FindSDL2.cmake 6.6 KB

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  1. # Locate SDL2 library
  2. # This module defines
  3. # SDL2_LIBRARY, the name of the library to link against
  4. # SDL2_FOUND, if false, do not try to link to SDL2
  5. # SDL2_INCLUDE_DIR, where to find SDL.h
  6. #
  7. # This module responds to the the flag:
  8. # SDL2_BUILDING_LIBRARY
  9. # If this is defined, then no SDL2_main will be linked in because
  10. # only applications need main().
  11. # Otherwise, it is assumed you are building an application and this
  12. # module will attempt to locate and set the the proper link flags
  13. # as part of the returned SDL2_LIBRARY variable.
  14. #
  15. # Don't forget to include SDL2main.h and SDL2main.m your project for the
  16. # OS X framework based version. (Other versions link to -lSDL2main which
  17. # this module will try to find on your behalf.) Also for OS X, this
  18. # module will automatically add the -framework Cocoa on your behalf.
  19. #
  20. #
  21. # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
  22. # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
  23. # (SDL2.dll, libsdl2.so, SDL2.framework, etc).
  24. # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
  25. # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
  26. # as appropriate. These values are used to generate the final SDL2_LIBRARY
  27. # variable, but when these values are unset, SDL2_LIBRARY does not get created.
  28. #
  29. #
  30. # $SDL2DIR is an environment variable that would
  31. # correspond to the ./configure --prefix=$SDL2DIR
  32. # used in building SDL2.
  33. # l.e.galup 9-20-02
  34. #
  35. # Modified by Eric Wing.
  36. # Added code to assist with automated building by using environmental variables
  37. # and providing a more controlled/consistent search behavior.
  38. # Added new modifications to recognize OS X frameworks and
  39. # additional Unix paths (FreeBSD, etc).
  40. # Also corrected the header search path to follow "proper" SDL2 guidelines.
  41. # Added a search for SDL2main which is needed by some platforms.
  42. # Added a search for threads which is needed by some platforms.
  43. # Added needed compile switches for MinGW.
  44. #
  45. # On OSX, this will prefer the Framework version (if found) over others.
  46. # People will have to manually change the cache values of
  47. # SDL2_LIBRARY to override this selection or set the CMake environment
  48. # CMAKE_INCLUDE_PATH to modify the search paths.
  49. #
  50. # Note that the header path has changed from SDL2/SDL.h to just SDL.h
  51. # This needed to change because "proper" SDL2 convention
  52. # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
  53. # reasons because not all systems place things in SDL2/ (see FreeBSD).
  54. #
  55. # Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
  56. # module with the minor edit of changing "SDL" to "SDL2" where necessary. This
  57. # was not created for redistribution, and exists temporarily pending official
  58. # SDL2 CMake modules.
  59. #=============================================================================
  60. # Copyright 2003-2009 Kitware, Inc.
  61. #
  62. # Distributed under the OSI-approved BSD License (the "License");
  63. # see accompanying file Copyright.txt for details.
  64. #
  65. # This software is distributed WITHOUT ANY WARRANTY; without even the
  66. # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  67. # See the License for more information.
  68. #=============================================================================
  69. # (To distribute this file outside of CMake, substitute the full
  70. # License text for the above reference.)
  71. FIND_PATH(SDL2_INCLUDE_DIR SDL.h
  72. HINTS
  73. $ENV{SDL2DIR}
  74. PATH_SUFFIXES include/SDL2 include
  75. PATHS
  76. ~/Library/Frameworks
  77. /Library/Frameworks
  78. /usr/local/include/SDL2
  79. /usr/include/SDL2
  80. /sw # Fink
  81. /opt/local # DarwinPorts
  82. /opt/csw # Blastwave
  83. /opt
  84. )
  85. #MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
  86. FIND_LIBRARY(SDL2_LIBRARY_TEMP
  87. NAMES SDL2
  88. HINTS
  89. $ENV{SDL2DIR}
  90. PATH_SUFFIXES lib64 lib
  91. PATHS
  92. /sw
  93. /opt/local
  94. /opt/csw
  95. /opt
  96. )
  97. #MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
  98. IF(NOT SDL2_BUILDING_LIBRARY)
  99. IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
  100. # Non-OS X framework versions expect you to also dynamically link to
  101. # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
  102. # seem to provide SDL2main for compatibility even though they don't
  103. # necessarily need it.
  104. FIND_LIBRARY(SDL2MAIN_LIBRARY
  105. NAMES SDL2main
  106. HINTS
  107. $ENV{SDL2DIR}
  108. PATH_SUFFIXES lib64 lib
  109. PATHS
  110. /sw
  111. /opt/local
  112. /opt/csw
  113. /opt
  114. )
  115. ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
  116. ENDIF(NOT SDL2_BUILDING_LIBRARY)
  117. # SDL2 may require threads on your system.
  118. # The Apple build may not need an explicit flag because one of the
  119. # frameworks may already provide it.
  120. # But for non-OSX systems, I will use the CMake Threads package.
  121. IF(NOT APPLE)
  122. FIND_PACKAGE(Threads)
  123. ENDIF(NOT APPLE)
  124. # MinGW needs an additional library, mwindows
  125. # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
  126. # (Actually on second look, I think it only needs one of the m* libraries.)
  127. IF(MINGW)
  128. SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
  129. ENDIF(MINGW)
  130. SET(SDL2_FOUND "NO")
  131. IF(SDL2_LIBRARY_TEMP)
  132. # For SDL2main
  133. IF(NOT SDL2_BUILDING_LIBRARY)
  134. IF(SDL2MAIN_LIBRARY)
  135. SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
  136. ENDIF(SDL2MAIN_LIBRARY)
  137. ENDIF(NOT SDL2_BUILDING_LIBRARY)
  138. # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
  139. # CMake doesn't display the -framework Cocoa string in the UI even
  140. # though it actually is there if I modify a pre-used variable.
  141. # I think it has something to do with the CACHE STRING.
  142. # So I use a temporary variable until the end so I can set the
  143. # "real" variable in one-shot.
  144. IF(APPLE)
  145. SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
  146. ENDIF(APPLE)
  147. # For threads, as mentioned Apple doesn't need this.
  148. # In fact, there seems to be a problem if I used the Threads package
  149. # and try using this line, so I'm just skipping it entirely for OS X.
  150. IF(NOT APPLE)
  151. SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
  152. ENDIF(NOT APPLE)
  153. # For MinGW library
  154. IF(MINGW)
  155. SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
  156. ENDIF(MINGW)
  157. # Set the final string here so the GUI reflects the final state.
  158. SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
  159. # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
  160. SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
  161. SET(SDL2_FOUND "YES")
  162. ENDIF(SDL2_LIBRARY_TEMP)
  163. INCLUDE(FindPackageHandleStandardArgs)
  164. FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
  165. REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)