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- -- This file is designed to be reloadable.
- teleports = teleports or {}
- teleports.teleports = teleports.teleports or {}
- teleports.min_range = 250
- teleports.datafile = minetest.get_worldpath() .. "/teleports.txt"
- -- Localize for performance.
- local vector_distance = vector.distance
- local vector_round = vector.round
- local vector_add = vector.add
- local vector_equals = vector.equals
- local math_floor = math.floor
- local math_random = math.random
- dofile(teleports.modpath .. "/sickness.lua")
- local nyanbow = "rosestone:tail"
- -- Table of blocks which can be used to super-charge a teleport. Each block has a specific charge value.
- teleports.charge_blocks = {
- ["default:diamondblock"] = {charge=14 },
- ["default:mese"] = {charge=4 },
- ["default:steelblock"] = {charge=1 },
- ["default:copperblock"] = {charge=1.5 },
- ["default:bronzeblock"] = {charge=1.8 },
- ["default:goldblock"] = {charge=2 },
- ["moreores:silver_block"] = {charge=2 },
- ["moreores:tin_block"] = {charge=1.5 },
- ["moreores:mithril_block"] = {charge=24 },
- ["chromium:block"] = {charge=0.9 },
- ["zinc:block"] = {charge=1.8 },
- ["lead:block"] = {charge=0.4 },
-
- ["akalin:block"] = {charge=0.9 },
- ["alatro:block"] = {charge=0.7 },
- ["arol:block"] = {charge=0.5 },
- ["talinite:block"] = {charge=1.1 },
- }
- function teleports.nearest_beacons_to_position(pos, num, rangelim)
- local get_rn = rc.current_realm_at_pos
- local realm = get_rn(pos)
- -- Copy the master table's indices so we don't modify it.
- -- We do not need to copy the inner table data itself. Just the indices.
- -- Only copy over blocks in the same realm, too.
- local blocks = {}
- local sblocks = teleports.teleports
- for i=1, #sblocks, 1 do
- local v = sblocks[i]
- local p = v.pos
- if v.is_recall then
- if rangelim then
- if vector_distance(p, pos) < rangelim then
- if get_rn(p) == realm then
- blocks[#blocks+1] = v
- end
- end
- else
- if get_rn(p) == realm then
- blocks[#blocks+1] = v
- end
- end
- end
- end
- -- Sort blocks, nearest blocks first.
- table.sort(blocks,
- function(a, b)
- local d1 = vector_distance(a.pos, pos)
- local d2 = vector_distance(b.pos, pos)
- return d1 < d2
- end)
- -- Return N-nearest blocks (should be at the front of the sorted table).
- local ret = {}
- for i=1, num, 1 do
- if i <= #blocks then
- ret[#ret+1] = blocks[i]
- else
- break
- end
- end
- return ret
- end
- teleports.is_nyanbow_teleport = function(pos)
- local positions = {
- {x=pos.x-1, y=pos.y, z=pos.z},
- {x=pos.x+1, y=pos.y, z=pos.z},
- {x=pos.x, y=pos.y, z=pos.z-1},
- {x=pos.x, y=pos.y, z=pos.z+1},
- {x=pos.x-1, y=pos.y, z=pos.z-1},
- {x=pos.x+1, y=pos.y, z=pos.z+1},
- {x=pos.x-1, y=pos.y, z=pos.z+1},
- {x=pos.x+1, y=pos.y, z=pos.z-1},
- }
- local bows = 0
- for k, v in ipairs(positions) do
- local n = minetest.get_node(v).name
- if n == nyanbow then
- bows = bows + 1
- end
- end
- return (bows == 8)
- end
- teleports.save = function()
- local datastring = xban.serialize(teleports.teleports)
- if not datastring then
- return
- end
- minetest.safe_file_write(teleports.datafile, datastring)
- --[[
- local file, err = io.open(teleports.datafile, "w")
- if err then
- return
- end
- file:write(datastring)
- file:close()
- --]]
- end
- teleports.load = function()
- local file, err = io.open(teleports.datafile, "r")
- if err then
- teleports.teleports = {}
- return
- end
- teleports.teleports = minetest.deserialize(file:read("*all"))
- if type(teleports.teleports) ~= "table" then
- teleports.teleports = {}
- end
- file:close()
- end
- teleports.clear_area = function(blockpos, action, calls_remaining, param)
- if action == core.EMERGE_CANCELLED or action == core.EMERGE_ERRORED then
- return
- end
-
- for x = param.minp.x, param.maxp.x, 1 do
- for y = param.minp.y, param.maxp.y, 1 do
- for z = param.minp.z, param.maxp.z, 1 do
- local pos = {x=x, y=y, z=z}
- local node = minetest.get_node(pos)
- if node.name ~= "ignore" then
- if node.name ~= "air" and node.name ~= "bones:bones" then
- minetest.remove_node(pos)
- end
- end
- end
- end
- end
- end
- function teleports.kill_players_at_pos(teleport_pos, pname)
- local dead_players = minetest.get_objects_inside_radius({x=teleport_pos.x, y=teleport_pos.y+1, z=teleport_pos.z}, 2)
- for k, v in ipairs(dead_players) do
- if v and v:is_player() then
- if not gdac.player_is_admin(v) and v:get_player_name() ~= pname then -- Don't kill admin or self (can happen due to lag).
- -- Only if player isn't already dead.
- if v:get_hp() > 0 then
- -- If there's a player here already the map must be loaded, so we
- -- can put fire where they're standing no problem.
- local dp = vector_round(v:get_pos())
- local node = minetest.get_node(dp)
- if node.name == "air" then
- minetest.add_node(dp, {name="fire:basic_flame"})
- end
- v:set_hp(0)
- minetest.chat_send_all("# Server: <" .. rename.gpn(v:get_player_name()) .. "> was killed by a teleport. Noob!")
- end
- end
- end
- end
- end
- -- Calculates the probability scalar of a TP to misjump based on range vs max range.
- local function tpc(r1, r2)
- if r1 > r2 then return 0 end
- local d = r1 / r2
- d = d * -1 + 1
- for i=1, 10, 1 do
- d = d * 1.719 + 1
- d = math.log(d)
- end
- if d < 0 then d = 0 end
- if d > 1 then d = 1 end
- return d
- end
- teleports.teleport_player = function(player, origin_pos, teleport_pos, teleport_range)
- if not player or not player:is_player() then
- return
- end
- local pname = player:get_player_name()
- if sheriff.is_cheater(pname) then
- if sheriff.punish_probability(pname) then
- sheriff.punish_player(pname)
- return
- end
- end
- local player_pos = player:get_pos()
- if (player_pos.y < origin_pos.y) or (vector_distance(player_pos, origin_pos) > 2) then
- minetest.chat_send_player(pname, "# Server: You must stand on portal activation surface!")
- return
- end
- -- Small chance to be teleported somewhere completely random.
- -- The chance increases a LOT if teleports are crowded.
- -- You could theorize that their signals interfere with each other.
- local use_random = false
- local random_chance = 1030 -- Actually 1000, because nearby-count is always at least 1 (counting self).
- local count_nearby = 0
- -- Count number of nearby teleports (including self).
- for k, v in ipairs(teleports.teleports) do
- if vector_distance(v.pos, origin_pos) < 100 then
- count_nearby = count_nearby + 1
- end
- end
- -- Chance of misjump increases if teleports are crowded.
- random_chance = random_chance - (count_nearby * 30)
- if random_chance < 0 then random_chance = 0 end
- -- Chance of misjump increases as teleport is operated closer to its max range.
- local teleport_distance = vector_distance(origin_pos, teleport_pos)
- random_chance = random_chance * tpc(teleport_distance, teleport_range)
- -- Chance should never be worse than 1 in 50.
- if random_chance < 50 then
- random_chance = 50
- end
- random_chance = math_floor(random_chance)
- --minetest.chat_send_all('chance: ' .. random_chance)
- if math_random(1, random_chance) == 1 then
- if #(teleports.teleports) > 0 then
- local tp = teleports.teleports[math_random(1, #(teleports.teleports))]
- if not tp then
- minetest.chat_send_player(pname, "# Server: Transport error! Aborted.")
- return
- end
- teleport_pos = tp.pos
- use_random = true
- end
- end
- local p = vector_round(teleport_pos)
- local minp = {x=p.x-1, y=p.y+1, z=p.z-1}
- local maxp = {x=p.x+1, y=p.y+3, z=p.z+1}
- local target = {x=p.x-1+math_random(0, 2), y=p.y+1, z=p.z-1+math_random(0, 2)}
- local pos = vector_round(target)
- -- Perform this check only if teleport target wasn't randomized.
- if not use_random then
- local start_realm = rc.current_realm_at_pos(origin_pos)
- local target_realm = rc.current_realm_at_pos(pos)
- if target_realm == "" or start_realm == "" or start_realm ~= target_realm then
- minetest.chat_send_player(pname, "# Server: Target location is in a different realm! Aborting.")
- return
- end
- end
- minetest.log("[teleports] teleporting player <" .. pname .. "> to " .. minetest.pos_to_string(pos))
- -- Teleport player to chosen location.
- preload_tp.execute({
- player_name = pname,
- target_position = pos,
- send_blocks = true,
- particle_effects = true,
- pre_teleport_callback = function()
- -- Kill players standing on target teleport pad.
- teleports.kill_players_at_pos(teleport_pos, pname)
- -- Delete 3x3x3 area above teleport.
- for x=minp.x, maxp.x do
- for y=minp.y, maxp.y do
- for z=minp.z, maxp.z do
- local pos = {x=x, y=y, z=z}
- local node = minetest.get_node(pos)
- if node.name ~= "ignore" then
- -- Do not destroy players' bones.
- if node.name ~= "air" and node.name ~= "bones:bones" then
- minetest.add_node(pos, {name="fire:basic_flame"})
- end
- end
- end
- end
- end
- end,
- post_teleport_callback = function()
- portal_sickness.on_use_portal(pname)
- if use_random then
- minetest.after(10, function()
- local RED = core.get_color_escape_sequence("#ff0000")
- minetest.chat_send_player(pname, RED .. "# Server: Coordinate translation error. Unknown destination!")
- chat_core.alert_player_sound(pname)
- end)
- end
- end,
- })
- teleports.ping_all_teleports(player)
- end
- teleports.find_nearby = function(pos, count, network, yespublic)
- local nearby = {}
- local trange, isnyan = teleports.calculate_range(pos)
- local start_realm = rc.current_realm_at_pos(pos)
- for i = #teleports.teleports, 1, -1 do
- local tp = teleports.teleports[i]
- if not vector_equals(tp.pos, pos) and vector_distance(tp.pos, pos) <= trange then
- local target_realm = rc.current_realm_at_pos(tp.pos)
- -- Only find teleports in the same dimension.
- if start_realm ~= "" and start_realm == target_realm then
- local othernet = tp.channel or ""
- if othernet == network or (othernet == "" and yespublic == 'true') then
- table.insert(nearby, tp)
- if #nearby >= count then
- break
- end
- end
- end
- end
- end
- return nearby
- end
- teleports.find_specific = function(pos)
- for i = 1, #teleports.teleports, 1 do
- local tp = teleports.teleports[i]
- if vector_equals(tp.pos, pos) then
- return i -- Return index of teleport.
- end
- end
- end
- teleports.calculate_charge = function(pos)
- local positions = {
- {x=pos.x-1, y=pos.y, z=pos.z},
- {x=pos.x+1, y=pos.y, z=pos.z},
- {x=pos.x, y=pos.y, z=pos.z-1},
- {x=pos.x, y=pos.y, z=pos.z+1},
- {x=pos.x-1, y=pos.y, z=pos.z-1},
- {x=pos.x+1, y=pos.y, z=pos.z+1},
- {x=pos.x-1, y=pos.y, z=pos.z+1},
- {x=pos.x+1, y=pos.y, z=pos.z-1},
- }
-
- local bows = 0
- local charge = 1 -- Ambient charge is at least 1 (the teleport block provides 1 KJ).
- for k, v in ipairs(positions) do
- local n = minetest.get_node(v).name
- local c = 0
- if teleports.charge_blocks[n] ~= nil then
- c = teleports.charge_blocks[n].charge
- end
- charge = charge + c
- if n == nyanbow then
- bows = bows + 1
- end
- end
- local is_nyanporter = false
- if bows == 8 then
- is_nyanporter = true
- end
-
- charge = math_floor(charge + 0.5)
- -- Combined teleports interfere with each other and reduce their range.
- local minp = vector.add(pos, {x=-2, y=0, z=-2})
- local maxp = vector.add(pos, {x=2, y=0, z=2})
- local others = minetest.find_nodes_in_area(minp, maxp, "teleports:teleport")
- local other_count = 1
- if others and #others > 0 then
- charge = charge / #others
- other_count = #others
- end
- return charge, other_count, is_nyanporter
- end
- local function cds(y)
- local scalar = 1
- if y < 0 then
- -- You can probably tell that I'm really, really bad at math.
- local depth = math.abs(y)
- scalar = depth / 30912
- -- Clamp.
- if scalar > 1 then scalar = 1 end
- if scalar < 0 then scalar = 0 end
- -- Invert.
- scalar = (scalar * -1) + 1
- -- Magic!
- -- The number of iterations determines the steepness of the curve.
- for i=1, 5, 1 do
- scalar = scalar * 1.719
- scalar = scalar + 1
- -- Input to log should be [1, 2.719].
- -- Log should return something in range [0, 1].
- scalar = math.log(scalar)
- end
- -- Clamp.
- if scalar > 1 then scalar = 1 end
- if scalar < 0 then scalar = 0 end
- end
- return scalar
- end
- teleports.calculate_range = function(pos)
- -- Compute charge.
- local chg, other_cnt, nyan = teleports.calculate_charge(pos)
- if nyan then
- local owner = minetest.get_meta(pos):get_string("owner")
- -- There is an admin teleport pair between the Surface Colony and the City of Fire.
- -- This special exception code makes it work.
- if owner == gdac.name_of_admin then
- return 31000, nyan
- else
- -- Range of nyan teleports is reduced if they're crowded.
- return (7770 / other_cnt), nyan
- end
- end
-
- -- How much distance each unit of charge is good for.
- local inc = 25
-
- -- Compute extra range.
- local rng = math_floor(inc * chg)
-
- -- Calculate how much to scale extra range by depth.
- local scalar = cds(pos.y)
-
- -- Scale extra range by depth.
- rng = rng * scalar
-
- -- Add extra range to base (minimum) range.
- rng = rng + 250
-
- -- Teleport range shall not go below 250 meters.
- return math_floor(rng), nyan
- end
- function teleports.write_infotext(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local name = meta:get_string("name")
- local network = meta:get_string("network")
- local owner = meta:get_string("owner")
- local dname = rename.gpn(owner)
- local public = meta:get_int("public") or 1
- if public == 1 then public = 'true' else public = 'false' end
- local id = "<" .. name .. ">"
- local net = "<" .. network .. ">"
- local own = "<" .. dname .. ">"
- if name == "" then id = "NONE" end
- if network == "" then net = "PUBLIC" end
- if public == 'false' then net = "SUPPRESSED" end
- local beacon = ""
- local item = {name="rosestone:head", count=1, wear=0, metadata=""}
- if inv:contains_item("price", item) then
- beacon = "\nRecall signal emission normal"
- end
- meta:set_string("infotext", "Teleporter. Punch to update controls.\nOwner: " .. own .. "\nBeacon ID: " .. id .. "\nBeacon Channel: " .. net .. beacon)
- end
- teleports.update = function(pos)
- local meta = minetest.get_meta(pos)
-
- local network = meta:get_string("network") or ""
- local owner = meta:get_string("owner") or ""
- local name = meta:get_string("name") or ""
- local yespublic = meta:get_string("yespublic") or 'true'
- local buttons = "";
- local nearby = teleports.find_nearby(pos, 10, network, yespublic)
- local button_x = 8
- local button_y = 1
- for i, v in ipairs(nearby) do
- local tp = v.pos
- local data = tp.x .. "," .. tp.y .. "," .. tp.z
- local real_label = rc.pos_to_string(tp)
- meta:set_string("loc" .. (i), data)
- if v.name ~= nil then
- if v.name ~= "" then
- real_label = v.name
- end
- end
- buttons = buttons ..
- "button_exit[" .. button_x .. "," .. button_y ..
- ";3,0.5;tp" .. i .. ";" .. minetest.formspec_escape(real_label) .. "]";
- button_y = button_y + 1
- if button_y >= 6 then
- button_y = 1
- button_x = 5
- end
- end
- local public = meta:get_int("public") or 1
- if public == 1 then public = 'true' else public = 'false' end
- teleports.write_infotext(pos)
- local net = "<" .. network .. ">"
- local nm = "<" .. name .. ">"
- if name == "" then nm = "NONE" end
- if network == "" then net = "PUBLIC" end
- if public == 'false' then net = "SUPPRESSED" end
- local charge, count, isnyan = teleports.calculate_charge(pos)
- local range = teleports.calculate_range(pos)
- if isnyan then
- charge = "ROSE"
- end
- local formspec = "size[11,7;]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "label[0,0;" .. 'Transport to nearby beacons! Need mossy cobble for energy.' .. "]" ..
- "label[1,0.70;Beacon ID: " .. minetest.formspec_escape(nm) .. "]" ..
- "label[1,1.2;Beacon Channel: " .. minetest.formspec_escape(net) .. "]" ..
- "field[0.3,2.7;2,0.5;id;Change Beacon ID;]" .. "button_exit[2,2.4;2,0.5;change_id;Confirm]" ..
- "field[0.3,3.9;2,0.5;network;Change Channel;]" .. "button_exit[2,3.6;2,0.5;change_network;Confirm]" ..
- buttons ..
- "button_exit[0,5.2;2,0.5;cancel;Close]" ..
- "checkbox[0.02,4.1;showhide;Show Channel;" .. public .. "]" ..
- "checkbox[2,4.1;yespublic;Connect Public;" .. yespublic .. "]" ..
- "label[2,5;Ambient Charge: " .. charge .. " KJ]" ..
- "label[2,5.35;Transport Range: " .. range .. " M]" ..
- "list[context;price;0,0.75;1,1;]" ..
- "list[current_player;main;0,6;11,1;]" ..
- "listring[]"
-
- meta:set_string("formspec", formspec)
- end
- teleports.on_receive_fields = function(pos, formname, fields, player)
- if not player then return end
- if not player:is_player() then return end
- if player:get_hp() <= 0 then return end -- Ignore dead players.
- local playername = player:get_player_name()
- local meta = minetest.get_meta(pos)
- local isnyan = teleports.is_nyanbow_teleport(pos)
- local owner = meta:get_string("owner") or ""
- local infinite_fuel = false
- if owner == "MustTest" then
- infinite_fuel = true
- else
- local inv = meta:get_inventory()
- local item = {name="rosestone:head", count=1, wear=0, metadata=""}
- if inv:contains_item("price", item) then
- infinite_fuel = true
- end
- end
- local admin = minetest.check_player_privs(playername, {server=true})
- local needsave = false
- -- Make sure this teleport, at this postion, has an entry.
- local tp_idx = teleports.find_specific(pos)
- if not tp_idx then
- minetest.chat_send_player(playername, "# Server: Transporter data error: 0xDEADBEEF.")
- easyvend.sound_error(playername)
- return
- end
- if not teleports.teleports[tp_idx] then
- minetest.chat_send_player(playername, "# Server: Transporter data error: 0xDEADBEEF.")
- easyvend.sound_error(playername)
- return
- end
- if fields.showhide then
- if owner == playername or admin then
- if fields.showhide == "true" then
- meta:set_int("public", 1)
- else
- meta:set_int("public", 0)
- end
- else
- minetest.chat_send_player(playername, "# Server: Only the owner can change the configuration.")
- easyvend.sound_error(playername)
- end
- end
- if fields.yespublic then
- if owner == playername or admin then
- if fields.yespublic == "true" then
- meta:set_string("yespublic", 'true')
- else
- meta:set_string("yespublic", 'false')
- end
- else
- minetest.chat_send_player(playername, "# Server: Only the owner can change the configuration.")
- easyvend.sound_error(playername)
- end
- end
- if fields.change_id and fields.id then
- if owner == playername or admin then
- meta:set_string("name", fields.id)
- teleports.teleports[tp_idx].name = fields.id
- needsave = true
- else
- minetest.chat_send_player(playername, "# Server: Only the owner can change the configuration.")
- easyvend.sound_error(playername)
- end
- end
- if fields.change_network and fields.network then
- if owner == playername or admin then
- meta:set_string("network", fields.network)
- teleports.teleports[tp_idx].channel = fields.network
- needsave = true
- else
- minetest.chat_send_player(playername, "# Server: Only the owner can change the configuration.")
- easyvend.sound_error(playername)
- end
- end
- if needsave == true then
- teleports.save()
- end
- local pressed_tp_button = false
- local pressed_tp_location
- for i = 1, 10, 1 do
- -- According to button names/data set in the machine update function.
- local btnname = "tp" .. i
- local posname = "loc" .. i
- if fields[btnname] then
- pressed_tp_button = true
- pressed_tp_location = meta:get_string(posname)
- break
- end
- end
- if pressed_tp_button then
- local have_biofuel = false
- local tpname = pressed_tp_location
- local have_target = false
- local target_pos = {x=0, y=0, z=0}
- local teleport_range = nil
- if tpname and type(tpname) == "string" then
- local tppos = minetest.string_to_pos(tpname)
- if tppos then
- teleport_range = teleports.calculate_range(pos)
- if vector_distance(tppos, pos) <= teleport_range then
- -- Do not permit teleporting from one realm to another.
- -- Doing so requires a different kind of teleport device.
- local start_realm = rc.current_realm_at_pos(pos)
- local target_realm = rc.current_realm_at_pos(tppos)
- if start_realm ~= "" and start_realm == target_realm then
- local exists = false
- for i = 1, #teleports.teleports, 1 do
- local tp = teleports.teleports[i]
- if vector_equals(tp.pos, tppos) then
- exists = true
- break
- end
- end
- if exists then
- have_target = true
- target_pos = tppos
- else
- minetest.chat_send_player(playername, "# Server: Transport control error: target no longer exists.")
- easyvend.sound_error(playername)
- end
- else
- minetest.chat_send_player(playername, "# Server: Cannot teleport between realm boundaries!")
- easyvend.sound_error(playername)
- end
- else
- minetest.chat_send_player(playername, "# Server: Transport control error: target out of range!")
- easyvend.sound_error(playername)
- end
- else
- minetest.chat_send_player(playername, "# Server: Transport control error: 0xDEADBEEF.")
- easyvend.sound_error(playername)
- end
- else
- minetest.chat_send_player(playername, "# Server: Transport control error: formspec.")
- easyvend.sound_error(playername)
- end
- if have_target == true then -- Don't use fuel unless a valid target is found.
- local inv = meta:get_inventory();
- if not admin and not infinite_fuel then -- Don't do fuel calculation if admin is using teleport.
- -- Cost is 1 item of fuel per 300 meters.
- -- This means players save on fuel when using long range teleports,
- -- instead of using a chain of short-range teleports.
- -- However, long range teleports cost more to make.
- local rcost = math_floor(vector_distance(pos, target_pos) / 300)
- if isnyan then
- -- Nyan teleports have much greater fuel efficiency.
- rcost = math_floor(vector_distance(pos, target_pos) / 600)
- end
- if rcost < 1 then rcost = 1 end
- -- If using lilies as fuel, fewer are required.
- -- Lilies are bit harder to get.
- local lcost = math_floor(rcost * 0.5)
- if lcost < 1 then lcost = 1 end
- local price1 = {name="default:mossycobble", count=rcost, wear=0, metadata=""}
- local price2 = {name="flowers:waterlily", count=lcost, wear=0, metadata=""}
- if not inv:is_empty("price") then
- if inv:contains_item("price", price1) then
- inv:remove_item("price", price1)
- have_biofuel = true
- elseif inv:contains_item("price", price2) then
- inv:remove_item("price", price2)
- have_biofuel = true
- else
- minetest.chat_send_player(playername, "# Server: Insufficient stored energy for transport. Add more biofuel.")
- easyvend.sound_error(playername)
- end
- else
- minetest.chat_send_player(playername, "# Server: Transporter is on maintenance energy only. Add biofuel to use.")
- easyvend.sound_error(playername)
- end
- end
- if have_biofuel or admin or infinite_fuel then
- local teleport_pos = {x=target_pos.x, y=target_pos.y, z=target_pos.z}
- teleports.teleport_player(player, pos, teleport_pos, teleport_range)
- end
- end
- end
- -- Always update the teleport formspec.
- teleports.update(pos)
- end
- teleports.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local pname = player:get_player_name()
-
- -- Protection interferes with building public networks.
- --if minetest.test_protection(pos, pname) then return 0 end
-
- if listname == "price" and stack:get_name() == "default:mossycobble" then
- return stack:get_count()
- elseif listname == "price" and stack:get_name() == "flowers:waterlily" then
- return stack:get_count()
- elseif listname == "price" and stack:get_name() == "rosestone:head" then
- if minetest.test_protection(pos, pname) then return 0 end
- return stack:get_count()
- end
-
- return 0
- end
- teleports.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local pname = player:get_player_name()
- -- Protection interferes with building public networks.
- --if minetest.test_protection(pos, pname) then return 0 end
- if stack:get_name() == "rosestone:head" then
- if minetest.test_protection(pos, pname) then return 0 end
- return stack:get_count()
- end
- return stack:get_count()
- end
- teleports.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- return 0
- end
- function teleports.update_beacon_data(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local item = {name="rosestone:head", count=1, wear=0, metadata=""}
- if inv:contains_item("price", item) then
- for k, v in ipairs(teleports.teleports) do
- if vector_equals(v.pos, pos) then
- if not v.is_recall then
- v.is_recall = true
- teleports.save()
- end
- end
- end
- else
- for k, v in ipairs(teleports.teleports) do
- if vector_equals(v.pos, pos) then
- if v.is_recall then
- v.is_recall = nil
- teleports.save()
- end
- end
- end
- end
- end
- function teleports.on_metadata_inventory_put(pos, listname, index, stack, player)
- teleports.update_beacon_data(pos)
- end
- function teleports.on_metadata_inventory_take(pos, listname, index, stack, player)
- teleports.update_beacon_data(pos)
- end
- teleports.can_dig = function(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- return inv:is_empty("price")
- end
- teleports.after_place_node = function(pos, placer)
- if placer and placer:is_player() then
- local meta = minetest.get_meta(pos)
- local pname = placer:get_player_name()
- local dname = rename.gpn(pname)
- meta:set_string("owner", pname)
- meta:set_string("rename", dname)
- meta:set_string("name", "")
- meta:set_string("network", "")
- meta:set_int("public", 1)
- local inv = meta:get_inventory()
- inv:set_size("price", 1)
- local initialcharge = {name="default:mossycobble", count=30, wear=0, metadata=""}
- inv:add_item("price", initialcharge)
- teleports.update(pos)
- table.insert(teleports.teleports, {pos=vector_round(pos)})
- teleports.save()
- end
- end
- teleports.on_destruct = function(pos)
- --minetest.chat_send_all("# Server: Destructing teleport!")
- for i, EachTeleport in ipairs(teleports.teleports) do
- if vector_equals(EachTeleport.pos, pos) then
- table.remove(teleports.teleports, i)
- teleports.save()
- end
- end
- end
- function teleports.ping_all_teleports(initiating_player)
- local players = minetest.get_connected_players()
- local ping = function(pos)
- local xd = 1
- local zd = 1
- minetest.add_particlespawner({
- amount = 80,
- time = 5,
- minpos = {x=pos.x-xd, y=pos.y+1, z=pos.z-zd},
- maxpos = {x=pos.x+xd, y=pos.y+3, z=pos.z+zd},
- minvel = {x=-1, y=-1, z=-1},
- maxvel = {x=1, y=1, z=1},
- minacc = {x=-1, y=-1, z=-1},
- maxacc = {x=1, y=1, z=1},
- minexptime = 0.5,
- maxexptime = 1.5,
- minsize = 1,
- maxsize = 1.5,
- collisiondetection = false,
- texture = "nether_particle_anim4.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 7,
- aspect_h = 7,
- -- Disabled for now due to causing older clients to hang.
- --length = -1,
- length = 0.3,
- },
- glow = 14,
- })
- end
- -- Spawn particles over every teleport that's near a player.
- local ports = teleports.teleports
- local tlen = #ports
- local plen = #players
- for k = 1, tlen, 1 do
- local porthub = ports[k]
- local portpos = porthub.pos
- for i = 1, plen, 1 do
- local pref = players[i]
- local playerpos = pref:get_pos()
- local dist = vector_distance(portpos, playerpos)
- -- Don't add particles for the initiating player above the teleport they
- -- are actually using (but spawn particles for them over any nearby).
- if dist < 32 and (pref ~= initiating_player or dist > 2) then
- ping(portpos)
- if math_random(1, 500) == 1 then
- minetest.after(math_random(1, 5), function()
- pm.spawn_random_wisp(vector_add(portpos, {x=0, y=1, z=0}))
- end)
- end
- end
- end
- end
- end
- teleports.on_punch = function(pos, node, puncher, pointed_thing)
- teleports.update(pos)
- -- Maybe this is a bit too spammy and generally unnecessary?
- if puncher and puncher:is_player() then
- minetest.chat_send_player(puncher:get_player_name(), "# Server: This machine has been updated.")
- end
- end
- teleports.on_diamond_place = function(itemstack, placer, pointed_thing)
- local stack = ItemStack("default:diamondblock")
- local pos = pointed_thing.above
- local name = "default:diamondblock"
-
- if minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z}).name == name and
- minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z+1}).name == name and
- minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z-1}).name == name and
- minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z}).name == name and
- minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z+1}).name == name and
- minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z-1}).name == name and
- minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1}).name == name and
- minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1}).name == name
- then
- stack = ItemStack("teleports:teleport")
- end
-
- local ret = minetest.item_place(stack, placer, pointed_thing)
- if ret == nil then
- return itemstack
- else
- return ItemStack("default:diamondblock " .. itemstack:get_count() - (1 - ret:get_count()))
- end
- end
- -- Admin API function, refills ALL teleports with fuel (if fuel is empty).
- function teleports.refill_all()
- local tps = teleports.teleports
- for k, v in ipairs(tps) do
- local meta = minetest.get_meta(v.pos)
- if meta then
- local inv = meta:get_inventory()
- if inv then
- if inv:is_empty("price") then
- inv:set_stack("price", 1, ItemStack("flowers:waterlily 64"))
- else
- local stack = inv:get_stack("price", 1)
- if stack:get_name() == "default:mossycobble" then
- stack:set_count(64)
- inv:set_stack("price", 1, stack)
- elseif stack:get_name() == "flowers:waterlily" then
- stack:set_count(64)
- inv:set_stack("price", 1, stack)
- end
- end
- end
- end
- end
- end
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