123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125 |
- /* BufferStrategy.java -- describes image buffering resources
- Copyright (C) 2002, 2005 Free Software Foundation, Inc.
- This file is part of GNU Classpath.
- GNU Classpath is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2, or (at your option)
- any later version.
- GNU Classpath is distributed in the hope that it will be useful, but
- WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with GNU Classpath; see the file COPYING. If not, write to the
- Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
- 02110-1301 USA.
- Linking this library statically or dynamically with other modules is
- making a combined work based on this library. Thus, the terms and
- conditions of the GNU General Public License cover the whole
- combination.
- As a special exception, the copyright holders of this library give you
- permission to link this library with independent modules to produce an
- executable, regardless of the license terms of these independent
- modules, and to copy and distribute the resulting executable under
- terms of your choice, provided that you also meet, for each linked
- independent module, the terms and conditions of the license of that
- module. An independent module is a module which is not derived from
- or based on this library. If you modify this library, you may extend
- this exception to your version of the library, but you are not
- obligated to do so. If you do not wish to do so, delete this
- exception statement from your version. */
- package java.awt.image;
- import java.awt.BufferCapabilities;
- import java.awt.Graphics;
- /**
- * This class describes a strategy for managing image buffering
- * resources on a Canvas or Window. A given buffer strategy may make
- * use of hardware acceleration or take advantage of features of the
- * native graphics system. Examples of buffering strategies are
- * double or triple buffering using either flipping or blitting. For
- * the details of these algorithms see BufferCapabilities.
- *
- * To use a buffer strategy, you retrieve it from either the current
- * GraphicsConfiguration or from the Component on which you'd like to
- * draw. Then you can query the strategy's capabilities to make sure
- * they're suitable.
- *
- * If the strategy's capabilities are suitable, you can obtain a
- * graphics object and use it to draw with this strategy. Drawing
- * with a buffer strategy requires extra care, however. You'll need
- * to manually cause the next buffer to be shown on the output device.
- * And since buffer strategies are usually implemented with a
- * VolatileImage, you must frequently check that the contents of the
- * buffer are valid and that the buffer still exists.
- *
- * A buffer strategy is usually implemented using a VolatileImage.
- *
- * @see VolatileImage
- * @since 1.4
- */
- public abstract class BufferStrategy
- {
- /**
- * Creates a new buffer strategy.
- */
- public BufferStrategy()
- {
- }
- /**
- * Retrieves the capabilities of this buffer strategy.
- *
- * @return this buffer strategy's capabilities
- */
- public abstract BufferCapabilities getCapabilities();
- /**
- * Retrieves a graphics object that can be used to draw using this
- * buffer strategy. This method may not be synchronized so be
- * careful when calling it from multiple threads. You also must
- * manually dispose of this graphics object.
- *
- * @return a graphics object that can be used to draw using this
- * buffer strategy
- */
- public abstract Graphics getDrawGraphics();
- /**
- * Returns whether or not the buffer's resources have been reclaimed
- * by the native graphics system. If the buffer resources have been
- * lost then you'll need to obtain new resources before drawing
- * again. For details, see the documentation for VolatileImage.
- *
- * @return true if the contents were lost, false otherwise
- */
- public abstract boolean contentsLost();
- /**
- * Returns whether or not the buffer's resources were re-created and
- * cleared to the default background color. If the buffer's
- * resources have recently been re-created and initialized then the
- * buffer's image may need to be re-rendered. For details, see the
- * documentation for VolatileImage.
- *
- * @return true if the contents were restored, false otherwise
- */
- public abstract boolean contentsRestored();
- /**
- * Applies this buffer strategy. In other words, this method brings
- * the contents of the back or intermediate buffers to the front
- * buffer.
- */
- public abstract void show();
- }
|