val);
  329. }
  330. };
  331. // usage: smooth(input, seconds_up, seconds_down = seconds_up)
  332. // seconds is seconds to change from 0.0 to 1.0
  333. class SmoothExpression : public FunctionExpression
  334. {
  335. ArgumentValidation ValidateArguments() override
  336. {
  337. if (GetArgCount() == 2 || GetArgCount() == 3)
  338. return ArgumentsAreValid{};
  339. else
  340. return ExpectedArguments{"input, seconds_up, seconds_down = seconds_up"};
  341. }
  342. ControlState GetValue() override
  343. {
  344. const auto now = Clock::now();
  345. const auto elapsed = now - m_last_update;
  346. m_last_update = now;
  347. const ControlState desired_value = GetArg(0).GetValue();
  348. const ControlState smooth_up = GetArg(1).GetValue();
  349. const ControlState smooth_down = GetArgCount() == 3 ? GetArg(2).GetValue() : smooth_up;
  350. const ControlState smooth = (desired_value < m_value) ? smooth_down : smooth_up;
  351. const ControlState max_move = std::chrono::duration_cast<FSec>(elapsed).count() / smooth;
  352. if (std::isinf(max_move))
  353. {
  354. m_value = desired_value;
  355. }
  356. else
  357. {
  358. const ControlState diff = desired_value - m_value;
  359. m_value += std::copysign(std::min(max_move, std::abs(diff)), diff);
  360. }
  361. return m_value;
  362. }
  363. private:
  364. ControlState m_value = 0.0;
  365. Clock::time_point m_last_update = Clock::now();
  366. };
  367. // usage: hold(input, seconds)
  368. class HoldExpression : public FunctionExpression
  369. {
  370. ArgumentValidation ValidateArguments() override
  371. {
  372. if (GetArgCount() == 2)
  373. return ArgumentsAreValid{};
  374. else
  375. return ExpectedArguments{"input, seconds"};
  376. }
  377. ControlState GetValue() override
  378. {
  379. const auto now = Clock::now();
  380. const ControlState input = GetArg(0).GetValue();
  381. if (input < CONDITION_THRESHOLD)
  382. {
  383. m_state = false;
  384. m_start_time = Clock::now();
  385. }
  386. else if (!m_state)
  387. {
  388. const auto hold_time = now - m_start_time;
  389. if (std::chrono::duration_cast<FSec>(hold_time).count() >= GetArg(1).GetValue())
  390. m_state = true;
  391. }
  392. return m_state;
  393. }
  394. private:
  395. bool m_state = false;
  396. Clock::time_point m_start_time = Clock::now();
  397. };
  398. // usage: tap(input, seconds, taps=2)
  399. class TapExpression : public FunctionExpression
  400. {
  401. ArgumentValidation ValidateArguments() override
  402. {
  403. if (GetArgCount() == 2 || GetArgCount() == 3)
  404. return ArgumentsAreValid{};
  405. else
  406. return ExpectedArguments{"input, seconds, taps = 2"};
  407. }
  408. ControlState GetValue() override
  409. {
  410. const auto now = Clock::now();
  411. const auto elapsed = std::chrono::duration_cast<FSec>(now - m_start_time).count();
  412. const ControlState input = GetArg(0).GetValue();
  413. const ControlState seconds = GetArg(1).GetValue();
  414. const bool is_time_up = elapsed > seconds;
  415. const u32 desired_taps = GetArgCount() == 3 ? u32(GetArg(2).GetValue() + 0.5) : 2;
  416. if (input < CONDITION_THRESHOLD)
  417. {
  418. m_released = true;
  419. if (m_taps > 0 && is_time_up)
  420. {
  421. m_taps = 0;
  422. }
  423. }
  424. else
  425. {
  426. if (m_released)
  427. {
  428. if (!m_taps)
  429. {
  430. m_start_time = now;
  431. }
  432. ++m_taps;
  433. m_released = false;
  434. }
  435. return desired_taps == m_taps;
  436. }
  437. return 0.0;
  438. }
  439. private:
  440. bool m_released = true;
  441. u32 m_taps = 0;
  442. Clock::time_point m_start_time = Clock::now();
  443. };
  444. // usage: relative(input, speed, [max_abs_value, [shared_state]])
  445. // speed is max movement per second
  446. class RelativeExpression : public FunctionExpression
  447. {
  448. ArgumentValidation ValidateArguments() override
  449. {
  450. if (GetArgCount() >= 2 && GetArgCount() <= 4)
  451. return ArgumentsAreValid{};
  452. else
  453. return ExpectedArguments{"input, speed, [max_abs_value, [shared_state]]"};
  454. }
  455. ControlState GetValue() override
  456. {
  457. // There is a lot of funky math in this function but it allows for a variety of uses:
  458. //
  459. // e.g. A single mapping with a relatively adjusted value between 0.0 and 1.0
  460. // Potentially useful for a trigger input
  461. // relative(`Up` - `Down`, 2.0)
  462. //
  463. // e.g. A value with two mappings (such as analog stick Up/Down)
  464. // The shared state allows the two mappings to work together.
  465. // This mapping (for up) returns a value clamped between 0.0 and 1.0
  466. // relative(`Up`, 2.0, 1.0, $y)
  467. // This mapping (for down) returns the negative value clamped between 0.0 and 1.0
  468. // (Adjustments created by `Down` are applied negatively to the shared state)
  469. // relative(`Down`, 2.0, -1.0, $y)
  470. const auto now = Clock::now();
  471. if (GetArgCount() >= 4)
  472. m_state = GetArg(3).GetValue();
  473. const auto elapsed = std::chrono::duration_cast<FSec>(now - m_last_update).count();
  474. m_last_update = now;
  475. const ControlState input = GetArg(0).GetValue();
  476. const ControlState speed = GetArg(1).GetValue();
  477. const ControlState max_abs_value = (GetArgCount() >= 3) ? GetArg(2).GetValue() : 1.0;
  478. const ControlState max_move = input * elapsed * speed;
  479. const ControlState diff_from_zero = std::abs(0.0 - m_state);
  480. const ControlState diff_from_max = std::abs(max_abs_value - m_state);
  481. m_state += std::min(std::max(max_move, -diff_from_zero), diff_from_max) *
  482. std::copysign(1.0, max_abs_value);
  483. if (GetArgCount() >= 4)
  484. const_cast<Expression&>(GetArg(3)).SetValue(m_state);
  485. return std::max(0.0, m_state * std::copysign(1.0, max_abs_value));
  486. }
  487. private:
  488. ControlState m_state = 0.0;
  489. Clock::time_point m_last_update = Clock::now();
  490. };
  491. // usage: pulse(input, seconds)
  492. class PulseExpression : public FunctionExpression
  493. {
  494. ArgumentValidation ValidateArguments() override
  495. {
  496. if (GetArgCount() == 2)
  497. return ArgumentsAreValid{};
  498. else
  499. return ExpectedArguments{"input, seconds"};
  500. }
  501. ControlState GetValue() override
  502. {
  503. const auto now = Clock::now();
  504. const ControlState input = GetArg(0).GetValue();
  505. if (input < CONDITION_THRESHOLD)
  506. {
  507. m_released = true;
  508. }
  509. else if (m_released)
  510. {
  511. m_released = false;
  512. const auto seconds = std::chrono::duration_cast<Clock::duration>(FSec(GetArg(1).GetValue()));
  513. if (m_state)
  514. {
  515. m_release_time += seconds;
  516. }
  517. else
  518. {
  519. m_state = true;
  520. m_release_time = now + seconds;
  521. }
  522. }
  523. if (m_state && now >= m_release_time)
  524. {
  525. m_state = false;
  526. }
  527. return m_state;
  528. }
  529. private:
  530. bool m_released = false;
  531. bool m_state = false;
  532. Clock::time_point m_release_time = Clock::now();
  533. };
  534. std::unique_ptr<FunctionExpression> MakeFunctionExpression(std::string_view name)
  535. {
  536. if (name == "not")
  537. return std::make_unique<NotExpression>();
  538. if (name == "if")
  539. return std::make_unique<IfExpression>();
  540. if (name == "abs")
  541. return std::make_unique<AbsExpression>();
  542. if (name == "sin")
  543. return std::make_unique<SinExpression>();
  544. if (name == "cos")
  545. return std::make_unique<CosExpression>();
  546. if (name == "tan")
  547. return std::make_unique<TanExpression>();
  548. if (name == "asin")
  549. return std::make_unique<ASinExpression>();
  550. if (name == "acos")
  551. return std::make_unique<ACosExpression>();
  552. if (name == "atan")
  553. return std::make_unique<ATanExpression>();
  554. if (name == "atan2")
  555. return std::make_unique<ATan2Expression>();
  556. if (name == "sqrt")
  557. return std::make_unique<SqrtExpression>();
  558. if (name == "pow")
  559. return std::make_unique<PowExpression>();
  560. if (name == "min")
  561. return std::make_unique<MinExpression>();
  562. if (name == "max")
  563. return std::make_unique<MaxExpression>();
  564. if (name == "clamp")
  565. return std::make_unique<ClampExpression>();
  566. if (name == "timer")
  567. return std::make_unique<TimerExpression>();
  568. if (name == "toggle")
  569. return std::make_unique<ToggleExpression>();
  570. if (name == "minus")
  571. return std::make_unique<UnaryMinusExpression>();
  572. if (name == "plus")
  573. return std::make_unique<UnaryPlusExpression>();
  574. if (name == "deadzone")
  575. return std::make_unique<DeadzoneExpression>();
  576. if (name == "smooth")
  577. return std::make_unique<SmoothExpression>();
  578. if (name == "hold")
  579. return std::make_unique<HoldExpression>();
  580. if (name == "tap")
  581. return std::make_unique<TapExpression>();
  582. if (name == "relative")
  583. return std::make_unique<RelativeExpression>();
  584. if (name == "pulse")
  585. return std::make_unique<PulseExpression>();
  586. return nullptr;
  587. }
  588. int FunctionExpression::CountNumControls() const
  589. {
  590. int result = 0;
  591. for (auto& arg : m_args)
  592. result += arg->CountNumControls();
  593. return result;
  594. }
  595. void FunctionExpression::UpdateReferences(ControlEnvironment& env)
  596. {
  597. for (auto& arg : m_args)
  598. arg->UpdateReferences(env);
  599. }
  600. void FunctionExpression::SetArguments(std::vector<std::unique_ptr<Expression>>&& args)
  601. {
  602. m_args = std::move(args);
  603. }
  604. Expression& FunctionExpression::GetArg(u32 number)
  605. {
  606. return *m_args[number];
  607. }
  608. u32 FunctionExpression::GetArgCount() const
  609. {
  610. return u32(m_args.size());
  611. }
  612. void FunctionExpression::SetValue(ControlState)
  613. {
  614. }
  615. } // namespace ciface::ExpressionParser