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- /* GraphicsEnvironment.java -- information about the graphics environment
- Copyright (C) 2002, 2004, 2005 Free Software Foundation, Inc.
- This file is part of GNU Classpath.
- GNU Classpath is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2, or (at your option)
- any later version.
- GNU Classpath is distributed in the hope that it will be useful, but
- WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with GNU Classpath; see the file COPYING. If not, write to the
- Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
- 02110-1301 USA.
- Linking this library statically or dynamically with other modules is
- making a combined work based on this library. Thus, the terms and
- conditions of the GNU General Public License cover the whole
- combination.
- As a special exception, the copyright holders of this library give you
- permission to link this library with independent modules to produce an
- executable, regardless of the license terms of these independent
- modules, and to copy and distribute the resulting executable under
- terms of your choice, provided that you also meet, for each linked
- independent module, the terms and conditions of the license of that
- module. An independent module is a module which is not derived from
- or based on this library. If you modify this library, you may extend
- this exception to your version of the library, but you are not
- obligated to do so. If you do not wish to do so, delete this
- exception statement from your version. */
- package java.awt;
- import gnu.java.awt.ClasspathToolkit;
- import gnu.classpath.SystemProperties;
- import java.awt.image.BufferedImage;
- import java.util.Locale;
- /**
- * This descibes the collection of GraphicsDevice and Font objects available
- * on a given platform. The resources might be local or remote, and specify
- * the valid configurations for displaying graphics.
- *
- * @author Eric Blake (ebb9@email.byu.edu)
- * @see GraphicsDevice
- * @see GraphicsConfiguration
- * @since 1.4
- * @status updated to 1.4
- */
- public abstract class GraphicsEnvironment
- {
- private static GraphicsEnvironment localGraphicsEnvironment;
- /**
- * The environment must be obtained from a factory or query method, hence
- * this constructor is protected.
- */
- protected GraphicsEnvironment()
- {
- }
- /**
- * Returns the local graphics environment. If the java.awt.graphicsenv
- * system property is set, it instantiates the specified class,
- * otherwise it assume that the awt toolkit is a ClasspathToolkit
- * and delegates to it to create the instance.
- *
- * @return the local environment
- */
- public static GraphicsEnvironment getLocalGraphicsEnvironment()
- {
- if (localGraphicsEnvironment != null)
- return localGraphicsEnvironment;
- String graphicsenv = SystemProperties.getProperty("java.awt.graphicsenv",
- null);
- if (graphicsenv != null)
- {
- try
- {
- // We intentionally use the bootstrap class loader.
- localGraphicsEnvironment = (GraphicsEnvironment)
- Class.forName(graphicsenv).newInstance();
- return localGraphicsEnvironment;
- }
- catch (Exception x)
- {
- throw (InternalError)
- new InternalError("Unable to instantiate java.awt.graphicsenv")
- .initCause(x);
- }
- }
- else
- {
- ClasspathToolkit tk;
- tk = ((ClasspathToolkit) Toolkit.getDefaultToolkit());
- localGraphicsEnvironment = tk.getLocalGraphicsEnvironment();
- return localGraphicsEnvironment;
- }
- }
- /**
- * Check if the local environment is headless, meaning that it does not
- * support a display, keyboard, or mouse. Many methods in the Abstract
- * Windows Toolkit (java.awt) throw a {@link HeadlessException} if this
- * returns true.
- *
- * This method returns true if the java.awt.headless property is set
- * to "true".
- *
- * @return true if the environment is headless, meaning that graphics are
- * unsupported
- * @since 1.4
- */
- public static boolean isHeadless()
- {
- String headless = SystemProperties.getProperty("java.awt.headless", null);
- return "true".equalsIgnoreCase(headless);
- }
- /**
- * Check if the given environment is headless, meaning that it does not
- * support a display, keyboard, or mouse. Many methods in the Abstract
- * Windows Toolkit (java.awt) throw a {@link HeadlessException} if this
- * returns true. This default implementation returns isHeadless(), so
- * subclasses need only override it if they differ.
- *
- * @return true if the environment is headless, meaning that graphics are
- * unsupported
- * @since 1.4
- */
- public boolean isHeadlessInstance()
- {
- return isHeadless();
- }
- /**
- * Get an array of all the GraphicsDevice objects.
- *
- * @return the available graphics devices, may be 0 length
- * @throws HeadlessException if the environment is headless
- */
- public abstract GraphicsDevice[] getScreenDevices();
- /**
- * Get the default screen GraphicsDevice object.
- *
- * @return the default screen device
- * @throws HeadlessException if the environment is headless
- */
- public abstract GraphicsDevice getDefaultScreenDevice();
- /**
- * Return a Graphics2D object which will render into the specified image.
- *
- * @param image the image to render into
- * @return the object that renders into the image
- */
- public abstract Graphics2D createGraphics(BufferedImage image);
- /**
- * Returns an array of the one-point size fonts available in this
- * environment. From there, the user can select the font and derive the
- * correct one of proper size and attributes, using <code>deriveFont</code>.
- * Only one master version of each font appears in this array; if a font
- * can be derived from another, it must be created in that way.
- *
- * @return the array of available fonts
- * @see #getAvailableFontFamilyNames()
- * @see Font#deriveFont(int, float)
- * @since 1.2
- */
- public abstract Font[] getAllFonts();
- /**
- * Returns an array of the font family names available in this environment.
- * This allows flexibility in choosing the style of font, while still letting
- * the Font class decide its best match.
- *
- * @return the array of available font families
- * @see #getAllFonts()
- * @see Font#getFamily()
- * @since 1.2
- */
- public abstract String[] getAvailableFontFamilyNames();
- /**
- * Returns an array of the font family names available in this environment,
- * localized to the current Locale if l is non-null. This allows
- * flexibility in choosing the style of font, while still letting the Font
- * class decide its best match.
- *
- * @param l the locale to use
- * @return the array of available font families, localized
- * @see #getAllFonts()
- * @see Font#getFamily()
- * @since 1.2
- */
- public abstract String[] getAvailableFontFamilyNames(Locale l);
- /**
- * Returns the point where a window should be centered. You should probably
- * also check that the window fits within the screen bounds. The default
- * simply returns the center of the maximum window bounds; subclasses should
- * override this if native objects (like scrollbars) make that off-centered.
- *
- * @return the centering point
- * @throws HeadlessException if the environment is headless
- * @see #getMaximumWindowBounds()
- * @since 1.4
- */
- public Point getCenterPoint()
- {
- Rectangle r = getMaximumWindowBounds();
- return new Point(r.x + r.width / 2, r.y + r.height / 2);
- }
- /**
- * Returns the maximum bounds for a centered window object. The default
- * implementation simply returns the bounds of the default configuration
- * of the default screen; subclasses should override this to if native
- * objects (like scrollbars) reduce what is truly available. Also,
- * subclasses should override this if the window should be centered across
- * a multi-screen display.
- *
- * @return the maximum window bounds
- * @throws HeadlessException if the environment is headless
- * @see #getCenterPoint()
- * @see GraphicsConfiguration#getBounds()
- * @see Toolkit#getScreenInsets(GraphicsConfiguration)
- * @since 1.4
- */
- public Rectangle getMaximumWindowBounds()
- {
- return getDefaultScreenDevice().getDefaultConfiguration().getBounds();
- }
- } // class GraphicsEnvironment
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