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- -- For the future:
- -- Reduce checks if the server is laggy (globalstep is slowed down).
- -- * Requires: a reliable way to determine current server lag.
- -- Increase checks on a player if others report them for cheating.
- -- * Requires: a reliable way for players to report cheaters that is not
- -- * trivially open to abuse.
- -- This line was added by Dresdan.
- -- I'm ganna learn today boys.
- -- im ganna make flowers
- -- This is Nakilashiva. I'm ganna lorn too.
- ac = ac or {}
- ac.modpath = minetest.get_modpath("ac")
- ac.wpath = minetest.get_worldpath()
- ac.players = ac.players or {} -- Per-player data for this session ONLY.
- -- Random delay to first check on player's first join (this session).
- ac.initial_delay_min = 1
- ac.initial_delay_max = 20
- -- Default (base) random delay between player checks.
- ac.default_delay_min = 5
- ac.default_delay_max = 30
- -- Random time to decrease between checks for players in city areas.
- ac.city_reduce_min = 1
- ac.city_reduce_max = 20
- -- Random time to add between checks for players in outlands.
- ac.outland_increase_min = 5
- ac.outland_increase_max = 30
- -- The average amounts of accumulated suspicion per session considered low/high.
- -- Average suspicion is calculated by total suspicion ever recorded, divided by
- -- number of clean sessions in which no suspicion was recorded (for that player).
- ac.low_average_suspicion = 5
- ac.high_average_suspicion = 20
- -- Random time to decrease between checks for players with high avg suspicion.
- ac.high_suspicion_reduce_min = 1
- ac.high_suspicion_reduce_max = 10
- -- Random time to add between checks for players with low suspicion.
- ac.low_suspicion_increase_min = 1
- ac.low_suspicion_increase_max = 10
- -- Once accumulated suspicion for a single session (not including total suspicion
- -- over all sessions) exceeds this amount, player is registered as a confirmed
- -- cheater. Note that the player will not automatically be registered as a cheater
- -- if they merely have high avg suspicion over multiple sessions.
- ac.cheat_registration_threshold = 50
- ac.admin_name = "MustTest"
- -- Localize for performance.
- local vector_distance = vector.distance
- local vector_round = vector.round
- local math_floor = math.floor
- local math_random = math.random
- -- Open logfile if not already opened.
- if not ac.logfile then
- -- Open file in append mode.
- ac.logfile = io.open(ac.wpath .. "/ac.txt", "a")
- end
- -- Open mod storage if not already opened.
- if not ac.storage then
- ac.storage = minetest.get_mod_storage()
- end
- function ac.get_suspicion_count(pname)
- if ac.players[pname] then
- if ac.players[pname].suspicion_count then
- -- Must be a non-negative integer.
- return ac.players[pname].suspicion_count
- end
- end
- return 0
- end
- -- Get timestamp of the last time a cheat was detected by the standard checking
- -- function (and its confirmation spawns), not including cheats detected along a
- -- path.
- function ac.get_last_cheat_time(pname)
- if ac.players[pname] then
- if ac.players[pname].last_cheat_time then
- return ac.players[pname].last_cheat_time
- end
- end
- return 0
- end
- function ac.get_total_suspicion(pname)
- if ac.players[pname] then
- local cs = ac.get_suspicion_count(pname)
- if ac.players[pname].total_suspicion then
- -- Must be a non-negative integer.
- return ac.players[pname].total_suspicion + cs
- end
- local k = pname .. ":total_suspicion"
- local ts = ac.storage:get_int(k)
- ac.players[pname].total_suspicion = ts
- return ts + cs
- else
- local cs = ac.get_suspicion_count(pname)
- local k = pname .. ":total_suspicion"
- local ts = ac.storage:get_int(k)
- ac.players[pname] = {total_suspicion=ts}
- return ts + cs
- end
- return 0
- end
- function ac.get_clean_sessions(pname)
- if ac.players[pname] then
- if ac.players[pname].clean_sessions then
- -- Must be a non-negative integer.
- return ac.players[pname].clean_sessions
- end
- local k = pname .. ":clean_sessions"
- local cc = ac.storage:get_int(k)
- ac.players[pname].clean_sessions = cc
- return cc
- else
- local k = pname .. ":clean_sessions"
- local cc = ac.storage:get_int(k)
- ac.players[pname] = {clean_sessions=cc}
- return cc
- end
- return 0
- end
- function ac.get_position_at_last_check_or_nil(pname)
- if ac.players[pname] then
- if ac.players[pname].last_pos then
- return ac.players[pname].last_pos
- end
- end
- end
- -- Log to file.
- function ac.log_suspicious_act(pname, pos, time, act)
- local s = pname .. "|" .. act .. "|" .. time .. "|" ..
- math_floor(pos.x) .. "," .. math_floor(pos.y) .. "," .. math_floor(pos.z) ..
- "|" .. ac.get_suspicion_count(pname) .. "\n"
- ac.logfile:write(s)
- ac.logfile:flush()
- end
- -- Record in current session memory.
- -- Note: this may be called out of sequence! Therefore we shouldn't use current
- -- time or player's current position.
- function ac.record_suspicious_act(pname, time, act)
- local pdata = ac.players[pname]
- if not pdata then
- ac.players[pname] = {}
- pdata = ac.players[pname]
- end
- -- Increment suspicion count.
- pdata.suspicion_count = (pdata.suspicion_count or 0) + 1
- if act == "fly" then
- pdata.fly_count = (pdata.fly_count or 0) + 1
- elseif act == "clip" then
- pdata.clip_count = (pdata.clip_count or 0) + 1
- end
- -- This is used for recording the most recent last time when a cheat was
- -- detected by the cheat-confirmation functions. This should be nil when we're
- -- checking a path, as that is considered "a separate feature". Cheats detected
- -- along a path should all be considered part of the same "instance" of cheating,
- -- so we don't record timestamps in that case.
- if time ~= nil then
- pdata.last_cheat_time = time
- end
- end
- -- Report to admin (if logged in).
- function ac.report_suspicious_act(pname, pos, act)
- local pref = minetest.get_player_by_name(ac.admin_name)
- if pref then
- minetest.chat_send_player(ac.admin_name,
- "# Server: <" .. rename.gpn(pname) ..
- "> caught in suspicious activity: '" .. act .. "' at " ..
- rc.pos_to_namestr(pos) .. ". Suspicion: " ..
- ac.get_suspicion_count(pname) .. ".")
- end
- end
- function ac.record_player_position(pname, pos)
- local pdata = ac.players[pname]
- if not pdata then
- ac.players[pname] = {}
- pdata = ac.players[pname]
- end
- -- This is for recording the position of the player when they were last
- -- checked by the standard check function. Thus, if the standard check func
- -- detects a possible cheat, following sub-checks that get spawned via
- -- minetest.after() can refer back to the player's position at the first
- -- check.
- pdata.last_pos = pos
- end
- -- This function is the main "brain" of the AC logic (for fly cheaters).
- -- It must be as accurate as possible for a given position! Note: second
- -- argument is nil unless checking prior path.
- function ac.is_flying(pos, data)
- -- We assume that the input position is rounded to nearest integer.
- local under = vector.add(pos, {x=0, y=-1, z=0})
- local node = minetest.get_node(under).name
- -- If we're checking prior path, then choose the OLD node-name for the foot
- -- node position. This should be the name of the node at that location at the
- -- time the record was made. We need to use this OLD name, instead of the most
- -- recent map information, because player could have dug their supports out
- -- (e.g., ladders or scaffolding)!
- if data then
- node = data.snode or ""
- end
- -- If non-air below this position, then player is probably not flying.
- if node ~= "air" then return false end
- -- Check up to 2 meters below player, and 1 meter all around.
- -- Fly cheaters tend to be pretty blatent in their cheating,
- -- and I want to avoid logging players who do a lot of jumping.
- local minp = {x=pos.x-1, y=pos.y-2, z=pos.z-1}
- local maxp = {x=pos.x+1, y=pos.y+0, z=pos.z+1}
- local tb = minetest.find_nodes_in_area(minp, maxp, "air")
- if #tb >= 27 then
- -- If all nodes under player are air, then player is not supported.
- -- However, they could be jumping with help of a bouncer.
- -- Note: trampolines do not throw player high enough to be a concern.
- local p = vector_round(pos)
- local z = p.y
- local d = p.y - 30
- local get_node = minetest.get_node
- for y = z, d, -1 do
- p.y = y
- local n = get_node(p).name
- if n:find("^jumping:") then
- -- Bouncer underneath. Not flying.
- return false
- elseif n ~= "air" and n ~= "ignore" then
- -- We have found a node that isn't a bouncer.
- -- If this node is walkable then we found the ground.
- local ndef = minetest.registered_nodes[n] or {}
- if ndef.walkable then
- -- Found walkable node. Probably the ground.
- return true
- end
- end
- end
- -- Could most likely be flying.
- return true
- end
- -- Not flying.
- return false
- end
- local is_solid_dt = function(dt)
- if dt == "normal" then
- return true
- elseif dt == "glasslike" then
- return true
- elseif dt == "glasslike_framed" then
- return true
- elseif dt == "glasslike_framed_optional" then
- return true
- elseif dt == "allfaces" then
- return true
- elseif dt == "allfaces_optional" then
- return true
- end
- end
- -- This function is the main "brain" of the AC logic (for noclip cheaters).
- -- It must be as accurate as possible for a given position! Note: second
- -- argument is nil unless checking prior path.
- function ac.is_clipping(pos, data)
- -- We assume that the input position is rounded to nearest integer.
- local under = vector.add(pos, {x=0, y=-1, z=0})
- local above = vector.add(pos, {x=0, y=1, z=0})
- local n1 = minetest.get_node(under).name
- local n2 = minetest.get_node(pos).name
- local n3 = minetest.get_node(above).name
- -- If we're checking prior path, then choose the OLD node-name for the middle
- -- node position. This should be the name of the node at that location at the
- -- time the record was made. We need to use this OLD name, instead of the most
- -- recent map information, because player could have placed blocks on top of
- -- their trail (e.g., when building tall walls)!
- if data then
- n2 = data.wnode or ""
- end
- if n1 ~= "air" and n2 ~= "air" and n3 ~= "air" then
- local d1 = minetest.reg_ns_nodes[n1]
- local d2 = minetest.reg_ns_nodes[n2]
- local d3 = minetest.reg_ns_nodes[n3]
- -- One of the nodes is a stairsplus node, or similar.
- if not d1 or not d2 or not d3 then
- return false
- end
- -- Check if all three nodes are solid, walkable nodes.
- if d1.walkable and d2.walkable and d3.walkable then
- local d1d = d1.drawtype
- local d2d = d2.drawtype
- local d3d = d3.drawtype
- if is_solid_dt(d1d) and is_solid_dt(d2d) and is_solid_dt(d3d) then
- return true
- end
- end
- end
- -- Not clipping.
- return false
- end
- function ac.check_prior_position(pname, data, act)
- local pos = vector_round(data.pos)
- local time = data.time
- local cheat = false
- if act == "fly" then
- if ac.is_flying(pos, data) then cheat = true end
- elseif act == "clip" then
- if ac.is_clipping(pos, data) then cheat = true end
- end
- if cheat then
- ac.record_suspicious_act(pname, nil, act) -- Record in current session memory.
- ac.report_suspicious_act(pname, pos, act) -- Report to admin (if logged in).
- ac.log_suspicious_act(pname, pos, time, act) -- Log to file.
- end
- end
- function ac.check_prior_path(pname, act)
- -- Get prior known locations for this player.
- -- Locations should be provided in order, with timestamps.
- local path = ap.get_position_list(pname)
- -- Spread checking of the path out over a few seconds.
- for i=1, #path, 1 do
- local data = path[i]
- -- Get fractional random number between 1 and 10.
- local delay = (math_random(1, 300) / 30)
- minetest.after(delay, ac.check_prior_position, pname, data, act)
- end
- end
- function ac.confirm_flying(pname, last_pos)
- -- Check if player still logged on.
- -- This function is designed to be called from minetest.after right after an
- -- initial trigger of suspicion, to try and confirm it.
- local pref = minetest.get_player_by_name(pname)
- if pref then
- local pos = vector_round(pref:get_pos())
- -- If player is falling at least somewhat quickly, then they aren't flying.
- if pos.y < (last_pos.y - 1) then return end
- -- If player stopped flying, then it might have been a false-positive.
- if not ac.is_flying(pos) then return end
- local time = os.time()
- local prevtime = ac.get_last_cheat_time(pname)
- -- If we reach here then the player is still flying!
- ac.record_suspicious_act(pname, time, "fly") -- Record in current session memory.
- ac.report_suspicious_act(pname, pos, "fly") -- Report to admin (if logged in).
- ac.log_suspicious_act(pname, pos, time, "fly") -- Log to file.
- -- Register as confirmed cheater if suspicion for this session exceeds threshold.
- local ts = ac.get_suspicion_count(pname)
- if ts > ac.cheat_registration_threshold then
- if not sheriff.is_cheater(pname) then
- sheriff.register_cheater(pname)
- end
- end
- -- Check the player's prior path if we haven't done so recently.
- if (time - prevtime) > ap.get_record_time() then
- ac.check_prior_path(pname, "fly")
- end
- end
- end
- function ac.confirm_clipping(pname, last_pos)
- -- Check if player still logged on.
- -- This function is designed to be called from minetest.after right after an
- -- initial trigger of suspicion, to try and confirm it.
- local pref = minetest.get_player_by_name(pname)
- if pref then
- local pos = vector_round(pref:get_pos())
- -- If player stopped clipping, then it might have been a false-positive.
- if not ac.is_clipping(pos) then return end
- local time = os.time()
- local prevtime = ac.get_last_cheat_time(pname)
- -- If we reach here then the player is still clipping!
- ac.record_suspicious_act(pname, time, "clip") -- Record in current session memory.
- ac.report_suspicious_act(pname, pos, "clip") -- Report to admin (if logged in).
- ac.log_suspicious_act(pname, pos, time, "clip") -- Log to file.
- -- Register as confirmed cheater if suspicion for this session exceeds threshold.
- local ts = ac.get_suspicion_count(pname)
- if ts > ac.cheat_registration_threshold then
- if not sheriff.is_cheater(pname) then
- sheriff.register_cheater(pname)
- end
- end
- -- Check the player's prior path if we haven't done so recently.
- if (time - prevtime) > ap.get_record_time() then
- ac.check_prior_path(pname, "clip")
- end
- end
- end
- function ac.do_standard_check(pname, pref)
- --minetest.chat_send_player(pname, "# Server: Check player!")
- local pos = vector_round(pref:get_pos())
- if ac.is_flying(pos) then
- -- Check again in a moment.
- local delay = math_random(1, 3)
- minetest.after(delay, ac.confirm_flying, pname, pos)
- end
- if ac.is_clipping(pos) then
- -- Check again in a moment.
- local delay = math_random(1, 3)
- minetest.after(delay, ac.confirm_clipping, pname, pos)
- end
- end
- function ac.nearby_player_count(pname, pref)
- local p1 = pref:get_pos()
- local players = minetest.get_connected_players()
- local count = 0
- for k, v in ipairs(players) do
- if v:get_player_name() ~= pname then
- local p2 = v:get_pos()
- if vector_distance(p1, p2) < 75 then
- count = count + 1
- end
- end
- end
- return count
- end
- function ac.check_player(pname)
- -- If this player is already a registered cheater, don't bother checking them
- -- for further cheats. Unless such checks ought to trigger immediate punishments
- -- when failed, it's probably a waste of resources.
- if sheriff.is_cheater(pname) then
- return
- end
- -- Check if player still logged in.
- local pref = minetest.get_player_by_name(pname)
- if pref then
- local pp = pref:get_pos()
- -- Don't bother performing checks for dead players.
- if pref:get_hp() > 0 then
- -- Don't check players attached to entities.
- if not default.player_attached[pname] then
- local op = ac.get_position_at_last_check_or_nil(pname)
- -- Don't bother checking player if they haven't moved.
- if not op or vector_distance(pp, op) > 1 then
- -- Don't check players in the Outback.
- if rc.current_realm_at_pos(pp) ~= "abyss" then
- ac.record_player_position(pname, pp)
- ac.do_standard_check(pname, pref)
- end
- end
- end
- end
- -- Check this player again after some delay.
- -- Reduce time to next check if player has some suspicion on them.
- local delay = math_random(ac.default_delay_min, ac.default_delay_max)
- delay = delay - ac.get_suspicion_count(pname)
- if city_block:in_city(pp) then
- -- Decrease time to next check if the position is within the city.
- delay = delay - math_random(ac.city_reduce_min, ac.city_reduce_max)
- elseif not city_block:in_no_leecher_zone(pp) then
- -- Increase time to next check if the position is in the outlands.
- delay = delay + math_random(ac.outland_increase_min, ac.outland_increase_max)
- end
- -- Increase time between standard checks if many players are logged in.
- local players = minetest.get_connected_players()
- delay = delay + ((#players) - 1) * 4
- -- Increase time to next standard check if player has little recorded
- -- suspicion generated from prior sessions. Decrease time to next check if
- -- player's average suspicion levels seem to be high.
- local total_suspicion = ac.get_total_suspicion(pname)
- local clean_sessions = ac.get_clean_sessions(pname)
- if clean_sessions < 1 then clean_sessions = 1 end
- local avg_suspicion = total_suspicion / clean_sessions
- if avg_suspicion < ac.low_average_suspicion then
- delay = delay + math_random(ac.low_suspicion_increase_min, ac.low_suspicion_increase_max)
- elseif avg_suspicion > ac.high_average_suspicion then
- delay = delay - math_random(ac.high_suspicion_reduce_min, ac.high_suspicion_reduce_max)
- end
- -- Reduce time to next check if player is near others.
- local others = ac.nearby_player_count(pname, pref)
- if others > 0 then
- delay = delay - math_random(0, others * 10)
- end
- -- Schedule check not less than 1 second future.
- if delay < 1 then delay = 1 end
- minetest.after(delay, ac.check_player, pname)
- end
- end
- function ac.on_joinplayer(pref)
- local pname = pref:get_player_name()
- -- Do not perform AC checks for admin player.
- if gdac.player_is_admin(pname) then return end
- local delay = math_random(ac.initial_delay_min, ac.initial_delay_max)
- -- Reduce time to next check if they have some suspicion on them.
- delay = delay - ac.get_suspicion_count(pname)
- if delay < 1 then delay = 1 end
- -- Schedule check.
- minetest.after(delay, ac.check_player, pname)
- end
- function ac.erase_statistics(pname)
- local k1 = pname .. ":dirty_sessions"
- local k2 = pname .. ":last_session_dirty"
- local k3 = pname .. ":total_suspicion"
- local k4 = pname .. ":clean_sessions"
- ac.storage:set_int(k1, 0)
- ac.storage:set_int(k2, 0)
- ac.storage:set_int(k3, 0)
- ac.storage:set_int(k4, 0)
- ac.players[pname] = nil
- end
- function ac.on_shutdown()
- -- On session shutdown (usually nightly) record overall clean/dirty status for
- -- registered players.
- for pname, pdata in pairs(ac.players) do
- if passport.player_registered(pname) then
- local suspicion = ac.get_suspicion_count(pname)
- if suspicion == 0 then
- local k1 = pname .. ":clean_sessions"
- local k2 = pname .. ":last_session_dirty"
- local cc = ac.storage:get_int(k1)
- cc = cc + 1
- ac.storage:set_int(k1, cc)
- ac.storage:set_int(k2, 0) -- The last session (this one) was clean.
- else
- local k1 = pname .. ":dirty_sessions"
- local k2 = pname .. ":last_session_dirty"
- local k3 = pname .. ":total_suspicion"
- local dd = ac.storage:get_int(k1)
- dd = dd + 1
- ac.storage:set_int(k1, dd)
- ac.storage:set_int(k2, 1) -- The last session (this one) was dirty.
- -- Add suspicion count from this session to the permanent total for this
- -- player.
- local ts = ac.storage:get_int(k3)
- ts = ts + ac.get_suspicion_count(pname)
- ac.storage:set_int(k3, ts)
- end
- end
- end
- end
- function ac.show_path(user, target)
- local path = ap.get_position_list(target)
- if not path or #path == 0 then
- return
- end
- local lpath = #path
- for k = 1, lpath, 1 do
- local data = path[k]
- local pos = data.pos
- utility.original_add_particle({
- playername = user,
- pos = pos,
- velocity = {x=0, y=0, z=0},
- acceleration = {x=0, y=0, z=0},
- expirationtime = 60,
- size = 4,
- collisiondetection = false,
- vertical = false,
- texture = "heart.png",
- glow = 14,
- })
- end
- end
- if not ac.registered then
- minetest.register_on_joinplayer(function(...)
- ac.on_joinplayer(...)
- end)
- minetest.register_on_shutdown(function(...)
- ac.on_shutdown(...)
- end)
- minetest.register_chatcommand("show-path", {
- params = "<player>",
- description = "Show user path.",
- privs = {server=true},
- func = function(pname, param)
- ac.show_path(pname, param)
- end,
- })
- local c = "ac:core"
- local f = ac.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- ac.registered = true
- end
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