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- /* GNU Objective C Runtime class related functions
- Copyright (C) 1993-2015 Free Software Foundation, Inc.
- Contributed by Kresten Krab Thorup and Dennis Glatting.
- Lock-free class table code designed and written from scratch by
- Nicola Pero, 2001.
- This file is part of GCC.
- GCC is free software; you can redistribute it and/or modify it under the
- terms of the GNU General Public License as published by the Free Software
- Foundation; either version 3, or (at your option) any later version.
- GCC is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- details.
- Under Section 7 of GPL version 3, you are granted additional
- permissions described in the GCC Runtime Library Exception, version
- 3.1, as published by the Free Software Foundation.
- You should have received a copy of the GNU General Public License and
- a copy of the GCC Runtime Library Exception along with this program;
- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
- <http://www.gnu.org/licenses/>. */
- /* The code in this file critically affects class method invocation
- speed. This long preamble comment explains why, and the issues
- involved.
- One of the traditional weaknesses of the GNU Objective-C runtime is
- that class method invocations are slow. The reason is that when you
- write
-
- array = [NSArray new];
-
- this gets basically compiled into the equivalent of
-
- array = [(objc_get_class ("NSArray")) new];
-
- objc_get_class returns the class pointer corresponding to the string
- `NSArray'; and because of the lookup, the operation is more
- complicated and slow than a simple instance method invocation.
-
- Most high performance Objective-C code (using the GNU Objc runtime)
- I had the opportunity to read (or write) work around this problem by
- caching the class pointer:
-
- Class arrayClass = [NSArray class];
-
- ... later on ...
-
- array = [arrayClass new];
- array = [arrayClass new];
- array = [arrayClass new];
-
- In this case, you always perform a class lookup (the first one), but
- then all the [arrayClass new] methods run exactly as fast as an
- instance method invocation. It helps if you have many class method
- invocations to the same class.
-
- The long-term solution to this problem would be to modify the
- compiler to output tables of class pointers corresponding to all the
- class method invocations, and to add code to the runtime to update
- these tables - that should in the end allow class method invocations
- to perform precisely as fast as instance method invocations, because
- no class lookup would be involved. I think the Apple Objective-C
- runtime uses this technique. Doing this involves synchronized
- modifications in the runtime and in the compiler.
-
- As a first medicine to the problem, I [NP] have redesigned and
- rewritten the way the runtime is performing class lookup. This
- doesn't give as much speed as the other (definitive) approach, but
- at least a class method invocation now takes approximately 4.5 times
- an instance method invocation on my machine (it would take approx 12
- times before the rewriting), which is a lot better.
- One of the main reason the new class lookup is so faster is because
- I implemented it in a way that can safely run multithreaded without
- using locks - a so-called `lock-free' data structure. The atomic
- operation is pointer assignment. The reason why in this problem
- lock-free data structures work so well is that you never remove
- classes from the table - and the difficult thing with lock-free data
- structures is freeing data when is removed from the structures. */
- #include "objc-private/common.h"
- #include "objc-private/error.h"
- #include "objc/runtime.h"
- #include "objc/thr.h"
- #include "objc-private/module-abi-8.h" /* For CLS_ISCLASS and similar. */
- #include "objc-private/runtime.h" /* the kitchen sink */
- #include "objc-private/sarray.h" /* For sarray_put_at_safe. */
- #include "objc-private/selector.h" /* For sarray_put_at_safe. */
- #include <string.h> /* For memset */
- /* We use a table which maps a class name to the corresponding class
- pointer. The first part of this file defines this table, and
- functions to do basic operations on the table. The second part of
- the file implements some higher level Objective-C functionality for
- classes by using the functions provided in the first part to manage
- the table. */
- /**
- ** Class Table Internals
- **/
- /* A node holding a class */
- typedef struct class_node
- {
- struct class_node *next; /* Pointer to next entry on the list.
- NULL indicates end of list. */
-
- const char *name; /* The class name string */
- int length; /* The class name string length */
- Class pointer; /* The Class pointer */
-
- } *class_node_ptr;
- /* A table containing classes is a class_node_ptr (pointing to the
- first entry in the table - if it is NULL, then the table is
- empty). */
- /* We have 1024 tables. Each table contains all class names which
- have the same hash (which is a number between 0 and 1023). To look
- up a class_name, we compute its hash, and get the corresponding
- table. Once we have the table, we simply compare strings directly
- till we find the one which we want (using the length first). The
- number of tables is quite big on purpose (a normal big application
- has less than 1000 classes), so that you shouldn't normally get any
- collisions, and get away with a single comparison (which we can't
- avoid since we need to know that you have got the right thing). */
- #define CLASS_TABLE_SIZE 1024
- #define CLASS_TABLE_MASK 1023
- static class_node_ptr class_table_array[CLASS_TABLE_SIZE];
- /* The table writing mutex - we lock on writing to avoid conflicts
- between different writers, but we read without locks. That is
- possible because we assume pointer assignment to be an atomic
- operation. TODO: This is only true under certain circumstances,
- which should be clarified. */
- static objc_mutex_t __class_table_lock = NULL;
- /* CLASS_TABLE_HASH is how we compute the hash of a class name. It is
- a macro - *not* a function - arguments *are* modified directly.
- INDEX should be a variable holding an int;
- HASH should be a variable holding an int;
- CLASS_NAME should be a variable holding a (char *) to the class_name.
- After the macro is executed, INDEX contains the length of the
- string, and HASH the computed hash of the string; CLASS_NAME is
- untouched. */
- #define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME) \
- HASH = 0; \
- for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++) \
- { \
- HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \
- } \
- \
- HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK;
- /* Setup the table. */
- static void
- class_table_setup (void)
- {
- /* Start - nothing in the table. */
- memset (class_table_array, 0, sizeof (class_node_ptr) * CLASS_TABLE_SIZE);
- /* The table writing mutex. */
- __class_table_lock = objc_mutex_allocate ();
- }
- /* Insert a class in the table (used when a new class is
- registered). */
- static void
- class_table_insert (const char *class_name, Class class_pointer)
- {
- int hash, length;
- class_node_ptr new_node;
- /* Find out the class name's hash and length. */
- CLASS_TABLE_HASH (length, hash, class_name);
-
- /* Prepare the new node holding the class. */
- new_node = objc_malloc (sizeof (struct class_node));
- new_node->name = class_name;
- new_node->length = length;
- new_node->pointer = class_pointer;
- /* Lock the table for modifications. */
- objc_mutex_lock (__class_table_lock);
-
- /* Insert the new node in the table at the beginning of the table at
- class_table_array[hash]. */
- new_node->next = class_table_array[hash];
- class_table_array[hash] = new_node;
-
- objc_mutex_unlock (__class_table_lock);
- }
- /* Get a class from the table. This does not need mutex protection.
- Currently, this function is called each time you call a static
- method, this is why it must be very fast. */
- static inline Class
- class_table_get_safe (const char *class_name)
- {
- class_node_ptr node;
- int length, hash;
- /* Compute length and hash. */
- CLASS_TABLE_HASH (length, hash, class_name);
-
- node = class_table_array[hash];
-
- if (node != NULL)
- {
- do
- {
- if (node->length == length)
- {
- /* Compare the class names. */
- int i;
- for (i = 0; i < length; i++)
- {
- if ((node->name)[i] != class_name[i])
- break;
- }
-
- if (i == length)
- {
- /* They are equal! */
- return node->pointer;
- }
- }
- }
- while ((node = node->next) != NULL);
- }
- return Nil;
- }
- /* Enumerate over the class table. */
- struct class_table_enumerator
- {
- int hash;
- class_node_ptr node;
- };
- static Class
- class_table_next (struct class_table_enumerator **e)
- {
- struct class_table_enumerator *enumerator = *e;
- class_node_ptr next;
-
- if (enumerator == NULL)
- {
- *e = objc_malloc (sizeof (struct class_table_enumerator));
- enumerator = *e;
- enumerator->hash = 0;
- enumerator->node = NULL;
- next = class_table_array[enumerator->hash];
- }
- else
- next = enumerator->node->next;
-
- if (next != NULL)
- {
- enumerator->node = next;
- return enumerator->node->pointer;
- }
- else
- {
- enumerator->hash++;
-
- while (enumerator->hash < CLASS_TABLE_SIZE)
- {
- next = class_table_array[enumerator->hash];
- if (next != NULL)
- {
- enumerator->node = next;
- return enumerator->node->pointer;
- }
- enumerator->hash++;
- }
-
- /* Ok - table finished - done. */
- objc_free (enumerator);
- return Nil;
- }
- }
- #if 0 /* DEBUGGING FUNCTIONS */
- /* Debugging function - print the class table. */
- void
- class_table_print (void)
- {
- int i;
-
- for (i = 0; i < CLASS_TABLE_SIZE; i++)
- {
- class_node_ptr node;
-
- printf ("%d:\n", i);
- node = class_table_array[i];
-
- while (node != NULL)
- {
- printf ("\t%s\n", node->name);
- node = node->next;
- }
- }
- }
- /* Debugging function - print an histogram of number of classes in
- function of hash key values. Useful to evaluate the hash function
- in real cases. */
- void
- class_table_print_histogram (void)
- {
- int i, j;
- int counter = 0;
-
- for (i = 0; i < CLASS_TABLE_SIZE; i++)
- {
- class_node_ptr node;
-
- node = class_table_array[i];
-
- while (node != NULL)
- {
- counter++;
- node = node->next;
- }
- if (((i + 1) % 50) == 0)
- {
- printf ("%4d:", i + 1);
- for (j = 0; j < counter; j++)
- printf ("X");
- printf ("\n");
- counter = 0;
- }
- }
- printf ("%4d:", i + 1);
- for (j = 0; j < counter; j++)
- printf ("X");
- printf ("\n");
- }
- #endif /* DEBUGGING FUNCTIONS */
- /**
- ** Objective-C runtime functions
- **/
- /* From now on, the only access to the class table data structure
- should be via the class_table_* functions. */
- /* This is a hook which is called by objc_get_class and
- objc_lookup_class if the runtime is not able to find the class.
- This may e.g. try to load in the class using dynamic loading.
- This hook was a public, global variable in the Traditional GNU
- Objective-C Runtime API (objc/objc-api.h). The modern GNU
- Objective-C Runtime API (objc/runtime.h) provides the
- objc_setGetUnknownClassHandler() function instead.
- */
- Class (*_objc_lookup_class) (const char *name) = 0; /* !T:SAFE */
- /* The handler currently in use. PS: if both
- __obj_get_unknown_class_handler and _objc_lookup_class are defined,
- __objc_get_unknown_class_handler is called first. */
- static objc_get_unknown_class_handler
- __objc_get_unknown_class_handler = NULL;
- objc_get_unknown_class_handler
- objc_setGetUnknownClassHandler (objc_get_unknown_class_handler
- new_handler)
- {
- objc_get_unknown_class_handler old_handler
- = __objc_get_unknown_class_handler;
- __objc_get_unknown_class_handler = new_handler;
- return old_handler;
- }
- /* True when class links has been resolved. */
- BOOL __objc_class_links_resolved = NO; /* !T:UNUSED */
- void
- __objc_init_class_tables (void)
- {
- /* Allocate the class hash table. */
-
- if (__class_table_lock)
- return;
-
- objc_mutex_lock (__objc_runtime_mutex);
-
- class_table_setup ();
- objc_mutex_unlock (__objc_runtime_mutex);
- }
- /* This function adds a class to the class hash table, and assigns the
- class a number, unless it's already known. Return 'YES' if the
- class was added. Return 'NO' if the class was already known. */
- BOOL
- __objc_add_class_to_hash (Class class)
- {
- Class existing_class;
- objc_mutex_lock (__objc_runtime_mutex);
- /* Make sure the table is there. */
- assert (__class_table_lock);
- /* Make sure it's not a meta class. */
- assert (CLS_ISCLASS (class));
- /* Check to see if the class is already in the hash table. */
- existing_class = class_table_get_safe (class->name);
- if (existing_class)
- {
- objc_mutex_unlock (__objc_runtime_mutex);
- return NO;
- }
- else
- {
- /* The class isn't in the hash table. Add the class and assign
- a class number. */
- static unsigned int class_number = 1;
-
- CLS_SETNUMBER (class, class_number);
- CLS_SETNUMBER (class->class_pointer, class_number);
- ++class_number;
- class_table_insert (class->name, class);
- objc_mutex_unlock (__objc_runtime_mutex);
- return YES;
- }
- }
- Class
- objc_getClass (const char *name)
- {
- Class class;
- if (name == NULL)
- return Nil;
- class = class_table_get_safe (name);
-
- if (class)
- return class;
- if (__objc_get_unknown_class_handler)
- return (*__objc_get_unknown_class_handler) (name);
- if (_objc_lookup_class)
- return (*_objc_lookup_class) (name);
- return Nil;
- }
- Class
- objc_lookUpClass (const char *name)
- {
- if (name == NULL)
- return Nil;
- else
- return class_table_get_safe (name);
- }
- Class
- objc_getMetaClass (const char *name)
- {
- Class class = objc_getClass (name);
- if (class)
- return class->class_pointer;
- else
- return Nil;
- }
- Class
- objc_getRequiredClass (const char *name)
- {
- Class class = objc_getClass (name);
- if (class)
- return class;
- else
- _objc_abort ("objc_getRequiredClass ('%s') failed: class not found\n", name);
- }
- int
- objc_getClassList (Class *returnValue, int maxNumberOfClassesToReturn)
- {
- /* Iterate over all entries in the table. */
- int hash, count = 0;
- for (hash = 0; hash < CLASS_TABLE_SIZE; hash++)
- {
- class_node_ptr node = class_table_array[hash];
-
- while (node != NULL)
- {
- if (returnValue)
- {
- if (count < maxNumberOfClassesToReturn)
- returnValue[count] = node->pointer;
- else
- return count;
- }
- count++;
- node = node->next;
- }
- }
-
- return count;
- }
- Class
- objc_allocateClassPair (Class super_class, const char *class_name, size_t extraBytes)
- {
- Class new_class;
- Class new_meta_class;
- if (class_name == NULL)
- return Nil;
- if (objc_getClass (class_name))
- return Nil;
- if (super_class)
- {
- /* If you want to build a hierarchy of classes, you need to
- build and register them one at a time. The risk is that you
- are able to cause confusion by registering a subclass before
- the superclass or similar. */
- if (CLS_IS_IN_CONSTRUCTION (super_class))
- return Nil;
- }
- /* Technically, we should create the metaclass first, then use
- class_createInstance() to create the class. That complication
- would be relevant if we had class variables, but we don't, so we
- just ignore it and create everything directly and assume all
- classes have the same size. */
- new_class = objc_calloc (1, sizeof (struct objc_class) + extraBytes);
- new_meta_class = objc_calloc (1, sizeof (struct objc_class) + extraBytes);
- /* We create an unresolved class, similar to one generated by the
- compiler. It will be resolved later when we register it.
- Note how the metaclass details are not that important; when the
- class is resolved, the ones that matter will be fixed up. */
- new_class->class_pointer = new_meta_class;
- new_meta_class->class_pointer = 0;
- if (super_class)
- {
- /* Force the name of the superclass in place of the link to the
- actual superclass, which will be put there when the class is
- resolved. */
- const char *super_class_name = class_getName (super_class);
- new_class->super_class = (void *)super_class_name;
- new_meta_class->super_class = (void *)super_class_name;
- }
- else
- {
- new_class->super_class = (void *)0;
- new_meta_class->super_class = (void *)0;
- }
- new_class->name = objc_malloc (strlen (class_name) + 1);
- strcpy ((char*)new_class->name, class_name);
- new_meta_class->name = new_class->name;
- new_class->version = 0;
- new_meta_class->version = 0;
- new_class->info = _CLS_CLASS | _CLS_IN_CONSTRUCTION;
- new_meta_class->info = _CLS_META | _CLS_IN_CONSTRUCTION;
- if (super_class)
- new_class->instance_size = super_class->instance_size;
- else
- new_class->instance_size = 0;
- new_meta_class->instance_size = sizeof (struct objc_class);
- return new_class;
- }
- void
- objc_registerClassPair (Class class_)
- {
- if (class_ == Nil)
- return;
- if ((! CLS_ISCLASS (class_)) || (! CLS_IS_IN_CONSTRUCTION (class_)))
- return;
- if ((! CLS_ISMETA (class_->class_pointer)) || (! CLS_IS_IN_CONSTRUCTION (class_->class_pointer)))
- return;
- objc_mutex_lock (__objc_runtime_mutex);
- if (objc_getClass (class_->name))
- {
- objc_mutex_unlock (__objc_runtime_mutex);
- return;
- }
- CLS_SET_NOT_IN_CONSTRUCTION (class_);
- CLS_SET_NOT_IN_CONSTRUCTION (class_->class_pointer);
- __objc_init_class (class_);
- /* Resolve class links immediately. No point in waiting. */
- __objc_resolve_class_links ();
- objc_mutex_unlock (__objc_runtime_mutex);
- }
- void
- objc_disposeClassPair (Class class_)
- {
- if (class_ == Nil)
- return;
- if ((! CLS_ISCLASS (class_)) || (! CLS_IS_IN_CONSTRUCTION (class_)))
- return;
- if ((! CLS_ISMETA (class_->class_pointer)) || (! CLS_IS_IN_CONSTRUCTION (class_->class_pointer)))
- return;
- /* Undo any class_addIvar(). */
- if (class_->ivars)
- {
- int i;
- for (i = 0; i < class_->ivars->ivar_count; i++)
- {
- struct objc_ivar *ivar = &(class_->ivars->ivar_list[i]);
- objc_free ((char *)ivar->ivar_name);
- objc_free ((char *)ivar->ivar_type);
- }
-
- objc_free (class_->ivars);
- }
- /* Undo any class_addMethod(). */
- if (class_->methods)
- {
- struct objc_method_list *list = class_->methods;
- while (list)
- {
- int i;
- struct objc_method_list *next = list->method_next;
- for (i = 0; i < list->method_count; i++)
- {
- struct objc_method *method = &(list->method_list[i]);
- objc_free ((char *)method->method_name);
- objc_free ((char *)method->method_types);
- }
- objc_free (list);
- list = next;
- }
- }
- /* Undo any class_addProtocol(). */
- if (class_->protocols)
- {
- struct objc_protocol_list *list = class_->protocols;
- while (list)
- {
- struct objc_protocol_list *next = list->next;
- objc_free (list);
- list = next;
- }
- }
-
- /* Undo any class_addMethod() on the meta-class. */
- if (class_->class_pointer->methods)
- {
- struct objc_method_list *list = class_->class_pointer->methods;
- while (list)
- {
- int i;
- struct objc_method_list *next = list->method_next;
- for (i = 0; i < list->method_count; i++)
- {
- struct objc_method *method = &(list->method_list[i]);
- objc_free ((char *)method->method_name);
- objc_free ((char *)method->method_types);
- }
- objc_free (list);
- list = next;
- }
- }
- /* Undo objc_allocateClassPair(). */
- objc_free ((char *)(class_->name));
- objc_free (class_->class_pointer);
- objc_free (class_);
- }
- /* Traditional GNU Objective-C Runtime API. Important: this method is
- called automatically by the compiler while messaging (if using the
- traditional ABI), so it is worth keeping it fast; don't make it
- just a wrapper around objc_getClass(). */
- /* Note that this is roughly equivalent to objc_getRequiredClass(). */
- /* Get the class object for the class named NAME. If NAME does not
- identify a known class, the hook _objc_lookup_class is called. If
- this fails, an error message is issued and the system aborts. */
- Class
- objc_get_class (const char *name)
- {
- Class class;
- class = class_table_get_safe (name);
- if (class)
- return class;
- if (__objc_get_unknown_class_handler)
- class = (*__objc_get_unknown_class_handler) (name);
- if ((!class) && _objc_lookup_class)
- class = (*_objc_lookup_class) (name);
- if (class)
- return class;
-
- _objc_abort ("objc runtime: cannot find class %s\n", name);
- return 0;
- }
- /* This is used by the compiler too. */
- Class
- objc_get_meta_class (const char *name)
- {
- return objc_get_class (name)->class_pointer;
- }
- /* This is not used by GCC, but the clang compiler seems to use it
- when targeting the GNU runtime. That's wrong, but we have it to
- be compatible. */
- Class
- objc_lookup_class (const char *name)
- {
- return objc_getClass (name);
- }
- /* This is used when the implementation of a method changes. It goes
- through all classes, looking for the ones that have these methods
- (either method_a or method_b; method_b can be NULL), and reloads
- the implementation for these. You should call this with the
- runtime mutex already locked. */
- void
- __objc_update_classes_with_methods (struct objc_method *method_a, struct objc_method *method_b)
- {
- int hash;
- /* Iterate over all classes. */
- for (hash = 0; hash < CLASS_TABLE_SIZE; hash++)
- {
- class_node_ptr node = class_table_array[hash];
-
- while (node != NULL)
- {
- /* We execute this loop twice: the first time, we iterate
- over all methods in the class (instance methods), while
- the second time we iterate over all methods in the meta
- class (class methods). */
- Class class = Nil;
- BOOL done = NO;
- while (done == NO)
- {
- struct objc_method_list * method_list;
- if (class == Nil)
- {
- /* The first time, we work on the class. */
- class = node->pointer;
- }
- else
- {
- /* The second time, we work on the meta class. */
- class = class->class_pointer;
- done = YES;
- }
- method_list = class->methods;
- while (method_list)
- {
- int i;
-
- for (i = 0; i < method_list->method_count; ++i)
- {
- struct objc_method *method = &method_list->method_list[i];
-
- /* If the method is one of the ones we are
- looking for, update the implementation. */
- if (method == method_a)
- sarray_at_put_safe (class->dtable,
- (sidx) method_a->method_name->sel_id,
- method_a->method_imp);
-
- if (method == method_b)
- {
- if (method_b != NULL)
- sarray_at_put_safe (class->dtable,
- (sidx) method_b->method_name->sel_id,
- method_b->method_imp);
- }
- }
-
- method_list = method_list->method_next;
- }
- }
- node = node->next;
- }
- }
- }
- /* Resolve super/subclass links for all classes. The only thing we
- can be sure of is that the class_pointer for class objects point to
- the right meta class objects. */
- void
- __objc_resolve_class_links (void)
- {
- struct class_table_enumerator *es = NULL;
- Class object_class = objc_get_class ("Object");
- Class class1;
- assert (object_class);
- objc_mutex_lock (__objc_runtime_mutex);
- /* Assign subclass links. */
- while ((class1 = class_table_next (&es)))
- {
- /* Make sure we have what we think we have. */
- assert (CLS_ISCLASS (class1));
- assert (CLS_ISMETA (class1->class_pointer));
- /* The class_pointer of all meta classes point to Object's meta
- class. */
- class1->class_pointer->class_pointer = object_class->class_pointer;
- if (! CLS_ISRESOLV (class1))
- {
- CLS_SETRESOLV (class1);
- CLS_SETRESOLV (class1->class_pointer);
-
- if (class1->super_class)
- {
- Class a_super_class
- = objc_get_class ((char *) class1->super_class);
-
- assert (a_super_class);
-
- DEBUG_PRINTF ("making class connections for: %s\n",
- class1->name);
-
- /* Assign subclass links for superclass. */
- class1->sibling_class = a_super_class->subclass_list;
- a_super_class->subclass_list = class1;
-
- /* Assign subclass links for meta class of superclass. */
- if (a_super_class->class_pointer)
- {
- class1->class_pointer->sibling_class
- = a_super_class->class_pointer->subclass_list;
- a_super_class->class_pointer->subclass_list
- = class1->class_pointer;
- }
- }
- else /* A root class, make its meta object be a subclass of
- Object. */
- {
- class1->class_pointer->sibling_class
- = object_class->subclass_list;
- object_class->subclass_list = class1->class_pointer;
- }
- }
- }
- /* Assign superclass links. */
- es = NULL;
- while ((class1 = class_table_next (&es)))
- {
- Class sub_class;
- for (sub_class = class1->subclass_list; sub_class;
- sub_class = sub_class->sibling_class)
- {
- sub_class->super_class = class1;
- if (CLS_ISCLASS (sub_class))
- sub_class->class_pointer->super_class = class1->class_pointer;
- }
- }
- objc_mutex_unlock (__objc_runtime_mutex);
- }
- const char *
- class_getName (Class class_)
- {
- if (class_ == Nil)
- return "nil";
- return class_->name;
- }
- BOOL
- class_isMetaClass (Class class_)
- {
- /* CLS_ISMETA includes the check for Nil class_. */
- return CLS_ISMETA (class_);
- }
- /* Even inside libobjc it may be worth using class_getSuperclass
- instead of accessing class_->super_class directly because it
- resolves the class links if needed. If you access
- class_->super_class directly, make sure to deal with the situation
- where the class is not resolved yet! */
- Class
- class_getSuperclass (Class class_)
- {
- if (class_ == Nil)
- return Nil;
- /* Classes that are in construction are not resolved, and still have
- the class name (instead of a class pointer) in the
- class_->super_class field. In that case we need to lookup the
- superclass name to return the superclass. We can not resolve the
- class until it is registered. */
- if (CLS_IS_IN_CONSTRUCTION (class_))
- {
- if (CLS_ISMETA (class_))
- return object_getClass ((id)objc_lookUpClass ((const char *)(class_->super_class)));
- else
- return objc_lookUpClass ((const char *)(class_->super_class));
- }
- /* If the class is not resolved yet, super_class would point to a
- string (the name of the super class) as opposed to the actual
- super class. In that case, we need to resolve the class links
- before we can return super_class. */
- if (! CLS_ISRESOLV (class_))
- __objc_resolve_class_links ();
-
- return class_->super_class;
- }
- int
- class_getVersion (Class class_)
- {
- if (class_ == Nil)
- return 0;
- return (int)(class_->version);
- }
- void
- class_setVersion (Class class_, int version)
- {
- if (class_ == Nil)
- return;
- class_->version = version;
- }
- size_t
- class_getInstanceSize (Class class_)
- {
- if (class_ == Nil)
- return 0;
- return class_->instance_size;
- }
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