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- # Prime Preset v11 by notahuman
- # https://notabug.org/notahuman/presets
- # Comparison: https://imgsli.com/MTEwNzY5
- ## IMPORTANT: ##
- # NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
- # If any of the shaders below do not exist, you will get a blank screen when launching the game.
- # vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
- effects = FakeHDR:NFAA:AdaptiveSharpen:Clarity
- # Source: https://github.com/BlueSkyDefender/AstrayFX
- NFAA = /the/absolute/path/to/NFAA.fx
- # Source: https://github.com/crosire/reshade-shaders
- FakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
- Clarity = /usr/share/reshade/shaders/Clarity.fx
- AdaptiveSharpen = /usr/share/reshade/shaders/AdaptiveSharpen.fx
- reshadeTexturePath = "/usr/share/reshade/textures"
- reshadeIncludePath = "/usr/share/reshade/shaders"
- ## FakeHDR ##
- # Setting HDRPower higher makes dark things darker.
- HDRPower=1.0831139
- # The difference between radius1 and radius2 decides the peak brightness.
- # Setting radius2 higher than radius1 makes bright things brighter.
- radius1=0.9799997
- radius2=1.0
- ## NFAA ##
- #AA_Adjust=3
- #Mask_Adjust=0.53
- AA_Adjust=11
- Mask_Adjust=0.187073
- ## Clarity ##
- ClarityRadius=1
- ClarityOffset=0.3333331
- # blend mode 1 ~= 3
- # blend mode 5 is much stronger than 3
- ClarityBlendMode=3
- ClarityBlendIfDark=0
- ClarityBlendIfLight=179
- # If you set this too high, some textures will look flat and washed out (oversharpened like an inverse depth-of-field effect).
- ClarityStrength=0.3333331
- ClarityDarkIntensity=0.59
- ClarityLightIntensity=0.41
- ## AdaptiveSharpen ##
- curve_height=0.284311
- # Creates a bright outline around dark edges. If set too high, edges can appear jagged; highlighting sharp edges prevents them from blending out.
- L_compr_low=0.167
- L_compr_high=0.36277
- # Darkens dark edges. Charcoal lips if you set this too high
- # 1080p
- #D_compr_low=1.203283
- # 1440p
- D_compr_low=0.727747
- # Darkens edge-adjacent pixels. This resembles cel shading. Shadows, reflections, distant detail, and text appears muddy if you set this too high.
- # 1080p
- #D_compr_high=1.555553
- # 1440p
- D_compr_high=0.688867
- depthCapture = off
- toggleKey = Insert
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