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- # TombRaider2013 preset by notahuman
- # https://notabug.org/notahuman/presets
- # Requires lib32-vkbasalt
- # My in-game settings:
- # Gamma: 80%
- # AA: FXAA / OFF
- # Tessellation: OFF (grain artifacts)
- # Postprocessing: OFF
- # Bloom should probably go after AA since it could break edge detection
- #effects = FilmicPass:NFAA:ppfxBloom:magicBloom
- #effects = FilmicPass:NFAA:ppfxBloom
- effects = FakeHDR:NFAA:MagicBloom
- reshadeTexturePath = "/home/user/.config/reshade/textures"
- reshadeIncludePath = "/home/user/.config/reshade/shaders"
- ## FakeHDR ##
- # Setting HDRPower higher makes dark things darker.
- HDRPower=1.0831139
- #HDRPower=1.144511
- # The difference between radius1 and radius2 decides the peak brightness.
- # Setting radius2 higher than radius1 makes bright things brighter.
- radius1=0.9399989
- #radius1=0.941131
- #radius1=0.949111
- radius2=1.0
- ## NFAA ##
- #AA_Adjust=5
- #Mask_Adjust=0.6673
- AA_Adjust=17
- Mask_Adjust=0.187073
- #Mask_Adjust=0.71
- #Mask_Adjust=0.37
- ## MagicBloom ##
- fBloom_Intensity=1.37
- fAdapt_Sensitivity=0.29
- fBloom_Threshold=6.10301
- fAdapt_Speed=0.02
- NFAA = /home/user/.config/reshade/shaders/NFAA.fx
- FakeHDR = /home/user/.config/reshade/shaders/FakeHDR.fx
- MagicBloom = /home/user/.config/reshade/shaders/MagicBloom-optimized.fx
- depthCapture = off
- toggleKey = Insert
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