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- # Prime Preset v9 by notahuman
- # https://notabug.org/notahuman/presets
- # Comparison (v9): https://imgsli.com/OTk4NzI
- ## IMPORTANT: ##
- # NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
- # If any of the shaders below do not exist, you will get a blank screen when launching the game.
- # vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
- effects = Tonemap:FakeHDR:AdaptiveSharpen:NFAA:Clarity
- # Source: https://github.com/BlueSkyDefender/AstrayFX
- NFAA = /the/absolute/path/to/NFAA.fx
- # Source: https://github.com/crosire/reshade-shaders
- FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
- Clarity = /usr/share/reshade/shaders/Clarity.fx
- AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx
- Tonemap = /usr/share/reshade/shaders/Tonemap.fx
- reshadeTexturePath = "/usr/share/reshade/textures"
- reshadeIncludePath = "/usr/share/reshade/shaders"
- ## Tonemap ##
- # Gamma towards 0.0 is brighter, towards 2.0 is darker.
- Gamma=0.770111
- # Exposure towards 1.0 is brighter.
- Exposure=0.003
- # Saturation towards 1.0 is higher.
- Saturation=0.1444777
- ## FakeHDR ##
- # Setting HDRPower higher makes dark things darker.
- HDRPower=1.1099139
- # The difference between radius1 and radius2 decides the peak brightness.
- # Setting radius2 higher than radius1 makes bright things brighter.
- radius1=0.9899809
- radius2=1.0
- ## NFAA ##
- AA_Adjust=63
- Mask_Adjust=0.8010113
- ## Clarity ##
- ClarityRadius=3
- ClarityOffset=0.67
- ClarityBlendMode=2
- ClarityBlendIfDark=0
- ClarityBlendIfLight=113
- # If you set this too high, some textures will look flat and washed out, conflicting with FakeHDR.
- ClarityStrength=0.0911033
- ClarityDarkIntensity=0.41
- ClarityLightIntensity=5.0
- ## AdaptiveSharpen ##
- curve_height=0.545553
- # Creates a bright outline around dark edges. If set too high, edges can appear jagged; highlighting sharp edges prevents them from blending out.
- L_compr_low=0.0
- L_compr_high=0.36277
- # Darkens dark edges. Charcoal lips if you set this too high
- D_compr_low=1.203283
- # Darkens edge-adjacent pixels. This resembles cel shading. Shadows, reflections, distant detail, and text appears muddy if you set this too high.
- D_compr_high=1.555553
- depthCapture = off
- toggleKey = Insert
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