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- portal_sickness = portal_sickness or {}
- portal_sickness.players = portal_sickness.players or {}
- portal_sickness.version = portal_sickness.version or 1
- -- Localize for performance.
- local math_random = math.random
- -- Localize.
- local players = portal_sickness.players
- local alert_color = core.get_color_escape_sequence("#ff0000")
- local function portal_sicken(pname, count)
- if count < 1 then
- count = 1
- end
- -- Length of sickness increases based on how many times player has teleported
- -- since the last sickness.
- local step = count * 10
- local msg = "# Server: <" .. rename.gpn(pname) .. "> succumbed to PORTAL SICKNESS."
- hb4.delayed_harm({
- name = pname,
- step = step,
- min = 1,
- max = 3,
- msg = msg,
- poison = true,
- done = function()
- portal_sickness.init_if_needed(pname)
- -- Don't cure player.
- -- Check if player is actually still sick, and hasn't died (and been
- -- reset) in the meantime.
- if players[pname].sick >= 2 then
- players[pname].sick = 2 -- Go back to feeling sick.
- portal_sickness.check_sick(pname)
- end
- end,
- })
- minetest.chat_send_all("# Server: <" .. rename.gpn(pname) .. "> has contracted portal sickness!")
- end
- local function sicken_sound(pname)
- minetest.after(1, function()
- local player = minetest.get_player_by_name(pname)
- if not player or not player:is_player() then
- return
- end
- -- Can also be used because it sounds like someone being sick.
- coresounds.play_death_sound(player, pname)
- end)
- end
- function portal_sickness.reset(pname)
- portal_sickness.init_if_needed(pname)
- players[pname].sick = 0
- players[pname].count = 0
- players[pname].time = os.time()
- end
- function portal_sickness.init_if_needed(pname)
- if not players[pname] then
- players[pname] = {
- count = 0,
- sick = 0,
- time = os.time(),
- version = portal_sickness.version,
- }
- end
- -- If stored data has old version, then reset it.
- if players[pname] then
- if not players[pname].version or players[pname].version < portal_sickness.version then
- players[pname] = {
- count = 0,
- sick = 0,
- time = os.time(),
- version = portal_sickness.version,
- }
- end
- end
- end
- function portal_sickness.on_use_portal(pname)
- local player = minetest.get_player_by_name(pname)
- if not player or not player:is_player() then
- return
- end
- sprint.set_stamina(player, 0)
- portal_sickness.init_if_needed(pname)
- local rand_time_add = (players[pname].count - 6) * 10
- local t1 = players[pname].time
- local t2 = os.time()
- local mt = math_random(30, math_random(40, 140 + rand_time_add))
- local max_time = math_random(60*10, 60*20)
- -- If player waits long enough, they don't sicken, but neither does the
- -- sickness go away!
- if (t2 - t1) < max_time then
- if players[pname].sick == 2 then
- players[pname].sick = 3
- portal_sicken(pname, players[pname].count)
- return
- elseif players[pname].sick >= 3 then
- -- Teleporting while throwing up? Just die already!
- player:set_hp(0)
- minetest.chat_send_all("# Server: <" .. rename.gpn(pname) .. "> succumbed to PORTAL SICKNESS.")
- return
- end
- end
- if (t2 - t1) < mt then
- players[pname].count = players[pname].count + 1
- local max = 8 - players[pname].count
- if max < 1 then
- max = 1
- end
- if (math_random(1, max) == 1) or players[pname].sick == 1 then
- if players[pname].sick == 0 then
- minetest.chat_send_player(pname, alert_color .. "# Server: WARNING: You are feeling queasy!")
- players[pname].sick = 1
- elseif players[pname].sick == 1 then
- minetest.chat_send_player(pname, alert_color .. "# Server: WARNING: You have contracted PORTAL SICKNESS! You must sleep it off to be cured.")
- players[pname].sick = 2
- sicken_sound(pname)
- end
- end
- else
- portal_sickness.check_sick(pname)
- end
- -- Update time since last use of portal.
- players[pname].time = t2
- end
- function portal_sickness.on_use_bed(pname)
- portal_sickness.init_if_needed(pname)
- local was_ill = (players[pname].count > 0 or players[pname].sick > 0)
- players[pname].count = 0
- players[pname].sick = 0
- players[pname].time = os.time()
- if was_ill then
- minetest.after(2, function()
- minetest.chat_send_player(pname, "# Server: You feel refreshed. The queasiness from portal sickness has gone.")
- end)
- end
- end
- function portal_sickness.on_die_player(pname)
- portal_sickness.reset(pname)
- end
- function portal_sickness.check_sick(pname)
- minetest.after(2, function()
- local player = minetest.get_player_by_name(pname)
- if not player or not player:is_player() then
- return
- end
- portal_sickness.init_if_needed(pname)
- if players[pname].sick >= 2 then
- minetest.chat_send_player(pname, alert_color .. "# Server: WARNING: You still have PORTAL SICKNESS!")
- elseif players[pname].sick == 1 then
- minetest.chat_send_player(pname, alert_color .. "# Server: WARNING: You are still feeling queasy!")
- end
- end)
- end
- function portal_sickness.on_join_player(pname)
- portal_sickness.check_sick(pname)
- end
- function portal_sickness.on_leave_player(pname)
- portal_sickness.init_if_needed(pname)
- -- Only erase data if player is not sick or queasy.
- -- Once player gets sick, relogging doesn't remove the sickness!
- if players[pname].sick == 0 then
- players[pname] = nil
- end
- end
- if not portal_sickness.registered then
- minetest.register_on_joinplayer(function(player)
- portal_sickness.on_join_player(player:get_player_name())
- end)
- minetest.register_on_leaveplayer(function(player)
- portal_sickness.on_leave_player(player:get_player_name())
- end)
- portal_sickness.registered = true
- end
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