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- // Copyright 2011 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package time
- import (
- "sync"
- "syscall"
- )
- // A Location maps time instants to the zone in use at that time.
- // Typically, the Location represents the collection of time offsets
- // in use in a geographical area, such as CEST and CET for central Europe.
- type Location struct {
- name string
- zone []zone
- tx []zoneTrans
- // Most lookups will be for the current time.
- // To avoid the binary search through tx, keep a
- // static one-element cache that gives the correct
- // zone for the time when the Location was created.
- // if cacheStart <= t <= cacheEnd,
- // lookup can return cacheZone.
- // The units for cacheStart and cacheEnd are seconds
- // since January 1, 1970 UTC, to match the argument
- // to lookup.
- cacheStart int64
- cacheEnd int64
- cacheZone *zone
- }
- // A zone represents a single time zone such as CEST or CET.
- type zone struct {
- name string // abbreviated name, "CET"
- offset int // seconds east of UTC
- isDST bool // is this zone Daylight Savings Time?
- }
- // A zoneTrans represents a single time zone transition.
- type zoneTrans struct {
- when int64 // transition time, in seconds since 1970 GMT
- index uint8 // the index of the zone that goes into effect at that time
- isstd, isutc bool // ignored - no idea what these mean
- }
- // alpha and omega are the beginning and end of time for zone
- // transitions.
- const (
- alpha = -1 << 63 // math.MinInt64
- omega = 1<<63 - 1 // math.MaxInt64
- )
- // UTC represents Universal Coordinated Time (UTC).
- var UTC *Location = &utcLoc
- // utcLoc is separate so that get can refer to &utcLoc
- // and ensure that it never returns a nil *Location,
- // even if a badly behaved client has changed UTC.
- var utcLoc = Location{name: "UTC"}
- // Local represents the system's local time zone.
- var Local *Location = &localLoc
- // localLoc is separate so that initLocal can initialize
- // it even if a client has changed Local.
- var localLoc Location
- var localOnce sync.Once
- func (l *Location) get() *Location {
- if l == nil {
- return &utcLoc
- }
- if l == &localLoc {
- localOnce.Do(initLocal)
- }
- return l
- }
- // String returns a descriptive name for the time zone information,
- // corresponding to the argument to LoadLocation.
- func (l *Location) String() string {
- return l.get().name
- }
- // FixedZone returns a Location that always uses
- // the given zone name and offset (seconds east of UTC).
- func FixedZone(name string, offset int) *Location {
- l := &Location{
- name: name,
- zone: []zone{{name, offset, false}},
- tx: []zoneTrans{{alpha, 0, false, false}},
- cacheStart: alpha,
- cacheEnd: omega,
- }
- l.cacheZone = &l.zone[0]
- return l
- }
- // lookup returns information about the time zone in use at an
- // instant in time expressed as seconds since January 1, 1970 00:00:00 UTC.
- //
- // The returned information gives the name of the zone (such as "CET"),
- // the start and end times bracketing sec when that zone is in effect,
- // the offset in seconds east of UTC (such as -5*60*60), and whether
- // the daylight savings is being observed at that time.
- func (l *Location) lookup(sec int64) (name string, offset int, isDST bool, start, end int64) {
- l = l.get()
- if len(l.zone) == 0 {
- name = "UTC"
- offset = 0
- isDST = false
- start = alpha
- end = omega
- return
- }
- if zone := l.cacheZone; zone != nil && l.cacheStart <= sec && sec < l.cacheEnd {
- name = zone.name
- offset = zone.offset
- isDST = zone.isDST
- start = l.cacheStart
- end = l.cacheEnd
- return
- }
- if len(l.tx) == 0 || sec < l.tx[0].when {
- zone := &l.zone[l.lookupFirstZone()]
- name = zone.name
- offset = zone.offset
- isDST = zone.isDST
- start = alpha
- if len(l.tx) > 0 {
- end = l.tx[0].when
- } else {
- end = omega
- }
- return
- }
- // Binary search for entry with largest time <= sec.
- // Not using sort.Search to avoid dependencies.
- tx := l.tx
- end = omega
- lo := 0
- hi := len(tx)
- for hi-lo > 1 {
- m := lo + (hi-lo)/2
- lim := tx[m].when
- if sec < lim {
- end = lim
- hi = m
- } else {
- lo = m
- }
- }
- zone := &l.zone[tx[lo].index]
- name = zone.name
- offset = zone.offset
- isDST = zone.isDST
- start = tx[lo].when
- // end = maintained during the search
- return
- }
- // lookupFirstZone returns the index of the time zone to use for times
- // before the first transition time, or when there are no transition
- // times.
- //
- // The reference implementation in localtime.c from
- // http://www.iana.org/time-zones/repository/releases/tzcode2013g.tar.gz
- // implements the following algorithm for these cases:
- // 1) If the first zone is unused by the transitions, use it.
- // 2) Otherwise, if there are transition times, and the first
- // transition is to a zone in daylight time, find the first
- // non-daylight-time zone before and closest to the first transition
- // zone.
- // 3) Otherwise, use the first zone that is not daylight time, if
- // there is one.
- // 4) Otherwise, use the first zone.
- func (l *Location) lookupFirstZone() int {
- // Case 1.
- if !l.firstZoneUsed() {
- return 0
- }
- // Case 2.
- if len(l.tx) > 0 && l.zone[l.tx[0].index].isDST {
- for zi := int(l.tx[0].index) - 1; zi >= 0; zi-- {
- if !l.zone[zi].isDST {
- return zi
- }
- }
- }
- // Case 3.
- for zi := range l.zone {
- if !l.zone[zi].isDST {
- return zi
- }
- }
- // Case 4.
- return 0
- }
- // firstZoneUsed returns whether the first zone is used by some
- // transition.
- func (l *Location) firstZoneUsed() bool {
- for _, tx := range l.tx {
- if tx.index == 0 {
- return true
- }
- }
- return false
- }
- // lookupName returns information about the time zone with
- // the given name (such as "EST") at the given pseudo-Unix time
- // (what the given time of day would be in UTC).
- func (l *Location) lookupName(name string, unix int64) (offset int, isDST bool, ok bool) {
- l = l.get()
- // First try for a zone with the right name that was actually
- // in effect at the given time. (In Sydney, Australia, both standard
- // and daylight-savings time are abbreviated "EST". Using the
- // offset helps us pick the right one for the given time.
- // It's not perfect: during the backward transition we might pick
- // either one.)
- for i := range l.zone {
- zone := &l.zone[i]
- if zone.name == name {
- nam, offset, isDST, _, _ := l.lookup(unix - int64(zone.offset))
- if nam == zone.name {
- return offset, isDST, true
- }
- }
- }
- // Otherwise fall back to an ordinary name match.
- for i := range l.zone {
- zone := &l.zone[i]
- if zone.name == name {
- return zone.offset, zone.isDST, true
- }
- }
- // Otherwise, give up.
- return
- }
- // NOTE(rsc): Eventually we will need to accept the POSIX TZ environment
- // syntax too, but I don't feel like implementing it today.
- var zoneinfo, _ = syscall.Getenv("ZONEINFO")
- // LoadLocation returns the Location with the given name.
- //
- // If the name is "" or "UTC", LoadLocation returns UTC.
- // If the name is "Local", LoadLocation returns Local.
- //
- // Otherwise, the name is taken to be a location name corresponding to a file
- // in the IANA Time Zone database, such as "America/New_York".
- //
- // The time zone database needed by LoadLocation may not be
- // present on all systems, especially non-Unix systems.
- // LoadLocation looks in the directory or uncompressed zip file
- // named by the ZONEINFO environment variable, if any, then looks in
- // known installation locations on Unix systems,
- // and finally looks in $GOROOT/lib/time/zoneinfo.zip.
- func LoadLocation(name string) (*Location, error) {
- if name == "" || name == "UTC" {
- return UTC, nil
- }
- if name == "Local" {
- return Local, nil
- }
- if zoneinfo != "" {
- if z, err := loadZoneFile(zoneinfo, name); err == nil {
- z.name = name
- return z, nil
- }
- }
- return loadLocation(name)
- }
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