get
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0e7e8d26f0
Restore Dolphin-Specific SoundTouch modifications
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пре 2 година |
get
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4e3a366b2d
Update SoundTouch to 2.3.2 commit 1eda9c0b01039f29d230a46cda9f2290bbd1f62b
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пре 2 година |
Shawn Hoffman
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16c90329f3
SoundTouch: remove common types from global namespace
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пре 2 година |
MerryMage
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8ff26a6eda
soundtouch: Use shorts instead of floats for samples
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пре 8 година |
skidau
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cfa925fbbe
Updated SoundTouch library to 1.9.2
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пре 9 година |
Tetsuo55
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1bd80d781c
fix deb-x64 and osx-x64 builds after soundtouch update
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пре 11 година |
Tetsuo55
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d8f5ecf3ce
update soundtouch to svn revision 173
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пре 11 година |
calc84maniac
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a031351eb2
Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples.
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пре 12 година |
skidau
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6d4a566bc4
Changed SoundTouch to use float samples, allowing SSE to be used.
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пре 12 година |
Ryan Houdek
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01f4d9f386
Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
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пре 12 година |