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- /* objalloc.c -- routines to allocate memory for objects
- Copyright 1997-2012 Free Software Foundation, Inc.
- Written by Ian Lance Taylor, Cygnus Solutions.
- This program is free software; you can redistribute it and/or modify it
- under the terms of the GNU General Public License as published by the
- Free Software Foundation; either version 2, or (at your option) any
- later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, 51 Franklin Street - Fifth Floor,
- Boston, MA 02110-1301, USA. */
- #include "config.h"
- #include "ansidecl.h"
- #include "objalloc.h"
- /* Get a definition for NULL. */
- #include <stdio.h>
- #if VMS
- #include <stdlib.h>
- #include <unixlib.h>
- #else
- /* Get a definition for size_t. */
- #include <stddef.h>
- #ifdef HAVE_STDLIB_H
- #include <stdlib.h>
- #else
- /* For systems with larger pointers than ints, this must be declared. */
- extern PTR malloc (size_t);
- extern void free (PTR);
- #endif
- #endif
- /* These routines allocate space for an object. Freeing allocated
- space may or may not free all more recently allocated space.
- We handle large and small allocation requests differently. If we
- don't have enough space in the current block, and the allocation
- request is for more than 512 bytes, we simply pass it through to
- malloc. */
- /* The objalloc structure is defined in objalloc.h. */
- /* This structure appears at the start of each chunk. */
- struct objalloc_chunk
- {
- /* Next chunk. */
- struct objalloc_chunk *next;
- /* If this chunk contains large objects, this is the value of
- current_ptr when this chunk was allocated. If this chunk
- contains small objects, this is NULL. */
- char *current_ptr;
- };
- /* The aligned size of objalloc_chunk. */
- #define CHUNK_HEADER_SIZE \
- ((sizeof (struct objalloc_chunk) + OBJALLOC_ALIGN - 1) \
- &~ (OBJALLOC_ALIGN - 1))
- /* We ask for this much memory each time we create a chunk which is to
- hold small objects. */
- #define CHUNK_SIZE (4096 - 32)
- /* A request for this amount or more is just passed through to malloc. */
- #define BIG_REQUEST (512)
- /* Create an objalloc structure. */
- struct objalloc *
- objalloc_create (void)
- {
- struct objalloc *ret;
- struct objalloc_chunk *chunk;
- ret = (struct objalloc *) malloc (sizeof *ret);
- if (ret == NULL)
- return NULL;
- ret->chunks = (PTR) malloc (CHUNK_SIZE);
- if (ret->chunks == NULL)
- {
- free (ret);
- return NULL;
- }
- chunk = (struct objalloc_chunk *) ret->chunks;
- chunk->next = NULL;
- chunk->current_ptr = NULL;
- ret->current_ptr = (char *) chunk + CHUNK_HEADER_SIZE;
- ret->current_space = CHUNK_SIZE - CHUNK_HEADER_SIZE;
- return ret;
- }
- /* Allocate space from an objalloc structure. */
- PTR
- _objalloc_alloc (struct objalloc *o, unsigned long original_len)
- {
- unsigned long len = original_len;
- /* We avoid confusion from zero sized objects by always allocating
- at least 1 byte. */
- if (len == 0)
- len = 1;
- len = (len + OBJALLOC_ALIGN - 1) &~ (OBJALLOC_ALIGN - 1);
- /* Check for overflow in the alignment operation above and the
- malloc argument below. */
- if (len + CHUNK_HEADER_SIZE < original_len)
- return NULL;
- if (len <= o->current_space)
- {
- o->current_ptr += len;
- o->current_space -= len;
- return (PTR) (o->current_ptr - len);
- }
- if (len >= BIG_REQUEST)
- {
- char *ret;
- struct objalloc_chunk *chunk;
- ret = (char *) malloc (CHUNK_HEADER_SIZE + len);
- if (ret == NULL)
- return NULL;
- chunk = (struct objalloc_chunk *) ret;
- chunk->next = (struct objalloc_chunk *) o->chunks;
- chunk->current_ptr = o->current_ptr;
- o->chunks = (PTR) chunk;
- return (PTR) (ret + CHUNK_HEADER_SIZE);
- }
- else
- {
- struct objalloc_chunk *chunk;
- chunk = (struct objalloc_chunk *) malloc (CHUNK_SIZE);
- if (chunk == NULL)
- return NULL;
- chunk->next = (struct objalloc_chunk *) o->chunks;
- chunk->current_ptr = NULL;
- o->current_ptr = (char *) chunk + CHUNK_HEADER_SIZE;
- o->current_space = CHUNK_SIZE - CHUNK_HEADER_SIZE;
- o->chunks = (PTR) chunk;
- return objalloc_alloc (o, len);
- }
- }
- /* Free an entire objalloc structure. */
- void
- objalloc_free (struct objalloc *o)
- {
- struct objalloc_chunk *l;
- l = (struct objalloc_chunk *) o->chunks;
- while (l != NULL)
- {
- struct objalloc_chunk *next;
- next = l->next;
- free (l);
- l = next;
- }
- free (o);
- }
- /* Free a block from an objalloc structure. This also frees all more
- recently allocated blocks. */
- void
- objalloc_free_block (struct objalloc *o, PTR block)
- {
- struct objalloc_chunk *p, *small;
- char *b = (char *) block;
- /* First set P to the chunk which contains the block we are freeing,
- and set Q to the last small object chunk we see before P. */
- small = NULL;
- for (p = (struct objalloc_chunk *) o->chunks; p != NULL; p = p->next)
- {
- if (p->current_ptr == NULL)
- {
- if (b > (char *) p && b < (char *) p + CHUNK_SIZE)
- break;
- small = p;
- }
- else
- {
- if (b == (char *) p + CHUNK_HEADER_SIZE)
- break;
- }
- }
- /* If we can't find the chunk, the caller has made a mistake. */
- if (p == NULL)
- abort ();
- if (p->current_ptr == NULL)
- {
- struct objalloc_chunk *q;
- struct objalloc_chunk *first;
- /* The block is in a chunk containing small objects. We can
- free every chunk through SMALL, because they have certainly
- been allocated more recently. After SMALL, we will not see
- any chunks containing small objects; we can free any big
- chunk if the current_ptr is greater than or equal to B. We
- can then reset the new current_ptr to B. */
- first = NULL;
- q = (struct objalloc_chunk *) o->chunks;
- while (q != p)
- {
- struct objalloc_chunk *next;
- next = q->next;
- if (small != NULL)
- {
- if (small == q)
- small = NULL;
- free (q);
- }
- else if (q->current_ptr > b)
- free (q);
- else if (first == NULL)
- first = q;
- q = next;
- }
- if (first == NULL)
- first = p;
- o->chunks = (PTR) first;
- /* Now start allocating from this small block again. */
- o->current_ptr = b;
- o->current_space = ((char *) p + CHUNK_SIZE) - b;
- }
- else
- {
- struct objalloc_chunk *q;
- char *current_ptr;
- /* This block is in a large chunk by itself. We can free
- everything on the list up to and including this block. We
- then start allocating from the next chunk containing small
- objects, setting current_ptr from the value stored with the
- large chunk we are freeing. */
- current_ptr = p->current_ptr;
- p = p->next;
- q = (struct objalloc_chunk *) o->chunks;
- while (q != p)
- {
- struct objalloc_chunk *next;
- next = q->next;
- free (q);
- q = next;
- }
- o->chunks = (PTR) p;
- while (p->current_ptr != NULL)
- p = p->next;
- o->current_ptr = current_ptr;
- o->current_space = ((char *) p + CHUNK_SIZE) - current_ptr;
- }
- }
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