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- // Copyright 2019 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "InputCommon/ControlReference/FunctionExpression.h"
- #include <algorithm>
- #include <chrono>
- #include <cmath>
- namespace ciface::ExpressionParser
- {
- using Clock = std::chrono::steady_clock;
- using FSec = std::chrono::duration<ControlState>;
- // usage: toggle(toggle_state_input, [clear_state_input])
- class ToggleExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- // Optional 2nd argument for clearing state:
- if (GetArgCount() == 1 || GetArgCount() == 2)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"toggle_state_input, [clear_state_input]"};
- }
- ControlState GetValue() override
- {
- const ControlState inner_value = GetArg(0).GetValue();
- if (inner_value < CONDITION_THRESHOLD)
- {
- m_released = true;
- }
- else if (m_released && inner_value > CONDITION_THRESHOLD)
- {
- m_released = false;
- m_state ^= true;
- }
- if (2 == GetArgCount() && GetArg(1).GetValue() > CONDITION_THRESHOLD)
- {
- m_state = false;
- }
- return m_state;
- }
- bool m_released{};
- bool m_state{};
- };
- // usage: not(expression)
- class NotExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 1)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"expression"};
- }
- ControlState GetValue() override { return 1.0 - GetArg(0).GetValue(); }
- void SetValue(ControlState value) override { GetArg(0).SetValue(1.0 - value); }
- };
- // usage: abs(expression)
- class AbsExpression final : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 1)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"expression"};
- }
- ControlState GetValue() override { return std::abs(GetArg(0).GetValue()); }
- };
- // usage: sin(expression)
- class SinExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 1)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"expression"};
- }
- ControlState GetValue() override { return std::sin(GetArg(0).GetValue()); }
- };
- // usage: cos(expression)
- class CosExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 1)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"expression"};
- }
- ControlState GetValue() override { return std::cos(GetArg(0).GetValue()); }
- };
- // usage: tan(expression)
- class TanExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 1)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"expression"};
- }
- ControlState GetValue() override { return std::tan(GetArg(0).GetValue()); }
- };
- // usage: asin(expression)
- class ASinExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 1)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"expression"};
- }
- ControlState GetValue() override { return std::asin(GetArg(0).GetValue()); }
- };
- // usage: acos(expression)
- class ACosExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 1)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"expression"};
- }
- ControlState GetValue() override { return std::acos(GetArg(0).GetValue()); }
- };
- // usage: atan(expression)
- class ATanExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 1)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"expression"};
- }
- ControlState GetValue() override { return std::atan(GetArg(0).GetValue()); }
- };
- // usage: atan2(y, x)
- class ATan2Expression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 2)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"y, x"};
- }
- ControlState GetValue() override
- {
- return std::atan2(GetArg(0).GetValue(), GetArg(1).GetValue());
- }
- };
- // usage: sqrt(expression)
- class SqrtExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 1)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"expression"};
- }
- ControlState GetValue() override { return std::sqrt(GetArg(0).GetValue()); }
- };
- // usage: pow(base, exponent)
- class PowExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 2)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"base, exponent"};
- }
- ControlState GetValue() override { return std::pow(GetArg(0).GetValue(), GetArg(1).GetValue()); }
- };
- // usage: min(a, b)
- class MinExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 2)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"a, b"};
- }
- ControlState GetValue() override { return std::min(GetArg(0).GetValue(), GetArg(1).GetValue()); }
- };
- // usage: max(a, b)
- class MaxExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 2)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"a, b"};
- }
- ControlState GetValue() override { return std::max(GetArg(0).GetValue(), GetArg(1).GetValue()); }
- };
- // usage: clamp(value, min, max)
- class ClampExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 3)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"value, min, max"};
- }
- ControlState GetValue() override
- {
- return std::clamp(GetArg(0).GetValue(), GetArg(1).GetValue(), GetArg(2).GetValue());
- }
- };
- // usage: timer(seconds)
- class TimerExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 1)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"seconds"};
- }
- ControlState GetValue() override
- {
- const auto now = Clock::now();
- const auto elapsed = now - m_start_time;
- const ControlState val = GetArg(0).GetValue();
- ControlState progress = std::chrono::duration_cast<FSec>(elapsed).count() / val;
- if (std::isinf(progress) || progress < 0.0)
- {
- // User configured a non-positive timer. Reset the timer and return 0.0.
- progress = 0.0;
- m_start_time = now;
- }
- else if (progress >= 1.0)
- {
- const ControlState reset_count = std::floor(progress);
- m_start_time += std::chrono::duration_cast<Clock::duration>(FSec(val * reset_count));
- progress -= reset_count;
- }
- return progress;
- }
- private:
- Clock::time_point m_start_time = Clock::now();
- };
- // usage: if(condition, true_expression, false_expression)
- class IfExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 3)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"condition, true_expression, false_expression"};
- }
- ControlState GetValue() override { return GetLValue()->GetValue(); }
- Expression* GetLValue() override
- {
- return (GetArg(0).GetValue() > CONDITION_THRESHOLD) ? &GetArg(1) : &GetArg(2);
- }
- };
- // usage: minus(expression)
- class UnaryMinusExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 1)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"expression"};
- }
- ControlState GetValue() override
- {
- // Subtraction for clarity:
- return 0.0 - GetArg(0).GetValue();
- }
- };
- // usage: plus(expression)
- class UnaryPlusExpression : public FunctionExpression
- {
- private:
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 1)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"expression"};
- }
- ControlState GetValue() override { return GetArg(0).GetValue(); }
- };
- // usage: deadzone(input, amount)
- class DeadzoneExpression : public FunctionExpression
- {
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 2)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"input, amount"};
- }
- ControlState GetValue() override
- {
- const ControlState val = GetArg(0).GetValue();
- const ControlState deadzone = GetArg(1).GetValue();
- return std::copysign(std::max(0.0, std::abs(val) - deadzone) / (1.0 - deadzone), val);
- }
- };
- // usage: smooth(input, seconds_up, seconds_down = seconds_up)
- // seconds is seconds to change from 0.0 to 1.0
- class SmoothExpression : public FunctionExpression
- {
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 2 || GetArgCount() == 3)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"input, seconds_up, seconds_down = seconds_up"};
- }
- ControlState GetValue() override
- {
- const auto now = Clock::now();
- const auto elapsed = now - m_last_update;
- m_last_update = now;
- const ControlState desired_value = GetArg(0).GetValue();
- const ControlState smooth_up = GetArg(1).GetValue();
- const ControlState smooth_down = GetArgCount() == 3 ? GetArg(2).GetValue() : smooth_up;
- const ControlState smooth = (desired_value < m_value) ? smooth_down : smooth_up;
- const ControlState max_move = std::chrono::duration_cast<FSec>(elapsed).count() / smooth;
- if (std::isinf(max_move))
- {
- m_value = desired_value;
- }
- else
- {
- const ControlState diff = desired_value - m_value;
- m_value += std::copysign(std::min(max_move, std::abs(diff)), diff);
- }
- return m_value;
- }
- private:
- ControlState m_value = 0.0;
- Clock::time_point m_last_update = Clock::now();
- };
- // usage: hold(input, seconds)
- class HoldExpression : public FunctionExpression
- {
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 2)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"input, seconds"};
- }
- ControlState GetValue() override
- {
- const auto now = Clock::now();
- const ControlState input = GetArg(0).GetValue();
- if (input < CONDITION_THRESHOLD)
- {
- m_state = false;
- m_start_time = Clock::now();
- }
- else if (!m_state)
- {
- const auto hold_time = now - m_start_time;
- if (std::chrono::duration_cast<FSec>(hold_time).count() >= GetArg(1).GetValue())
- m_state = true;
- }
- return m_state;
- }
- private:
- bool m_state = false;
- Clock::time_point m_start_time = Clock::now();
- };
- // usage: tap(input, seconds, taps=2)
- class TapExpression : public FunctionExpression
- {
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 2 || GetArgCount() == 3)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"input, seconds, taps = 2"};
- }
- ControlState GetValue() override
- {
- const auto now = Clock::now();
- const auto elapsed = std::chrono::duration_cast<FSec>(now - m_start_time).count();
- const ControlState input = GetArg(0).GetValue();
- const ControlState seconds = GetArg(1).GetValue();
- const bool is_time_up = elapsed > seconds;
- const u32 desired_taps = GetArgCount() == 3 ? u32(GetArg(2).GetValue() + 0.5) : 2;
- if (input < CONDITION_THRESHOLD)
- {
- m_released = true;
- if (m_taps > 0 && is_time_up)
- {
- m_taps = 0;
- }
- }
- else
- {
- if (m_released)
- {
- if (!m_taps)
- {
- m_start_time = now;
- }
- ++m_taps;
- m_released = false;
- }
- return desired_taps == m_taps;
- }
- return 0.0;
- }
- private:
- bool m_released = true;
- u32 m_taps = 0;
- Clock::time_point m_start_time = Clock::now();
- };
- // usage: relative(input, speed, [max_abs_value, [shared_state]])
- // speed is max movement per second
- class RelativeExpression : public FunctionExpression
- {
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() >= 2 && GetArgCount() <= 4)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"input, speed, [max_abs_value, [shared_state]]"};
- }
- ControlState GetValue() override
- {
- // There is a lot of funky math in this function but it allows for a variety of uses:
- //
- // e.g. A single mapping with a relatively adjusted value between 0.0 and 1.0
- // Potentially useful for a trigger input
- // relative(`Up` - `Down`, 2.0)
- //
- // e.g. A value with two mappings (such as analog stick Up/Down)
- // The shared state allows the two mappings to work together.
- // This mapping (for up) returns a value clamped between 0.0 and 1.0
- // relative(`Up`, 2.0, 1.0, $y)
- // This mapping (for down) returns the negative value clamped between 0.0 and 1.0
- // (Adjustments created by `Down` are applied negatively to the shared state)
- // relative(`Down`, 2.0, -1.0, $y)
- const auto now = Clock::now();
- if (GetArgCount() >= 4)
- m_state = GetArg(3).GetValue();
- const auto elapsed = std::chrono::duration_cast<FSec>(now - m_last_update).count();
- m_last_update = now;
- const ControlState input = GetArg(0).GetValue();
- const ControlState speed = GetArg(1).GetValue();
- const ControlState max_abs_value = (GetArgCount() >= 3) ? GetArg(2).GetValue() : 1.0;
- const ControlState max_move = input * elapsed * speed;
- const ControlState diff_from_zero = std::abs(0.0 - m_state);
- const ControlState diff_from_max = std::abs(max_abs_value - m_state);
- m_state += std::min(std::max(max_move, -diff_from_zero), diff_from_max) *
- std::copysign(1.0, max_abs_value);
- if (GetArgCount() >= 4)
- const_cast<Expression&>(GetArg(3)).SetValue(m_state);
- return std::max(0.0, m_state * std::copysign(1.0, max_abs_value));
- }
- private:
- ControlState m_state = 0.0;
- Clock::time_point m_last_update = Clock::now();
- };
- // usage: pulse(input, seconds)
- class PulseExpression : public FunctionExpression
- {
- ArgumentValidation ValidateArguments() override
- {
- if (GetArgCount() == 2)
- return ArgumentsAreValid{};
- else
- return ExpectedArguments{"input, seconds"};
- }
- ControlState GetValue() override
- {
- const auto now = Clock::now();
- const ControlState input = GetArg(0).GetValue();
- if (input < CONDITION_THRESHOLD)
- {
- m_released = true;
- }
- else if (m_released)
- {
- m_released = false;
- const auto seconds = std::chrono::duration_cast<Clock::duration>(FSec(GetArg(1).GetValue()));
- if (m_state)
- {
- m_release_time += seconds;
- }
- else
- {
- m_state = true;
- m_release_time = now + seconds;
- }
- }
- if (m_state && now >= m_release_time)
- {
- m_state = false;
- }
- return m_state;
- }
- private:
- bool m_released = false;
- bool m_state = false;
- Clock::time_point m_release_time = Clock::now();
- };
- std::unique_ptr<FunctionExpression> MakeFunctionExpression(std::string_view name)
- {
- if (name == "not")
- return std::make_unique<NotExpression>();
- if (name == "if")
- return std::make_unique<IfExpression>();
- if (name == "abs")
- return std::make_unique<AbsExpression>();
- if (name == "sin")
- return std::make_unique<SinExpression>();
- if (name == "cos")
- return std::make_unique<CosExpression>();
- if (name == "tan")
- return std::make_unique<TanExpression>();
- if (name == "asin")
- return std::make_unique<ASinExpression>();
- if (name == "acos")
- return std::make_unique<ACosExpression>();
- if (name == "atan")
- return std::make_unique<ATanExpression>();
- if (name == "atan2")
- return std::make_unique<ATan2Expression>();
- if (name == "sqrt")
- return std::make_unique<SqrtExpression>();
- if (name == "pow")
- return std::make_unique<PowExpression>();
- if (name == "min")
- return std::make_unique<MinExpression>();
- if (name == "max")
- return std::make_unique<MaxExpression>();
- if (name == "clamp")
- return std::make_unique<ClampExpression>();
- if (name == "timer")
- return std::make_unique<TimerExpression>();
- if (name == "toggle")
- return std::make_unique<ToggleExpression>();
- if (name == "minus")
- return std::make_unique<UnaryMinusExpression>();
- if (name == "plus")
- return std::make_unique<UnaryPlusExpression>();
- if (name == "deadzone")
- return std::make_unique<DeadzoneExpression>();
- if (name == "smooth")
- return std::make_unique<SmoothExpression>();
- if (name == "hold")
- return std::make_unique<HoldExpression>();
- if (name == "tap")
- return std::make_unique<TapExpression>();
- if (name == "relative")
- return std::make_unique<RelativeExpression>();
- if (name == "pulse")
- return std::make_unique<PulseExpression>();
- return nullptr;
- }
- int FunctionExpression::CountNumControls() const
- {
- int result = 0;
- for (auto& arg : m_args)
- result += arg->CountNumControls();
- return result;
- }
- void FunctionExpression::UpdateReferences(ControlEnvironment& env)
- {
- for (auto& arg : m_args)
- arg->UpdateReferences(env);
- }
- void FunctionExpression::SetArguments(std::vector<std::unique_ptr<Expression>>&& args)
- {
- m_args = std::move(args);
- }
- Expression& FunctionExpression::GetArg(u32 number)
- {
- return *m_args[number];
- }
- u32 FunctionExpression::GetArgCount() const
- {
- return u32(m_args.size());
- }
- void FunctionExpression::SetValue(ControlState)
- {
- }
- } // namespace ciface::ExpressionParser
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