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- /* java.lang.Object - The universal superclass in Java
- Copyright (C) 1998, 1999, 2000, 2001, 2002, 2004, 2007
- Free Software Foundation, Inc.
- This file is part of GNU Classpath.
- GNU Classpath is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2, or (at your option)
- any later version.
-
- GNU Classpath is distributed in the hope that it will be useful, but
- WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with GNU Classpath; see the file COPYING. If not, write to the
- Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
- 02110-1301 USA.
- Linking this library statically or dynamically with other modules is
- making a combined work based on this library. Thus, the terms and
- conditions of the GNU General Public License cover the whole
- combination.
- As a special exception, the copyright holders of this library give you
- permission to link this library with independent modules to produce an
- executable, regardless of the license terms of these independent
- modules, and to copy and distribute the resulting executable under
- terms of your choice, provided that you also meet, for each linked
- independent module, the terms and conditions of the license of that
- module. An independent module is a module which is not derived from
- or based on this library. If you modify this library, you may extend
- this exception to your version of the library, but you are not
- obligated to do so. If you do not wish to do so, delete this
- exception statement from your version. */
- package java.lang;
- /* Written using "Java Class Libraries", 2nd edition, ISBN 0-201-31002-3
- * "The Java Language Specification", ISBN 0-201-63451-1
- * plus online API docs for JDK 1.2 beta from http://www.javasoft.com.
- * plus gcj compiler sources (to determine object layout)
- * Status: Complete to version 1.1
- */
- /**
- * Object is the ultimate superclass of every class
- * (excepting interfaces). When you define a class that
- * does not extend any other class, it implicitly extends
- * java.lang.Object. Also, an anonymous class based on
- * an interface will extend Object.
- *
- * <p>It provides general-purpose methods that every single
- * Object, regardless of race, sex or creed, implements.
- * All of the public methods may be invoked on arrays or
- * interfaces. The protected methods <code>clone</code>
- * and <code>finalize</code> are not accessible on arrays
- * or interfaces, but all array types have a public version
- * of <code>clone</code> which is accessible.
- *
- * @author John Keiser
- * @author Eric Blake (ebb9@email.byu.edu)
- * @author Tom Tromey (tromey@cygnus.com)
- */
- public class Object
- {
- /**
- * Called on an object by the Virtual Machine at most once,
- * at some point after the Object is determined unreachable
- * but before it is destroyed. You would think that this
- * means it eventually is called on every Object, but this is
- * not necessarily the case. If execution terminates
- * abnormally, garbage collection does not always happen.
- * Thus you cannot rely on this method to always work.
- * For finer control over garbage collection, use references
- * from the {@link java.lang.ref} package.
- *
- * <p>Virtual Machines are free to not call this method if
- * they can determine that it does nothing important; for
- * example, if your class extends Object and overrides
- * finalize to do simply <code>super.finalize()</code>.
- *
- * <p>finalize() will be called by a {@link Thread} that has no
- * locks on any Objects, and may be called concurrently.
- * There are no guarantees on the order in which multiple
- * objects are finalized. This means that finalize() is
- * usually unsuited for performing actions that must be
- * thread-safe, and that your implementation must be
- * use defensive programming if it is to always work.
- *
- * <p>If an Exception is thrown from finalize() during garbage
- * collection, it will be patently ignored and the Object will
- * still be destroyed.
- *
- * <p>It is allowed, although not typical, for user code to call
- * finalize() directly. User invocation does not affect whether
- * automatic invocation will occur. It is also permitted,
- * although not recommended, for a finalize() method to "revive"
- * an object by making it reachable from normal code again.
- *
- * <p>Unlike constructors, finalize() does not get called
- * for an object's superclass unless the implementation
- * specifically calls <code>super.finalize()</code>.
- *
- * <p>The default implementation does nothing.
- *
- * @throws Throwable permits a subclass to throw anything in an
- * overridden version; but the default throws nothing
- * @see System#gc()
- * @see System#runFinalizersOnExit(boolean)
- * @see java.lang.ref
- */
- // This must come first. See _JvObjectPrefix in Object.h.
- protected void finalize () throws Throwable
- {
- }
- /**
- * Returns the runtime {@link Class} of this Object.
- *
- * <p>The class object can also be obtained without a runtime
- * instance by using the class literal, as in:
- * <code>Foo.class</code>. Notice that the class literal
- * also works on primitive types, making it useful for
- * reflection purposes.
- *
- * @return the class of this Object
- */
- public final native Class<? extends Object> getClass();
- /**
- * Get a value that represents this Object, as uniquely as
- * possible within the confines of an int.
- *
- * <p>There are some requirements on this method which
- * subclasses must follow:<br>
- *
- * <ul>
- * <li>Semantic equality implies identical hashcodes. In other
- * words, if <code>a.equals(b)</code> is true, then
- * <code>a.hashCode() == b.hashCode()</code> must be as well.
- * However, the reverse is not necessarily true, and two
- * objects may have the same hashcode without being equal.</li>
- * <li>It must be consistent. Whichever value o.hashCode()
- * returns on the first invocation must be the value
- * returned on all later invocations as long as the object
- * exists. Notice, however, that the result of hashCode may
- * change between separate executions of a Virtual Machine,
- * because it is not invoked on the same object.</li>
- * </ul>
- *
- * <p>Notice that since <code>hashCode</code> is used in
- * {@link java.util.Hashtable} and other hashing classes,
- * a poor implementation will degrade the performance of hashing
- * (so don't blindly implement it as returning a constant!). Also,
- * if calculating the hash is time-consuming, a class may consider
- * caching the results.
- *
- * <p>The default implementation returns
- * <code>System.identityHashCode(this)</code>
- *
- * @return the hash code for this Object
- * @see #equals(Object)
- * @see System#identityHashCode(Object)
- */
- public native int hashCode();
- /**
- * Wakes up one of the {@link Thread}s that has called
- * <code>wait</code> on this Object. Only the owner
- * of a lock on this Object may call this method. This lock
- * is obtained by a <code>synchronized</code> method or statement.
- *
- * <p>The Thread to wake up is chosen arbitrarily. The
- * awakened thread is not guaranteed to be the next thread
- * to actually obtain the lock on this object.
- *
- * <p>This thread still holds a lock on the object, so it is
- * typical to release the lock by exiting the synchronized
- * code, calling wait(), or calling {@link Thread#sleep()}, so
- * that the newly awakened thread can actually resume. The
- * awakened thread will most likely be awakened with an
- * {@link InterruptedException}, but that is not guaranteed.
- *
- * @throws IllegalMonitorStateException if this Thread
- * does not own the lock on the Object
- * @see #notifyAll()
- * @see #wait()
- * @see #wait(long)
- * @see #wait(long, int)
- * @see Thread
- */
- public final native void notify();
-
- /**
- * Wakes up all of the {@link Thread}s that have called
- * <code>wait</code> on this Object. Only the owner
- * of a lock on this Object may call this method. This lock
- * is obtained by a <code>synchronized</code> method or statement.
- *
- * <p>There are no guarantees as to which thread will next
- * obtain the lock on the object.
- *
- * <p>This thread still holds a lock on the object, so it is
- * typical to release the lock by exiting the synchronized
- * code, calling wait(), or calling {@link Thread#sleep()}, so
- * that one of the newly awakened threads can actually resume.
- * The resuming thread will most likely be awakened with an
- * {@link InterruptedException}, but that is not guaranteed.
- *
- * @throws IllegalMonitorStateException if this Thread
- * does not own the lock on the Object
- * @see #notify()
- * @see #wait()
- * @see #wait(long)
- * @see #wait(long, int)
- * @see Thread
- */
- public final native void notifyAll();
- /**
- * Waits a specified amount of time (or indefinitely if
- * the time specified is 0) for someone to call notify()
- * or notifyAll() on this Object, waking up this Thread.
- *
- * <p>The Thread that calls wait must have a lock on this Object,
- * obtained by a <code>synchronized</code> method or statement.
- * After calling wait, the thread loses the lock on this
- * object until the method completes (abruptly or normally),
- * at which time it regains the lock. All locks held on
- * other objects remain in force, even though the thread is
- * inactive. Therefore, caution must be used to avoid deadlock.
- *
- * <p>Usually, this call will complete normally if the time
- * expires, or abruptly with {@link InterruptedException}
- * if another thread called notify, but neither result
- * is guaranteed.
- *
- * <p>The waiting period is nowhere near as precise as
- * nanoseconds; considering that even wait(int) is inaccurate,
- * how much can you expect? But on supporting
- * implementations, this offers somewhat more granularity
- * than milliseconds.
- *
- * @param ms the number of milliseconds to wait (1,000
- * milliseconds = 1 second)
- * @param ns the number of nanoseconds to wait over and
- * above ms (1,000,000 nanoseconds = 1 millisecond)
- * @throws IllegalArgumentException if ms < 0 or ns is not
- * in the range 0 to 999,999
- * @throws IllegalMonitorStateException if this Thread
- * does not own a lock on this Object
- * @throws InterruptedException if some other Thread
- * interrupts this Thread
- * @see #notify()
- * @see #notifyAll()
- * @see #wait()
- * @see #wait(long)
- * @see Thread
- */
- public final native void wait(long timeout, int nanos)
- throws InterruptedException;
- /**
- * Determine whether this Object is semantically equal
- * to another Object.
- *
- * <p>There are some fairly strict requirements on this
- * method which subclasses must follow:<br>
- * <ul>
- * <li>It must be transitive. If <code>a.equals(b)</code> and
- * <code>b.equals(c)</code>, then <code>a.equals(c)</code>
- * must be true as well.</li>
- * <li>It must be symmetric. <code>a.equals(b)</code> and
- * <code>b.equals(a)</code> must have the same value.</li>
- * <li>It must be reflexive. <code>a.equals(a)</code> must
- * always be true.</li>
- * <li>It must be consistent. Whichever value a.equals(b)
- * returns on the first invocation must be the value
- * returned on all later invocations.</li>
- * <li><code>a.equals(null)</code> must be false.</li>
- * <li>It must be consistent with hashCode(). That is,
- * <code>a.equals(b)</code> must imply
- * <code>a.hashCode() == b.hashCode()</code>.
- * The reverse is not true; two objects that are not
- * equal may have the same hashcode, but that has
- * the potential to harm hashing performance.</li>
- * </ul>
- *
- * <p>This is typically overridden to throw a {@link ClassCastException}
- * if the argument is not comparable to the class performing
- * the comparison, but that is not a requirement. It is legal
- * for <code>a.equals(b)</code> to be true even though
- * <code>a.getClass() != b.getClass()</code>. Also, it
- * is typical to never cause a {@link NullPointerException}.
- *
- * <p>In general, the Collections API ({@link java.util}) use the
- * <code>equals</code> method rather than the <code>==</code>
- * operator to compare objects. However, {@link java.util.IdentityHashMap}
- * is an exception to this rule, for its own good reasons.
- *
- * <p>The default implementation returns <code>this == o</code>.
- *
- * @param obj the Object to compare to
- * @return whether this Object is semantically equal to another
- * @see #hashCode()
- */
- public boolean equals(Object obj)
- {
- return this == obj;
- }
- /**
- * The basic constructor. Object is special, because it has no
- * superclass, so there is no call to super().
- *
- * @throws OutOfMemoryError Technically, this constructor never
- * throws an OutOfMemoryError, because the memory has
- * already been allocated by this point. But as all
- * instance creation expressions eventually trace back
- * to this constructor, and creating an object allocates
- * memory, we list that possibility here.
- */
- public Object()
- {
- }
- /**
- * Convert this Object to a human-readable String.
- * There are no limits placed on how long this String
- * should be or what it should contain. We suggest you
- * make it as intuitive as possible to be able to place
- * it into {@link java.io.PrintStream#println() System.out.println()}
- * and such.
- *
- * <p>It is typical, but not required, to ensure that this method
- * never completes abruptly with a {@link RuntimeException}.
- *
- * <p>This method will be called when performing string
- * concatenation with this object. If the result is
- * <code>null</code>, string concatenation will instead
- * use <code>"null"</code>.
- *
- * <p>The default implementation returns
- * <code>getClass().getName() + "@" +
- * Integer.toHexString(hashCode())</code>.
- *
- * @return the String representing this Object, which may be null
- * @throws OutOfMemoryError The default implementation creates a new
- * String object, therefore it must allocate memory
- * @see #getClass()
- * @see #hashCode()
- * @see Class#getName()
- * @see Integer#toHexString(int)
- */
- public String toString()
- {
- return getClass().getName() + '@' + Integer.toHexString(hashCode());
- }
- /**
- * Waits indefinitely for notify() or notifyAll() to be
- * called on the Object in question. Implementation is
- * identical to wait(0).
- *
- * <p>The Thread that calls wait must have a lock on this Object,
- * obtained by a <code>synchronized</code> method or statement.
- * After calling wait, the thread loses the lock on this
- * object until the method completes (abruptly or normally),
- * at which time it regains the lock. All locks held on
- * other objects remain in force, even though the thread is
- * inactive. Therefore, caution must be used to avoid deadlock.
- *
- * <p>While it is typical that this method will complete abruptly
- * with an {@link InterruptedException}, it is not guaranteed. So,
- * it is typical to call wait inside an infinite loop:<br>
- *
- * <pre>
- * try
- * {
- * while (true)
- * lock.wait();
- * }
- * catch (InterruptedException e)
- * {
- * }
- * </pre>
- *
- * @throws IllegalMonitorStateException if this Thread
- * does not own a lock on this Object
- * @throws InterruptedException if some other Thread
- * interrupts this Thread
- * @see #notify()
- * @see #notifyAll()
- * @see #wait(long)
- * @see #wait(long, int)
- * @see Thread
- */
- public final void wait() throws InterruptedException
- {
- wait(0, 0);
- }
- /**
- * Waits a specified amount of time (or indefinitely if
- * the time specified is 0) for someone to call notify()
- * or notifyAll() on this Object, waking up this Thread.
- *
- * <p>The Thread that calls wait must have a lock on this Object,
- * obtained by a <code>synchronized</code> method or statement.
- * After calling wait, the thread loses the lock on this
- * object until the method completes (abruptly or normally),
- * at which time it regains the lock. All locks held on
- * other objects remain in force, even though the thread is
- * inactive. Therefore, caution must be used to avoid deadlock.
- *
- * <p>Usually, this call will complete normally if the time
- * expires, or abruptly with {@link InterruptedException}
- * if another thread called notify, but neither result
- * is guaranteed.
- *
- * <p>The waiting period is only *roughly* the amount of time
- * you requested. It cannot be exact because of the overhead
- * of the call itself. Most Virtual Machiness treat the
- * argument as a lower limit on the time spent waiting, but
- * even that is not guaranteed. Besides, some other thread
- * may hold the lock on the object when the time expires, so
- * the current thread may still have to wait to reobtain the
- * lock.
- *
- * @param timeout the minimum number of milliseconds to wait (1000
- * milliseconds = 1 second), or 0 for an indefinite wait
- * @throws IllegalArgumentException if ms < 0
- * @throws IllegalMonitorStateException if this Thread
- * does not own a lock on this Object
- * @throws InterruptedException if some other Thread
- * interrupts this Thread
- * @see #notify()
- * @see #notifyAll()
- * @see #wait()
- * @see #wait(long, int)
- * @see Thread
- */
- public final void wait(long timeout) throws InterruptedException
- {
- wait(timeout, 0);
- }
- /**
- * This method may be called to create a new copy of the
- * Object. The typical behavior is as follows:<br>
- * <ul>
- * <li><code>o == o.clone()</code> is false</li>
- * <li><code>o.getClass() == o.clone().getClass()</code>
- * is true</li>
- * <li><code>o.equals(o)</code> is true</li>
- * </ul>
- *
- * <p>However, these are not strict requirements, and may
- * be violated if necessary. Of the three requirements, the
- * last is the most commonly violated, particularly if the
- * subclass does not override {@link #equals(Object)}.
- *
- * <p>If the Object you call clone() on does not implement
- * {@link Cloneable} (which is a placeholder interface), then
- * a CloneNotSupportedException is thrown. Notice that
- * Object does not implement Cloneable; this method exists
- * as a convenience for subclasses that do.
- *
- * <p>Object's implementation of clone allocates space for the
- * new Object using the correct class, without calling any
- * constructors, and then fills in all of the new field values
- * with the old field values. Thus, it is a shallow copy.
- * However, subclasses are permitted to make a deep copy.
- *
- * <p>All array types implement Cloneable, and override
- * this method as follows (it should never fail):<br>
- * <pre>
- * public Object clone()
- * {
- * try
- * {
- * super.clone();
- * }
- * catch (CloneNotSupportedException e)
- * {
- * throw new InternalError(e.getMessage());
- * }
- * }
- * </pre>
- *
- * @return a copy of the Object
- * @throws CloneNotSupportedException If this Object does not
- * implement Cloneable
- * @throws OutOfMemoryError Since cloning involves memory allocation,
- * even though it may bypass constructors, you might run
- * out of memory
- * @see Cloneable
- */
- protected native Object clone() throws CloneNotSupportedException;
- // This initializes the sync_info member. It is here for
- // completeness (some day we'll be able to auto-generate Object.h).
- private final native void sync_init();
- // If we fail to find a method at class loading time we put the
- // vtable index of this method in its place: any attempt to call
- // that method will result in an error.
- void throwNoSuchMethodError()
- {
- throw new NoSuchMethodError("in " + getClass());
- }
- // Note that we don't mention the sync_info field here. If we do,
- // jc1 will not work correctly.
- }
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