vkBasalt.conf 2.3 KB

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  1. # Prime Preset v9 by notahuman
  2. # https://notabug.org/notahuman/presets
  3. # Comparison (v9): https://imgsli.com/OTk4NzI
  4. ## IMPORTANT: ##
  5. # NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
  6. # If any of the shaders below do not exist, you will get a blank screen when launching the game.
  7. # vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
  8. effects = Tonemap:FakeHDR:AdaptiveSharpen:NFAA:Clarity
  9. # Source: https://github.com/BlueSkyDefender/AstrayFX
  10. NFAA = /the/absolute/path/to/NFAA.fx
  11. # Source: https://github.com/crosire/reshade-shaders
  12. FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
  13. Clarity = /usr/share/reshade/shaders/Clarity.fx
  14. AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx
  15. Tonemap = /usr/share/reshade/shaders/Tonemap.fx
  16. reshadeTexturePath = "/usr/share/reshade/textures"
  17. reshadeIncludePath = "/usr/share/reshade/shaders"
  18. ## Tonemap ##
  19. # Gamma towards 0.0 is brighter, towards 2.0 is darker.
  20. Gamma=0.770111
  21. # Exposure towards 1.0 is brighter.
  22. Exposure=0.003
  23. # Saturation towards 1.0 is higher.
  24. Saturation=0.1444777
  25. ## FakeHDR ##
  26. # Setting HDRPower higher makes dark things darker.
  27. HDRPower=1.1099139
  28. # The difference between radius1 and radius2 decides the peak brightness.
  29. # Setting radius2 higher than radius1 makes bright things brighter.
  30. radius1=0.9899809
  31. radius2=1.0
  32. ## NFAA ##
  33. AA_Adjust=63
  34. Mask_Adjust=0.8010113
  35. ## Clarity ##
  36. ClarityRadius=3
  37. ClarityOffset=0.67
  38. ClarityBlendMode=2
  39. ClarityBlendIfDark=0
  40. ClarityBlendIfLight=113
  41. # If you set this too high, some textures will look flat and washed out, conflicting with FakeHDR.
  42. ClarityStrength=0.0911033
  43. ClarityDarkIntensity=0.41
  44. ClarityLightIntensity=5.0
  45. ## AdaptiveSharpen ##
  46. curve_height=0.545553
  47. # Creates a bright outline around dark edges. If set too high, edges can appear jagged; highlighting sharp edges prevents them from blending out.
  48. L_compr_low=0.0
  49. L_compr_high=0.36277
  50. # Darkens dark edges. Charcoal lips if you set this too high
  51. D_compr_low=1.203283
  52. # Darkens edge-adjacent pixels. This resembles cel shading. Shadows, reflections, distant detail, and text appears muddy if you set this too high.
  53. D_compr_high=1.555553
  54. depthCapture = off
  55. toggleKey = Insert