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- // Copyright 2023 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "DolphinQt/TAS/TASControlState.h"
- #include <atomic>
- #include "Common/CommonTypes.h"
- int TASControlState::GetValue() const
- {
- const State ui_thread_state = m_ui_thread_state.load(std::memory_order_relaxed);
- const State cpu_thread_state = m_cpu_thread_state.load(std::memory_order_relaxed);
- return (ui_thread_state.version != cpu_thread_state.version ? cpu_thread_state : ui_thread_state)
- .value;
- }
- bool TASControlState::OnControllerValueChanged(int new_value)
- {
- const State cpu_thread_state = m_cpu_thread_state.load(std::memory_order_relaxed);
- if (cpu_thread_state.value == new_value)
- {
- // The CPU thread state is already up to date with the controller. No need to do anything
- return false;
- }
- const State new_state{static_cast<int>(cpu_thread_state.version + 1), new_value};
- m_cpu_thread_state.store(new_state, std::memory_order_relaxed);
- return true;
- }
- void TASControlState::OnUIValueChanged(int new_value)
- {
- const State ui_thread_state = m_ui_thread_state.load(std::memory_order_relaxed);
- const State new_state{ui_thread_state.version, new_value};
- m_ui_thread_state.store(new_state, std::memory_order_relaxed);
- }
- int TASControlState::ApplyControllerValueChange()
- {
- const State ui_thread_state = m_ui_thread_state.load(std::memory_order_relaxed);
- const State cpu_thread_state = m_cpu_thread_state.load(std::memory_order_relaxed);
- if (ui_thread_state.version == cpu_thread_state.version)
- {
- // The UI thread state is already up to date with the CPU thread. No need to do anything
- return ui_thread_state.value;
- }
- else
- {
- m_ui_thread_state.store(cpu_thread_state, std::memory_order_relaxed);
- return cpu_thread_state.value;
- }
- }
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