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- trunkgen = trunkgen or {}
- trunkgen.modpath = minetest.get_modpath("trunkgen")
- -- Localize for performance.
- local math_random = math.random
- -- Utility function.
- trunkgen.set_node = function(pos, node)
- if minetest.get_node(pos).name == "air" then
- minetest.set_node(pos, node)
- end
- end
- -- Generates a trunk base.
- trunkgen.generate_bole = function(pos, nodename)
- local pr = {}
- function pr:next(min, max)
- return math_random(min, max)
- end
- local sides =
- {
- {x=pos.x-1, y=pos.y, z=pos.z},
- {x=pos.x+1, y=pos.y, z=pos.z},
- {x=pos.x, y=pos.y, z=pos.z-1},
- {x=pos.x, y=pos.y, z=pos.z+1},
- }
-
- for i=1, #sides do
- if pr:next(0, 1) == 0 then
- local p = sides[i]
- local n = pr:next(0, pr:next(1, 2))
- for j=0, n do
- local z = {x=p.x, y=p.y+j, z=p.z}
- trunkgen.set_node(z, {name=nodename})
- end
- end
- end
-
- local corners =
- {
- {x=pos.x-1, y=pos.y, z=pos.z-1},
- {x=pos.x+1, y=pos.y, z=pos.z+1},
- {x=pos.x+1, y=pos.y, z=pos.z-1},
- {x=pos.x-1, y=pos.y, z=pos.z+1},
- }
-
- for i=1, #corners do
- if pr:next(0, 1) == 0 then
- local p = corners[i]
- local z = {x=p.x, y=p.y, z=p.z}
- trunkgen.set_node(z, {name=nodename})
- end
- end
- end
- -- Generates a jungletree-style leaf-branch.
- trunkgen.generate_jungletree_branches = function(pos, tname, lnames, minh, maxh)
- local n = math_random(1, 3) -- How many?
-
- if type(lnames) == "string" then
- lnames = {[1]=lnames}
- end
- assert(type(lnames) == "table")
-
- local positions =
- {
- {x=pos.x+1, y=pos.y, z=pos.z},
- {x=pos.x-1, y=pos.y, z=pos.z},
- {x=pos.x, y=pos.y, z=pos.z+1},
- {x=pos.x, y=pos.y, z=pos.z-1},
-
- {x=pos.x+1, y=pos.y, z=pos.z+1},
- {x=pos.x+1, y=pos.y, z=pos.z-1},
- {x=pos.x-1, y=pos.y, z=pos.z+1},
- {x=pos.x-1, y=pos.y, z=pos.z-1},
- }
-
- for i=1, n do
- local h = math_random(minh, maxh) -- How high?
- local p = vector.new(positions[math_random(1, #positions)]) -- Where?
- p.y = p.y+h
-
- -- Make!
- trunkgen.set_node(p, {name=tname})
- local lp =
- {
- {x=p.x+1, y=p.y, z=p.z},
- {x=p.x-1, y=p.y, z=p.z},
- {x=p.x, y=p.y, z=p.z+1},
- {x=p.x, y=p.y, z=p.z-1},
-
- {x=p.x+1, y=p.y, z=p.z+1},
- {x=p.x+1, y=p.y, z=p.z-1},
- {x=p.x-1, y=p.y, z=p.z+1},
- {x=p.x-1, y=p.y, z=p.z-1},
- }
- for j=1, #lp do
- local p = lp[j]
- trunkgen.set_node(p, {name=lnames[math_random(1, #lnames)]})
- end
- end
- end
- function trunkgen.check_trunk(pos, dist, trunk)
- for y = pos.y, pos.y + dist, 1 do
- local p = {x=pos.x, y=y, z=pos.z}
- if minetest.get_node(p).name == "air" then
- minetest.set_node(p, {name=trunk})
- end
- end
- end
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