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- -- Localize for performance.
- local math_random = math.random
- -- function to safely remove climbable air
- local function remove_air(pos, oldnode)
- local dir = minetest.facedir_to_dir(oldnode.param2)
- local airpos = vector.subtract(pos, dir)
- local north_node = minetest.get_node({x = airpos.x, y = airpos.y, z = airpos.z+1})
- local south_node = minetest.get_node({x = airpos.x, y = airpos.y, z = airpos.z-1})
- local east_node = minetest.get_node({x = airpos.x+1, y = airpos.y, z = airpos.z})
- local west_node = minetest.get_node({x = airpos.x-1, y = airpos.y, z = airpos.z})
- local keep_air =
- (minetest.get_item_group(north_node.name, "handholds") == 1 and
- north_node.param2 == 0) or
- (minetest.get_item_group(south_node.name, "handholds") == 1 and
- south_node.param2 == 2) or
- (minetest.get_item_group(east_node.name, "handholds") == 1 and
- east_node.param2 == 1) or
- (minetest.get_item_group(west_node.name, "handholds") == 1 and
- west_node.param2 == 3)
- if not keep_air then
- minetest.add_node(airpos, {name = "air"})
- end
- end
- -- remove handholds from nodes buried under falling nodes
- local function remove_handholds(pos)
- local north_pos = {x = pos.x, y = pos.y, z = pos.z+1}
- local south_pos = {x = pos.x, y = pos.y, z = pos.z-1}
- local east_pos = {x = pos.x+1, y = pos.y, z = pos.z}
- local west_pos = {x = pos.x-1, y = pos.y, z = pos.z}
- local north_node = minetest.get_node(north_pos)
- local south_node = minetest.get_node(south_pos)
- local east_node = minetest.get_node(east_pos)
- local west_node = minetest.get_node(west_pos)
- local node_pos
- if minetest.get_item_group(north_node.name, "handholds") == 1 and
- north_node.param2 == 0 then
- node_pos = north_pos
- elseif minetest.get_item_group(south_node.name, "handholds") == 1 and
- south_node.param2 == 2 then
- node_pos = south_pos
- elseif minetest.get_item_group(east_node.name, "handholds") == 1 and
- east_node.param2 == 1 then
- node_pos = east_pos
- elseif minetest.get_item_group(west_node.name, "handholds") == 1 and
- west_node.param2 == 3 then
- node_pos = west_pos
- end
- if node_pos then
- --local handholds_node = string.split(minetest.get_node(node_pos).name, ":")
- local nn = minetest.get_node(node_pos).name
- local def = minetest.registered_items[nn]
- if def and def._handholds_original then
- minetest.add_node(node_pos, {name = def._handholds_original})
- end
- end
- end
- -- climbable air!
- minetest.register_node("handholds:climbable_air", {
- description = "Air!",
- drawtype = "airlike",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- pointable = false,
- diggable = false,
- climbable = true,
- buildable_to = true,
- floodable = true,
- drop = "",
- groups = {not_in_creative_inventory = 1},
- sounds = default.node_sound_stone_defaults(),
- on_destruct = function(pos)
- remove_handholds(pos)
- end,
- on_flood = function(pos)
- remove_handholds(pos)
- end,
- -- Player should not be able to obtain node.
- on_finish_collapse = function(pos, node)
- minetest.remove_node(pos)
- end,
- on_collapse_to_entity = function(pos, node)
- -- Do nothing.
- end,
- })
- -- handholds nodes
- minetest.register_node("handholds:stone", {
- description = "Stone Handholds",
- tiles = {
- "default_stone.png", "default_stone.png",
- "default_stone.png", "default_stone.png",
- "default_stone.png", "default_stone.png^handholds_holds.png"
- },
- paramtype2 = "facedir",
- on_rotate = function()
- return false
- end,
- groups = utility.dig_groups("stone", {not_in_creative_inventory = 1, handholds = 1}),
- drop = 'default:cobble',
- sounds = default.node_sound_stone_defaults(),
- after_destruct = function(pos, oldnode)
- remove_air(pos, oldnode)
- end,
- _handholds_original = "default:stone",
- })
- minetest.register_node("handholds:desert_stone", {
- description = "Desert Stone Handholds",
- tiles = {
- "default_desert_stone.png", "default_desert_stone.png",
- "default_desert_stone.png", "default_desert_stone.png",
- "default_desert_stone.png", "default_desert_stone.png^handholds_holds.png"
- },
- paramtype2 = "facedir",
- on_rotate = function()
- return false
- end,
- groups = utility.dig_groups("stone", {not_in_creative_inventory = 1, handholds = 1}),
- drop = 'default:desert_cobble2',
- sounds = default.node_sound_stone_defaults(),
- after_destruct = function(pos, oldnode)
- remove_air(pos, oldnode)
- end,
- _handholds_original = "default:desert_stone",
- })
- minetest.register_node("handholds:sandstone", {
- description = "Sandstone Handholds",
- tiles = {
- "default_sandstone.png", "default_sandstone.png",
- "default_sandstone.png", "default_sandstone.png",
- "default_sandstone.png", "default_sandstone.png^handholds_holds.png"
- },
- paramtype2 = "facedir",
- on_rotate = function()
- return false
- end,
- groups = utility.dig_groups("softstone", {not_in_creative_inventory = 1, handholds = 1}),
- drop = 'default:sandstone',
- sounds = default.node_sound_stone_defaults(),
- after_destruct = function(pos, oldnode)
- remove_air(pos, oldnode)
- end,
- _handholds_original = "default:sandstone",
- })
- minetest.register_node("handholds:ice", {
- description = "Ice Handholds",
- tiles = {
- "default_ice.png", "default_ice.png",
- "default_ice.png", "default_ice.png",
- "default_ice.png", "default_ice.png^handholds_holds.png"
- },
- paramtype2 = "facedir",
- on_rotate = function()
- return false
- end,
- groups = utility.dig_groups("ice", {
- puts_out_fire = 1, cools_lava = 1,
- not_in_creative_inventory = 1, handholds = 1
- }),
- drop = 'default:ice',
- sounds = default.node_sound_glass_defaults(),
- after_destruct = function(pos, oldnode)
- remove_air(pos, oldnode)
- end,
- _handholds_original = "default:ice",
- on_construct = function(pos)
- if rc.ice_melts_at_pos(pos) then
- minetest.get_node_timer(pos):start(math_random(ice.minmax_time()))
- end
- end,
- on_timer = function(pos, elapsed)
- if rc.ice_melts_at_pos(pos) then
- minetest.add_node(pos, {name="default:water_flowing"})
- end
- end,
- })
- minetest.register_node("handholds:rackstone", {
- description = "Rackstone Handholds",
- tiles = {
- "rackstone_rackstone.png", "rackstone_rackstone.png",
- "rackstone_rackstone.png", "rackstone_rackstone.png",
- "rackstone_rackstone.png", "rackstone_rackstone.png^handholds_holds_dark.png"
- },
- paramtype2 = "facedir",
- groups = utility.dig_groups("stone", {handholds=1}),
- sounds = default.node_sound_stone_defaults(),
- drop = 'rackstone:rackstone',
- on_rotate = function()
- return false
- end,
- after_destruct = function(pos, oldnode)
- remove_air(pos, oldnode)
- rackstone.destabilize_dauthsand(pos)
- end,
- _handholds_original = "rackstone:rackstone",
- })
- minetest.register_node("handholds:redrack", {
- description = "Netherack Handholds",
- tiles = {
- "rackstone_redrack.png", "rackstone_redrack.png",
- "rackstone_redrack.png", "rackstone_redrack.png",
- "rackstone_redrack.png", "rackstone_redrack.png^handholds_holds_very_dark.png"
- },
- paramtype2 = "facedir",
- groups = utility.dig_groups("netherack", {handholds=1}),
- sounds = rackstone.rackstone_sounds(),
- drop = 'rackstone:redrack',
- on_rotate = function()
- return false
- end,
- after_destruct = function(pos, oldnode)
- remove_air(pos, oldnode)
- rackstone.after_redrack_remove(pos, oldnode)
- rackstone.destabilize_dauthsand(pos, oldnode)
- end,
- on_construct = function(pos)
- rackstone.on_redrack_place(pos)
- end,
- _handholds_original = "rackstone:redrack",
- })
- -- handholds tool
- minetest.register_tool("handholds:climbing_pick", {
- description = "Climbing Pick",
- inventory_image = "handholds_tool.png",
- sound = {breaks = "default_tool_breaks"},
- on_use = function(itemstack, player, pointed_thing)
- if not pointed_thing or
- pointed_thing.type ~= "node" or
- minetest.is_protected(pointed_thing.under, player:get_player_name()) or
- minetest.is_protected(pointed_thing.above, player:get_player_name()) or
- pointed_thing.under.y + 1 == pointed_thing.above.y or
- pointed_thing.under.y - 1 == pointed_thing.above.y then
- return
- end
- local node_def =
- minetest.reg_ns_nodes[minetest.get_node(pointed_thing.above).name]
- if not node_def or not node_def.buildable_to then
- return
- end
- local node_name = minetest.get_node(pointed_thing.under).name
- local rotation = minetest.dir_to_facedir(
- vector.subtract(pointed_thing.under, pointed_thing.above))
- if node_name == "default:stone" then
- minetest.add_node(pointed_thing.under,
- {name = "handholds:stone", param2 = rotation})
- elseif node_name == "default:desert_stone" then
- minetest.add_node(pointed_thing.under,
- {name = "handholds:desert_stone", param2 = rotation})
- elseif node_name == "default:sandstone" then
- minetest.add_node(pointed_thing.under,
- {name = "handholds:sandstone", param2 = rotation})
- elseif node_name == "default:ice" then
- minetest.add_node(pointed_thing.under,
- {name = "handholds:ice", param2 = rotation})
- elseif node_name == "rackstone:rackstone" or node_name == "rackstone:mg_rackstone" then
- minetest.add_node(pointed_thing.under,
- {name = "handholds:rackstone", param2 = rotation})
- elseif node_name == "rackstone:redrack" or node_name == "rackstone:mg_redrack" then
- minetest.add_node(pointed_thing.under,
- {name = "handholds:redrack", param2 = rotation})
- else
- return
- end
- minetest.add_node(pointed_thing.above, {name = "handholds:climbable_air"})
- ambiance.sound_play("default_dig_cracky", pointed_thing.above, 0.5, 30)
- if not minetest.setting_getbool("creative_mode") then
- local wdef = itemstack:get_definition()
- itemstack:add_wear(256)
- if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
- minetest.sound_play(wdef.sound.breaks,
- {pos = pointed_thing.above, gain = 0.5}, true)
- end
- return itemstack
- end
- end
- })
- minetest.register_craft({
- output = "handholds:climbing_pick",
- recipe = {
- {'default:diamond', 'default:diamond', 'default:diamond'},
- {'group:stick', '', ''},
- {'group:stick', '', ''},
- },
- })
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