vkBasalt.conf 3.7 KB

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  1. # MountBladeWarband v2 preset by notahuman
  2. # https://notabug.org/notahuman/presets
  3. # Several texture packs for Viking Conquest are included. To install them, extract to "Modules/Viking Conquest/Textures".
  4. # The purpose of these texture modifications is to allow bloom to be used more selectively, making it possible to tune MagicBloom much higher than otherwise without causing blindness in most scenarios.
  5. # The first two are recommended while the last one is optional.
  6. #
  7. # Name | Description
  8. # VC_UI_Textures | MagicBloom-friendly UI. Bonus: UI shield color changes based on shield health.
  9. # VC_SunAndSnow | Darker sun & snow for high bloom
  10. # VC_ShinyMetal | Brighter metal textures
  11. #
  12. # Ingame AA OFF
  13. # Ingame HDR low (swaps out textures for HDR-friendly ones)
  14. # For texture modders: Save DDS textures as "BC3 / DXT5".
  15. ## IMPORTANT: ##
  16. # NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
  17. # If any of the shaders below do not exist, you will get a blank screen when launching the game.
  18. # vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
  19. #effects = smaa:NFAA:Clarity:MagicBloom:FakeHDR
  20. effects = smaa:NFAA:Clarity:MagicBloom
  21. # Source: https://github.com/BlueSkyDefender/AstrayFX
  22. NFAA = /home/user/.config/reshade/AstrayFX/Shaders/NFAA.fx
  23. # Source: https://github.com/crosire/reshade-shaders
  24. Clarity = /home/user/.config/reshade/shaders/Clarity.fx
  25. MagicBloom = /home/user/.config/reshade/shaders/MagicBloom-optimized.fx
  26. reshadeTexturePath = "/home/user/.config/reshade/textures"
  27. reshadeIncludePath = "/home/user/.config/reshade/shaders"
  28. ## NFAA ##
  29. AA_Adjust=13
  30. #AA_Adjust=19
  31. Mask_Adjust=0.207197
  32. ## Clarity ##
  33. # radius 1 is ok, 4 is overkill
  34. ClarityRadius=2
  35. #ClarityRadius=1
  36. #ClarityOffset=0.3333331
  37. ClarityOffset=0.2222219
  38. # blend mode 1 ~= 3
  39. # modes 3, 4, 5 are good
  40. ClarityBlendMode=5
  41. #ClarityBlendIfDark=0
  42. ClarityBlendIfDark=37
  43. #ClarityBlendIfLight=191
  44. ClarityBlendIfLight=241
  45. # If you set this too high, some textures will look flat and washed out (oversharpened like an inverse depth-of-field effect).
  46. # great
  47. #ClarityStrength=0.5599999
  48. ClarityStrength=0.666667
  49. ClarityDarkIntensity=0.0
  50. #ClarityDarkIntensity=0.17
  51. # great
  52. #ClarityLightIntensity=0.41
  53. ClarityLightIntensity=0.71
  54. ## MagicBloom ##
  55. #fBloom_Intensity=2.93207
  56. #fBloom_Intensity=3.333331
  57. fBloom_Intensity=3.75709
  58. # Bloom sensitivity - lower is more sensitive. Cap is higher than 10.
  59. fBloom_Threshold=3.947
  60. #fBloom_Threshold=4.53227
  61. #fAdapt_Speed=0.007
  62. fAdapt_Speed=0.00283
  63. fAdapt_Sensitivity=0.205559
  64. #iAdapt_Precision=0.1
  65. iAdapt_Precision=0.5
  66. ## SMAA ##
  67. #smaaEdgeDetection changes the edge detection shader
  68. #luma - default
  69. #color - might catch more edges, but is more expensive
  70. smaaEdgeDetection = luma
  71. #smaaThreshold specifies the threshold or sensitivity to edges
  72. #Lowering this value you will be able to detect more edges at the expense of performance.
  73. #Range: [0, 0.5]
  74. #0.1 is a reasonable value, and allows to catch most visible edges.
  75. #0.05 is a rather overkill value, that allows to catch 'em all.
  76. # great
  77. smaaThreshold = 0.03333331
  78. #smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches
  79. #Range: [0, 112]
  80. #4 - low
  81. #8 - medium
  82. #16 - high
  83. #32 - ultra
  84. # great
  85. #smaaMaxSearchSteps = 19
  86. smaaMaxSearchSteps = 11
  87. #smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches
  88. #Range: [0, 20]
  89. #0 - low, medium
  90. #8 - high
  91. #16 - ultra
  92. # great
  93. smaaMaxSearchStepsDiag = 7
  94. #smaaCornerRounding specifies how much sharp corners will be rounded
  95. #Range: [0, 100]
  96. #25 is a reasonable value
  97. smaaCornerRounding = 23
  98. depthCapture = off
  99. toggleKey = Insert